/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see . *
* *
********************************************************************************/
#include "geolocation_transform.h"
#include
Eigen::Matrix4d local_to_global(const Eigen::Matrix4d& matrix,
const HelmertTransformation& p) {
const double theta = std::atan2(p.xao, p.xaa);
const double c = std::cos(theta);
const double s = std::sin(theta);
Eigen::Matrix4d S = Eigen::Matrix4d::Identity();
S(0, 0) = p.scale * p.factor_x;
S(1, 1) = p.scale * p.factor_y;
S(2, 2) = p.scale * p.factor_z;
Eigen::Matrix4d R = Eigen::Matrix4d::Identity();
R(0, 0) = c;
R(0, 1) = -s;
R(1, 0) = s;
R(1, 1) = c;
Eigen::Matrix4d result = R * S * matrix;
// The scale was baked into the rotation+scale matrix so each axis column
// ended up scaled. Renormalise so the rotation part is pure orientation
// and the translation alone carries the scaled offsets.
for (int col = 0; col < 3; ++col) {
Eigen::Vector3d v = result.block<3, 1>(0, col);
const double n = v.norm();
if (n > 0.0) {
result.block<3, 1>(0, col) = v / n;
}
}
result(0, 3) += p.e;
result(1, 3) += p.n;
result(2, 3) += p.h;
return result;
}
Eigen::Matrix4d helmert_meters_from_parameters(const HelmertTransformation& p,
double map_unit_to_meters) {
const double theta = std::atan2(p.xao, p.xaa);
const double c = std::cos(theta);
const double s = std::sin(theta);
Eigen::Matrix4d M = Eigen::Matrix4d::Identity();
// R_z(theta) · diag(fx, fy, fz). Factors stay in the rotation block so
// they apply to placement translations on compose; this is the behaviour
// IfcMapConversionScaled actually wants ("grid distance ≠ ground
// distance" — buildings on the grid should appear scaled by f).
M(0, 0) = c * p.factor_x;
M(0, 1) = -s * p.factor_y;
M(0, 2) = 0.0;
M(1, 0) = s * p.factor_x;
M(1, 1) = c * p.factor_y;
M(1, 2) = 0.0;
M(2, 0) = 0.0;
M(2, 1) = 0.0;
M(2, 2) = p.factor_z;
M(0, 3) = p.e * map_unit_to_meters;
M(1, 3) = p.n * map_unit_to_meters;
M(2, 3) = p.h * map_unit_to_meters;
return M;
}
double x_axis_to_angle_deg(double xaa, double xao) {
constexpr double PI = 3.14159265358979323846;
return -std::atan2(xao, xaa) * (180.0 / PI);
}