import bpy from mathutils import Matrix, Vector import ifcopenshell import ifcsverchok.helper from ifcsverchok.ifcstore import SvIfcStore # import ifcsverchok.ifc_store # from bpy.props import StringProperty # from sverchok.node_tree import SverchCustomTreeNode # from sverchok.data_structure import updateNode import bpy import ifcopenshell from bpy.props import StringProperty, EnumProperty, IntProperty, BoolProperty from sverchok.node_tree import SverchCustomTreeNode from sverchok.data_structure import updateNode, flatten_data, repeat_last_for_length class SvIfcCreateEntity(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore): bl_idname = "SvIfcCreateEntity" bl_label = "IFC Create Entity" node_dict = {} is_scene_dependent = True # if True and is_interactive then the node will be updated upon scene changes def refresh_node(self, context): if self.refresh_local: self.process() self.refresh_local = False refresh_local: BoolProperty(name="Update Node", description="Update Node", update=refresh_node) Names: StringProperty(name="Names", default="", update=updateNode) Descriptions: StringProperty(name="Descriptions", default="", update=updateNode) IfcClass: StringProperty(name="IfcClass", update=updateNode) Representations: StringProperty(name="Representations", default="", update=updateNode) # Locations: FloatVectorProperty(name="Locations", default="", update=updateNode) Properties: StringProperty(name="properties", update=updateNode) def sv_init(self, context): self.inputs.new("SvStringsSocket", "Names").prop_name = "Names" self.inputs.new("SvStringsSocket", "Descriptions").prop_name = "Descriptions" self.inputs.new("SvStringsSocket", "IfcClass").prop_name = "IfcClass" self.inputs.new("SvStringsSocket", "Representations").prop_name = "Representations" self.inputs.new("SvMatrixSocket", "Locations").is_mandatory=False self.inputs.new("SvStringsSocket", "Properties").prop_name = "Properties" self.outputs.new("SvStringsSocket", "Entities") self.node_dict[hash(self)] = {} def draw_buttons(self, context, layout): layout.operator("node.sv_ifc_tooltip", text="", icon="QUESTION", emboss=False).tooltip = "Create IFC Entity. Takes one or multiple inputs. \nIf 'Representation(s)' is given, that determines number of output entities. Otherwise, 'Names' is used." row = layout.row(align=True) row.prop(self, 'is_interactive', icon='SCENE_DATA', icon_only=True) row.prop(self, 'refresh_local', icon='FILE_REFRESH') def process(self): self.names = flatten_data(self.inputs["Names"].sv_get(), target_level=1) self.descriptions = flatten_data(self.inputs["Descriptions"].sv_get(), target_level=1) self.ifc_class = flatten_data(self.inputs["IfcClass"].sv_get(), target_level=1)[0] self.representations = flatten_data(self.inputs["Representations"].sv_get(), target_level=1) self.locations = flatten_data(self.inputs["Locations"].sv_get(default=[]), target_level=1) self.properties = self.inputs["Properties"].sv_get() self.sv_input_names = [i.name for i in self.inputs] if hash(self) not in self.node_dict: self.node_dict[hash(self)] = {} #happens if node is already on canvas when blender loads if not self.node_dict[hash(self)]: self.node_dict[hash(self)].update(dict.fromkeys(self.sv_input_names, 0)) if not self.inputs["IfcClass"].sv_get()[0][0]: raise Exception('Mandatory input "IfcClass" is missing.') edit = False for i in range(len(self.inputs)): input = self.inputs[self.sv_input_names[i]].sv_get(deepcopy=True, default =[]) if isinstance(self.node_dict[hash(self)][self.inputs[i].name], list) and input != self.node_dict[hash(self)][self.inputs[i].name]: edit = True self.node_dict[hash(self)][self.inputs[i].name] = input.copy() if self.refresh_local: edit = True self.file = SvIfcStore.get_file() if self.representations[0]: try: self.representations = [self.file.by_id(step_id) for step_id in self.representations] except Exception as e: raise self.names = self.repeat_input_unique(self.names, len(self.representations)) self.descriptions = self.repeat_input_unique(self.descriptions, len(self.representations)) elif not self.representations[0]: self.descriptions = self.repeat_input_unique(self.descriptions, len(self.names)) if self.node_id not in SvIfcStore.id_map: entities = self.create() else: if edit is True: entities = self.edit() else: entities = SvIfcStore.id_map[self.node_id] print("Entities: ", entities) self.outputs["Entities"].sv_set(entities) def create(self, index=None): entities_ids = [] iterator = range(len(self.names)) if index is not None: iterator = [index] for i in iterator: try: entity = ifcopenshell.api.run("root.create_entity", self.file, ifc_class=self.ifc_class, name=self.names[i], description=self.descriptions[i]) try: if self.representations[i]: ifcopenshell.api.run("geometry.assign_representation", self.file, product=entity, representation=self.representations[i]) except IndexError: pass try: if isinstance(self.locations[i], Matrix): ifcopenshell.api.run("geometry.edit_object_placement", self.file, product=entity, matrix=self.locations[i]) except IndexError: pass entities_ids.append(entity.id()) SvIfcStore.id_map.setdefault(self.node_id, []).append(entity.id()) except Exception as e: raise Exception("Something went wrong. Cannot create entity.", e) return entities_ids def edit(self): entities_ids = [] id_map_copy = SvIfcStore.id_map[self.node_id].copy() for i, _ in enumerate(self.names): try: step_id = id_map_copy[i] except IndexError: id = self.create(index=i) entities_ids.append(id[0]) continue entity = self.file.by_id(step_id) entity.Name = self.names[i] entity.Description = self.descriptions[i] try: if self.representations[i] and self.representations[i].is_a('IfcProductDefinitionShape'): entity.Representation = self.representations[i] elif self.representations[i]: ifcopenshell.api.run("geometry.assign_representation", self.file, product=entity, representation=self.representations[i]) except IndexError: pass try: if isinstance(self.locations[i], Matrix): ifcopenshell.api.run("geometry.edit_object_placement", self.file, product=entity, matrix=self.locations[i]) except IndexError: pass if entity.is_a() != self.ifc_class: SvIfcStore.id_map[self.node_id].remove(step_id) entity = ifcopenshell.util.schema.reassign_class(self.file, entity, self.ifc_class) SvIfcStore.id_map.setdefault(self.node_id, []).append(entity.id()) entities_ids.append(entity.id()) if id_map_copy>entities_ids: SvIfcStore.id_map[self.node_id] = entities_ids return entities_ids def repeat_input_unique(self, input, count): input = repeat_last_for_length(input, count, deepcopy=False) if input[0]: input = [a if not (s:=sum(j == a for j in input[:i])) else f'{a}-{s+1}' for i, a in enumerate(input)] # add number to duplicates return input def sv_free(self): try: del SvIfcStore.id_map[self.node_id] del self.node_dict[hash(self)] print('Node was deleted') except KeyError or AttributeError: pass def register(): bpy.utils.register_class(SvIfcCreateEntity) def unregister(): bpy.utils.unregister_class(SvIfcCreateEntity)