/******************************************************************************** * * * This file is part of IfcOpenShell. * * * * IfcOpenShell is free software: you can redistribute it and/or modify * * it under the terms of the Lesser GNU General Public License as published by * * the Free Software Foundation, either version 3.0 of the License, or * * (at your option) any later version. * * * * IfcOpenShell is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * Lesser GNU General Public License for more details. * * * * You should have received a copy of the Lesser GNU General Public License * * along with this program. If not, see . * * * ********************************************************************************/ #ifndef IFCGEOMTREE_H #define IFCGEOMTREE_H #include "../ifcparse/IfcFile.h" #include "../ifcgeom_schema_agnostic/IfcGeomElement.h" #include "../ifcgeom_schema_agnostic/IfcGeomIterator.h" #include "../ifcgeom_schema_agnostic/IfcGeomMaterial.h" #include "../ifcgeom_schema_agnostic/Kernel.h" #include "../ifcgeom_schema_agnostic/base_utils.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "clash_utils.h" #include "H5Cpp.h" namespace IfcGeom { struct ray_intersection_result { double distance; int style_index; IfcUtil::IfcBaseEntity* instance; std::array position; std::array normal; double ray_distance; double dot_product; }; struct clash { int clash_type; // 0 = protrusion, 1 = pierce, 2 = collision, 3 = clearance IfcUtil::IfcBaseClass* a; IfcUtil::IfcBaseClass* b; double distance; std::array p1; std::array p2; }; struct h5_shape { std::vector verts; std::vector faces; std::vector materials; std::vector material_ids; }; struct chunked_model { std::vector> materials; std::vector elements; }; namespace { // Approximates the distance `other` protrudes into `volume` by finding the // max face-vertex distance for every face, and taking the minimal value of // those. Note that this uses the internal `BRepExtrema_ExtPF` which only // returns solutions whose when the vertex projected onto the face is contained // within the face boundaries. In case of concave `volume` this is desirable. double max_distance_inside(const TopoDS_Shape& volume, const TopoDS_Shape& other) { TopExp_Explorer exp_v(volume.Reversed(), TopAbs_FACE); double min_face_vertex_distance = std::numeric_limits::infinity(); for (; exp_v.More(); exp_v.Next()) { const TopoDS_Face& f = TopoDS::Face(exp_v.Current()); BRepExtrema_ExtPF epf; epf.Initialize(f, Extrema_ExtFlag_MIN); double face_vertex_distance = 0.; TopExp_Explorer exp_o(other, TopAbs_VERTEX); for (; exp_o.More(); exp_o.Next()) { const TopoDS_Vertex& v = TopoDS::Vertex(exp_o.Current()); epf.Perform(v, f); if (epf.IsDone() && epf.NbExt() == 1) { double d = epf.SquareDistance(1); if (d > face_vertex_distance) { face_vertex_distance = d; } } } if (face_vertex_distance < min_face_vertex_distance) { min_face_vertex_distance = face_vertex_distance; } } if (min_face_vertex_distance == std::numeric_limits::infinity()) { return -1.; } else { return std::sqrt(min_face_vertex_distance); } } } namespace impl { template class tree { bool is_shape_manifold(const TopoDS_Shape& s) { TopExp_Explorer exp(s, TopAbs_SHELL); bool is_closed = false; while (exp.More()) { is_closed = true; TopoDS_Shell shell = TopoDS::Shell(exp.Current()); TopTools_IndexedDataMapOfShapeListOfShape edgeFaceMap; TopExp::MapShapesAndAncestors(s, TopAbs_EDGE, TopAbs_FACE, edgeFaceMap); for (int i = 1; i <= edgeFaceMap.Extent(); ++i) { if (edgeFaceMap(i).Extent() < 2) { // This edge is not shared by two faces, indicating a potential opening return false; } } exp.Next(); } return is_closed; } bool is_point_in_shape( const gp_Pnt& v, const opencascade::handle>& bvh, const std::vector>& tris, const std::vector& verts, // In the case of "touching" rays, let's check again! bool should_check_again = false ) const { ray v_ray; v_ray.origin[0] = v.X(); v_ray.origin[1] = v.Y(); v_ray.origin[2] = v.Z(); if (should_check_again) { // The first check may be incorrect if it intersects // exactly between triangles or on edges of triangles. // A second check is used to "double check" the results. // The second check is perpendicular because AEC objects // are typically symmetrical along an axis, and goes down // because there's typically less stuff down there. v_ray.dir[0] = 0.0f; v_ray.dir[1] = 0.0f; v_ray.dir[2] = -1.0f; v_ray.dir_inv[0] = INFINITY; // 1.0f/dir[0] v_ray.dir_inv[1] = INFINITY; // 1.0f/dir[1] v_ray.dir_inv[2] = -1.0f; // 1.0f/dir[2] } else { v_ray.dir[0] = 1.0f; v_ray.dir[1] = 0.0f; v_ray.dir[2] = 0.0f; v_ray.dir_inv[0] = 1.0f; // 1.0f/dir[0] v_ray.dir_inv[1] = INFINITY; // 1.0f/dir[1] v_ray.dir_inv[2] = INFINITY; // 1.0f/dir[2] } gp_Vec ray_origin(v.X(), v.Y(), v.Z()); gp_Vec ray_vector(v_ray.dir[0], v_ray.dir[1], v_ray.dir[2]); int total_intersections = 0; std::stack stack; stack.push(0); while ( ! stack.empty()) { int i = stack.top(); stack.pop(); BVH_TreeBase::BVH_VecNt min_point = bvh->MinPoint(i); BVH_TreeBase::BVH_VecNt max_point = bvh->MaxPoint(i); box box; // + 1e-5 for tolerance box.corners[0][0] = min_point[0] - 1e-5; box.corners[0][1] = min_point[1] - 1e-5; box.corners[0][2] = min_point[2] - 1e-5; box.corners[1][0] = max_point[0] + 1e-5; box.corners[1][1] = max_point[1] + 1e-5; box.corners[1][2] = max_point[2] + 1e-5; /* std::cout << "Ray " << v_ray.origin[0] << " " << v_ray.origin[1] << " " << v_ray.origin[2] << " " << std::endl; std::cout << "Box " << min_point[0] << " " << min_point[1] << " " << min_point[2] << " " << max_point[0] << " " << max_point[1] << " " << max_point[2] << " " << std::endl; */ if ( ! is_intersect_ray_box(&v_ray, &box)) { continue; } //std::cout << "Ray hits box" << std::endl; if (bvh->IsOuter(i)) { //std::cout << "Ray hits leaf" << std::endl; // Do ray triangle check. for (int j=bvh->BegPrimitive(i); j<=bvh->EndPrimitive(i); ++j) { const std::array& tri = tris[j]; gp_Vec ta(verts[tri[0]].XYZ()); gp_Vec tb(verts[tri[1]].XYZ()); gp_Vec tc(verts[tri[2]].XYZ()); /* std::cout << "ray origin " << ray_origin.X() << " " << ray_origin.Y() << " " << ray_origin.Z() << std::endl; std::cout << "inside-tri " << ta.X() << " " << ta.Y() << " " << ta.Z() << std::endl; std::cout << "inside-tri " << tb.X() << " " << tb.Y() << " " << tb.Z() << std::endl; std::cout << "inside-tri " << tc.X() << " " << tc.Y() << " " << tc.Z() << std::endl; */ double at, au, av; if (intersectRayTriangle(ray_origin, ray_vector, ta, tb, tc, at, au, av, false)) { // At is a signed intersection distance (positive is along +ray_vector) if (at > -1e-5) { total_intersections++; } } } } else { stack.push(bvh->Child<0>(i)); stack.push(bvh->Child<1>(i)); } } return total_intersections % 2 != 0; } std::tuple< double, std::array, std::array > pierce_shape( const gp_Vec& e1, const gp_Vec& e2, const opencascade::handle>& bvh, const std::vector>& tris, const std::vector& verts, const std::vector& normals ) const { const gp_Vec& ray_origin = e1; gp_Vec ray_vector = e2 - e1; double edge_length = ray_vector.Magnitude(); std::array min_int; std::array max_int; ray_vector.Normalize(); ray v_ray; v_ray.origin[0] = ray_origin.X(); v_ray.origin[1] = ray_origin.Y(); v_ray.origin[2] = ray_origin.Z(); v_ray.dir[0] = ray_vector.X(); v_ray.dir[1] = ray_vector.Y(); v_ray.dir[2] = ray_vector.Z(); v_ray.dir_inv[0] = 1.0f / ray_vector.X(); v_ray.dir_inv[1] = 1.0f / ray_vector.Y(); v_ray.dir_inv[2] = 1.0f / ray_vector.Z(); double min_distance = std::numeric_limits::infinity(); double max_distance = -std::numeric_limits::infinity(); std::stack stack; stack.push(0); while ( ! stack.empty()) { int i = stack.top(); stack.pop(); BVH_TreeBase::BVH_VecNt min_point = bvh->MinPoint(i); BVH_TreeBase::BVH_VecNt max_point = bvh->MaxPoint(i); box box; // + 1e-5 for tolerance box.corners[0][0] = min_point[0] - 1e-5; box.corners[0][1] = min_point[1] - 1e-5; box.corners[0][2] = min_point[2] - 1e-5; box.corners[1][0] = max_point[0] + 1e-5; box.corners[1][1] = max_point[1] + 1e-5; box.corners[1][2] = max_point[2] + 1e-5; if ( ! is_intersect_ray_box(&v_ray, &box)) { continue; } if (bvh->IsOuter(i)) { // Do ray triangle check. for (int j=bvh->BegPrimitive(i); j<=bvh->EndPrimitive(i); ++j) { const std::array& tri = tris[j]; const gp_Vec& normal = normals[j]; if (std::abs(normal.Dot(ray_vector)) < 1e-3) { continue; // This ray is coplanar to the triangle } gp_Vec ta(verts[tri[0]].XYZ()); gp_Vec tb(verts[tri[1]].XYZ()); gp_Vec tc(verts[tri[2]].XYZ()); double at, au, av; // Do box check first? if (intersectRayTriangle(ray_origin, ray_vector, ta, tb, tc, at, au, av, false)) { // At is a signed intersection distance (positive is along +ray_vector) if (at > 0 && at < edge_length) { double aw = 1.0f - au - av; // Barycentric coordinate for ta gp_Vec int_vec = aw * ta + au * tb + av * tc; // Intersection point if ( is_point_on_line(int_vec, ta, tb) || is_point_on_line(int_vec, ta, tc) || is_point_on_line(int_vec, tb, tc) || (ta - int_vec).Magnitude() < 1e-4 || (tb - int_vec).Magnitude() < 1e-4 || (tc - int_vec).Magnitude() < 1e-4 ) { continue; } if (at < min_distance) { min_distance = at; min_int = {int_vec.X(), int_vec.Y(), int_vec.Z()}; } if (at > max_distance) { max_distance = at; max_int = {int_vec.X(), int_vec.Y(), int_vec.Z()}; } } } } } else { stack.push(bvh->Child<0>(i)); stack.push(bvh->Child<1>(i)); } } if (min_distance == std::numeric_limits::infinity()) { return std::make_tuple(-1, min_int, max_int); } return std::make_tuple(max_distance - min_distance, min_int, max_int); } bool is_point_on_line(const gp_Pnt& point, const gp_Pnt& lineStart, const gp_Pnt& lineEnd) const { // Create vectors gp_Vec startToPoint(point.XYZ() - lineStart.XYZ()); gp_Vec startToEnd(lineEnd.XYZ() - lineStart.XYZ()); // Check if the point is on the line defined by start and end // by checking if the cross product is (near) zero vector, indicating collinearity. gp_Vec crossProduct = startToPoint.Crossed(startToEnd); if (crossProduct.Magnitude() > Precision::Confusion()) { return false; // Not collinear, hence not on the line segment } return true; // The point is on the line segment } // Vec variant? This _Pnt and _Vec difference is annoying. bool is_point_on_line(const gp_Vec& point, const gp_Vec& lineStart, const gp_Vec& lineEnd) const { // Create vectors gp_Vec startToPoint = point - lineStart; gp_Vec startToEnd = lineEnd - lineStart; // Check if the point is on the line defined by start and end // by checking if the cross product is (near) zero vector, indicating collinearity. gp_Vec crossProduct = startToPoint.Crossed(startToEnd); if (crossProduct.Magnitude() > Precision::Confusion()) { return false; // Not collinear, hence not on the line segment } return true; // The point is on the line segment } std::unordered_map> clash_bvh( opencascade::handle> bvh_a, opencascade::handle> bvh_b, double extend = 0.0 ) const { std::unordered_map> bvh_clashes; for (int i=0; iLength(); ++i) { if ( ! bvh_a->IsOuter(i)) { continue; } BVH_TreeBase::BVH_VecNt bvh_a_min = bvh_a->MinPoint(i); BVH_TreeBase::BVH_VecNt bvh_a_max = bvh_a->MaxPoint(i); bvh_a_min[0] -= 1e-3; bvh_a_min[1] -= 1e-3; bvh_a_min[2] -= 1e-3; bvh_a_max[0] += 1e-3; bvh_a_max[1] += 1e-3; bvh_a_max[2] += 1e-3; BVH_Box box_a(bvh_a_min, bvh_a_max); std::stack stack; stack.push(0); while ( ! stack.empty()) { int j = stack.top(); stack.pop(); BVH_TreeBase::BVH_VecNt bvh_b_min = bvh_b->MinPoint(j); BVH_TreeBase::BVH_VecNt bvh_b_max = bvh_b->MaxPoint(j); bvh_b_min[0] -= extend + 1e-3; bvh_b_min[1] -= extend + 1e-3; bvh_b_min[2] -= extend + 1e-3; bvh_b_max[0] += extend + 1e-3; bvh_b_max[1] += extend + 1e-3; bvh_b_max[2] += extend + 1e-3; if (box_a.IsOut(bvh_b_min, bvh_b_max)) { continue; } if (bvh_b->IsOuter(j)) { if (bvh_clashes.find(i) != bvh_clashes.end()) { bvh_clashes[i].push_back(j); } else { bvh_clashes[i] = {j}; } } else { stack.push(bvh_b->Child<0>(j)); stack.push(bvh_b->Child<1>(j)); } } } return bvh_clashes; } clash test_intersection(const T& tA, const T& tB, double tolerance, bool check_all = true) const { // If there are verts of A inside shape B (protrusion): // 1. For each vert, find the shortest distance to the closest face // 2. Find the innermost vert (i.e. the vert that has the longest distance) // Otherwise (piercing): // 1. Intersect each edge with shape B // 2. Find the longest distance between intersections auto obb_b = obbs_.find(tB)->second; obb_b.Enlarge(-tolerance); // No need to search beyond the distance of the max protrusion. const double max_protrusion = max_protrusions_.find(tB)->second; // Collide BVH trees of shape A vs B opencascade::handle> bvh_a = bvhs_.find(tA)->second; opencascade::handle> bvh_b = bvhs_.find(tB)->second; std::unordered_map> bvh_clashes = clash_bvh(bvh_a, bvh_b, max_protrusion); if (bvh_clashes.empty()) { return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}}; } const std::vector>& tris_a = tris_.find(tA)->second; const std::vector>& tris_b = tris_.find(tB)->second; const std::vector& verts_a = verts_.find(tA)->second; const std::vector& verts_b = verts_.find(tB)->second; const std::vector& normals_a = normals_.find(tA)->second; const std::vector& normals_b = normals_.find(tB)->second; // ~10% faster? std::unordered_set points_in_b_cache; std::unordered_set points_not_in_b_cache; double protrusion = -std::numeric_limits::infinity(); std::array protrusion_point; std::array surface_point; double pierce = -std::numeric_limits::infinity(); std::array pierce_point1; std::array pierce_point2; for (const auto& pair : bvh_clashes) { const int bvh_a_i = pair.first; const std::vector& bvh_b_is = pair.second; for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) { const std::array& tri = tris_a[i]; std::vector points_in_b; for (int v_id : tri) { if (points_not_in_b_cache.find(v_id) != points_not_in_b_cache.end()) { continue; } const gp_Pnt& v = verts_a[v_id]; if (points_in_b_cache.find(v_id) != points_in_b_cache.end()) { points_in_b.push_back(v); continue; } if (obb_b.IsOut(v)) { points_not_in_b_cache.insert(v_id); continue; } if (is_point_in_shape(v, bvh_b, tris_b, verts_b) && is_point_in_shape(v, bvh_b, tris_b, verts_b, true)) { points_in_b.push_back(v); points_in_b_cache.insert(v_id); } else { points_not_in_b_cache.insert(v_id); } } // If there are no points in b, this may be a "piercing" triangle. if (points_in_b.empty()) { gp_Vec v1_a_vec(verts_a[tri[0]].XYZ()); gp_Vec v2_a_vec(verts_a[tri[1]].XYZ()); gp_Vec v3_a_vec(verts_a[tri[2]].XYZ()); // Protrusions take priority over piercings. We only check for piercings if: // - This is a piercing triangle (e.g. no points in b) // - No protrusion was already found // - We haven't yet found a piercing at the max protrusion limit if (protrusion == -std::numeric_limits::infinity() && pierce != max_protrusion) { std::array< std::tuple, std::array>, 3 > pierce_results = { pierce_shape(v1_a_vec, v2_a_vec, bvh_b, tris_b, verts_b, normals_b), pierce_shape(v1_a_vec, v3_a_vec, bvh_b, tris_b, verts_b, normals_b), pierce_shape(v2_a_vec, v3_a_vec, bvh_b, tris_b, verts_b, normals_b) }; for (const auto& pr : pierce_results) { auto& p_dist = std::get<0>(pr); auto& p_min = std::get<1>(pr); auto& p_max = std::get<2>(pr); if (p_dist > tolerance && p_dist > pierce) { // Piercings are capped at max_protrusion for intuitive results pierce = std::min(p_dist, max_protrusion); pierce_point1 = p_min; pierce_point2 = p_max; if ( ! check_all) { return {1, tA, tB, pierce, pierce_point1, pierce_point2}; } } } } // Since there were no points in b, we don't need to check for protrusions. continue; } const gp_Vec& normal_a = normals_a[i]; double v_protrusion = std::numeric_limits::infinity(); std::array v_protrusion_point; std::array v_surface_point; // Check for protrusions. for (const auto& bvh_b_i : bvh_b_is) { for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) { const std::array& tri = tris_b[j]; const gp_Vec& normal_b = normals_b[j]; tri_count_++; // We're penetrating _into_ a shape, so don't // compare distances to faces with roughly the // same normal as the penetration. if (normal_a.Dot(normal_b) >= 0.9f) { continue; } gp_Vec ta(verts_b[tri[0]].XYZ()); gp_Vec tb(verts_b[tri[1]].XYZ()); gp_Vec tc(verts_b[tri[2]].XYZ()); for (const auto& v : points_in_b) { gp_Vec ray_origin(v.XYZ()); /* std::cout << "POINT IN B " << v.X() << " " << v.Y() << " " << v.Z() << std::endl; std::cout << "dir-> " << normal_b.X() << " " << normal_b.Y() << " " << normal_b.Z() << std::endl; std::cout << "->tri " << v1_b[0] << " " << v1_b[1] << " " << v1_b[2] << std::endl; std::cout << "->tri " << v2_b[0] << " " << v2_b[1] << " " << v2_b[2] << std::endl; std::cout << "->tri " << v3_b[0] << " " << v3_b[1] << " " << v3_b[2] << std::endl; */ // Do (cheaper) line check. double at, au, av; if (intersectRayTriangle(ray_origin, normal_b, ta, tb, tc, at, au, av, false)) { double current_v_protrusion = at; // std::cout << "We got a current protrusion " << current_v_protrusion << std::endl; if (current_v_protrusion < v_protrusion) { double aw = 1.0f - au - av; // Barycentric coordinate for ta gp_Vec point_on_b = aw * ta + au * tb + av * tc; // Intersection point // std::cout << "New v_protrusion winner of " << current_v_protrusion << std::endl; v_protrusion = current_v_protrusion; v_protrusion_point = {v.X(), v.Y(), v.Z()}; v_surface_point = {point_on_b.X(), point_on_b.Y(), point_on_b.Z()}; if ( ! check_all && v_protrusion > tolerance) { return {0, tA, tB, v_protrusion, v_protrusion_point, v_surface_point}; } } } } } } if (v_protrusion != std::numeric_limits::infinity()) { if (v_protrusion > protrusion) { // std::cout << "New actual protrusion winner of " << v_protrusion << std::endl; protrusion = v_protrusion; protrusion_point = v_protrusion_point; surface_point = v_surface_point; if (protrusion > (max_protrusion - 1e-3)) { return {0, tA, tB, protrusion, protrusion_point, surface_point}; } } } } } if (protrusion > tolerance) { return {0, tA, tB, protrusion, protrusion_point, surface_point}; } if (pierce > tolerance) { return {1, tA, tB, pierce, pierce_point1, pierce_point2}; } return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}}; } clash test_collision(const T& tA, const T& tB, bool allow_touching) const { // Collide BVH trees of shape A vs B opencascade::handle> bvh_a = bvhs_.find(tA)->second; opencascade::handle> bvh_b = bvhs_.find(tB)->second; std::unordered_map> bvh_clashes = clash_bvh(bvh_a, bvh_b); if (bvh_clashes.empty()) { return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}}; } const std::vector>& tris_a = tris_.find(tA)->second; const std::vector>& tris_b = tris_.find(tB)->second; const std::vector& verts_a = verts_.find(tA)->second; const std::vector& verts_b = verts_.find(tB)->second; const std::vector& normals_a = normals_.find(tA)->second; const std::vector& normals_b = normals_.find(tB)->second; for (const auto& pair : bvh_clashes) { const int bvh_a_i = pair.first; const std::vector& bvh_b_is = pair.second; for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) { const std::array& tri = tris_a[i]; const gp_Pnt& v1_a_pnt = verts_a[tri[0]]; const gp_Pnt& v2_a_pnt = verts_a[tri[1]]; const gp_Pnt& v3_a_pnt = verts_a[tri[2]]; const gp_Vec& normal_a = normals_a[i]; const gp_Vec v1_a_vec(v1_a_pnt.XYZ()); const gp_Vec v2_a_vec(v2_a_pnt.XYZ()); const gp_Vec v3_a_vec(v3_a_pnt.XYZ()); for (const auto& bvh_b_i : bvh_b_is) { for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) { const std::array& tri = tris_b[j]; const gp_Pnt& v1_b_pnt = verts_b[tri[0]]; const gp_Pnt& v2_b_pnt = verts_b[tri[1]]; const gp_Pnt& v3_b_pnt = verts_b[tri[2]]; const gp_Vec& normal_b = normals_b[j]; tri_count_++; const gp_Vec v1_b_vec(v1_b_pnt.XYZ()); const gp_Vec v2_b_vec(v2_b_pnt.XYZ()); const gp_Vec v3_b_vec(v3_b_pnt.XYZ()); // Allow a deviation of 0.25 degrees in coplanarity check if (std::abs(normal_a.Dot(normal_b)) >= 0.99999f) { continue; } gp_Vec int1, int2; if (trianglesIntersect(v1_a_vec, v2_a_vec, v3_a_vec, v1_b_vec, v2_b_vec, v3_b_vec, int1, int2, ! allow_touching)) { if (allow_touching) { return {2, tA, tB, 0, {int1.X(), int1.Y(), int1.Z()}, {int2.X(), int2.Y(), int2.Z()}}; } // A non-touching collision is defined as two triangles that: // 1. Are not coplanar // 2. The point of intersection is not along the edge of triangle A. // 3. The point of intersection is not a vertex of triangle B. if ( ! is_point_on_line(int1, v1_a_vec, v2_a_vec) && ! is_point_on_line(int1, v1_a_vec, v3_a_vec) && ! is_point_on_line(int1, v2_a_vec, v3_a_vec) ) { if ( (v1_b_vec - int1).Magnitude() > 1e-4 && (v2_b_vec - int1).Magnitude() > 1e-4 && (v3_b_vec - int1).Magnitude() > 1e-4 ) { return {2, tA, tB, 0, {int1.X(), int1.Y(), int1.Z()}, {int2.X(), int2.Y(), int2.Z()}}; } } if ( ! is_point_on_line(int1, v1_b_vec, v2_b_vec) && ! is_point_on_line(int1, v1_b_vec, v3_b_vec) && ! is_point_on_line(int1, v2_b_vec, v3_b_vec) ) { if ( (v1_a_vec - int1).Magnitude() > 1e-4 && (v2_a_vec - int1).Magnitude() > 1e-4 && (v3_a_vec - int1).Magnitude() > 1e-4 ) { return {2, tA, tB, 0, {int1.X(), int1.Y(), int1.Z()}, {int2.X(), int2.Y(), int2.Z()}}; } } if ( ! is_point_on_line(int2, v1_a_vec, v2_a_vec) && ! is_point_on_line(int2, v1_a_vec, v3_a_vec) && ! is_point_on_line(int2, v2_a_vec, v3_a_vec) ) { if ( (v1_b_vec - int2).Magnitude() > 1e-4 && (v2_b_vec - int2).Magnitude() > 1e-4 && (v3_b_vec - int2).Magnitude() > 1e-4 ) { return {2, tA, tB, 0, {int2.X(), int2.Y(), int2.Z()}, {int1.X(), int1.Y(), int1.Z()}}; } } if ( ! is_point_on_line(int2, v1_b_vec, v2_b_vec) && ! is_point_on_line(int2, v1_b_vec, v3_b_vec) && ! is_point_on_line(int2, v2_b_vec, v3_b_vec) ) { if ( (v1_a_vec - int2).Magnitude() > 1e-4 && (v2_a_vec - int2).Magnitude() > 1e-4 && (v3_a_vec - int2).Magnitude() > 1e-4 ) { return {2, tA, tB, 0, {int2.X(), int2.Y(), int2.Z()}, {int1.X(), int1.Y(), int1.Z()}}; } } } } } } } return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}}; } clash test_clearance(const T& tA, const T& tB, double clearance, bool check_all) const { // Collide BVH trees of shape A vs B opencascade::handle> bvh_a = bvhs_.find(tA)->second; opencascade::handle> bvh_b = bvhs_.find(tB)->second; std::unordered_map> bvh_clashes = clash_bvh(bvh_a, bvh_b, clearance); if (bvh_clashes.empty()) { return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}}; } const std::vector>& tris_a = tris_.find(tA)->second; const std::vector>& tris_b = tris_.find(tB)->second; const std::vector& verts_a = verts_.find(tA)->second; const std::vector& verts_b = verts_.find(tB)->second; double min_clearance = std::numeric_limits::infinity(); std::array clearance_point1; std::array clearance_point2; for (const auto& pair : bvh_clashes) { const int bvh_a_i = pair.first; const std::vector& bvh_b_is = pair.second; for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) { const std::array& tri = tris_a[i]; const gp_Pnt& v1_a_pnt = verts_a[tri[0]]; const gp_Pnt& v2_a_pnt = verts_a[tri[1]]; const gp_Pnt& v3_a_pnt = verts_a[tri[2]]; const gp_Vec v1_a_vec(v1_a_pnt.XYZ()); const gp_Vec v2_a_vec(v2_a_pnt.XYZ()); const gp_Vec v3_a_vec(v3_a_pnt.XYZ()); const std::array p = {v1_a_vec, v2_a_vec, v3_a_vec}; for (const auto& bvh_b_i : bvh_b_is) { for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) { const std::array& tri = tris_b[j]; const gp_Pnt& v1_b_pnt = verts_b[tri[0]]; const gp_Pnt& v2_b_pnt = verts_b[tri[1]]; const gp_Pnt& v3_b_pnt = verts_b[tri[2]]; tri_count_++; const gp_Vec v1_b_vec(v1_b_pnt.XYZ()); const gp_Vec v2_b_vec(v2_b_pnt.XYZ()); const gp_Vec v3_b_vec(v3_b_pnt.XYZ()); const std::array q = {v1_b_vec, v2_b_vec, v3_b_vec}; gp_Vec cp; gp_Vec cq; // https://stackoverflow.com/questions/53602907/algorithm-to-find-minimum-distance-between-two-triangles distanceTriangleTriangleSquared(cp, cq, p, q); double distance = (cq - cp).Magnitude(); if (distance < clearance && distance < min_clearance) { min_clearance = distance; clearance_point1 = {cp.X(), cp.Y(), cp.Z()}; clearance_point2 = {cq.X(), cq.Y(), cq.Z()}; if ( ! check_all || min_clearance < 1e-4) { return {3, tA, tB, min_clearance, clearance_point1, clearance_point2}; } } } } } } if (min_clearance < clearance) { return {3, tA, tB, min_clearance, clearance_point1, clearance_point2}; } return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}}; } bool test(const TopoDS_Shape& A, const TopoDS_Shape& B, bool completely_within, double extend) const { if (extend > 0.) { BRepExtrema_DistShapeShape dss(A, B); if (dss.Perform() && dss.NbSolution() >= 1) { if (dss.Value() <= extend) { distances_.push_back(dss.Value()); protrusion_distances_.push_back(max_distance_inside(B, A)); } return dss.Value() <= extend; } } else { if (util::count(A, TopAbs_SHELL) == 0 || util::count(B, TopAbs_SHELL) == 0) { return false; } if (completely_within) { BRepAlgoAPI_Cut cut(B, A); if (cut.IsDone()) { if (util::count(cut.Shape(), TopAbs_SHELL) == 0) { return true; } } } else { BRepAlgoAPI_Common common(A, B); if (common.IsDone()) { if (util::count(common.Shape(), TopAbs_SHELL) > 0) { return true; } } } } return false; } protected: // @todo this is ugly, embed this in the return type mutable std::vector distances_; mutable std::vector protrusion_distances_; mutable long long tri_count_ = 0; public: void add(const T& t, const Bnd_Box& b) { tree_.Add(t, b); } void add(const T& t, const TopoDS_Shape& s) { Bnd_Box b; BRepBndLib::AddClose(s, b); add(t, b); shapes_[t] = s; } void add_triangulation(const T& t, const TopoDS_Shape& s) { // Note that the original add function is also used elsewhere (e.g. boolean_utils.cpp) // We don't want to randomly add triangulated voids in our // tree, so for now this is a separate function. Bnd_Box b; BRepBndLib::AddClose(s, b); aabbs_[t] = b; Bnd_OBB obb; // If IsOptimal = True it doubles the execution time. BRepBndLib::AddOBB(s, obb, true, false, false); obbs_[t] = obb; max_protrusions_[t] = std::min(std::min(obb.XHSize(), obb.YHSize()), obb.ZHSize()) * 2; int original_tris_index = 0; std::vector> original_tris; std::vector verts; std::vector original_normals; // Attempt to copy exactly what BRepExtrema_TriangleSet is doing under the hood. const auto builder = new BVH_LinearBuilder (BVH_Constants_LeafNodeSizeDefault, BVH_Constants_MaxTreeDepth); BVH_Triangulation triangulation(builder); BRepExtrema_ShapeList shape_list; std::vector is_reversed; TopExp_Explorer exp_f; for (exp_f.Init(s, TopAbs_FACE); exp_f.More(); exp_f.Next()) { shape_list.Append(TopoDS::Face(exp_f.Current())); TopoDS_Face f = TopoDS::Face(exp_f.Current()); is_reversed.push_back(f.Orientation() == TopAbs_REVERSED); } // Standard_Boolean BRepExtrema_TriangleSet::Init (const BRepExtrema_ShapeList& theShapes) Standard_Boolean isOK = Standard_True; for (Standard_Integer aShapeIdx = 0; aShapeIdx < shape_list.Size() && isOK; ++aShapeIdx) { if (shape_list (aShapeIdx).ShapeType() == TopAbs_FACE) { // isOK = initFace (TopoDS::Face (shape_list(aShapeIdx)), aShapeIdx); // Standard_Boolean BRepExtrema_TriangleSet::initFace (const TopoDS_Face& theFace, const Standard_Integer theIndex) TopoDS_Face theFace = TopoDS::Face (shape_list(aShapeIdx)); Standard_Integer theIndex = aShapeIdx; TopLoc_Location aLocation; bool is_reversed = theFace.Orientation() == TopAbs_REVERSED; Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation (theFace, aLocation); if (aTriangulation.IsNull()) { isOK = false; } const Standard_Integer aVertOffset = static_cast (verts.size()) - 1; // initNodes (aTriangulation->MapNodeArray()->ChangeArray1(), aLocation.Transformation(), theIndex); // void BRepExtrema_TriangleSet::initNodes (const TColgp_Array1OfPnt& theNodes, const gp_Trsf& theTrsf, const Standard_Integer theIndex) TColgp_Array1OfPnt theNodes = aTriangulation->MapNodeArray()->ChangeArray1(); gp_Trsf theTrsf = aLocation.Transformation(); for (Standard_Integer aVertIdx = 1; aVertIdx <= theNodes.Size(); ++aVertIdx) { gp_Pnt aVertex = theNodes.Value (aVertIdx); aVertex.Transform (theTrsf); triangulation.Vertices.push_back (BVH_Vec3d (aVertex.X(), aVertex.Y(), aVertex.Z())); verts.push_back(aVertex); // myShapeIdxOfVtxVec.Append (theIndex); } // myNumVtxInShapeVec.SetValue (theIndex, theNodes.Size()); for (Standard_Integer aTriIdx = 1; aTriIdx <= aTriangulation->NbTriangles(); ++aTriIdx) { Standard_Integer aVertex1; Standard_Integer aVertex2; Standard_Integer aVertex3; if (is_reversed) { aTriangulation->Triangle (aTriIdx).Get (aVertex3, aVertex2, aVertex1); } else { aTriangulation->Triangle (aTriIdx).Get (aVertex1, aVertex2, aVertex3); } const auto& v1_pnt = verts[aVertex1 + aVertOffset]; const auto& v2_pnt = verts[aVertex2 + aVertOffset]; const auto& v3_pnt = verts[aVertex3 + aVertOffset]; gp_Vec dir1(v1_pnt, v2_pnt); gp_Vec dir2(v1_pnt, v3_pnt); gp_Vec cross_product = dir1.Crossed(dir2); if (cross_product.Magnitude() > Precision::Confusion()) { triangulation.Elements.push_back (BVH_Vec4i ( aVertex1 + aVertOffset, aVertex2 + aVertOffset, aVertex3 + aVertOffset, original_tris_index)); //theIndex)); original_tris_index++; original_tris.push_back({ aVertex1 + aVertOffset, aVertex2 + aVertOffset, aVertex3 + aVertOffset }); original_normals.push_back(cross_product.Normalized()); } } // myNumTrgInShapeVec.SetValue (theIndex, aTriangulation->NbTriangles()); isOK = true; } else if (shape_list (aShapeIdx).ShapeType() == TopAbs_EDGE) { // isOK = initEdge (TopoDS::Edge (shape_list(aShapeIdx)), aShapeIdx); // Should never occur, we don't pass in edges. } } triangulation.MarkDirty(); const auto bvh = triangulation.BVH(); // After BVH is constructed, triangles are reordered std::vector> tris(triangulation.Size()); std::vector normals(triangulation.Size()); for (int i=0; i select_box(const T& t, bool completely_within = false, double extend=-1.e-5) const { typename map_t::const_iterator it = shapes_.find(t); if (it == shapes_.end()) { return std::vector(); } Bnd_Box b; BRepBndLib::AddClose(it->second, b); // Gap is assumed to be positive throughout the codebase, // but at least for IsOut() in the selector a negative // Gap should work as well. b.SetGap(b.GetGap() + extend); return select_box(b, completely_within); } std::vector select_box(const gp_Pnt& p, double extend=0.0) const { Bnd_Box b; b.Add(p); b.SetGap(b.GetGap() + extend); return select_box(b); } std::vector select_box(const Bnd_Box& b, bool completely_within = false) const { selector s(b); tree_.Select(s); if (completely_within) { std::vector ts = s.results(); std::vector ts_filtered; ts_filtered.reserve(ts.size()); typename std::vector::const_iterator it = ts.begin(); for (; it != ts.end(); ++it) { const TopoDS_Shape& shp = shapes_.find(*it)->second; Bnd_Box B; BRepBndLib::AddClose(shp, B); // BndBox::CornerMin() /-Max() introduced in OCCT 6.8 double x1, y1, z1, x2, y2, z2; b.Get(x1, y1, z1, x2, y2, z2); double gap = B.GetGap(); gp_Pnt p1(x1 - gap, y1 - gap, z1 - gap); gp_Pnt p2(x2 + gap, y2 + gap, z2 + gap); if (!b.IsOut(p1) && !b.IsOut(p2)) { ts_filtered.push_back(*it); } } return ts_filtered; } else { return s.results(); } } std::unique_ptr> build_box_set(const std::vector& elements) const { double x, y, z, X, Y, Z; std::unique_ptr> box_set = std::make_unique>(); for (int i=0; isecond; aabb.Get(x, y, z, X, Y, Z); const BVH_Box::BVH_VecNt min(x, y, z); const BVH_Box::BVH_VecNt max(X, Y, Z); BVH_Box bvh_box(min, max); box_set->Add(i, bvh_box); } return box_set; } struct clash_task { T a, b; }; std::vector> allocate_tasks_to_threads( std::vector& task_queue) const { int num_threads = std::thread::hardware_concurrency(); std::vector> threaded_tasks(num_threads); size_t tasks_per_thread = task_queue.size() / num_threads; for (int i = 0; i < num_threads; ++i) { auto startIter = std::next(task_queue.begin(), i * tasks_per_thread); auto endIter = (i == num_threads - 1) ? task_queue.end() : std::next(startIter, tasks_per_thread); threaded_tasks[i] = std::vector(startIter, endIter); } return threaded_tasks; } std::vector clash_intersection_many( const std::vector& set_a, const std::vector& set_b, double tolerance = 0.002, bool check_all = true ) const { std::vector task_queue; std::vector results; std::unique_ptr> box_set_a = build_box_set(set_a); std::unique_ptr> box_set_b = build_box_set(set_b); const opencascade::handle>& bvh_a = box_set_a->BVH(); const opencascade::handle>& bvh_b = box_set_b->BVH(); std::unordered_map> bvh_clashes = clash_bvh(bvh_a, bvh_b, 0.0); if (bvh_clashes.empty()) { return results; } std::map> tested_pairs; for (const auto& pair : bvh_clashes) { const int bvh_a_i = pair.first; const std::vector& bvh_b_is = pair.second; for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) { const T& t_a = set_a[box_set_a->Element(i)]; for (const auto& bvh_b_i : bvh_b_is) { for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) { const T& t_b = set_b[box_set_b->Element(j)]; if (t_a == t_b) { continue; } if (tested_pairs[t_a].insert(t_b).second) { tested_pairs[t_b].insert(t_a).second; } else { continue; } task_queue.emplace_back(clash_task{t_a, t_b}); } } } } std::vector> threaded_tasks = allocate_tasks_to_threads(task_queue); std::vector threads; std::mutex results_mutex; for (auto& tasks : threaded_tasks) { threads.emplace_back([this, &tasks, &results, &results_mutex, tolerance, check_all] { std::vector thread_results; for (auto& task : tasks) { const auto& obb_a = obbs_.find(task.a)->second; auto obb_b = obbs_.find(task.b)->second; obb_b.Enlarge(-tolerance); if (obb_a.IsOut(obb_b)) { continue; } bool has_clash = false; bool is_manifold = false; clash result; if (is_manifold_.find(task.b)->second) { is_manifold = true; clash intersection = test_intersection(task.a, task.b, tolerance, check_all); if (intersection.clash_type != -1) { has_clash = true; result = intersection; if ( ! check_all) { thread_results.push_back(result); continue; } } } if (is_manifold_.find(task.a)->second) { is_manifold = true; clash intersection = test_intersection(task.b, task.a, tolerance, check_all); if (intersection.clash_type != -1) { // Replace the clash result if any of these criteria apply: // - We don't have a clash yet // - Our previous clash is piercing, and our new one is a protrusion // - We have the same clash type, but our clash is more severe if ( ! has_clash || (result.clash_type == 1 && intersection.clash_type == 0) || ( result.clash_type == intersection.clash_type && intersection.distance > result.distance ) ) { has_clash = true; result = intersection; } } } if ( ! is_manifold) { clash collision = test_collision(task.a, task.b, false); if (collision.clash_type != -1) { has_clash = true; result = collision; } } if (has_clash) { thread_results.push_back(result); } } { std::lock_guard lock(results_mutex); results.insert(results.end(), thread_results.begin(), thread_results.end()); } }); } for (auto& thread : threads) { if (thread.joinable()) { thread.join(); } } return results; } std::vector clash_collision_many( const std::vector& set_a, const std::vector& set_b, bool allow_touching = false ) const { std::vector task_queue; std::vector results; std::unique_ptr> box_set_a = build_box_set(set_a); std::unique_ptr> box_set_b = build_box_set(set_b); const opencascade::handle>& bvh_a = box_set_a->BVH(); const opencascade::handle>& bvh_b = box_set_b->BVH(); std::unordered_map> bvh_clashes = clash_bvh(bvh_a, bvh_b, 0.0); if (bvh_clashes.empty()) { return results; } std::map> tested_pairs; for (const auto& pair : bvh_clashes) { const int bvh_a_i = pair.first; const std::vector& bvh_b_is = pair.second; for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) { const T& t_a = set_a[box_set_a->Element(i)]; for (const auto& bvh_b_i : bvh_b_is) { for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) { const T& t_b = set_b[box_set_b->Element(j)]; if (t_a == t_b) { continue; } if (tested_pairs[t_a].insert(t_b).second) { tested_pairs[t_b].insert(t_a).second; } else { continue; } task_queue.emplace_back(clash_task{t_a, t_b}); } } } } std::vector> threaded_tasks = allocate_tasks_to_threads(task_queue); std::vector threads; std::mutex results_mutex; for (auto& tasks : threaded_tasks) { threads.emplace_back([this, &tasks, &results, &results_mutex, allow_touching] { std::vector thread_results; for (auto& task : tasks) { const auto& obb_a = obbs_.find(task.a)->second; auto obb_b = obbs_.find(task.b)->second; obb_b.Enlarge(-0.001); if (obb_a.IsOut(obb_b)) { continue; } clash result = test_collision(task.a, task.b, allow_touching); if (result.clash_type != -1) { thread_results.push_back(result); } } { std::lock_guard lock(results_mutex); results.insert(results.end(), thread_results.begin(), thread_results.end()); } }); } for (auto& thread : threads) { if (thread.joinable()) { thread.join(); } } return results; } std::vector clash_clearance_many( const std::vector& set_a, const std::vector& set_b, double clearance = 0.05, bool check_all = false ) const { std::vector task_queue; std::vector results; std::unique_ptr> box_set_a = build_box_set(set_a); std::unique_ptr> box_set_b = build_box_set(set_b); const opencascade::handle>& bvh_a = box_set_a->BVH(); const opencascade::handle>& bvh_b = box_set_b->BVH(); std::unordered_map> bvh_clashes = clash_bvh(bvh_a, bvh_b, clearance); if (bvh_clashes.empty()) { return results; } std::map> tested_pairs; for (const auto& pair : bvh_clashes) { const int bvh_a_i = pair.first; const std::vector& bvh_b_is = pair.second; for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) { const T& t_a = set_a[box_set_a->Element(i)]; for (const auto& bvh_b_i : bvh_b_is) { for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) { const T& t_b = set_b[box_set_b->Element(j)]; if (t_a == t_b) { continue; } if (tested_pairs[t_a].insert(t_b).second) { tested_pairs[t_b].insert(t_a).second; } else { continue; } task_queue.emplace_back(clash_task{t_a, t_b}); } } } } std::vector> threaded_tasks = allocate_tasks_to_threads(task_queue); std::vector threads; std::mutex results_mutex; for (auto& tasks : threaded_tasks) { threads.emplace_back([this, &tasks, &results, &results_mutex, clearance, check_all] { std::vector thread_results; for (auto& task : tasks) { const auto& obb_a = obbs_.find(task.a)->second; auto obb_b = obbs_.find(task.b)->second; obb_b.Enlarge(clearance); if (obb_a.IsOut(obb_b)) { continue; } clash result = test_clearance(task.a, task.b, clearance, check_all); if (result.clash_type != -1) { thread_results.push_back(result); } } { std::lock_guard lock(results_mutex); results.insert(results.end(), thread_results.begin(), thread_results.end()); } }); } for (auto& thread : threads) { if (thread.joinable()) { thread.join(); } } return results; } std::vector select(const T& t, bool completely_within = false, double extend = 0.0) const { distances_.clear(); protrusion_distances_.clear(); std::vector ts = select_box(t, completely_within, extend); if (ts.empty()) { return ts; } const TopoDS_Shape& A = shapes_.find(t)->second; std::vector ts_filtered; ts_filtered.reserve(ts.size()); typename std::vector::const_iterator it = ts.begin(); for (it = ts.begin(); it != ts.end(); ++it) { const TopoDS_Shape& B = shapes_.find(*it)->second; if (test(A, B, completely_within, extend)) { ts_filtered.push_back(*it); } } return ts_filtered; } std::vector select(const TopoDS_Shape& s, bool completely_within = false, double extend = -1.e-5) const { distances_.clear(); protrusion_distances_.clear(); Bnd_Box bb; BRepBndLib::AddClose(s, bb); bb.SetGap(bb.GetGap() + extend); std::vector ts = select_box(bb, completely_within); if (ts.empty()) { return ts; } std::vector ts_filtered; ts_filtered.reserve(ts.size()); typename std::vector::const_iterator it = ts.begin(); for (it = ts.begin(); it != ts.end(); ++it) { const TopoDS_Shape& B = shapes_.find(*it)->second; if (test(s, B, completely_within, extend)) { ts_filtered.push_back(*it); } } return ts_filtered; } std::vector select(const IfcGeom::BRepElement* elem, bool completely_within = false, double extend = -1.e-5) const { auto compound = elem->geometry().as_compound(); compound.Move(elem->transformation().data()); return select(compound, completely_within, extend); } std::vector select(const gp_Pnt& p, double extend=0.0) const { distances_.clear(); protrusion_distances_.clear(); std::vector ts = select_box(p, extend); if (ts.empty()) { return ts; } std::vector ts_filtered; ts_filtered.reserve(ts.size()); TopoDS_Vertex v; if (extend > 0.) { BRep_Builder B; B.MakeVertex(v, p, Precision::Confusion()); } typename std::vector::const_iterator it = ts.begin(); for (it = ts.begin(); it != ts.end(); ++it) { const TopoDS_Shape& B = shapes_.find(*it)->second; if (extend > 0.0) { BRepExtrema_DistShapeShape dss(v, B); if (dss.Perform() && dss.NbSolution() >= 1 && dss.Value() <= extend) { distances_.push_back(dss.Value()); protrusion_distances_.push_back(max_distance_inside(B, v)); ts_filtered.push_back(*it); } } else { TopExp_Explorer exp(B, TopAbs_SOLID); for (; exp.More(); exp.Next()) { BRepClass3d_SolidClassifier cls(exp.Current(), p, 1e-5); if (cls.State() != TopAbs_OUT) { ts_filtered.push_back(*it); break; } } } } return ts_filtered; } protected: typedef NCollection_UBTree tree_t; typedef std::map map_t; tree_t tree_; map_t shapes_; std::map aabbs_; std::map obbs_; std::map max_protrusions_; std::map>> bvhs_; std::unordered_map is_manifold_; std::unordered_map>> tris_; std::unordered_map> verts_; std::unordered_map> normals_; // Temporary structures for H5 std::vector triangulation_elements_; std::map global_ids_; std::map names_; std::map> placements_; std::map> local_verts_; std::map> local_faces_; std::map> local_materials_; std::map> local_material_ids_; bool enable_face_styles_ = false; class selector : public tree_t::Selector { public: selector(const Bnd_Box& b) : tree_t::Selector() , bounds_(b) {} Standard_Boolean Reject(const Bnd_Box& b) const { return bounds_.IsOut(b); } Standard_Boolean Accept(const T& o) { results_.push_back(o); return Standard_True; } const std::vector& results() const { return results_; } private: std::vector results_; const Bnd_Box& bounds_; }; }; } class tree : public impl::tree { public: tree() {}; tree(IfcParse::IfcFile& f) { add_file(f, IfcGeom::IteratorSettings()); } tree(IfcParse::IfcFile& f, const IfcGeom::IteratorSettings& settings) { add_file(f, settings); } tree(IfcGeom::Iterator& it) { add_file(it); } void add_file(IfcParse::IfcFile& f, const IfcGeom::IteratorSettings& settings) { IfcGeom::IteratorSettings settings_ = settings; settings_.set(IfcGeom::IteratorSettings::DISABLE_TRIANGULATION, true); settings_.set(IfcGeom::IteratorSettings::USE_WORLD_COORDS, true); settings_.set(IfcGeom::IteratorSettings::SEW_SHELLS, true); IfcGeom::Iterator it(settings_, &f); add_file(it); } void add_file(IfcGeom::Iterator& it) { if (it.initialize()) { do { add_element(dynamic_cast(it.get())); } while (it.next()); } } uint8_t hexStringToByte(const std::string& hexStr) { uint8_t byte; std::stringstream ss; ss << std::hex << hexStr; ss >> byte; return byte; } void write_h5() { H5::H5File file("filename.h5", H5F_ACC_TRUNC); H5::Group shapes = file.createGroup("/shapes"); std::set processed_geometry_ids; std::vector element_shape_ids; std::unordered_map geometry_id_to_shape_id; int geometry_index = 0; std::vector> matrices; std::vector> colours; std::vector names; std::vector global_ids; const float tolerance = 0.01f; // Tolerance value for comparison for (const auto& elem : triangulation_elements_) { const auto geometry_id = elem->geometry().id(); const auto& placement = placements_[elem->product()]; matrices.emplace_back(placement.begin(), placement.end()); names.push_back(names_[elem->product()]); global_ids.push_back(global_ids_[elem->product()]); if (processed_geometry_ids.find(geometry_id) != processed_geometry_ids.end()) { element_shape_ids.push_back(geometry_id_to_shape_id[geometry_id]); continue; } processed_geometry_ids.insert(geometry_id); H5::Group group = shapes.createGroup(std::to_string(geometry_index)); geometry_id_to_shape_id[geometry_id] = geometry_index; element_shape_ids.push_back(geometry_index); geometry_index++; const auto& faces = local_faces_[geometry_id]; const auto& verts = local_verts_[geometry_id]; const auto& materials = local_materials_[geometry_id]; const auto& material_ids = local_material_ids_[geometry_id]; std::vector verts_float(verts.size()); std::transform(verts.begin(), verts.end(), verts_float.begin(), [](double val) { return static_cast(val); }); // Write faces size_t total_verts = verts.size() / 3; hsize_t faces_dims[1] = {faces.size()}; H5::DataSpace faces_dataspace(1, faces_dims); H5::DSetCreatPropList faces_propList; faces_propList.setChunk(1, faces_dims); faces_propList.setDeflate(9); if (total_verts < (1 << 8)) { H5::DataType dtype = H5::PredType::NATIVE_UINT8; std::vector faces_dtype(faces.begin(), faces.end()); H5::DataSet faces_dataset = group.createDataSet("faces", dtype, faces_dataspace, faces_propList); faces_dataset.write(faces_dtype.data(), dtype); } else if (total_verts < (1 << 16)) { H5::DataType dtype = H5::PredType::NATIVE_UINT16; std::vector faces_dtype(faces.begin(), faces.end()); H5::DataSet faces_dataset = group.createDataSet("faces", dtype, faces_dataspace, faces_propList); faces_dataset.write(faces_dtype.data(), dtype); } else { H5::DataType dtype = H5::PredType::NATIVE_UINT32; H5::DataSet faces_dataset = group.createDataSet("faces", dtype, faces_dataspace, faces_propList); faces_dataset.write(faces.data(), dtype); } // Write verts H5::DataType dtype = H5::PredType::NATIVE_FLOAT; hsize_t dims[1] = {verts.size()}; H5::DataSpace dataspace(1, dims); H5::DSetCreatPropList propList; propList.setChunk(1, dims); propList.setDeflate(9); H5::DataSet dataset = group.createDataSet("verts", dtype, dataspace, propList); dataset.write(verts_float.data(), H5::PredType::NATIVE_FLOAT); // Write materials std::vector material_keys; for (const auto& material : materials) { float alpha = 1.0; if (material.hasTransparency() && material.transparency() > 0) { alpha = 1.0 - material.transparency(); } int i = 0; bool is_existing_colour = false; for (const auto& colour : colours) { if (std::abs(colour[0] - static_cast(material.diffuse()[0])) < tolerance && std::abs(colour[1] - static_cast(material.diffuse()[1])) < tolerance && std::abs(colour[2] - static_cast(material.diffuse()[2])) < tolerance && std::abs(colour[3] - alpha) < tolerance) { is_existing_colour = true; break; } i++; } if ( ! is_existing_colour) { colours.push_back({material.diffuse()[0], material.diffuse()[1], material.diffuse()[2], alpha}); } material_keys.push_back(i); } size_t total_material_keys = material_keys.size(); if (total_material_keys) { hsize_t dims[1] = {material_keys.size()}; H5::DataSpace dataspace(1, dims); H5::DSetCreatPropList propList; propList.setChunk(1, dims); propList.setDeflate(9); H5::DataType dtype = H5::PredType::NATIVE_UINT8; H5::DataSet dataset = group.createDataSet("materials", dtype, dataspace, propList); dataset.write(material_keys.data(), dtype); } if (total_material_keys > 1) { hsize_t dims[1] = {material_ids.size()}; H5::DataSpace dataspace(1, dims); H5::DSetCreatPropList propList; propList.setChunk(1, dims); propList.setDeflate(9); H5::DataType dtype = H5::PredType::NATIVE_UINT8; H5::DataSet dataset = group.createDataSet("material_ids", dtype, dataspace, propList); std::vector data_dtype(material_ids.begin(), material_ids.end()); dataset.write(data_dtype.data(), dtype); } } // Write GlobalIds std::vector uuids_array; for (const auto& id_str : global_ids) { for (size_t i = 0; i < id_str.length(); i += 2) { std::string byteStr = id_str.substr(i, 2); uint8_t byte = hexStringToByte(byteStr); uuids_array.push_back(byte); } } hsize_t global_ids_dims[2] = {global_ids.size(), 16}; // 16 bytes per UUID H5::DataSpace global_ids_dataspace(2, global_ids_dims); H5::DataSet global_ids_dataset = file.createDataSet("element_global_ids", H5::PredType::NATIVE_UINT8, global_ids_dataspace); global_ids_dataset.write(uuids_array.data(), H5::PredType::NATIVE_UINT8); // Write names H5::StrType strType(H5::PredType::C_S1, H5T_VARIABLE); hsize_t names_dims[1] = {names.size()}; H5::DataSpace names_dataspace(1, names_dims); H5::DataSet names_dataset = file.createDataSet("element_names", strType, names_dataspace); std::vector cstr_names; for (const auto& name : names) { cstr_names.push_back(name.c_str()); } names_dataset.write(&cstr_names[0], strType); // Write matrices std::vector flat_matrices; for (const auto& matrix : matrices) { flat_matrices.insert(flat_matrices.end(), matrix.begin(), matrix.end()); } hsize_t dims[2] = {matrices.size(), matrices[0].size()}; H5::DataSpace dataspace(2, dims); H5::DSetCreatPropList propList; propList.setChunk(2, dims); propList.setDeflate(9); H5::DataSet dataset = file.createDataSet("element_matrices", H5::PredType::NATIVE_FLOAT, dataspace, propList); dataset.write(flat_matrices.data(), H5::PredType::NATIVE_FLOAT); // Write element_shape_ids size_t total_shapes = element_shape_ids.size(); hsize_t element_shape_ids_dims[1] = {element_shape_ids.size()}; H5::DataSpace element_shape_ids_dataspace(1, element_shape_ids_dims); H5::DSetCreatPropList element_shape_ids_propList; element_shape_ids_propList.setChunk(1, element_shape_ids_dims); element_shape_ids_propList.setDeflate(9); if (total_shapes < (1 << 8)) { H5::DataType dtype = H5::PredType::NATIVE_UINT8; std::vector element_shape_ids_dtype(element_shape_ids.begin(), element_shape_ids.end()); H5::DataSet element_shape_ids_dataset = file.createDataSet("element_shape_ids", dtype, element_shape_ids_dataspace, element_shape_ids_propList); element_shape_ids_dataset.write(element_shape_ids_dtype.data(), dtype); } else if (total_shapes < (1 << 16)) { H5::DataType dtype = H5::PredType::NATIVE_UINT16; std::vector element_shape_ids_dtype(element_shape_ids.begin(), element_shape_ids.end()); H5::DataSet element_shape_ids_dataset = file.createDataSet("element_shape_ids", dtype, element_shape_ids_dataspace, element_shape_ids_propList); element_shape_ids_dataset.write(element_shape_ids_dtype.data(), dtype); } else if (total_shapes < (1 << 32)) { H5::DataType dtype = H5::PredType::NATIVE_UINT32; H5::DataSet element_shape_ids_dataset = file.createDataSet("element_shape_ids", dtype, element_shape_ids_dataspace, element_shape_ids_propList); element_shape_ids_dataset.write(element_shape_ids.data(), dtype); } // Write colours if (colours.size()) { std::vector flat_colours; for (const auto& colour : colours) { flat_colours.insert(flat_colours.end(), colour.begin(), colour.end()); } hsize_t colours_dims[2] = {colours.size(), colours[0].size()}; H5::DataSpace colours_dataspace(2, colours_dims); H5::DSetCreatPropList colours_propList; colours_propList.setChunk(2, colours_dims); colours_propList.setDeflate(9); H5::DataSet colours_dataset = file.createDataSet("materials", H5::PredType::NATIVE_FLOAT, colours_dataspace, colours_propList); colours_dataset.write(flat_colours.data(), H5::PredType::NATIVE_FLOAT); } } void apply_matrix_to_flat_verts(const std::vector& flat_list, const std::vector& matrix, std::vector& result) { result.clear(); result.reserve(flat_list.size()); for (size_t i = 0; i < flat_list.size(); i += 3) { float x = flat_list[i]; float y = flat_list[i + 1]; float z = flat_list[i + 2]; result.push_back(x * matrix[0] + y * matrix[3] + z * matrix[6] + matrix[9]); result.push_back(x * matrix[1] + y * matrix[4] + z * matrix[7] + matrix[10]); result.push_back(x * matrix[2] + y * matrix[5] + z * matrix[8] + matrix[11]); } } chunked_model load_h5() { H5::H5File file("/home/dion/cpp.h5", H5F_ACC_RDONLY); H5::DataSet materials_ds = file.openDataSet("materials"); H5::DataSpace materials_s = materials_ds.getSpace(); hsize_t dims[2]; materials_s.getSimpleExtentDims(dims); size_t total_materials = dims[0]; std::vector buffer(total_materials * 4); // Buffer to hold all materials std::cout << "Total mats " << total_materials << std::endl; std::vector> materials(total_materials); materials_ds.read(buffer.data(), H5::PredType::NATIVE_FLOAT); for (size_t i = 0; i < total_materials; ++i) { materials[i] = std::vector(buffer.begin() + i * 4, buffer.begin() + (i + 1) * 4); } H5::Group shapes_g = file.openGroup("shapes"); hsize_t total_shapes = shapes_g.getNumObjs(); std::vector shapes(total_shapes); for (hsize_t i = 0; i < total_shapes; ++i) { // WARNING: getObjnameByIdx is extremely slow! It makes the entire operation take 5X the time. //std::string shapeName = shapes_g.getObjnameByIdx(i); std::string shapeName = std::to_string(i); H5::Group shapeGroup = shapes_g.openGroup(shapeName); // Read "verts" dataset H5::DataSet vertsDataset = shapeGroup.openDataSet("verts"); std::vector verts(vertsDataset.getSpace().getSimpleExtentNpoints()); vertsDataset.read(verts.data(), H5::PredType::NATIVE_FLOAT); // Read "faces" dataset H5::DataSet facesDataset = shapeGroup.openDataSet("faces"); std::vector faces(facesDataset.getSpace().getSimpleExtentNpoints()); facesDataset.read(faces.data(), H5::PredType::NATIVE_INT); // Read "materials" dataset (if it exists) std::vector materials; if (shapeGroup.exists("materials")) { H5::DataSet materialsDataset = shapeGroup.openDataSet("materials"); materials.resize(materialsDataset.getSpace().getSimpleExtentNpoints()); materialsDataset.read(materials.data(), H5::PredType::NATIVE_INT); } // Read "material_ids" dataset (if it exists) std::vector material_ids; if (shapeGroup.exists("material_ids")) { H5::DataSet materialIdsDataset = shapeGroup.openDataSet("material_ids"); material_ids.resize(materialIdsDataset.getSpace().getSimpleExtentNpoints()); materialIdsDataset.read(material_ids.data(), H5::PredType::NATIVE_INT); } // Store the shape data shapes[std::stoi(shapeName)] = {std::move(verts), std::move(faces), std::move(materials), std::move(material_ids)}; } const int chunk_size = 10000; std::vector elements; int offset = 0; int material_offset = 0; std::vector chunked_verts; std::vector chunked_faces; std::vector chunked_materials; std::vector chunked_material_ids; chunked_verts.reserve(chunk_size * 3); int i = 0; H5::DataSet element_shape_ids_ds = file.openDataSet("element_shape_ids"); std::vector element_shape_ids(element_shape_ids_ds.getSpace().getSimpleExtentNpoints()); element_shape_ids_ds.read(element_shape_ids.data(), H5::PredType::NATIVE_INT); H5::DataSet matrices_ds = file.openDataSet("element_matrices"); H5::DataSpace matrices_s = matrices_ds.getSpace(); hsize_t matrices_d[2]; matrices_s.getSimpleExtentDims(matrices_d); size_t total_matrices = matrices_d[0]; size_t matrix_size = 12; std::vector matrices_b(total_matrices * matrix_size); matrices_ds.read(matrices_b.data(), H5::PredType::NATIVE_FLOAT); std::unordered_map material_map; for (size_t i = 0; i < total_matrices; ++i) { material_map.clear(); std::vector matrix(matrices_b.begin() + i * matrix_size, matrices_b.begin() + (i + 1) * matrix_size); h5_shape& shape = shapes[element_shape_ids[i]]; std::vector verts; apply_matrix_to_flat_verts(shape.verts, matrix, verts); std::vector faces = shape.faces; for (size_t i = 0; i < faces.size(); ++i) { faces[i] += offset; } chunked_verts.insert(chunked_verts.end(), verts.begin(), verts.end()); chunked_faces.insert(chunked_faces.end(), faces.begin(), faces.end()); int material_index = 0; for (const auto material : shape.materials) { auto it = std::find(chunked_materials.begin(), chunked_materials.end(), material); int chunked_index = -1; if (it == chunked_materials.end()) { chunked_index = chunked_materials.size(); chunked_materials.push_back(material); } else { chunked_index = std::distance(chunked_materials.begin(), it); } material_map[material_index] = chunked_index; material_index++; } if (shape.material_ids.size() > 0) { std::vector material_ids(shape.material_ids.size()); for (int i = 0; i material_ids(shape.faces.size() / 3, material_map.begin()->second); chunked_material_ids.insert(chunked_material_ids.end(), material_ids.begin(), material_ids.end()); } offset += verts.size() / 3; material_offset += shape.materials.size(); if (offset > chunk_size) { elements.push_back({ std::move(chunked_verts), std::move(chunked_faces), std::move(chunked_materials), std::move(chunked_material_ids)}); chunked_verts.clear(); chunked_faces.clear(); chunked_materials.clear(); chunked_material_ids.clear(); offset = 0; material_offset = 0; } } if (offset > 0) { elements.push_back({ std::move(chunked_verts), std::move(chunked_faces), std::move(chunked_materials), std::move(chunked_material_ids)}); } return { materials, elements }; } void add_triangulation_element(IfcGeom::TriangulationElement* elem, std::string name, std::string global_id) { triangulation_elements_.push_back(elem); const auto& t = elem->product(); const auto geometry_id = elem->geometry().id(); placements_[t] = elem->transformation().matrix().data(); names_[t] = name; global_ids_[t] = global_id; if (local_verts_.find(geometry_id) != local_verts_.end()) { return; } local_verts_[geometry_id] = elem->geometry().verts(); local_faces_[geometry_id] = elem->geometry().faces(); local_materials_[geometry_id] = elem->geometry().materials(); local_material_ids_[geometry_id] = elem->geometry().material_ids(); } void add_element(IfcGeom::BRepElement* elem, bool should_triangulate=false) { if (!elem) { return; } auto compound = elem->geometry().as_compound(); compound.Move(elem->transformation().data()); if (should_triangulate) { add_triangulation(elem->product(), compound); } else { add(elem->product(), compound); } auto git = elem->geometry().begin(); if (enable_face_styles_) { TopoDS_Iterator it(compound); for (; it.More(); it.Next(), ++git) { std::unique_ptr adaptor; if (git->hasStyle()) { adaptor.reset(new Material(git->StylePtr())); } else { adaptor.reset(new Material(IfcGeom::get_default_style(elem->type()))); } // Assumption is that the number of styles is small, so the linear lookup time is not significant. auto sit = std::find(styles_.begin(), styles_.end(), *adaptor); size_t index; if (sit == styles_.end()) { index = styles_.size(); styles_.push_back(*adaptor); } else { index = std::distance(styles_.begin(), sit); } TopExp_Explorer exp(it.Value(), TopAbs_FACE); for (; exp.More(); exp.Next()) { face_styles_.Bind(exp.Current(), (int) index); } } } } const std::vector& distances() const { return distances_; } const std::vector& protrusion_distances() const { return protrusion_distances_; } std::vector select_ray(const gp_Pnt& p0, const gp_Dir& d, double length = 1000.) const { gp_Pnt p1 = p0.XYZ() + d.XYZ() * length; auto E = BRepBuilderAPI_MakeEdge(p0, p1).Edge(); Bnd_Box bb; bb.Add(p0); bb.Add(p1); auto candidates = select_box(bb); std::multimap ordered; for (auto& c : candidates) { BRepExtrema_DistShapeShape dss(E, shapes_.find(c)->second); for (int i = 1; i <= dss.NbSolution(); ++i) { if (dss.SupportTypeShape1(i) != BRepExtrema_IsOnEdge) { // @todo set to 0, is it on the first verteX? continue; } if (dss.SupportTypeShape2(i) != BRepExtrema_IsInFace) { continue; } double u, v, w; dss.ParOnEdgeS1(i, u); auto face = TopoDS::Face(dss.SupportOnShape2(i)); int sidx = -1; if (enable_face_styles_) { sidx = face_styles_.Find(face); } dss.ParOnFaceS2(i, v, w); BRepGProp_Face prop(face); gp_Pnt P; gp_Vec V; prop.Normal(v, w, P, V); ordered.insert({ u, { u, sidx, c, {P.X(), P.Y(), P.Z()}, {V.X(), V.Y(), V.Z()}, d.XYZ().Dot(p0.XYZ() - P.XYZ()), V.Dot(d) } }); } } std::vector result; for (auto& p : ordered) { result.push_back(p.second); } return result; } bool enable_face_styles() const { return enable_face_styles_; } void enable_face_styles(bool b) { enable_face_styles_ = b; } const std::vector& styles() const { return styles_; } protected: typedef TopTools_DataMapOfShapeInteger face_style_map_t; face_style_map_t face_styles_; std::vector styles_; }; } #endif