/******************************************************************************** * * * This file is part of IfcOpenShell. * * * * IfcOpenShell is free software: you can redistribute it and/or modify * * it under the terms of the Lesser GNU General Public License as published by * * the Free Software Foundation, either version 3.0 of the License, or * * (at your option) any later version. * * * * IfcOpenShell is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * Lesser GNU General Public License for more details. * * * * You should have received a copy of the Lesser GNU General Public License * * along with this program. If not, see . * * * ********************************************************************************/ /******************************************************************************** * * * This file defines default materials for several IFC datatypes * * * ********************************************************************************/ #ifndef SURFACESTYLE_H #define SURFACESTYLE_H #include #include #include class SurfaceStyle { public: class ColorComponent { private: std::array data; public: ColorComponent(double r, double g, double b) { data[0] = r; data[1] = g; data[2] = b; } const double& R() const { return data[0]; } const double& G() const { return data[1]; } const double& B() const { return data[2]; } double& R() { return data[0]; } double& G() { return data[1]; } double& B() { return data[2]; } }; private: std::string name; ColorComponent diffuse, specular, ambient; double transparency; double specularity; public: SurfaceStyle(const std::string& name, double dr = 0.7, double dg = 0.7, double db = 0.7, double sr = 0.2, double sg = 0.2, double sb = 0.2, double ar = 0.1, double ag = 0.1, double ab = 0.1, double Ns = 10.0, double Tr = 1.0) : name(name) , diffuse(dr, dg, db) , specular(sr, sg, sb) , ambient(ar, ag, ab) , transparency(Tr) , specularity(Ns) {} const std::string& Name() const { return name; } const ColorComponent& Diffuse() const { return diffuse; } const ColorComponent& Specular() const { return specular; } const ColorComponent& Ambient() const { return ambient; } double Transparency() const { return transparency; } double Specularity() const { return specularity; } }; SurfaceStyle GetDefaultMaterial(const std::string& s); #endif