/******************************************************************************** * * * This file is part of IfcOpenShell. * * * * IfcOpenShell is free software: you can redistribute it and/or modify * * it under the terms of the Lesser GNU General Public License as published by * * the Free Software Foundation, either version 3.0 of the License, or * * (at your option) any later version. * * * * IfcOpenShell is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * Lesser GNU General Public License for more details. * * * * You should have received a copy of the Lesser GNU General Public License * * along with this program. If not, see . * * * ********************************************************************************/ #include "IfcGeomRepresentation.h" #include #include #include #include #include #include #include #include "../ifcparse/IfcLogger.h" #include "../ifcgeom_schema_agnostic/Kernel.h" #include "../ifcgeom_schema_agnostic/base_utils.h" IfcGeom::Representation::Serialization::Serialization(const BRep& brep) : Representation(brep.settings()) , id_(brep.id()) { TopoDS_Compound compound = brep.as_compound(); for (IfcGeom::IfcRepresentationShapeItems::const_iterator it = brep.begin(); it != brep.end(); ++ it) { int sid = -1; if (it->hasStyle() && it->Style().Diffuse()) { const IfcGeom::SurfaceStyle::ColorComponent& clr = *it->Style().Diffuse(); surface_styles_.push_back(clr.R()); surface_styles_.push_back(clr.G()); surface_styles_.push_back(clr.B()); sid = it->Style().Id().get_value_or(-1); } else { surface_styles_.push_back(-1.); surface_styles_.push_back(-1.); surface_styles_.push_back(-1.); } if (it->hasStyle() && it->Style().Transparency()) { surface_styles_.push_back(1. - *it->Style().Transparency()); } else { surface_styles_.push_back(1.); } surface_style_ids_.push_back(sid); } std::stringstream sstream; BRepTools::Write(compound,sstream); brep_data_ = sstream.str(); } // todo copied from kernel #include #include TopoDS_Shape apply_transformation(const TopoDS_Shape& s, const gp_Trsf& t) { if (t.Form() == gp_Identity) { return s; } else { /// @todo set to 1. and exactly 1. or use epsilon? if (t.ScaleFactor() != 1.) { return BRepBuilderAPI_Transform(s, t, true); } else { return s.Moved(t); } } } TopoDS_Shape apply_transformation(const TopoDS_Shape& s, const gp_GTrsf& t) { if (t.Form() == gp_Other) { return BRepBuilderAPI_GTransform(s, t, true); } else { return apply_transformation(s, t.Trsf()); } } TopoDS_Compound IfcGeom::Representation::BRep::as_compound(bool force_meters) const { TopoDS_Compound compound; BRep_Builder builder; builder.MakeCompound(compound); for (IfcGeom::IfcRepresentationShapeItems::const_iterator it = begin(); it != end(); ++it) { const TopoDS_Shape& s = it->Shape(); gp_GTrsf trsf = it->Placement(); if (!force_meters && settings().get(IteratorSettings::CONVERT_BACK_UNITS)) { gp_Trsf scale; scale.SetScaleFactor(1.0 / settings().unit_magnitude()); trsf.PreMultiply(scale); } const TopoDS_Shape moved_shape = apply_transformation(s, trsf); builder.Add(compound, moved_shape); } return compound; } namespace { void accumulate(const gp_Ax3& ax, const gp_Dir& normal, double area, double& along_x, double& along_y, double& along_z) { along_x += area * fabs(ax.XDirection().Dot(normal)); along_y += area * fabs(ax.YDirection().Dot(normal)); along_z += area * fabs(ax.Direction().Dot(normal)); } void surface_area_along_direction(double tol, const TopoDS_Shape& s, const gp_Ax3& ax, double& along_x, double& along_y, double& along_z) { along_x = along_y = along_z = 0.; bool meshed = false; TopExp_Explorer exp(s, TopAbs_FACE); for (; exp.More(); exp.Next()) { const TopoDS_Face& face = TopoDS::Face(exp.Current()); Handle(Geom_Surface) surf = BRep_Tool::Surface(face); Handle(Geom_Plane) plane = Handle(Geom_Plane)::DownCast(surf); if (surf->DynamicType() == STANDARD_TYPE(Geom_Plane)) { GProp_GProps prop_area; BRepGProp::SurfaceProperties(face, prop_area); const double area = prop_area.Mass(); accumulate(ax, plane->Position().Direction(), area, along_x, along_y, along_z); } else { if (!meshed) { try { BRepMesh_IncrementalMesh(s, tol); } catch (...) { Logger::Message(Logger::LOG_ERROR, "Failed to triangulate shape"); return; } meshed = true; } TopLoc_Location loc; Handle(Poly_Triangulation) tri = BRep_Tool::Triangulation(face, loc); if (!tri.IsNull()) { std::vector coords; coords.reserve(tri->NbNodes()); for (int i = 1; i <= tri->NbNodes(); ++i) { coords.push_back(tri->Node(i).Transformed(loc).XYZ()); } const Poly_Array1OfTriangle& triangles = tri->Triangles(); for (int i = 1; i <= triangles.Length(); ++i) { int n1, n2, n3; if (face.Orientation() == TopAbs_REVERSED) { triangles(i).Get(n3, n2, n1); } else { triangles(i).Get(n1, n2, n3); } const gp_XYZ& pt1 = coords[n1 - 1]; const gp_XYZ& pt2 = coords[n2 - 1]; const gp_XYZ& pt3 = coords[n3 - 1]; const gp_Vec v1 = pt2 - pt1; const gp_Vec v2 = pt3 - pt2; const gp_Vec v3 = pt1 - pt3; const gp_Vec normal_vector = v1 ^ v2; if (normal_vector.Magnitude() > ALMOST_ZERO) { gp_Dir normal = gp_Dir(); double edge_lengths[3] = { v1.Magnitude(), v2.Magnitude(), v3.Magnitude() }; std::sort(&edge_lengths[0], &edge_lengths[2]); const double& a = edge_lengths[0]; const double& b = edge_lengths[1]; const double& c = edge_lengths[2]; const double area = 0.25 * sqrt((a + (b + c))*(c - (a - b))*(c + (a - b))*(a + (b - c))); accumulate(ax, normal, area, along_x, along_y, along_z); } } } } } } } bool IfcGeom::Representation::BRep::calculate_surface_area(double& area) const { try { area = 0.; for (IfcGeom::IfcRepresentationShapeItems::const_iterator it = begin(); it != end(); ++it) { GProp_GProps prop; BRepGProp::SurfaceProperties(it->Shape(), prop); area += prop.Mass(); } return true; } catch (...) { Logger::Error("Error during calculation of surface area"); return false; } } bool IfcGeom::Representation::BRep::calculate_volume(double& volume) const { try { volume = 0.; for (IfcGeom::IfcRepresentationShapeItems::const_iterator it = begin(); it != end(); ++it) { if (util::is_manifold(it->Shape())) { GProp_GProps prop; BRepGProp::VolumeProperties(it->Shape(), prop); volume += prop.Mass(); } else { return false; } } return true; } catch (...) { Logger::Error("Error during calculation of volume"); return false; } } bool IfcGeom::Representation::BRep::calculate_projected_surface_area(const gp_Ax3 & ax, double & along_x, double & along_y, double & along_z) const { try { along_x = along_y = along_z = 0.; for (IfcGeom::IfcRepresentationShapeItems::const_iterator it = begin(); it != end(); ++it) { double x, y, z; surface_area_along_direction(settings().deflection_tolerance(), it->Shape(), ax, x, y, z); if (util::is_manifold(it->Shape())) { x /= 2.; y /= 2.; z /= 2.; } along_x += x; along_y += y; along_z += z; } return true; } catch (...) { Logger::Error("Error during calculation of projected surface area"); return false; } } IfcGeom::Representation::Triangulation::Triangulation(const BRep& shape_model) : Representation(shape_model.settings()) , id_(shape_model.id()) , weld_offset_(0) { for (IfcGeom::IfcRepresentationShapeItems::const_iterator iit = shape_model.begin(); iit != shape_model.end(); ++iit) { // Don't weld vertices that belong to different items to prevent non-manifold situations. weld_offset_ += welds.size(); welds.clear(); // When welding vertices, vertex coords will be shared among faces so we need to per-shape set // to keep track of which edges were already emitted. std::set> emitted_edges; int surface_style_id = -1; if (iit->hasStyle()) { Material adapter(iit->StylePtr()); std::vector::const_iterator jt = std::find(_materials.begin(), _materials.end(), adapter); if (jt == _materials.end()) { surface_style_id = (int)_materials.size(); _materials.push_back(adapter); } else { surface_style_id = (int)(jt - _materials.begin()); } } if (settings().get(IteratorSettings::APPLY_DEFAULT_MATERIALS) && surface_style_id == -1) { Material material(IfcGeom::get_default_style(settings().element_type())); std::vector::const_iterator mit = std::find(_materials.begin(), _materials.end(), material); if (mit == _materials.end()) { surface_style_id = (int)_materials.size(); _materials.push_back(material); } else { surface_style_id = (int)(mit - _materials.begin()); } } const TopoDS_Shape& s = iit->Shape(); const gp_GTrsf& trsf = iit->Placement(); // Triangulate the shape try { BRepMesh_IncrementalMesh(s, settings().deflection_tolerance(), false, settings().angular_tolerance()); } catch (...) { Logger::Message(Logger::LOG_ERROR, "Failed to triangulate shape"); continue; } // Iterates over the faces of the shape int num_faces = 0; TopExp_Explorer exp; for (exp.Init(s, TopAbs_FACE); exp.More(); exp.Next(), ++num_faces) { TopoDS_Face face = TopoDS::Face(exp.Current()); TopLoc_Location loc; Handle_Poly_Triangulation tri = BRep_Tool::Triangulation(face, loc); if (tri.IsNull()) { Logger::Message(Logger::LOG_ERROR, "Triangulation missing for face"); } else { // A 3x3 matrix to rotate the vertex normals const gp_Mat rotation_matrix = trsf.VectorialPart(); // Keep track of the number of times an edge is used // Manifold edges (i.e. edges used twice) are deemed invisible std::map, int> edgecount; std::vector coords; BRepGProp_Face prop(face); std::map dict; // Vertex normals are only calculated if vertices are not welded and calculation is not disable explicitly. const bool calculate_normals = !settings().get(IteratorSettings::WELD_VERTICES) && !settings().get(IteratorSettings::NO_NORMALS); for (int i = 1; i <= tri->NbNodes(); ++i) { coords.push_back(tri->Node(i).Transformed(loc).XYZ()); trsf.Transforms(*coords.rbegin()); dict[i] = addVertex(iit->ItemId(), surface_style_id, *coords.rbegin()); if (calculate_normals) { const gp_Pnt2d& uv = tri->UVNode(i); gp_Pnt p; gp_Vec normal_direction; prop.Normal(uv.X(), uv.Y(), p, normal_direction); gp_Vec normal(0., 0., 0.); if (normal_direction.Magnitude() > 1.e-9) { normal = gp_Dir(normal_direction.XYZ() * rotation_matrix); } else { Handle_Geom_Surface surf = BRep_Tool::Surface(face); // Special case the normal at the poles of a spherical surface if (surf->DynamicType() == STANDARD_TYPE(Geom_SphericalSurface)) { if (fabs(fabs(uv.Y()) - M_PI / 2.) < 1.e-9) { const bool is_top = uv.Y() > 0; const bool is_forward = face.Orientation() == TopAbs_FORWARD; const double z = (is_top == is_forward) ? 1. : -1.; normal = gp_Dir(gp_XYZ(0, 0, z) * rotation_matrix); } } // TODO: Do the same for conical surfaces, but they are rare in IFC. } _normals.push_back(normal.X()); _normals.push_back(normal.Y()); _normals.push_back(normal.Z()); } } const Poly_Array1OfTriangle& triangles = tri->Triangles(); for (int i = 1; i <= triangles.Length(); ++i) { int n1, n2, n3; if (face.Orientation() == TopAbs_REVERSED) triangles(i).Get(n3, n2, n1); else triangles(i).Get(n1, n2, n3); /* An alternative would be to calculate normals based * on the coordinates of the mesh vertices */ /* const gp_XYZ pt1 = coords[n1-1]; const gp_XYZ pt2 = coords[n2-1]; const gp_XYZ pt3 = coords[n3-1]; const gp_XYZ v1 = pt2-pt1; const gp_XYZ v2 = pt3-pt2; gp_Dir normal = gp_Dir(v1^v2); _normals.push_back((float)normal.X()); _normals.push_back((float)normal.Y()); _normals.push_back((float)normal.Z()); */ _faces.push_back(dict[n1]); _faces.push_back(dict[n2]); _faces.push_back(dict[n3]); _material_ids.push_back(surface_style_id); _item_ids.push_back(iit->ItemId()); addEdge(dict[n1], dict[n2], edgecount); addEdge(dict[n2], dict[n3], edgecount); addEdge(dict[n3], dict[n1], edgecount); } for (auto& p : edgecount) { // @todo should be != 2? if (p.second == 1 && emitted_edges.find(p.first) == emitted_edges.end()) { // non manifold edge, face boundary _edges.push_back(p.first.first); _edges.push_back(p.first.second); if (settings().get(IteratorSettings::WELD_VERTICES)) { // only relevant while welding, because otherwise vertices are not shared among distinct faces emitted_edges.insert(p.first); } } } } } if (!_normals.empty() && settings().get(IfcGeom::IteratorSettings::GENERATE_UVS)) { uvs_ = box_project_uvs(_verts, _normals); } if (num_faces == 0) { // Edges are only emitted if there are no faces. A mixed representation of faces // and loose edges is discouraged by the standard. An alternative would be to use // TopExp_Explorer texp(s, TopAbs_EDGE, TopAbs_FACE) to find edges that do not // belong to any face. for (TopExp_Explorer texp(s, TopAbs_EDGE); texp.More(); texp.Next()) { BRepAdaptor_Curve crv(TopoDS::Edge(texp.Current())); GCPnts_QuasiUniformDeflection tessellater(crv, settings().deflection_tolerance()); int n = tessellater.NbPoints(); int previous = -1; for (int i = 1; i <= n; ++i) { gp_XYZ p = tessellater.Value(i).XYZ(); auto p_local = p; trsf.Transforms(p); int current = addVertex(iit->ItemId(), surface_style_id, p); std::vector> segments; if (i > 1) { segments.push_back(std::make_pair(previous, current)); } if (settings().get(IfcGeom::IteratorSettings::EDGE_ARROWS)) { // In case you want direction arrows on your edges double u = tessellater.Parameter(i); gp_XYZ p2, p3; gp_Pnt tmp; gp_Vec tmp2; crv.D1(u, tmp, tmp2); gp_Dir d1, d2, d3, d4; d1 = tmp2; if (texp.Current().Orientation() == TopAbs_REVERSED) { d1 = -d1; } if (fabs(d1.Z()) < 0.5) { d2 = d1.Crossed(gp::DZ()); } else { d2 = d1.Crossed(gp::DY()); } d3 = d1.XYZ() + d2.XYZ(); d4 = d1.XYZ() - d2.XYZ(); p2 = p_local - d3.XYZ() / 10.; p3 = p_local - d4.XYZ() / 10.; trsf.Transforms(p2); trsf.Transforms(p3); int left = addVertex(iit->ItemId(), surface_style_id, p2); int right = addVertex(iit->ItemId(), surface_style_id, p3); segments.push_back(std::make_pair(left, current)); segments.push_back(std::make_pair(right, current)); } for (auto& sgmt : segments) { _edges.push_back(sgmt.first); _edges.push_back(sgmt.second); _material_ids.push_back(surface_style_id); _item_ids.push_back(iit->ItemId()); } previous = current; } } } BRepTools::Clean(s); } } /// Generates UVs for a single mesh using box projection. /// @todo Very simple impl. Assumes that input vertices and normals match 1:1. std::vector IfcGeom::Representation::Triangulation::box_project_uvs(const std::vector& vertices, const std::vector& normals) { std::vector uvs; uvs.resize(vertices.size() / 3 * 2); for (size_t uv_idx = 0, v_idx = 0; uv_idx < uvs.size() && v_idx < vertices.size() && v_idx < normals.size(); uv_idx += 2, v_idx += 3) { double n_x = normals[v_idx], n_y = normals[v_idx + 1], n_z = normals[v_idx + 2]; double v_x = vertices[v_idx], v_y = vertices[v_idx + 1], v_z = vertices[v_idx + 2]; if (std::abs(n_x) > std::abs(n_y) && std::abs(n_x) > std::abs(n_z)) { uvs[uv_idx] = v_z; uvs[uv_idx + 1] = v_y; } if (std::abs(n_y) > std::abs(n_x) && std::abs(n_y) > std::abs(n_z)) { uvs[uv_idx] = v_x; uvs[uv_idx + 1] = v_z; } if (std::abs(n_z) > std::abs(n_x) && std::abs(n_z) > std::abs(n_y)) { uvs[uv_idx] = v_x; uvs[uv_idx + 1] = v_y; } } return uvs; } int IfcGeom::Representation::Triangulation::addVertex(int item_index, int material_index, const gp_XYZ & p) { const bool convert = settings().get(IteratorSettings::CONVERT_BACK_UNITS); const double X = convert ? (p.X() / settings().unit_magnitude()) : p.X(); const double Y = convert ? (p.Y() / settings().unit_magnitude()) : p.Y(); const double Z = convert ? (p.Z() / settings().unit_magnitude()) : p.Z(); int i = (int)_verts.size() / 3; if (settings().get(IteratorSettings::WELD_VERTICES)) { const VertexKey key = std::make_tuple(item_index, material_index, X, Y, Z); typename VertexKeyMap::const_iterator it = welds.find(key); if (it != welds.end()) return it->second; i = (int)(welds.size() + weld_offset_); welds[key] = i; } _verts.push_back(X); _verts.push_back(Y); _verts.push_back(Z); return i; } void IfcGeom::Representation::Triangulation::addEdge(int n1, int n2, std::map, int>& edgecount) { const Edge e = Edge((std::min)(n1, n2), (std::max)(n1, n2)); edgecount[e] ++; }