#include "taxonomy.h" using namespace ifcopenshell::geometry::taxonomy; namespace { bool compare(const trimmed_curve& a, const trimmed_curve& b); bool compare(const collection& a, const collection& b); template bool compare(const eigen_base& t, const eigen_base& u) { auto t_begin = t.components->data(); auto t_end = t.components->data() + t.components->size(); auto u_begin = u.components->data(); auto u_end = u.components->data() + u.components->size(); return std::lexicographical_compare(t_begin, t_end, u_begin, u_end); } bool compare(const line& a, const line& b) { return compare(a.matrix, b.matrix); } bool compare(const plane& a, const plane& b) { return compare(a.matrix, b.matrix); } bool compare(const circle& a, const circle& b) { if (a.radius == b.radius) { return compare(a.matrix, b.matrix); } return a.radius < b.radius; } bool compare(const ellipse& a, const ellipse& b) { if (a.radius == b.radius && a.radius2 == b.radius2) { return compare(a.matrix, b.matrix); } return std::tie(a.radius, a.radius2) < std::tie(b.radius, b.radius2); } bool compare(const bspline_curve&, const bspline_curve&) { throw std::runtime_error("not implemented"); } template typename std::enable_if::value, int>::type less_to_order(const T& a, const T& b) { const bool a_lt_b = compare(a, b); const bool b_lt_a = compare(b, a); return a_lt_b ? -1 : (!b_lt_a ? 0 : 1); } template typename std::enable_if::value, int>::type less_to_order(const T& a, const T& b) { const bool a_lt_b = a < b; const bool b_lt_a = b < a; return a_lt_b ? -1 : (!b_lt_a ? 0 : 1); } template int less_to_order_optional(const boost::optional& a, const boost::optional& b) { if (a && b) { return less_to_order(*a, *b); } else if (!a && !b) { return 0; } else if (a) { return 1; } else { return -1; } } int compare(const boost::variant& a, const boost::variant& b) { bool a_lt_b, b_lt_a; if (a.which() == 0) { a_lt_b = compare(boost::get(a), boost::get(b)); b_lt_a = compare(boost::get(b), boost::get(a)); } else { a_lt_b = std::less()(boost::get(a), boost::get(b)); b_lt_a = std::less()(boost::get(b), boost::get(a)); } return a_lt_b ? -1 : (!b_lt_a ? 0 : 1); } bool compare(const extrusion& a, const extrusion& b) { const int order[3] = { less_to_order(a.basis, b.basis), less_to_order(a.direction, b.direction), a.depth < b.depth ? -1 : (a.depth == b.depth ? 0 : 1) }; // find the first non-zero integer. auto it = std::find_if(std::begin(order), std::end(order), [](int x) { return x; }); if (it == std::end(order)) { // extrusions can have non-identity matrices // // @todo perhaps it's time for a dedicated transform // node and not on the abstract geom_item. return compare(a.matrix, b.matrix); } return *it == -1; } bool compare(const style& a, const style& b) { const int order[5] = { less_to_order_optional(a.name, b.name), less_to_order_optional(a.diffuse, b.diffuse), less_to_order_optional(a.specular, b.specular), less_to_order_optional(a.specularity, b.specularity), less_to_order_optional(a.transparency, b.transparency) }; auto it = std::find_if(std::begin(order), std::end(order), [](int x) { return x; }); if (it == std::end(order)) return false; return *it == -1; } /* A compile-time for loop over the taxonomy kinds */ template struct dispatch_comparison { static bool dispatch(const item* a, const item* b) { if (N == a->kind() && N == b->kind()) { auto A = static_cast*>(a); auto B = static_cast*>(b); return compare(*A, *B); } else { return dispatch_comparison::dispatch(a, b); } } }; template <> struct dispatch_comparison { static bool dispatch(const item*, const item*) { return false; } }; } bool ifcopenshell::geometry::taxonomy::less(const item* a, const item* b) { if (a == b) { return false; } int a_kind = a->kind(); int b_kind = b->kind(); if (a_kind != b_kind) { return a_kind < b_kind; } return dispatch_comparison<0>::dispatch(a, b); } namespace { bool compare(const trimmed_curve& a, const trimmed_curve& b) { int a_which_start = a.start.which(); int a_which_end = a.end.which(); int b_which_start = b.start.which(); int b_which_end = b.end.which(); if (std::tie(a.orientation, a_which_start, a_which_end) == std::tie(b.orientation, b_which_start, b_which_end)) { int start_state = compare(a.start, b.start); if (start_state == 0) { int end_state = compare(a.end, b.end); if (end_state == 0) { int a_has_basis = !!a.basis; int b_has_basis = !!a.basis; if (a_has_basis == b_has_basis) { if (!a_has_basis) { // Finally, equality return false; } else { return less(a.basis, b.basis); } } else { return a_has_basis < b_has_basis; } } else { return end_state == -1; } } else { return start_state == -1; } } else { return std::tie(a.orientation, a_which_start, a_which_end) < std::tie(b.orientation, b_which_start, b_which_end); } } bool compare(const collection& a, const collection& b) { if (a.children.size() == b.children.size()) { auto at = a.children.begin(); auto bt = b.children.begin(); for (; at != a.children.end(); ++at, ++bt) { const bool a_lt_b = less(*at, *bt); const bool b_lt_a = less(*bt, *at); if (!a_lt_b && !b_lt_a) { // Elements equal. continue; } return a_lt_b; } // Vectors equal, compare matrix (in case of mapped items). return compare(a.matrix, b.matrix); } else { return a.children.size() < b.children.size(); } } }