/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see . *
* *
********************************************************************************/
#include "SettingsWindow.h"
#include "AppSettings.h"
#include
#include
#include
#include
#include
#include
#include
#include
SettingsWindow::SettingsWindow(QWidget *parent)
: QDialog(parent)
{
setWindowTitle("Settings");
setupUi();
}
void SettingsWindow::setupUi() {
auto* form = new QFormLayout();
geometry_library_edit_ = new QLineEdit(this);
geometry_library_edit_->setMinimumWidth(280);
form->addRow("Geometry Library", geometry_library_edit_);
show_stats_check_ = new QCheckBox(this);
form->addRow("Show Performance Stats", show_stats_check_);
backface_culling_check_ = new QCheckBox(this);
backface_culling_check_->setToolTip(
"Skip triangles facing away from the camera. Big FPS win on "
"closed solids; disable if you see holes in open geometry.");
form->addRow("Backface Culling", backface_culling_check_);
void_limit_spin_ = new QSpinBox(this);
void_limit_spin_->setRange(0, 100000);
void_limit_spin_->setToolTip(
"Skip elements with more openings (HasOpenings) than this. "
"A handful of pathological elements can dominate boolean-subtraction "
"time; dropping them keeps load times sane.");
form->addRow("Void Limit", void_limit_spin_);
deflection_tolerance_spin_ = new QDoubleSpinBox(this);
deflection_tolerance_spin_->setRange(0.000001, 1000.0);
deflection_tolerance_spin_->setDecimals(6);
deflection_tolerance_spin_->setSingleStep(0.001);
deflection_tolerance_spin_->setToolTip(
"Linear chord error between curved geometry and its triangulation, "
"in model length units. Smaller = smoother curves but more "
"triangles and slower load.");
form->addRow("Deflection Tolerance", deflection_tolerance_spin_);
angular_tolerance_spin_ = new QDoubleSpinBox(this);
angular_tolerance_spin_->setRange(0.000001, 3.141592);
angular_tolerance_spin_->setDecimals(6);
angular_tolerance_spin_->setSingleStep(0.05);
angular_tolerance_spin_->setToolTip(
"Maximum angle (radians) between adjacent facet normals on a "
"curved surface. Smaller = smoother shading but more triangles.");
form->addRow("Angular Tolerance", angular_tolerance_spin_);
min_pixel_radius_spin_ = new QDoubleSpinBox(this);
min_pixel_radius_spin_->setRange(0.0, 100.0);
min_pixel_radius_spin_->setDecimals(2);
min_pixel_radius_spin_->setSingleStep(0.5);
min_pixel_radius_spin_->setToolTip(
"Minimum projected sphere radius (in pixels) for an instance to "
"be drawn. Bigger = faster but more pop-in on small detail.");
form->addRow("Min Pixel Radius", min_pixel_radius_spin_);
motion_min_pixel_radius_spin_ = new QDoubleSpinBox(this);
motion_min_pixel_radius_spin_->setRange(0.0, 100.0);
motion_min_pixel_radius_spin_->setDecimals(2);
motion_min_pixel_radius_spin_->setSingleStep(1.0);
motion_min_pixel_radius_spin_->setToolTip(
"Aggressive cull threshold while the camera is moving. 0 = no "
"motion boost (motion uses the same threshold as still frames). "
"Big perceived FPS win on heavy scenes.");
form->addRow("Motion Min Pixel Radius", motion_min_pixel_radius_spin_);
lod1_pixel_threshold_spin_ = new QDoubleSpinBox(this);
lod1_pixel_threshold_spin_->setRange(0.0, 1000.0);
lod1_pixel_threshold_spin_->setDecimals(1);
lod1_pixel_threshold_spin_->setSingleStep(1.0);
lod1_pixel_threshold_spin_->setToolTip(
"Pixel radius below which an instance switches to its LOD1 "
"representation. 0 disables LOD1 entirely (always draw LOD0).");
form->addRow("LOD1 Pixel Threshold", lod1_pixel_threshold_spin_);
hiz_enabled_check_ = new QCheckBox(this);
hiz_enabled_check_->setToolTip(
"Enable HiZ (hierarchical Z) occlusion culling. Hides geometry "
"behind opaque blockers based on a downsampled depth pyramid "
"from the previous frame. Big perf win on dense interiors.");
form->addRow("HiZ Occlusion", hiz_enabled_check_);
hiz_resolution_spin_ = new QSpinBox(this);
hiz_resolution_spin_->setRange(64, 4096);
hiz_resolution_spin_->setSingleStep(64);
hiz_resolution_spin_->setToolTip(
"Base HiZ pyramid width in texels (height tracks aspect). "
"Bigger = tighter occlusion but more readback bandwidth. "
"Changes take effect on next viewport reinitialization.");
form->addRow("HiZ Resolution", hiz_resolution_spin_);
auto* button_box = new QDialogButtonBox(
QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
auto* root = new QVBoxLayout(this);
root->addLayout(form);
root->addWidget(button_box);
connect(button_box, &QDialogButtonBox::accepted, this, &SettingsWindow::onAccepted);
connect(button_box, &QDialogButtonBox::rejected, this, &SettingsWindow::reject);
}
void SettingsWindow::showEvent(QShowEvent* event) {
// Re-sync widgets from the persisted settings every time the dialog is
// shown, so a previous Cancel doesn't leave stale text in the field.
syncFromSettings();
QDialog::showEvent(event);
}
void SettingsWindow::syncFromSettings() {
geometry_library_edit_->setText(AppSettings::instance().geometryLibrary());
show_stats_check_->setChecked(AppSettings::instance().showStats());
backface_culling_check_->setChecked(AppSettings::instance().backfaceCulling());
void_limit_spin_->setValue(AppSettings::instance().voidLimit());
deflection_tolerance_spin_->setValue(AppSettings::instance().deflectionTolerance());
angular_tolerance_spin_->setValue(AppSettings::instance().angularTolerance());
min_pixel_radius_spin_->setValue(AppSettings::instance().minPixelRadius());
motion_min_pixel_radius_spin_->setValue(AppSettings::instance().motionMinPixelRadius());
lod1_pixel_threshold_spin_->setValue(AppSettings::instance().lod1PixelThreshold());
hiz_enabled_check_->setChecked(AppSettings::instance().hizEnabled());
hiz_resolution_spin_->setValue(AppSettings::instance().hizResolution());
}
void SettingsWindow::onAccepted() {
AppSettings::instance().setGeometryLibrary(geometry_library_edit_->text());
AppSettings::instance().setShowStats(show_stats_check_->isChecked());
AppSettings::instance().setBackfaceCulling(backface_culling_check_->isChecked());
AppSettings::instance().setVoidLimit(void_limit_spin_->value());
AppSettings::instance().setDeflectionTolerance(deflection_tolerance_spin_->value());
AppSettings::instance().setAngularTolerance(angular_tolerance_spin_->value());
AppSettings::instance().setMinPixelRadius(min_pixel_radius_spin_->value());
AppSettings::instance().setMotionMinPixelRadius(motion_min_pixel_radius_spin_->value());
AppSettings::instance().setLod1PixelThreshold(lod1_pixel_threshold_spin_->value());
AppSettings::instance().setHizEnabled(hiz_enabled_check_->isChecked());
AppSettings::instance().setHizResolution(hiz_resolution_spin_->value());
accept();
}