/******************************************************************************** * * * This file is part of IfcOpenShell. * * * * IfcOpenShell is free software: you can redistribute it and/or modify * * it under the terms of the Lesser GNU General Public License as published by * * the Free Software Foundation, either version 3.0 of the License, or * * (at your option) any later version. * * * * IfcOpenShell is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * Lesser GNU General Public License for more details. * * * * You should have received a copy of the Lesser GNU General Public License * * along with this program. If not, see . * * * ********************************************************************************/ #ifndef IFCVIEWER_VISIBILITY_H #define IFCVIEWER_VISIBILITY_H #include #include #include #include // Per-element visibility state, owned by ViewportWindow. Independent of // the per-model `hidden` flag — model-level hiding still wins (a hidden // model never draws regardless of its elements' visibility). This class // only tracks element-level overrides on top. // // Lookup is hot — the CPU cull queries `isHidden(object_id)` for every // surviving instance — so the canonical set is mirrored into a flat // per-id byte vector indexed directly by object_id. Ownership is purely // CPU: nothing on the GPU reads visibility, the cull just skips hidden // instances before they reach the visible[] SSBO. class VisibilityState : public QObject { Q_OBJECT public: explicit VisibilityState(QObject* parent = nullptr); // Tell the manager about a newly added object_id so the flag vector // can grow ahead of the next cull. Cheap when the id fits already. void noteObjectId(uint32_t id); // Drop everything — clears the hidden set. Called from clearScene. void reset(); // ---- Mutation ---- // // hideObjects: union into the hidden set. // showObjects: subtract from the hidden set. // setHidden: replace the hidden set wholesale (used by isolate). // showAll: equivalent to setHidden({}). void hideObjects(const std::unordered_set& ids); void showObjects(const std::unordered_set& ids); void setHidden(const std::unordered_set& ids); void showAll(); // ---- Hot-path query ---- // // Inline so the cull's `if (visibility_.isHidden(...)) return;` // compiles to a bounds check + a byte load + a compare. bool isHidden(uint32_t id) const { return id < cpu_flags_.size() && cpu_flags_[id] != 0; } // ---- Accessors ---- bool empty() const { return hidden_ids_.empty(); } size_t size() const { return hidden_ids_.size(); } const std::unordered_set& hiddenIds() const { return hidden_ids_; } signals: // Emitted on any mutation that changes the hidden set. Consumers // (the viewport) connect to invalidate cached cull state and // requestUpdate. void changed(); private: // Recompute cpu_flags_ from hidden_ids_. Cheap: O(|cpu_flags_|). void rebuildFlags(); std::unordered_set hidden_ids_; std::vector cpu_flags_; }; #endif // IFCVIEWER_VISIBILITY_H