# IfcOpenShell - IFC toolkit and geometry engine # Copyright (C) 2021 Dion Moult # # This file is part of IfcOpenShell. # # IfcOpenShell is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # IfcOpenShell is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with IfcOpenShell. If not, see . class Usecase: def __init__(self, file, name=None, ifc_class="IfcSurfaceStyle"): """Add a new presentation style A presentation style is a container of visual settings (called presentation items) that affect the appearance of objects. There are four types of style: - Surface styles, which give 3D objects (which have surfaces / faces) their colours and textures. This is the most common type of style. - Curve styles, which give 2D and 3D curves, lines, polylines, their stroke thickness and colour. - Fill area styles, which gives 2D polygons and flat 3D planes their colours, hatch patterns, tiled patterns, and pattern scales. - Text styles, which gives text their font family, weight, variant, size, indentation, alignment, decoration, spacing, and transformation. Once you have created a presentation style object, you can further define the properties of your style using other API functions by adding presentation items, such as ifcopenshell.api.style.add_surface_style. :param name: The name of the style. Used to easily identify it using a style library. :type name: str,optional :param ifc_class: Choose from IfcSurfaceStyle, IfcCurveStyle, IfcFillAreaStyle, or IfcTextStyle. :type ifc_class: str :return: The newly created style element, based on the provided ifc_class. :rtype: ifcopenshell.entity_instance.entity_instance Example: .. code:: python # Create a new surface style style = ifcopenshell.api.run("style.add_style", model) """ self.file = file self.settings = {"name": name, "ifc_class": ifc_class} def execute(self): if self.settings["ifc_class"] == "IfcSurfaceStyle": # Name is filled out because Revit treats this incorrectly as the material name return self.file.createIfcSurfaceStyle(self.settings["name"], "BOTH")