# IfcOpenShell - IFC toolkit and geometry engine # Copyright (C) 2022 Dion Moult # # This file is part of IfcOpenShell. # # IfcOpenShell is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # IfcOpenShell is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with IfcOpenShell. If not, see . import ifcopenshell.util.unit import numpy as np def add_boolean(file, **usecase_settings) -> None: usecase = Usecase() usecase.file = file usecase.settings = { "representation": None, "operator": "DIFFERENCE", # IfcHalfSpaceSolid, Mesh "type": "IfcHalfSpaceSolid", # The XY plane is the clipping boundary and +Z is removed. "matrix": None, # A matrix to define a clipping Ifchalfspacesolid. "blender_obj": None, # A Blender OBJ to define the voided OBJ for a "Mesh" type "blender_void": None, # A Blender OBJ to define the void OBJ for a "Mesh" type "should_force_faceted_brep": False, "should_force_triangulation": False, } for key, value in usecase_settings.items(): usecase.settings[key] = value return usecase.execute() class Usecase: def execute(self): self.settings["unit_scale"] = ifcopenshell.util.unit.calculate_unit_scale(self.file) if self.settings["type"] == "IfcHalfSpaceSolid": result = self.create_half_space_solid() elif self.settings["type"] == "Mesh": if self.settings["blender_obj"]: result = self.create_blender_mesh() items = [] for item in self.settings["representation"].Items: if ( self.settings["operator"] == "DIFFERENCE" and result.is_a("IfcHalfSpaceSolid") and ( item.is_a("IfcSweptAreaSolid") or item.is_a("IfcSweptDiskSolid") or item.is_a("IfcBooleanClippingResult") ) ): items.append(self.file.createIfcBooleanClippingResult(self.settings["operator"], item, result)) representation_type = "Clipping" else: items.append(self.file.createIfcBooleanResult(self.settings["operator"], item, result)) representation_type = "CSG" self.settings["representation"].RepresentationType = representation_type self.settings["representation"].Items = items return items def create_half_space_solid(self): clipping = np.array(self.settings["matrix"])[:3] local_z = self.file.createIfcDirection(clipping[:, 2].tolist()) local_x = self.file.createIfcDirection(clipping[:, 0].tolist()) point = self.file.createIfcCartesianPoint(self.convert_si_to_unit(clipping[:, 3]).tolist()) placement = self.file.createIfcAxis2Placement3D(point, local_z, local_x) plane = self.file.createIfcPlane(placement) return self.file.createIfcHalfSpaceSolid(plane, AgreementFlag=False) def create_blender_mesh(self): self.ifc_vertices = [] if self.file.schema == "IFC2X3" or self.settings["should_force_faceted_brep"]: return self.create_faceted_brep() if self.settings["should_force_triangulation"]: return self.create_triangulated_face_set() return self.create_polygonal_face_set() def create_faceted_brep(self): self.create_vertices() faces = [] for polygon in self.settings["blender_void"].data.polygons: faces.append( self.file.createIfcFace( [ self.file.createIfcFaceOuterBound( self.file.createIfcPolyLoop([self.ifc_vertices[vertice] for vertice in polygon.vertices]), True, ) ] ) ) # TODO: May not actually be a closed shell, but who checks anyway? return self.file.createIfcFacetedBrep(self.file.createIfcClosedShell(faces)) def create_triangulated_face_set(self): faces = [] for polygon in self.settings["blender_void"].data.polygons: faces.append([v + 1 for v in polygon.vertices]) mat1 = self.settings["blender_void"].matrix_world mat2 = self.settings["blender_obj"].matrix_world.inverted() coordinates = self.file.createIfcCartesianPointList3D( [self.convert_si_to_unit(mat2 @ mat1 @ v.co) for v in self.settings["blender_void"].data.vertices] ) return self.file.createIfcTriangulatedFaceSet(coordinates, None, None, faces) def create_polygonal_face_set(self): faces = [] for polygon in self.settings["blender_void"].data.polygons: faces.append(self.file.createIfcIndexedPolygonalFace([v + 1 for v in polygon.vertices])) mat1 = self.settings["blender_void"].matrix_world mat2 = self.settings["blender_obj"].matrix_world.inverted() coordinates = self.file.createIfcCartesianPointList3D( [self.convert_si_to_unit(mat2 @ mat1 @ v.co) for v in self.settings["blender_void"].data.vertices] ) return self.file.createIfcPolygonalFaceSet(coordinates, None, faces) def create_vertices(self): mat1 = self.settings["blender_void"].matrix_world mat2 = self.settings["blender_obj"].matrix_world.inverted() self.ifc_vertices.extend( [ self.file.createIfcCartesianPoint(self.convert_si_to_unit(mat2 @ mat1 @ v.co)) for v in self.settings["blender_void"].data.vertices ] ) def convert_si_to_unit(self, co): return co / self.settings["unit_scale"]