# IfcSverchok - IFC Sverchok extension # Copyright (C) 2020, 2021, 2022 Dion Moult # # This file is part of IfcSverchok. # # IfcSverchok is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # IfcSverchok is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with IfcSverchok. If not, see . import bonsai.tool as tool import bpy import ifcopenshell import ifcopenshell.util.selector from bpy.props import StringProperty from sverchok.data_structure import updateNode from sverchok.node_tree import SverchCustomTreeNode import ifcsverchok.helper import ifcsverchok.helper as helper class SvIfcSelectBlenderObjectsRefresh(bpy.types.Operator): bl_idname = "node.sv_ifc_select_blender_objects_refresh" bl_label = "IFC Select Blender Objects Refresh" bl_options = {"UNDO"} tree_name: StringProperty(default="") node_name: StringProperty(default="") def execute(self, context): node: SvIfcSelectBlenderObjects node = bpy.data.node_groups[self.tree_name].nodes[self.node_name] node.process() return {"FINISHED"} class SvIfcSelectBlenderObjects(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore): bl_idname = "SvIfcSelectBlenderObjects" bl_label = "IFC Select Blender Objects" bl_description = "Select Blender objects based on IFC entities." file: StringProperty(name="file", update=updateNode) # TODO: never used. query: StringProperty(name="query", update=updateNode) def sv_init(self, context): helper.create_socket( self.inputs, "entities", description="IFC entities to select Bonsai Blender objects for (selects only objects by matching GlobalId).", data_type="list[list[ifcopenshell.entity_instance]]", prop_name="entities", ) def draw_buttons(self, context, layout): self.wrapper_tracked_ui_draw_op( layout, "node.sv_ifc_select_blender_objects_refresh", icon="FILE_REFRESH", text="Refresh" ) def process(self) -> None: self.sv_input_names = ["entities"] self.guids: list[str] = [] super().process() for obj in bpy.context.visible_objects: element = tool.Ifc.get_entity(obj) if not element: continue if getattr(element, "GlobalId", None) in self.guids: obj.select_set(True) def process_ifc(self, entities: ifcopenshell.entity_instance) -> None: self.guids.append(entities.GlobalId) def register(): bpy.utils.register_class(SvIfcSelectBlenderObjectsRefresh) bpy.utils.register_class(SvIfcSelectBlenderObjects) def unregister(): bpy.utils.unregister_class(SvIfcSelectBlenderObjects) bpy.utils.unregister_class(SvIfcSelectBlenderObjectsRefresh)