/******************************************************************************** * * * This file is part of IfcOpenShell. * * * * IfcOpenShell is free software: you can redistribute it and/or modify * * it under the terms of the Lesser GNU General Public License as published by * * the Free Software Foundation, either version 3.0 of the License, or * * (at your option) any later version. * * * * IfcOpenShell is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * Lesser GNU General Public License for more details. * * * * You should have received a copy of the Lesser GNU General Public License * * along with this program. If not, see . * * * ********************************************************************************/ #include "IfcGeomRepresentation.h" IfcGeom::Representation::Serialization::Serialization(const BRep& brep) : Representation(brep.settings(), brep.entity(), brep.id()) { for (auto it = brep.begin(); it != brep.end(); ++it) { int sid = -1; if (it->hasStyle()) { const auto& clr = it->Style().get_color().ccomponents(); surface_styles_.push_back(clr(0)); surface_styles_.push_back(clr(1)); surface_styles_.push_back(clr(2)); sid = it->Style().instance ? it->Style().instance->as()->id() : -1; } else { surface_styles_.push_back(-1.); surface_styles_.push_back(-1.); surface_styles_.push_back(-1.); } if (it->hasStyle() && it->Style().has_transparency()) { surface_styles_.push_back(1. - it->Style().transparency); } else { surface_styles_.push_back(1.); } surface_style_ids_.push_back(sid); } ifcopenshell::geometry::taxonomy::matrix4 identity; auto* comp = brep.as_compound(); comp->Serialize(identity, brep_data_); delete comp; } IfcGeom::ConversionResultShape* IfcGeom::Representation::BRep::as_compound(bool force_meters) const { ConversionResultShape* accum = nullptr; for (auto it = begin(); it != end(); ++it) { double unit_scale = 1.0; if (!force_meters && settings().get().get()) { unit_scale = 1.0 / settings().get().get(); } auto s = it->apply_transform(unit_scale); if (accum) { auto n = accum->concat(s); delete s; delete accum; accum = n; } else { accum = s->wrap_in_compound(); } } return accum; } bool IfcGeom::Representation::BRep::calculate_surface_area(double& area) const { std::unique_ptr s(as_compound()); if (!s) { area = 0.; return false; } area = s->area()->to_double(); return true; } bool IfcGeom::Representation::BRep::calculate_volume(double& volume) const { std::unique_ptr s(as_compound()); if (!s) { volume = 0.; return false; } volume = s->volume()->to_double(); return true; } bool IfcGeom::Representation::BRep::calculate_projected_surface_area(const ifcopenshell::geometry::taxonomy::matrix4::ptr& place, double& along_x, double& along_y, double& along_z) const { along_x = along_y = along_z = 0.; for (IfcGeom::ConversionResults::const_iterator it = begin(); it != end(); ++it) { double x, y, z; it->Shape()->surface_area_along_direction(settings().get().get(), place, x, y, z); if (it->Shape()->is_manifold()) { x /= 2.; y /= 2.; z /= 2.; } along_x += x; along_y += y; along_z += z; } return true; } IfcGeom::Representation::Triangulation::Triangulation(const BRep& shape_model) : Representation(shape_model.settings(), shape_model.entity(), shape_model.id()) , weld_offset_(0) { for (IfcGeom::ConversionResults::const_iterator iit = shape_model.begin(); iit != shape_model.end(); ++iit) { // Don't weld vertices that belong to different items to prevent non-manifold situations. resetWelds(); int surface_style_id = -1; if (iit->hasStyle()) { auto jt = std::find(materials_.begin(), materials_.end(), iit->StylePtr()); if (jt == materials_.end()) { surface_style_id = (int)materials_.size(); materials_.push_back(iit->StylePtr()); } else { surface_style_id = (int)(jt - materials_.begin()); } } if (settings().get().get() && surface_style_id == -1) { const auto& material = IfcGeom::get_default_style(shape_model.entity()); auto mit = std::find(materials_.begin(), materials_.end(), material); if (mit == materials_.end()) { surface_style_id = (int)materials_.size(); materials_.push_back(material); } else { surface_style_id = (int)(mit - materials_.begin()); } } iit->Shape()->Triangulate(settings(), *iit->Placement(), this, iit->ItemId(), surface_style_id); } } /// Generates UVs for a single mesh using box projection. /// @todo Very simple impl. Assumes that input vertices and normals match 1:1. std::vector IfcGeom::Representation::Triangulation::box_project_uvs(const std::vector& vertices, const std::vector& normals) { std::vector uvs; uvs.resize(vertices.size() / 3 * 2); for (size_t uv_idx = 0, v_idx = 0; uv_idx < uvs.size() && v_idx < vertices.size() && v_idx < normals.size(); uv_idx += 2, v_idx += 3) { double n_x = normals[v_idx], n_y = normals[v_idx + 1], n_z = normals[v_idx + 2]; double v_x = vertices[v_idx], v_y = vertices[v_idx + 1], v_z = vertices[v_idx + 2]; if (std::abs(n_x) > std::abs(n_y) && std::abs(n_x) > std::abs(n_z)) { uvs[uv_idx] = v_z; uvs[uv_idx + 1] = v_y; } if (std::abs(n_y) > std::abs(n_x) && std::abs(n_y) > std::abs(n_z)) { uvs[uv_idx] = v_x; uvs[uv_idx + 1] = v_z; } if (std::abs(n_z) > std::abs(n_x) && std::abs(n_z) > std::abs(n_y)) { uvs[uv_idx] = v_x; uvs[uv_idx + 1] = v_y; } } return uvs; } int IfcGeom::Representation::Triangulation::addVertex(int item_id, int material_index, double pX, double pY, double pZ) { const bool convert = settings().get().get(); auto unit_magnitude = settings().get().get(); const double X = convert ? (pX /unit_magnitude) : pX; const double Y = convert ? (pY /unit_magnitude) : pY; const double Z = convert ? (pZ /unit_magnitude) : pZ; int i = (int)verts_.size() / 3; if (settings().get().get()) { const VertexKey key = std::make_tuple(item_id, material_index, X, Y, Z); typename VertexKeyMap::const_iterator it = welds.find(key); if (it != welds.end()) { // Return index for previously encountered point return it->second; } i = (int)(welds.size() + weld_offset_); welds[key] = i; } verts_.push_back(X); verts_.push_back(Y); verts_.push_back(Z); return i; } void IfcGeom::Representation::Triangulation::registerEdgeCount(int n1, int n2, std::map, int>& edgecount) { const Edge e = Edge((std::min)(n1, n2), (std::max)(n1, n2)); edgecount[e] ++; } const IfcGeom::ConversionResultShape* IfcGeom::Representation::BRep::item(int i) const { if (i >= 0 && i < shapes_.size()) { return shapes_[i].Shape()->moved(shapes_[i].Placement()); } else { return nullptr; } } int IfcGeom::Representation::BRep::item_id(int i) const { if (i >= 0 && i < shapes_.size()) { return shapes_[i].ItemId(); } else { return 0; } }