/******************************************************************************** * * * This file is part of IfcOpenShell. * * * * IfcOpenShell is free software: you can redistribute it and/or modify * * it under the terms of the Lesser GNU General Public License as published by * * the Free Software Foundation, either version 3.0 of the License, or * * (at your option) any later version. * * * * IfcOpenShell is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * Lesser GNU General Public License for more details. * * * * You should have received a copy of the Lesser GNU General Public License * * along with this program. If not, see . * * * ********************************************************************************/ #ifndef GPUMEMORY_H #define GPUMEMORY_H #include // How much video memory the card has, and how much of it is in use. // // WebGPU deliberately exposes neither -- `maxBufferSize` reports 1 TB on this // stack and is useless as a proxy -- so this goes outside the graphics API. // That is legitimate on desktop, where the viewer is a native app, and it is // the number every other part of the residency story needs: a gauge to show // the user, a budget to keep the pool under, and a pre-flight check that can // refuse a model before it wedges the session. // // Matching the right GPU matters. On a laptop with switchable graphics the // obvious sysfs entry is often the *integrated* chip rather than the one wgpu // selected -- measured here: /sys/class/drm/card1 reports a 512 MB AMD iGPU // while wgpu is running on a 4 GB GeForce. So the query takes the vendor and // device ids from WGPUAdapterInfo and matches on them. namespace ifcviewer { struct GpuMemoryInfo { std::uint64_t total_bytes = 0; std::uint64_t used_bytes = 0; // False when no backend could answer -- an unknown driver, a platform // without a query, or a device the probe could not match. Callers must // treat that as "unknown" and not as "zero": refusing to load because an // unavailable query returned 0 would be worse than not asking. bool valid = false; std::uint64_t free_bytes() const { return total_bytes > used_bytes ? total_bytes - used_bytes : 0; } }; // Query the GPU wgpu selected. `vendor_id` / `device_id` come from // wgpuAdapterGetInfo. Cheap enough to call once a second; not per frame. GpuMemoryInfo queryGpuMemory(std::uint32_t vendor_id, std::uint32_t device_id); } // namespace ifcviewer #endif