@geometry Feature: Geometry Scenario: Edit object placement Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And the object "IfcWall/Cube" is selected When I press "bim.edit_object_placement" Then nothing happens Scenario: Add representation Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And the object "IfcWall/Cube" is selected Then the object "IfcWall/Cube" data is a "Tessellation" representation of "Model/Body/MODEL_VIEW" When the variable "context" is "[c for c in {ifc}.by_type('IfcGeometricRepresentationSubContext') if c.TargetView == 'PLAN_VIEW'][0].id()" And I set "scene.BIMRootProperties.contexts" to "{context}" And I press "bim.add_representation" Then the object "IfcWall/Cube" data is a "Annotation2D" representation of "Plan/Annotation/PLAN_VIEW" Scenario: Add representation - add a new representation to a typed instance Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType" And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType" And I press "bim.assign_class" And I press "bim.add_constr_type_instance" And I press "bim.add_constr_type_instance" Then the object "IfcWall/Wall" data is a "Tessellation" representation of "Model/Body/MODEL_VIEW" And the object "IfcWall/Wall.001" data is a "Tessellation" representation of "Model/Body/MODEL_VIEW" When the object "IfcWall/Wall" is selected And the variable "context" is "[c for c in {ifc}.by_type('IfcGeometricRepresentationSubContext') if c.TargetView == 'PLAN_VIEW'][0].id()" And I set "scene.BIMRootProperties.contexts" to "{context}" And I press "bim.add_representation" Then the object "IfcWall/Wall" data is a "Annotation2D" representation of "Plan/Annotation/PLAN_VIEW" And the object "IfcWall/Wall.001" data is a "Annotation2D" representation of "Plan/Annotation/PLAN_VIEW" Scenario: Add representation - add a representation with a scale factor applied Given an empty IFC project And I add a cube And the object "Cube" is selected When the object "Cube" is scaled to "2" And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" Then the object "IfcWall/Cube" has no scale And the object "IfcWall/Cube" dimensions are "4,4,4" Scenario: Add representation - add a representation with a scale factor removed due to multiple users Given an empty IFC project And I add a cube And I press "object.duplicate_move_linked" And the object "Cube" is selected When the object "Cube" is scaled to "2" And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" Then the object "IfcWall/Cube" has no scale And the object "IfcWall/Cube" dimensions are "2,2,2" Scenario: Switch representation Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" When the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[0].id()" And I press "bim.switch_representation(obj='IfcWall/Cube', ifc_definition_id={representation})" Then nothing happens Scenario: Switch representation - current edited representation is updated prior to switch Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And the variable "context" is "[c for c in {ifc}.by_type('IfcGeometricRepresentationSubContext') if c.ContextIdentifier=='Annotation'][0].id()" And I set "scene.BIMRootProperties.contexts" to "{context}" And I press "bim.add_representation" When the object "IfcWall/Cube" is scaled to "2" And the variable "representation" is "[r for r in {ifc}.by_type('IfcShapeRepresentation') if r.RepresentationType=='Tessellation'][0].id()" And I press "bim.switch_representation(ifc_definition_id={representation}, should_reload=True)" And the variable "representation" is "[r for r in {ifc}.by_type('IfcShapeRepresentation') if r.RepresentationType=='Annotation2D'][0].id()" And I press "bim.switch_representation(ifc_definition_id={representation}, should_reload=True)" When I press "export_ifc.bim(filepath='{cwd}/test/files/export.ifc')" Then the object "IfcWall/Cube" dimensions are "4,4,0" Scenario: Switch representation - current edited representation is discarded if switching to a box Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" When the object "IfcWall/Cube" is scaled to "2" And the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[-1].id()" And I press "bim.switch_representation(obj='IfcWall/Cube', ifc_definition_id={representation}, should_reload=True)" And the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[0].id()" And I press "bim.switch_representation(obj='IfcWall/Cube', ifc_definition_id={representation}, should_reload=True)" When I press "export_ifc.bim(filepath='{cwd}/test/files/export.ifc')" Then the object "IfcWall/Cube" dimensions are "2,2,2" Scenario: Switch representation - existing Blender modifiers must be purged Given an empty IFC project And I add a cube And the object "Cube" is selected And I add an array modifier And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" When the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[0].id()" And I press "bim.switch_representation(obj='IfcWall/Cube', ifc_definition_id={representation})" Then the object "IfcWall/Cube" has no modifiers Scenario: Remove representation - remove an active representation Given an empty IFC project And I add a cube And the object "Cube" is selected And I add an array modifier And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" When the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[0].id()" And I press "bim.remove_representation(representation_id={representation})" Then the object "IfcWall/Cube" has no data Scenario: Remove representation - remove an unloaded representation Given an empty IFC project And I add a cube And the object "Cube" is selected And I add an array modifier And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" When the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[1].id()" And I press "bim.remove_representation(representation_id={representation})" Then the object "IfcWall/Cube" has data which is an IFC representation Scenario: Remove representation - remove an instanced representation from an active type object Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType" And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType" And I press "bim.assign_class" And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType" And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()" And I set "scene.BIMModelProperties.relating_type_id" to "{cube}" And I press "bim.add_constr_type_instance" And I press "bim.add_constr_type_instance" And the object "IfcWallType/Cube" is selected When the variable "representation" is "{ifc}.by_type('IfcWallType')[0].RepresentationMaps[1].MappedRepresentation.id()" And I press "bim.remove_representation(representation_id={representation})" Then the object "IfcWallType/Cube" has no data Then the object "IfcWall/Wall" has no data Then the object "IfcWall/Wall.001" has no data Scenario: Remove representation - remove an instanced representation from an active instance object Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType" And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType" And I press "bim.assign_class" And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType" And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()" And I set "scene.BIMModelProperties.relating_type_id" to "{cube}" And I press "bim.add_constr_type_instance" And I press "bim.add_constr_type_instance" And the object "IfcWall/Wall" is selected When the variable "representation" is "{ifc}.by_type('IfcWall')[0].Representation.Representations[1].id()" And I press "bim.remove_representation(representation_id={representation})" Then the object "IfcWallType/Cube" has no data Then the object "IfcWall/Wall" has no data Then the object "IfcWall/Wall.001" has no data Scenario: Update representation - updating a tessellation Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And I press "bim.update_representation(obj='IfcWall/Cube')" Then the object "IfcWall/Cube" has a "Tessellation" representation of "Model/Body/MODEL_VIEW" Scenario: Update representation - updating a layered extrusion Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And I add an empty And the object "Empty" is selected And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType" And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType" And I press "bim.assign_class" And I press "bim.add_material(obj='')" And I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialLayerSet" And I press "bim.assign_material" And I press "bim.enable_editing_assigned_material" And the variable "layer_set" is "{ifc}.by_type("IfcMaterialLayerSet")[0].id()" And I press "bim.add_layer(layer_set={layer_set})" And the variable "layer" is "{ifc}.by_type("IfcMaterialLayer")[0].id()" And I press "bim.enable_editing_material_set_item(material_set_item={layer})" And I set "active_object.BIMObjectMaterialProperties.material_set_item_attributes[0].float_value" to "0.1" And I press "bim.edit_material_set_item(material_set_item={layer})" And I press "bim.edit_assigned_material(material_set={layer_set})" And the variable "type" is "{ifc}.by_type('IfcWallType')[0].id()" And I press "bim.assign_type(relating_type={type}, related_object='IfcWall/Cube')" When I press "bim.update_representation(obj='IfcWall/Cube')" Then the object "IfcWall/Cube" has a "SweptSolid" representation of "Model/Body/MODEL_VIEW" Scenario: Update representation - updating a profiled extrusion Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And I add an empty And the object "Empty" is selected And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType" And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType" And I press "bim.assign_class" And I press "bim.add_material(obj='')" And I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialProfileSet" And I press "bim.assign_material" And I press "bim.enable_editing_assigned_material" And I press "bim.add_profile_def" And the variable "profile_set" is "{ifc}.by_type("IfcMaterialProfileSet")[0].id()" And I press "bim.add_profile(profile_set={profile_set})" And I press "bim.edit_assigned_material(material_set={profile_set})" And the variable "type" is "{ifc}.by_type('IfcWallType')[0].id()" And I press "bim.assign_type(relating_type={type}, related_object='IfcWall/Cube')" Then the object "IfcWall/Cube" has a "SweptSolid" representation of "Model/Body/MODEL_VIEW" Scenario: Get representation IFC parameters Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And I press "bim.update_representation(ifc_representation_class='IfcExtrudedAreaSolid/IfcRectangleProfileDef')" When I press "bim.get_representation_ifc_parameters" Then nothing happens Scenario: Copy representation Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And I add a cube And the object "Cube" is selected And I press "bim.assign_class" And the object "IfcWall/Cube" is selected And additionally the object "IfcWall/Cube.001" is selected When I press "bim.copy_representation" Then nothing happens Scenario: Override delete - without active IFC data Given an empty Blender session And I add a cube And the object "Cube" is selected When I press "object.delete" Then the object "Cube" does not exist Scenario: Override delete - with active IFC data Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And the object "IfcWall/Cube" is selected When I press "object.delete" Then the object "IfcWall/Cube" does not exist Scenario: Override outliner delete Given an untestable scenario Then nothing happens Scenario: Override duplicate move - without active IFC data Given an empty Blender session And I add a cube And I add an empty And the object "Cube" is selected And additionally the object "Empty" is selected When I press "object.duplicate_move" Then the object "Cube" exists And the object "Cube.001" exists Scenario: Override duplicate move - with active IFC data Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And the object "IfcWall/Cube" is selected And additionally the object "IfcBuildingStorey/My Storey" is selected When I press "object.duplicate_move" Then the object "IfcWall/Cube" exists And the object "IfcWall/Cube" is an "IfcWall" And the object "IfcWall/Cube.001" exists And the object "IfcWall/Cube.001" is an "IfcWall" And the object "IfcWall/Cube.001" has a "Tessellation" representation of "Model/Body/MODEL_VIEW" And the object "IfcBuildingStorey/My Storey.001" exists And the object "IfcBuildingStorey/My Storey.001" is an "IfcBuildingStorey" Scenario: Override duplicate move - copying a coloured representation Given an empty IFC project And I add a cube And the object "Cube" is selected And I add a material And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And the object "IfcWall/Cube" is selected And the material "Material" colour is set to "1,0,0,1" When I press "object.duplicate_move" And I press "export_ifc.bim(filepath='{cwd}/test/files/export.ifc')" And an empty Blender session is started And I press "bim.load_project(filepath='{cwd}/test/files/export.ifc')" Then the material "Material" colour is "1,0,0,1" And the object "IfcWall/Cube" has the material "Material" And the object "IfcWall/Cube.001" has the material "Material" Scenario: Override duplicate move - copying a type instance with a representation map Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType" And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType" And I press "bim.assign_class" And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType" And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()" And I set "scene.BIMModelProperties.relating_type_id" to "{cube}" And I press "bim.add_constr_type_instance" And the object "IfcWall/Wall" is selected When I press "object.duplicate_move" Then the object "IfcWall/Wall.001" exists And the object "IfcWall/Wall.001" has a "MappedRepresentation" representation of "Model/Body/MODEL_VIEW" Scenario: Override duplicate move - copying a layered extrusion Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And I add an empty And the object "Empty" is selected And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType" And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType" And I press "bim.assign_class" And I press "bim.add_material(obj='')" And I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialLayerSet" And I press "bim.assign_material" And I press "bim.enable_editing_assigned_material" And the variable "layer_set" is "{ifc}.by_type("IfcMaterialLayerSet")[0].id()" And I press "bim.add_layer(layer_set={layer_set})" And the variable "layer" is "{ifc}.by_type("IfcMaterialLayer")[0].id()" And I press "bim.enable_editing_material_set_item(material_set_item={layer})" And I set "active_object.BIMObjectMaterialProperties.material_set_item_attributes[0].float_value" to "0.1" And I press "bim.edit_material_set_item(material_set_item={layer})" And I press "bim.edit_assigned_material(material_set={layer_set})" And the variable "type" is "{ifc}.by_type('IfcWallType')[0].id()" And I press "bim.assign_type(relating_type={type}, related_object='IfcWall/Cube')" And the object "IfcWall/Cube" is selected When I press "object.duplicate_move" Then the object "IfcWall/Cube.001" exists Then the object "IfcWall/Cube.001" has a "SweptSolid" representation of "Model/Body/MODEL_VIEW" Scenario: Override duplicate move - copying a profiled extrusion Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And I add an empty And the object "Empty" is selected And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType" And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType" And I press "bim.assign_class" And I press "bim.add_material(obj='')" And I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialProfileSet" And I press "bim.assign_material" And I press "bim.enable_editing_assigned_material" And I press "bim.add_profile_def" And the variable "profile_set" is "{ifc}.by_type("IfcMaterialProfileSet")[0].id()" And I press "bim.add_profile(profile_set={profile_set})" And I press "bim.edit_assigned_material(material_set={profile_set})" And the variable "type" is "{ifc}.by_type('IfcWallType')[0].id()" And I press "bim.assign_type(relating_type={type}, related_object='IfcWall/Cube')" And the object "IfcWall/Cube" is selected When I press "object.duplicate_move" Then the object "IfcWall/Cube.001" exists Then the object "IfcWall/Cube.001" has a "SweptSolid" representation of "Model/Body/MODEL_VIEW" Scenario: Override duplicate move linked - without active IFC data Given an empty Blender session And I add a cube And I add an empty And the object "Cube" is selected And additionally the object "Empty" is selected When I press "object.duplicate_move_linked" Then the object "Cube" exists And the object "Cube.001" exists Scenario: Override duplicate move linked - with active IFC data Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And the object "IfcWall/Cube" is selected And additionally the object "IfcBuildingStorey/My Storey" is selected When I press "object.duplicate_move_linked" Then the object "IfcWall/Cube" exists And the object "IfcWall/Cube" is an "IfcWall" And the object "IfcWall/Cube.001" exists And the object "IfcWall/Cube.001" is an "IfcWall" And the object "IfcWall/Cube.001" has a "Tessellation" representation of "Model/Body/MODEL_VIEW" And the object "IfcBuildingStorey/My Storey.001" exists And the object "IfcBuildingStorey/My Storey.001" is an "IfcBuildingStorey" Scenario: Override paste buffer - without active IFC data Given an empty Blender session And I add a cube And I add an empty And the object "Cube" is selected And additionally the object "Empty" is selected When I press "view3d.copybuffer" And I press "bim.override_paste_buffer" Then the object "Cube" exists And the object "Cube.001" exists Scenario: Override paste buffer - with active IFC data Given an empty IFC project And I add a cube And the object "Cube" is selected And I set "scene.BIMRootProperties.ifc_class" to "IfcWall" And I press "bim.assign_class" And the object "IfcWall/Cube" is selected And additionally the object "IfcBuildingStorey/My Storey" is selected When I press "view3d.copybuffer" And I press "bim.override_paste_buffer" Then the object "IfcWall/Cube" exists And the object "IfcWall/Cube" is an "IfcWall" And the object "IfcWall/Cube.001" exists And the object "IfcWall/Cube.001" is an "IfcWall" And the object "IfcWall/Cube.001" has a "Tessellation" representation of "Model/Body/MODEL_VIEW" And the object "IfcBuildingStorey/My Storey.001" exists And the object "IfcBuildingStorey/My Storey.001" is an "IfcBuildingStorey"