/******************************************************************************** * * * This file is part of IfcOpenShell. * * * * IfcOpenShell is free software: you can redistribute it and/or modify * * it under the terms of the Lesser GNU General Public License as published by * * the Free Software Foundation, either version 3.0 of the License, or * * (at your option) any later version. * * * * IfcOpenShell is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * Lesser GNU General Public License for more details. * * * * You should have received a copy of the Lesser GNU General Public License * * along with this program. If not, see . * * * ********************************************************************************/ #include "GeometryStreamer.h" #include "AppSettings.h" #include "../ifcgeom/hybrid_kernel.h" #include "../ifcgeom/taxonomy.h" #include #include #include #include #include #include #include #include #include struct MaterialInfo { float r = 0.75f, g = 0.75f, b = 0.78f, a = 1.0f; }; static MaterialInfo materialFromStyle(const ifcopenshell::geometry::taxonomy::style::ptr& style) { MaterialInfo m; if (!style) return m; const auto& color = style->get_color(); if (color) { m.r = static_cast(color.r()); m.g = static_cast(color.g()); m.b = static_cast(color.b()); } if (!std::isnan(style->transparency)) { m.a = 1.0f - static_cast(style->transparency); } return m; } static inline uint32_t packRGBA8(const MaterialInfo& m) { auto to_byte = [](float v) -> uint32_t { float c = std::clamp(v, 0.0f, 1.0f); return static_cast(c * 255.0f + 0.5f); }; uint32_t r = to_byte(m.r); uint32_t g = to_byte(m.g); uint32_t b = to_byte(m.b); uint32_t a = to_byte(m.a); // Little-endian byte layout [r,g,b,a] for GL_UNSIGNED_BYTE * 4 normalized. return r | (g << 8) | (b << 16) | (a << 24); } GeometryStreamer::GeometryStreamer(QObject* parent) : QObject(parent) { } GeometryStreamer::~GeometryStreamer() { cancel(); if (worker_thread_ && worker_thread_->isRunning()) { worker_thread_->quit(); worker_thread_->wait(); } } void GeometryStreamer::setIfcFile(std::unique_ptr file) { ifc_file_ = std::move(file); } void GeometryStreamer::loadFile(const std::string& path, uint32_t start_object_id, uint32_t model_id, int num_threads) { if (running_.load()) { cancel(); if (worker_thread_ && worker_thread_->isRunning()) { worker_thread_->quit(); worker_thread_->wait(); } } cancel_requested_ = false; succeeded_ = false; running_ = true; progress_ = 0; next_object_id_ = start_object_id; model_id_ = model_id; { std::lock_guard lock(elements_mutex_); pending_elements_.clear(); } if (num_threads <= 0) { num_threads = std::max(1u, std::thread::hardware_concurrency()); } worker_thread_ = std::make_unique(); QObject* context = new QObject(); context->moveToThread(worker_thread_.get()); connect(worker_thread_.get(), &QThread::started, context, [this, path, num_threads, context]() { run(path, num_threads); context->deleteLater(); worker_thread_->quit(); }); connect(worker_thread_.get(), &QThread::finished, this, [this]() { running_ = false; if (succeeded_.load()) { emit finished(); } else if (cancel_requested_.load()) { emit cancelled(); } }); worker_thread_->start(); } void GeometryStreamer::cancel() { cancel_requested_ = true; } std::vector GeometryStreamer::drainElements() { std::lock_guard lock(elements_mutex_); std::vector result; result.swap(pending_elements_); return result; } // Build a mesh chunk (local coords, 28-byte interleaved vertices) from a // TriangulationElement. Per-vertex color is baked from material_ids so that // triangulations with per-face materials still render correctly. static MeshChunk buildMeshChunk(uint32_t model_id, uint32_t local_mesh_id, const IfcGeom::TriangulationElement* elem) { MeshChunk chunk; chunk.model_id = model_id; chunk.local_mesh_id = local_mesh_id; const auto& geom = elem->geometry(); const auto& verts = geom.verts(); const auto& faces = geom.faces(); const auto& normals = geom.normals(); const auto& materials = geom.materials(); const auto& material_ids = geom.material_ids(); if (verts.empty() || faces.empty()) return chunk; const size_t num_verts_src = verts.size() / 3; const size_t num_tris = faces.size() / 3; const bool have_per_tri_material = (material_ids.size() == num_tris); // Dedupe (original vertex index, material id) so vertices shared across // triangles of the same material stay shared; vertices spanning multiple // materials are split (per-face color demands it). auto make_key = [](uint32_t orig_idx, int mat_id) -> uint64_t { return (static_cast(orig_idx) << 32) | static_cast(mat_id); }; std::unordered_map remap; remap.reserve(num_verts_src); chunk.vertices.reserve(num_verts_src * INSTANCED_VERTEX_STRIDE_FLOATS); chunk.indices.reserve(faces.size()); // Track local AABB as we emit vertices. float amin[3] = { std::numeric_limits::max(), std::numeric_limits::max(), std::numeric_limits::max() }; float amax[3] = { -std::numeric_limits::max(), -std::numeric_limits::max(), -std::numeric_limits::max() }; auto emit_vertex = [&](uint32_t orig_idx, int mat_id) -> uint32_t { const uint64_t key = make_key(orig_idx, mat_id); auto it = remap.find(key); if (it != remap.end()) return it->second; const uint32_t new_idx = static_cast( chunk.vertices.size() / INSTANCED_VERTEX_STRIDE_FLOATS); float px = static_cast(verts[orig_idx * 3 + 0]); float py = static_cast(verts[orig_idx * 3 + 1]); float pz = static_cast(verts[orig_idx * 3 + 2]); chunk.vertices.push_back(px); chunk.vertices.push_back(py); chunk.vertices.push_back(pz); if (px < amin[0]) amin[0] = px; if (px > amax[0]) amax[0] = px; if (py < amin[1]) amin[1] = py; if (py > amax[1]) amax[1] = py; if (pz < amin[2]) amin[2] = pz; if (pz > amax[2]) amax[2] = pz; if (orig_idx * 3 + 2 < normals.size()) { chunk.vertices.push_back(static_cast(normals[orig_idx * 3 + 0])); chunk.vertices.push_back(static_cast(normals[orig_idx * 3 + 1])); chunk.vertices.push_back(static_cast(normals[orig_idx * 3 + 2])); } else { chunk.vertices.push_back(0.0f); chunk.vertices.push_back(1.0f); chunk.vertices.push_back(0.0f); } MaterialInfo m; if (mat_id >= 0 && mat_id < static_cast(materials.size())) { m = materialFromStyle(materials[mat_id]); } uint32_t packed = packRGBA8(m); float packed_as_float; std::memcpy(&packed_as_float, &packed, sizeof(float)); chunk.vertices.push_back(packed_as_float); remap.emplace(key, new_idx); return new_idx; }; for (size_t t = 0; t < num_tris; ++t) { const int mat_id = have_per_tri_material ? material_ids[t] : -1; chunk.indices.push_back(emit_vertex(static_cast(faces[t * 3 + 0]), mat_id)); chunk.indices.push_back(emit_vertex(static_cast(faces[t * 3 + 1]), mat_id)); chunk.indices.push_back(emit_vertex(static_cast(faces[t * 3 + 2]), mat_id)); } if (chunk.vertices.empty()) { for (int a = 0; a < 3; ++a) amin[a] = amax[a] = 0.0f; } for (int a = 0; a < 3; ++a) { chunk.local_aabb_min[a] = amin[a]; chunk.local_aabb_max[a] = amax[a]; } return chunk; } // Compute the world-space AABB by transforming the 8 corners of the local // AABB through the column-major 4x4 transform. static void worldAabbFromLocal(const float local_min[3], const float local_max[3], const float M[16], float out_min[3], float out_max[3]) { out_min[0] = out_min[1] = out_min[2] = std::numeric_limits::max(); out_max[0] = out_max[1] = out_max[2] = -std::numeric_limits::max(); for (int c = 0; c < 8; ++c) { float x = (c & 1) ? local_max[0] : local_min[0]; float y = (c & 2) ? local_max[1] : local_min[1]; float z = (c & 4) ? local_max[2] : local_min[2]; // Column-major: world = M * [x,y,z,1]. float wx = M[0]*x + M[4]*y + M[8]*z + M[12]; float wy = M[1]*x + M[5]*y + M[9]*z + M[13]; float wz = M[2]*x + M[6]*y + M[10]*z + M[14]; if (wx < out_min[0]) out_min[0] = wx; if (wx > out_max[0]) out_max[0] = wx; if (wy < out_min[1]) out_min[1] = wy; if (wy > out_max[1]) out_max[1] = wy; if (wz < out_min[2]) out_min[2] = wz; if (wz > out_max[2]) out_max[2] = wz; } } void GeometryStreamer::run(const std::string& path, int num_threads) { try { // read_only is a no-op for SPF; for RocksDB it allows concurrent // readers and avoids acquiring the exclusive DB lock. ifc_file_ = std::make_unique( path, ifcopenshell::FT_AUTODETECT, /*read_only=*/true); } catch (const std::exception& e) { emit errorOccurred(QString("Failed to parse IFC file: %1").arg(e.what())); return; } ifcopenshell::geometry::Settings settings; // Instancing path: geometry stays in local coords; the transform is // applied on the GPU per instance. settings.set("use-world-coords", false); settings.set("weld-vertices", false); settings.set("apply-default-materials", true); // Off by default in IfcOpenShell — makes face winding consistent within // each shell, which we need for GL_CULL_FACE and for per-vertex normals // to shade a solid without dark inside-out patches. Costs some iterator // time, but results are cached in the sidecar so it's a one-shot hit. settings.set("reorient-shells", true); // @todo parallel mapping on RocksDB-backed files still races somewhere // outside the instance cache, producing inconsistent shape counts. Force // serial iteration for RocksDB until the read path is fully thread-safe. const bool is_rocksdb = std::holds_alternative(ifc_file_->storage_); const int effective_threads = is_rocksdb ? 1 : num_threads; std::unique_ptr iterator; try { const std::string geometry_library = AppSettings::instance().geometryLibrary().toStdString(); auto kernel = ifcopenshell::geometry::kernels::construct( ifc_file_.get(), geometry_library, settings); iterator = std::make_unique( std::move(kernel), settings, ifc_file_.get(), std::vector(), effective_threads); } catch (const std::exception& e) { emit errorOccurred(QString("Failed to create geometry iterator: %1").arg(e.what())); return; } if (!iterator->initialize()) { emit errorOccurred("No geometry found in IFC file"); return; } int last_progress = 0; // geom.id() → local_mesh_id within this model. std::unordered_map geom_to_local_mesh_id; // local_mesh_id → (local AABB) so we can derive world AABBs for later instances. struct MeshAabb { float lmin[3], lmax[3]; }; std::vector mesh_aabbs; uint32_t total_shapes = 0; uint32_t total_meshes = 0; QElapsedTimer stream_timer; stream_timer.start(); do { if (cancel_requested_.load()) break; const IfcGeom::Element* elem = iterator->get(); if (!elem) continue; const auto* tri_elem = dynamic_cast(elem); if (!tri_elem) continue; const auto& geom = tri_elem->geometry(); if (geom.verts().empty() || geom.faces().empty()) continue; uint32_t object_id = next_object_id_++; // Element metadata. ElementInfo info; info.object_id = object_id; info.model_id = model_id_; info.ifc_id = tri_elem->id(); info.guid = tri_elem->guid(); info.name = tri_elem->name(); info.type = tri_elem->type(); info.parent_id = tri_elem->parent_id(); { std::lock_guard lock(elements_mutex_); pending_elements_.push_back(std::move(info)); } // Representation dedup. const std::string& geom_id = geom.id(); uint32_t local_mesh_id; bool first_sight = false; if (geom_id.empty()) { // No representation key — treat as unique. local_mesh_id = total_meshes++; first_sight = true; } else { auto it = geom_to_local_mesh_id.find(geom_id); if (it == geom_to_local_mesh_id.end()) { local_mesh_id = total_meshes++; geom_to_local_mesh_id.emplace(geom_id, local_mesh_id); first_sight = true; } else { local_mesh_id = it->second; } } if (first_sight) { MeshChunk mesh_chunk = buildMeshChunk(model_id_, local_mesh_id, tri_elem); MeshAabb ma; for (int a = 0; a < 3; ++a) { ma.lmin[a] = mesh_chunk.local_aabb_min[a]; ma.lmax[a] = mesh_chunk.local_aabb_max[a]; } if (mesh_aabbs.size() <= local_mesh_id) mesh_aabbs.resize(local_mesh_id + 1); mesh_aabbs[local_mesh_id] = ma; if (!mesh_chunk.indices.empty()) { emit meshReady(std::move(mesh_chunk)); } } // Transform (column-major 4x4, cast to float). const Eigen::Matrix4d& mat_d = tri_elem->transformation().data()->ccomponents(); InstanceChunk inst; inst.model_id = model_id_; inst.local_mesh_id = local_mesh_id; inst.object_id = object_id; inst.color_override_rgba8 = 0; // 0 = use baked vertex color for (int i = 0; i < 16; ++i) { inst.transform[i] = static_cast(mat_d.data()[i]); } const MeshAabb& ma = mesh_aabbs[local_mesh_id]; worldAabbFromLocal(ma.lmin, ma.lmax, inst.transform, inst.world_aabb_min, inst.world_aabb_max); emit instanceReady(std::move(inst)); total_shapes++; int p = iterator->progress(); if (p != last_progress) { last_progress = p; progress_ = p; emit progressChanged(p); } } while (iterator->next()); progress_ = 100; emit progressChanged(100); double dedup_ratio = total_meshes > 0 ? static_cast(total_shapes) / static_cast(total_meshes) : 1.0; qDebug("Streamer done: %s %.2fs shapes=%u unique_meshes=%u dedup=%.2fx", path.c_str(), stream_timer.elapsed() / 1000.0, total_shapes, total_meshes, dedup_ratio); succeeded_ = !cancel_requested_.load(); }