/******************************************************************************** * * * This file is part of IfcOpenShell. * * * * IfcOpenShell is free software: you can redistribute it and/or modify * * it under the terms of the Lesser GNU General Public License as published by * * the Free Software Foundation, either version 3.0 of the License, or * * (at your option) any later version. * * * * IfcOpenShell is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * Lesser GNU General Public License for more details. * * * * You should have received a copy of the Lesser GNU General Public License * * along with this program. If not, see . * * * ********************************************************************************/ #include "Measurement.h" #include "ViewportWindow.h" #include #include #include #include #include #include #include #include #include namespace { double meshLocalVolume(const ViewportWindow::MeshTriangles& tris) { // Signed tetrahedra from the origin: V = sum( a · (b × c) ) / 6. // Absolute value at the end so winding convention doesn't matter. double sum = 0.0; const size_t n = tris.indices.size(); for (size_t i = 0; i + 2 < n; i += 3) { const uint32_t ia = tris.indices[i + 0]; const uint32_t ib = tris.indices[i + 1]; const uint32_t ic = tris.indices[i + 2]; const float* a = &tris.positions[3 * ia]; const float* b = &tris.positions[3 * ib]; const float* c = &tris.positions[3 * ic]; const double cx = double(b[1]) * c[2] - double(b[2]) * c[1]; const double cy = double(b[2]) * c[0] - double(b[0]) * c[2]; const double cz = double(b[0]) * c[1] - double(b[1]) * c[0]; sum += double(a[0]) * cx + double(a[1]) * cy + double(a[2]) * cz; } return std::abs(sum) / 6.0; } double det3(const float M[16]) { // Upper-left 3x3 of a column-major 4x4: M[col * 4 + row]. const double m00 = M[0], m10 = M[1], m20 = M[2]; const double m01 = M[4], m11 = M[5], m21 = M[6]; const double m02 = M[8], m12 = M[9], m22 = M[10]; return m00 * (m11 * m22 - m12 * m21) - m01 * (m10 * m22 - m12 * m20) + m02 * (m10 * m21 - m11 * m20); } } // namespace double volumeOfObjects(ViewportWindow& vp, const std::vector& object_ids) { if (object_ids.empty()) return 0.0; // Group selected instances by (model_id, mesh_id) so each unique mesh // is read back at most once per call. Each entry stores the |det| of // every instance of that mesh in the request. std::unordered_map> by_mesh; by_mesh.reserve(object_ids.size()); for (uint32_t oid : object_ids) { ViewportWindow::InstanceLookup lk; if (!vp.findInstance(oid, lk)) continue; const uint64_t key = (uint64_t(lk.model_id) << 32) | lk.mesh_id; by_mesh[key].push_back(std::abs(det3(lk.placement_transformation))); } double total = 0.0; ViewportWindow::MeshTriangles tris; for (const auto& [key, dets] : by_mesh) { const uint32_t model_id = uint32_t(key >> 32); const uint32_t mesh_id = uint32_t(key & 0xffffffffu); if (!vp.readbackMeshTriangles(model_id, mesh_id, tris)) continue; const double v = meshLocalVolume(tris); for (double d : dets) total += v * d; } return total; } namespace { // edge_key: undirected edge between two mesh-local vertex indices. uint64_t edgeKey(uint32_t a, uint32_t b) { if (a > b) std::swap(a, b); return (uint64_t(a) << 32) | uint64_t(b); } // Triangle area = 0.5 * |(b - a) × (c - a)|. Also returns the unit normal // (zeroed for degenerate tris). double triAreaAndNormal(const float* a, const float* b, const float* c, float n_out[3]) { const double bax = double(b[0]) - a[0]; const double bay = double(b[1]) - a[1]; const double baz = double(b[2]) - a[2]; const double cax = double(c[0]) - a[0]; const double cay = double(c[1]) - a[1]; const double caz = double(c[2]) - a[2]; const double nx = bay * caz - baz * cay; const double ny = baz * cax - bax * caz; const double nz = bax * cay - bay * cax; const double len = std::sqrt(nx * nx + ny * ny + nz * nz); if (len > 0.0) { n_out[0] = float(nx / len); n_out[1] = float(ny / len); n_out[2] = float(nz / len); } else { n_out[0] = n_out[1] = n_out[2] = 0.0f; } return 0.5 * len; } // Squared distance from `p` to triangle (a, b, c) — clipped to the // triangle's interior or boundary, whichever is closest. Standard // implementation (Ericson, "Real-Time Collision Detection"). double pointTriangleDistSq(const float p[3], const float a[3], const float b[3], const float c[3]) { auto sub = [](const float u[3], const float v[3], double r[3]) { r[0] = double(u[0]) - v[0]; r[1] = double(u[1]) - v[1]; r[2] = double(u[2]) - v[2]; }; auto dot = [](const double u[3], const double v[3]) { return u[0] * v[0] + u[1] * v[1] + u[2] * v[2]; }; double ab[3], ac[3], ap[3]; sub(b, a, ab); sub(c, a, ac); sub(p, a, ap); const double d1 = dot(ab, ap); const double d2 = dot(ac, ap); if (d1 <= 0.0 && d2 <= 0.0) { return ap[0]*ap[0] + ap[1]*ap[1] + ap[2]*ap[2]; } double bp[3]; sub(p, b, bp); const double d3 = dot(ab, bp); const double d4 = dot(ac, bp); if (d3 >= 0.0 && d4 <= d3) { return bp[0]*bp[0] + bp[1]*bp[1] + bp[2]*bp[2]; } const double vc = d1 * d4 - d3 * d2; if (vc <= 0.0 && d1 >= 0.0 && d3 <= 0.0) { const double v = d1 / (d1 - d3); const double qx = ap[0] - v * ab[0]; const double qy = ap[1] - v * ab[1]; const double qz = ap[2] - v * ab[2]; return qx*qx + qy*qy + qz*qz; } double cp[3]; sub(p, c, cp); const double d5 = dot(ab, cp); const double d6 = dot(ac, cp); if (d6 >= 0.0 && d5 <= d6) { return cp[0]*cp[0] + cp[1]*cp[1] + cp[2]*cp[2]; } const double vb = d5 * d2 - d1 * d6; if (vb <= 0.0 && d2 >= 0.0 && d6 <= 0.0) { const double w = d2 / (d2 - d6); const double qx = ap[0] - w * ac[0]; const double qy = ap[1] - w * ac[1]; const double qz = ap[2] - w * ac[2]; return qx*qx + qy*qy + qz*qz; } const double va = d3 * d6 - d5 * d4; if (va <= 0.0 && (d4 - d3) >= 0.0 && (d5 - d6) >= 0.0) { const double w = (d4 - d3) / ((d4 - d3) + (d5 - d6)); const double qx = double(b[0]) + w * (double(c[0]) - b[0]) - p[0]; const double qy = double(b[1]) + w * (double(c[1]) - b[1]) - p[1]; const double qz = double(b[2]) + w * (double(c[2]) - b[2]) - p[2]; return qx*qx + qy*qy + qz*qz; } // Inside the triangle — return perpendicular distance to its plane. const double denom = 1.0 / (va + vb + vc); const double v = vb * denom; const double w = vc * denom; const double qx = double(a[0]) + v * ab[0] + w * ac[0] - p[0]; const double qy = double(a[1]) + v * ab[1] + w * ac[1] - p[1]; const double qz = double(a[2]) + v * ab[2] + w * ac[2] - p[2]; return qx*qx + qy*qy + qz*qz; } constexpr double kCoplanarDot = 0.9999; // ~0.81° tolerance } // namespace AreaMeasurement::AreaMeasurement() = default; void AreaMeasurement::clear(ViewportWindow& vp) { mesh_cache_.clear(); selected_.clear(); total_area_m2_ = 0.0; vp.setHighlightTriangles({}, 0, 0, 0, 0); vp.setOverlayLabels({}); } void AreaMeasurement::rebuildHighlight(ViewportWindow& vp) { // Push every selected triangle's three world-space vertices to the // overlay. Mesh-local positions × per-instance composed transform. std::vector world_xyz; world_xyz.reserve(selected_.size() * 9); for (const auto& [key, sel] : selected_) { const uint64_t cache_key = (uint64_t(sel.model_id) << 32) | uint64_t(sel.mesh_id); auto cit = mesh_cache_.find(cache_key); if (cit == mesh_cache_.end()) continue; const MeshCache& c = cit->second; if (size_t(sel.tri) * 3 + 2 >= c.indices.size()) continue; const float* M = sel.composed_transform; // column-major for (int e = 0; e < 3; ++e) { const uint32_t vi = c.indices[3 * sel.tri + e]; const float* p = &c.positions[3 * vi]; // World = M * (p, 1). Column-major: M[col*4 + row]. const float wx = M[0]*p[0] + M[4]*p[1] + M[8]*p[2] + M[12]; const float wy = M[1]*p[0] + M[5]*p[1] + M[9]*p[2] + M[13]; const float wz = M[2]*p[0] + M[6]*p[1] + M[10]*p[2] + M[14]; world_xyz.push_back(wx); world_xyz.push_back(wy); world_xyz.push_back(wz); } } // Translucent cyan-ish tint — readable on both light and dark surfaces. vp.setHighlightTriangles(world_xyz, 0.20f, 0.85f, 1.00f, 0.45f); // Per-patch labels: connected-components sweep over the selected // triangles (using the mesh's full edge adjacency, restricted to // edges where both incident tris are in the selection). Each // component → one label at its area-weighted centroid in world // space, with the patch area in m². Two clicks on different walls // → two distinct components → two labels; one click that BFS-grew // 200 tris of one wall face → one label. std::unordered_map> by_object; for (const auto& [key, sel] : selected_) { const uint32_t object_id = uint32_t(key >> 32); by_object[object_id].push_back(&sel); } std::vector labels; for (const auto& [obj_id, sels] : by_object) { if (sels.empty()) continue; // All tris belonging to one object share its mesh + transform. const SelectedTri& any = *sels[0]; const uint64_t cache_key = (uint64_t(any.model_id) << 32) | uint64_t(any.mesh_id); auto cit = mesh_cache_.find(cache_key); if (cit == mesh_cache_.end()) continue; const MeshCache& c = cit->second; // Selected-tri set restricted to this object. std::unordered_set remaining; remaining.reserve(sels.size()); for (const SelectedTri* s : sels) remaining.insert(s->tri); // Find each connected component via BFS over shared edges, // accepting only neighbours that are themselves selected. while (!remaining.empty()) { const uint32_t start = *remaining.begin(); std::unordered_set in_comp{start}; std::queue frontier; frontier.push(start); std::vector component; while (!frontier.empty()) { const uint32_t t = frontier.front(); frontier.pop(); component.push_back(t); if (size_t(t) * 3 + 2 >= c.indices.size()) continue; for (int e = 0; e < 3; ++e) { const uint32_t ia = c.indices[3 * t + e]; const uint32_t ib = c.indices[3 * t + (e + 1) % 3]; auto it = c.edges.find(edgeKey(ia, ib)); if (it == c.edges.end()) continue; for (uint32_t nt : it->second) { if (in_comp.count(nt) || remaining.count(nt) == 0) continue; in_comp.insert(nt); frontier.push(nt); } } } for (uint32_t t : component) remaining.erase(t); // Area + area-weighted centroid (mesh-local). double area = 0.0, cx = 0.0, cy = 0.0, cz = 0.0; for (uint32_t t : component) { if (size_t(t) >= c.tri_areas.size()) continue; const double a = c.tri_areas[t]; area += a; const uint32_t ia = c.indices[3 * t + 0]; const uint32_t ib = c.indices[3 * t + 1]; const uint32_t ic = c.indices[3 * t + 2]; const float* va = &c.positions[3 * ia]; const float* vb = &c.positions[3 * ib]; const float* vc = &c.positions[3 * ic]; cx += a * (double(va[0]) + vb[0] + vc[0]) / 3.0; cy += a * (double(va[1]) + vb[1] + vc[1]) / 3.0; cz += a * (double(va[2]) + vb[2] + vc[2]) / 3.0; } if (area <= 0.0) continue; cx /= area; cy /= area; cz /= area; // Centroid → world via the instance's composed transform. const float* M = any.composed_transform; OverlayRenderer::Label lbl; lbl.world_pos[0] = float(M[0]*cx + M[4]*cy + M[8]*cz + M[12]); lbl.world_pos[1] = float(M[1]*cx + M[5]*cy + M[9]*cz + M[13]); lbl.world_pos[2] = float(M[2]*cx + M[6]*cy + M[10]*cz + M[14]); lbl.text = QString::number(area, 'f', 4) + " m²"; labels.push_back(std::move(lbl)); } } vp.setOverlayLabels(labels); } AreaMeasurement::MeshCache* AreaMeasurement::meshCache(ViewportWindow& vp, uint32_t model_id, uint32_t mesh_id) { const uint64_t key = (uint64_t(model_id) << 32) | uint64_t(mesh_id); auto it = mesh_cache_.find(key); if (it != mesh_cache_.end()) return &it->second; ViewportWindow::MeshTriangles tris; if (!vp.readbackMeshTriangles(model_id, mesh_id, tris)) return nullptr; MeshCache c; c.positions = std::move(tris.positions); c.indices = std::move(tris.indices); const size_t n_tris = c.indices.size() / 3; c.tri_normals.resize(n_tris * 3); c.tri_areas.resize(n_tris); c.edges.reserve(n_tris * 3); for (size_t t = 0; t < n_tris; ++t) { const uint32_t ia = c.indices[3 * t + 0]; const uint32_t ib = c.indices[3 * t + 1]; const uint32_t ic = c.indices[3 * t + 2]; const float* a = &c.positions[3 * ia]; const float* b = &c.positions[3 * ib]; const float* cc = &c.positions[3 * ic]; float n[3]; c.tri_areas[t] = triAreaAndNormal(a, b, cc, n); c.tri_normals[3 * t + 0] = n[0]; c.tri_normals[3 * t + 1] = n[1]; c.tri_normals[3 * t + 2] = n[2]; c.edges[edgeKey(ia, ib)].push_back(uint32_t(t)); c.edges[edgeKey(ib, ic)].push_back(uint32_t(t)); c.edges[edgeKey(ic, ia)].push_back(uint32_t(t)); } return &mesh_cache_.emplace(key, std::move(c)).first->second; } void AreaMeasurement::onPick(ViewportWindow& vp, int x, int y, bool alt) { ViewportWindow::MeshLocalPick pick; if (!vp.pickMeshLocalAt(x, y, pick)) return; MeshCache* cache = meshCache(vp, pick.model_id, pick.mesh_id); if (!cache) return; const size_t n_tris = cache->indices.size() / 3; if (n_tris == 0) return; // Find the seed triangle: the one whose interior (or boundary) is // closest to the pick's mesh-local point. uint32_t seed = 0; double best = std::numeric_limits::infinity(); for (size_t t = 0; t < n_tris; ++t) { const uint32_t ia = cache->indices[3 * t + 0]; const uint32_t ib = cache->indices[3 * t + 1]; const uint32_t ic = cache->indices[3 * t + 2]; const double d = pointTriangleDistSq(pick.mesh_local, &cache->positions[3 * ia], &cache->positions[3 * ib], &cache->positions[3 * ic]); if (d < best) { best = d; seed = uint32_t(t); } } // Expand to coplanar patch (BFS over shared edges). Alt skips it. std::vector patch; if (alt) { patch.push_back(seed); } else { const float* sn = &cache->tri_normals[3 * seed]; std::unordered_set visited; visited.insert(seed); std::queue frontier; frontier.push(seed); while (!frontier.empty()) { const uint32_t t = frontier.front(); frontier.pop(); patch.push_back(t); for (int e = 0; e < 3; ++e) { const uint32_t ia = cache->indices[3 * t + e]; const uint32_t ib = cache->indices[3 * t + (e + 1) % 3]; auto it = cache->edges.find(edgeKey(ia, ib)); if (it == cache->edges.end()) continue; for (uint32_t nt : it->second) { if (nt == t || visited.count(nt)) continue; const float* nn = &cache->tri_normals[3 * nt]; const double dot = double(sn[0]) * nn[0] + double(sn[1]) * nn[1] + double(sn[2]) * nn[2]; if (dot < kCoplanarDot) continue; visited.insert(nt); frontier.push(nt); } } } } // Toggle: if the seed was already in the set, remove the patch; // otherwise add it. const uint64_t seed_key = triKey(pick.object_id, seed); const bool removing = selected_.count(seed_key) > 0; double delta = 0.0; for (uint32_t t : patch) { const uint64_t k = triKey(pick.object_id, t); if (removing) { auto it = selected_.find(k); if (it != selected_.end()) { delta -= cache->tri_areas[t]; selected_.erase(it); } } else { SelectedTri sel; sel.model_id = pick.model_id; sel.mesh_id = pick.mesh_id; sel.tri = t; std::memcpy(sel.composed_transform, pick.composed_transform, sizeof(sel.composed_transform)); if (selected_.emplace(k, sel).second) { delta += cache->tri_areas[t]; } } } total_area_m2_ += delta; rebuildHighlight(vp); qInfo("Area %s%.6f m^2 (total: %.6f m^2, %zu tris)", delta >= 0.0 ? "+" : "", delta, total_area_m2_, selected_.size()); } // ----- LengthMeasurement ----------------------------------------------------- namespace { double dist3(const std::array& a, const std::array& b) { const double dx = double(b[0]) - a[0]; const double dy = double(b[1]) - a[1]; const double dz = double(b[2]) - a[2]; return std::sqrt(dx*dx + dy*dy + dz*dz); } double triArea3(const std::array& a, const std::array& b, const std::array& c) { const double bax = double(b[0]) - a[0]; const double bay = double(b[1]) - a[1]; const double baz = double(b[2]) - a[2]; const double cax = double(c[0]) - a[0]; const double cay = double(c[1]) - a[1]; const double caz = double(c[2]) - a[2]; const double nx = bay * caz - baz * cay; const double ny = baz * cax - bax * caz; const double nz = bax * cay - bay * cax; return 0.5 * std::sqrt(nx*nx + ny*ny + nz*nz); } // Polygon area via best-fit plane + shoelace, falling back to fan // triangulation when the points stray off the plane. Returns the // resulting area and a label naming which path was taken. struct PolygonAreaResult { double area_m2; const char* method; }; PolygonAreaResult polygonArea(const std::vector>& pts) { using Vec3d = Eigen::Vector3d; using Mat3d = Eigen::Matrix3d; const size_t n = pts.size(); // Centroid + bounding box (for the planarity threshold). Vec3d centroid = Vec3d::Zero(); Vec3d bbox_min = Vec3d::Constant(std::numeric_limits::infinity()); Vec3d bbox_max = Vec3d::Constant(-std::numeric_limits::infinity()); for (const auto& p : pts) { const Vec3d v(p[0], p[1], p[2]); centroid += v; bbox_min = bbox_min.cwiseMin(v); bbox_max = bbox_max.cwiseMax(v); } centroid /= double(n); const double bbox_diag = (bbox_max - bbox_min).norm(); // 3x3 covariance. Smallest eigenvector of this is the plane normal. Mat3d cov = Mat3d::Zero(); for (const auto& p : pts) { const Vec3d d = Vec3d(p[0], p[1], p[2]) - centroid; cov += d * d.transpose(); } Eigen::SelfAdjointEigenSolver es(cov); const Vec3d normal = es.eigenvectors().col(0); // smallest eigenvalue // RMS plane distance, normalised against the bounding-box diagonal. double sq_sum = 0.0; for (const auto& p : pts) { const double d = (Vec3d(p[0], p[1], p[2]) - centroid).dot(normal); sq_sum += d * d; } const double rms = std::sqrt(sq_sum / double(n)); const bool planar = bbox_diag > 0.0 && (rms / bbox_diag) < 1e-3; if (planar) { // Build an in-plane orthonormal basis. Vec3d u = normal.cross(Vec3d::UnitX()); if (u.squaredNorm() < 1e-6) u = normal.cross(Vec3d::UnitY()); u.normalize(); const Vec3d v = normal.cross(u); // Project + shoelace. std::vector> uv(n); for (size_t i = 0; i < n; ++i) { const Vec3d d = Vec3d(pts[i][0], pts[i][1], pts[i][2]) - centroid; uv[i][0] = d.dot(u); uv[i][1] = d.dot(v); } double s = 0.0; for (size_t i = 0; i < n; ++i) { const auto& a = uv[i]; const auto& b = uv[(i + 1) % n]; s += a[0] * b[1] - b[0] * a[1]; } return { 0.5 * std::abs(s), "planar" }; } // Fan from p0. Works for star-shaped polygons; for genuinely twisted // 3D point sets it's a heuristic — flagged in the method label. double area = 0.0; for (size_t i = 1; i + 1 < n; ++i) { area += triArea3(pts[0], pts[i], pts[i + 1]); } return { area, "fan-triangulated (non-planar)" }; } } // namespace LengthMeasurement::LengthMeasurement() = default; namespace { // Visual style — reused across all length-tool overlay paths. constexpr float LINE_WIDTH = 1.5f; constexpr float LINE_HALO = 0.5f; constexpr float DOT_SIZE = 6.0f; constexpr float DOT_HALO = 1.0f; constexpr float DASH_PERIOD = 9.0f; // px constexpr float DASH_ON_RATIO = 0.55f; // 5 on, 4 off OverlayRenderer::LineGroup makeGroup(std::vector xyz, float r, float g, float b, bool dashed = false) { OverlayRenderer::LineGroup gp; gp.world_xyz = std::move(xyz); gp.color[0] = r; gp.color[1] = g; gp.color[2] = b; gp.color[3] = 1.0f; gp.stroke_color[0] = 0.0f; gp.stroke_color[1] = 0.0f; gp.stroke_color[2] = 0.0f; gp.stroke_color[3] = 1.0f; gp.line_width = LINE_WIDTH; gp.stroke_extra = LINE_HALO; gp.dash_period_px = dashed ? DASH_PERIOD : 0.0f; gp.dash_on_ratio = DASH_ON_RATIO; return gp; } void pushDot(std::vector& xyz, const std::array& p) { xyz.push_back(p[0]); xyz.push_back(p[1]); xyz.push_back(p[2]); } void pushSeg(std::vector& xyz, const std::array& a, const std::array& b) { xyz.insert(xyz.end(), a.begin(), a.end()); xyz.insert(xyz.end(), b.begin(), b.end()); } OverlayRenderer::Label makeLabel(const std::array& a, const std::array& b, const QString& text) { OverlayRenderer::Label lbl; lbl.world_pos[0] = 0.5f * (a[0] + b[0]); lbl.world_pos[1] = 0.5f * (a[1] + b[1]); lbl.world_pos[2] = 0.5f * (a[2] + b[2]); lbl.text = text; return lbl; } void pushDots(ViewportWindow& vp, const std::vector& xyz) { vp.setOverlayPoints(xyz, /*inner*/ 1.0f, 1.0f, 1.0f, 1.0f, /*size*/ DOT_SIZE, /*stroke*/ 0.0f, 0.0f, 0.0f, 1.0f, /*extra*/ DOT_HALO); } } // namespace void LengthMeasurement::clear(ViewportWindow& vp) { points_.clear(); normals_.clear(); vp.setOverlayPoints({}, 0,0,0,0, 0, 0,0,0,0, 0); vp.setOverlayLines({}); vp.setOverlayLabels({}); vp.setHudText(QString()); } void LengthMeasurement::onPick(ViewportWindow& vp, int x, int y, bool /*alt*/) { ViewportWindow::MeshLocalPick pick; if (!vp.pickMeshLocalAt(x, y, pick)) return; points_.push_back({pick.world_pos[0], pick.world_pos[1], pick.world_pos[2]}); normals_.push_back({pick.world_normal[0], pick.world_normal[1], pick.world_normal[2]}); if (points_.size() == 1) { first_pick_ = pick; // record info the laser BFS needs } rebuildOverlay(vp); } void LengthMeasurement::removeLastPoint(ViewportWindow& vp) { if (points_.empty()) return; points_.pop_back(); if (!normals_.empty()) normals_.pop_back(); rebuildOverlay(vp); } void LengthMeasurement::rebuildOverlay(ViewportWindow& vp) { if (points_.size() == 1 && normals_.size() == 1) { rebuildLaserOverlay(vp); return; } std::vector pts_xyz; pts_xyz.reserve(points_.size() * 3); for (const auto& p : points_) pushDot(pts_xyz, p); pushDots(vp, pts_xyz); std::vector groups; std::vector labels; const size_t n = points_.size(); if (n == 2) { // Direct line A→B (white) + total-length label. const auto& a = points_[0]; const auto& b = points_[1]; groups.push_back(makeGroup({a[0], a[1], a[2], b[0], b[1], b[2]}, 1.0f, 1.0f, 1.0f)); labels.push_back(makeLabel(a, b, QString::number(dist3(a, b), 'f', 3) + " m")); // Axis-coloured stair-step A → (Bx,Ay,Az) → (Bx,By,Az) → B. // Each leg gets its delta label (omit zero legs to keep the // overlay clean when the points are axis-aligned). const std::array kx = {b[0], a[1], a[2]}; const std::array ky = {b[0], b[1], a[2]}; const double dx = std::abs(double(b[0]) - a[0]); const double dy = std::abs(double(b[1]) - a[1]); const double dz = std::abs(double(b[2]) - a[2]); if (dx > 1e-6) { groups.push_back(makeGroup({a[0],a[1],a[2], kx[0],kx[1],kx[2]}, 1.00f, 0.30f, 0.30f)); labels.push_back(makeLabel(a, kx, "ΔX: " + QString::number(dx, 'f', 3) + " m")); } if (dy > 1e-6) { groups.push_back(makeGroup({kx[0],kx[1],kx[2], ky[0],ky[1],ky[2]}, 0.30f, 0.90f, 0.30f)); labels.push_back(makeLabel(kx, ky, "ΔY: " + QString::number(dy, 'f', 3) + " m")); } if (dz > 1e-6) { groups.push_back(makeGroup({ky[0],ky[1],ky[2], b[0],b[1],b[2]}, 0.30f, 0.55f, 1.00f)); labels.push_back(makeLabel(ky, b, "ΔZ: " + QString::number(dz, 'f', 3) + " m")); } // Perpendicular projection: only when both picks landed on // surfaces with near-parallel normals (|n_a · n_b| > 0.95). We // pick the average normal (flipped to agree with n_a if needed) // and project AB onto it. Drawn dashed from A to A + perp·n. if (normals_.size() == 2) { const auto& na = normals_[0]; const auto& nb = normals_[1]; const double dot_nn = double(na[0])*nb[0] + double(na[1])*nb[1] + double(na[2])*nb[2]; if (std::abs(dot_nn) > 0.95) { const float sign = dot_nn >= 0.0 ? 1.0f : -1.0f; float n_avg[3] = { 0.5f * (na[0] + sign * nb[0]), 0.5f * (na[1] + sign * nb[1]), 0.5f * (na[2] + sign * nb[2]), }; const float len = std::sqrt(n_avg[0]*n_avg[0] + n_avg[1]*n_avg[1] + n_avg[2]*n_avg[2]); if (len > 1e-6f) { n_avg[0] /= len; n_avg[1] /= len; n_avg[2] /= len; } const double abx = double(b[0]) - a[0]; const double aby = double(b[1]) - a[1]; const double abz = double(b[2]) - a[2]; const double perp = abx*n_avg[0] + aby*n_avg[1] + abz*n_avg[2]; const double abs_perp = std::abs(perp); // Skip the perpendicular dimension when it collapses onto // an existing axis-aligned leg — happens when the surface // normal lines up with a world axis, in which case // ΔX / ΔY / ΔZ already shows the same number. constexpr double kAxisCollapseTol = 1e-3; // 1mm const bool redundant = std::abs(abs_perp - dx) < kAxisCollapseTol || std::abs(abs_perp - dy) < kAxisCollapseTol || std::abs(abs_perp - dz) < kAxisCollapseTol; if (abs_perp > 1e-6 && !redundant) { const std::array tip = { float(a[0] + perp * n_avg[0]), float(a[1] + perp * n_avg[1]), float(a[2] + perp * n_avg[2]), }; auto perp_grp = makeGroup( {a[0],a[1],a[2], tip[0],tip[1],tip[2]}, 1.0f, 1.0f, 1.0f, /*dashed*/ true); groups.push_back(perp_grp); labels.push_back(makeLabel(a, tip, "perp: " + QString::number(abs_perp, 'f', 3) + " m")); } } } } else if (n >= 3) { // 3-pt and 4+pt: white connecting polyline (closed for 4+) with // per-segment length labels. HUD carries the angle/area readout. std::vector seg_xyz; seg_xyz.reserve(n * 6); labels.reserve(n); auto addSeg = [&](const std::array& a, const std::array& b) { pushSeg(seg_xyz, a, b); labels.push_back(makeLabel(a, b, QString::number(dist3(a, b), 'f', 3) + " m")); }; for (size_t i = 0; i + 1 < n; ++i) addSeg(points_[i], points_[i + 1]); if (n >= 4) addSeg(points_[n - 1], points_[0]); groups.push_back(makeGroup(std::move(seg_xyz), 1.0f, 1.0f, 1.0f)); } vp.setOverlayLines(groups); vp.setOverlayLabels(labels); vp.setHudText(formatReadout()); } namespace { // Which world axis is `v` closest to? Used to label the BFS extent // bars (X/Y/Z) without hard-coding wall vs floor convention. const char* dominantAxisLabel(const float v[3]) { const float ax = std::abs(v[0]); const float ay = std::abs(v[1]); const float az = std::abs(v[2]); if (az >= ax && az >= ay) return "Z"; if (ax >= ay) return "X"; return "Y"; } } // namespace void LengthMeasurement::rebuildLaserOverlay(ViewportWindow& vp) { const auto& wp = first_pick_.world_pos; // float[3] world click const auto& n = first_pick_.world_normal; // float[3] world normal // ---------- Tangent basis in world ---------- // t1 = world-up Gram-Schmidt'd against n; fall back to world-X for // near-horizontal surfaces so the basis never degenerates. constexpr float WORLD_UP[3] = {0.0f, 0.0f, 1.0f}; const float dot_un = WORLD_UP[0]*n[0] + WORLD_UP[1]*n[1] + WORLD_UP[2]*n[2]; float t1[3] = { WORLD_UP[0] - dot_un * n[0], WORLD_UP[1] - dot_un * n[1], WORLD_UP[2] - dot_un * n[2], }; float t1_len = std::sqrt(t1[0]*t1[0] + t1[1]*t1[1] + t1[2]*t1[2]); if (t1_len < 0.1f) { constexpr float WORLD_X[3] = {1.0f, 0.0f, 0.0f}; const float dot_xn = WORLD_X[0]*n[0] + WORLD_X[1]*n[1] + WORLD_X[2]*n[2]; t1[0] = WORLD_X[0] - dot_xn * n[0]; t1[1] = WORLD_X[1] - dot_xn * n[1]; t1[2] = WORLD_X[2] - dot_xn * n[2]; t1_len = std::sqrt(t1[0]*t1[0] + t1[1]*t1[1] + t1[2]*t1[2]); } if (t1_len > 1e-6f) { t1[0] /= t1_len; t1[1] /= t1_len; t1[2] /= t1_len; } const float t2[3] = { n[1]*t1[2] - n[2]*t1[1], n[2]*t1[0] - n[0]*t1[2], n[0]*t1[1] - n[1]*t1[0], }; std::vector groups; std::vector labels; QStringList hud_lines; hud_lines << QStringLiteral("Laser measure (click another point for distance)"); // ---------- Coplanar-patch BFS for face extent ---------- // Read back the seed mesh, transform every vertex into world space, // build edge adjacency, BFS from the seed triangle keeping only // co-normal neighbours, then project each patch vertex into the // (t1, t2) basis to get the bounding extent of the face. Stops // exactly at the face edge (no overshoot into adjacent geometry). ViewportWindow::MeshTriangles tris; bool have_extent = false; double min_t1 = 0.0, max_t1 = 0.0, min_t2 = 0.0, max_t2 = 0.0; if (vp.readbackMeshTriangles(first_pick_.model_id, first_pick_.mesh_id, tris)) { const size_t n_verts = tris.positions.size() / 3; const size_t n_tris = tris.indices.size() / 3; if (n_tris > 0) { // Vertices → world. std::vector wv(n_verts * 3); const float* M = first_pick_.composed_transform; for (size_t i = 0; i < n_verts; ++i) { const float* p = &tris.positions[i * 3]; wv[i*3 + 0] = M[0]*p[0] + M[4]*p[1] + M[8]*p[2] + M[12]; wv[i*3 + 1] = M[1]*p[0] + M[5]*p[1] + M[9]*p[2] + M[13]; wv[i*3 + 2] = M[2]*p[0] + M[6]*p[1] + M[10]*p[2] + M[14]; } // Per-tri world normals + edge adjacency. std::vector> tri_n(n_tris); std::unordered_map> edges; edges.reserve(n_tris * 3); for (size_t t = 0; t < n_tris; ++t) { const uint32_t ia = tris.indices[3*t + 0]; const uint32_t ib = tris.indices[3*t + 1]; const uint32_t ic = tris.indices[3*t + 2]; const float* a = &wv[3*ia]; const float* b = &wv[3*ib]; const float* c = &wv[3*ic]; const float bax = b[0]-a[0], bay = b[1]-a[1], baz = b[2]-a[2]; const float cax = c[0]-a[0], cay = c[1]-a[1], caz = c[2]-a[2]; float nx = bay*caz - baz*cay; float ny = baz*cax - bax*caz; float nz = bax*cay - bay*cax; const float nl = std::sqrt(nx*nx + ny*ny + nz*nz); if (nl > 0.0f) { nx /= nl; ny /= nl; nz /= nl; } tri_n[t] = {nx, ny, nz}; edges[edgeKey(ia, ib)].push_back(uint32_t(t)); edges[edgeKey(ib, ic)].push_back(uint32_t(t)); edges[edgeKey(ic, ia)].push_back(uint32_t(t)); } // Seed = nearest triangle to world click. uint32_t seed = 0; double best = std::numeric_limits::infinity(); for (size_t t = 0; t < n_tris; ++t) { const uint32_t ia = tris.indices[3*t + 0]; const uint32_t ib = tris.indices[3*t + 1]; const uint32_t ic = tris.indices[3*t + 2]; const double d = pointTriangleDistSq( wp, &wv[3*ia], &wv[3*ib], &wv[3*ic]); if (d < best) { best = d; seed = uint32_t(t); } } // BFS coplanar. const auto& sn = tri_n[seed]; std::unordered_set in_patch; in_patch.insert(seed); std::queue frontier; frontier.push(seed); while (!frontier.empty()) { const uint32_t t = frontier.front(); frontier.pop(); for (int e = 0; e < 3; ++e) { const uint32_t ia = tris.indices[3*t + e]; const uint32_t ib = tris.indices[3*t + (e + 1) % 3]; auto it = edges.find(edgeKey(ia, ib)); if (it == edges.end()) continue; for (uint32_t nt : it->second) { if (nt == t || in_patch.count(nt)) continue; const auto& nn = tri_n[nt]; const double dot = double(sn[0])*nn[0] + double(sn[1])*nn[1] + double(sn[2])*nn[2]; if (dot < kCoplanarDot) continue; in_patch.insert(nt); frontier.push(nt); } } } // Project unique patch vertices → tangent coords. std::unordered_set patch_verts; for (uint32_t t : in_patch) { patch_verts.insert(tris.indices[3*t + 0]); patch_verts.insert(tris.indices[3*t + 1]); patch_verts.insert(tris.indices[3*t + 2]); } for (uint32_t vi : patch_verts) { const float* v = &wv[3 * vi]; const double dx = double(v[0]) - wp[0]; const double dy = double(v[1]) - wp[1]; const double dz = double(v[2]) - wp[2]; const double a1 = dx*t1[0] + dy*t1[1] + dz*t1[2]; const double a2 = dx*t2[0] + dy*t2[1] + dz*t2[2]; if (!have_extent) { min_t1 = max_t1 = a1; min_t2 = max_t2 = a2; have_extent = true; } else { min_t1 = std::min(min_t1, a1); max_t1 = std::max(max_t1, a1); min_t2 = std::min(min_t2, a2); max_t2 = std::max(max_t2, a2); } } } } auto pushBar = [&](const float t[3], double mn, double mx) { const std::array a = { float(wp[0] + mn * t[0]), float(wp[1] + mn * t[1]), float(wp[2] + mn * t[2]), }; const std::array b = { float(wp[0] + mx * t[0]), float(wp[1] + mx * t[1]), float(wp[2] + mx * t[2]), }; const double extent = mx - mn; const QString axis = QString::fromLatin1(dominantAxisLabel(t)); groups.push_back(makeGroup({a[0],a[1],a[2], b[0],b[1],b[2]}, 1.0f, 1.0f, 1.0f, /*dashed*/ true)); labels.push_back(makeLabel(a, b, QString("%1 extent: %2 m").arg(axis).arg(extent, 0, 'f', 3))); hud_lines << QString("%1 extent: %2 m").arg(axis).arg(extent, 0, 'f', 3); }; if (have_extent && (max_t1 - min_t1) > 1e-6) pushBar(t1, min_t1, max_t1); if (have_extent && (max_t2 - min_t2) > 1e-6) pushBar(t2, min_t2, max_t2); // ---------- Hybrid: vertical raycast for horizontal surfaces ---------- // For floors / ceilings (|n.z| close to 1) the BFS extents give the // floor footprint; the *useful* extra dimension is the room height, // which a single raycast in +n finds. Skip on walls (|n.z| < 0.85) // — there the BFS already covers the user's intent. if (std::abs(n[2]) > 0.85f) { constexpr float NUDGE = 1e-3f; const float ro[3] = { wp[0] + NUDGE * n[0], wp[1] + NUDGE * n[1], wp[2] + NUDGE * n[2], }; ViewportWindow::RaycastHit hit; if (vp.raycast(ro, n, hit)) { const double dist = double(hit.distance) + double(NUDGE); const std::array a = {wp[0], wp[1], wp[2]}; const std::array b = {hit.world_pos[0], hit.world_pos[1], hit.world_pos[2]}; const QString tag = (n[2] > 0.0f) ? QStringLiteral("ceiling height") : QStringLiteral("floor distance"); groups.push_back(makeGroup({a[0],a[1],a[2], b[0],b[1],b[2]}, 1.0f, 1.0f, 1.0f, /*dashed*/ true)); labels.push_back(makeLabel(a, b, QString("%1: %2 m").arg(tag).arg(dist, 0, 'f', 3))); hud_lines << QString("%1: %2 m").arg(tag).arg(dist, 0, 'f', 3); } } pushDots(vp, std::vector(wp, wp + 3)); vp.setOverlayLines(groups); vp.setOverlayLabels(labels); vp.setHudText(hud_lines.join('\n')); } QString LengthMeasurement::formatReadout() const { const size_t n = points_.size(); if (n == 0) return QStringLiteral("Length tool: click first point"); if (n == 1) return QStringLiteral("1 point (click another)"); if (n == 2) { const auto& a = points_[0]; const auto& b = points_[1]; const double d = dist3(a, b); const double dx = std::abs(double(b[0]) - a[0]); const double dy = std::abs(double(b[1]) - a[1]); const double dz = std::abs(double(b[2]) - a[2]); return QString("Length: %1 m\nΔX: %2 ΔY: %3 ΔZ: %4 m") .arg(d, 0, 'f', 4) .arg(dx, 0, 'f', 4) .arg(dy, 0, 'f', 4) .arg(dz, 0, 'f', 4); } if (n == 3) { const auto& a = points_[0]; const auto& b = points_[1]; const auto& c = points_[2]; // Angle at b (the middle-clicked vertex). const double bax = double(a[0]) - b[0]; const double bay = double(a[1]) - b[1]; const double baz = double(a[2]) - b[2]; const double bcx = double(c[0]) - b[0]; const double bcy = double(c[1]) - b[1]; const double bcz = double(c[2]) - b[2]; const double la = std::sqrt(bax*bax + bay*bay + baz*baz); const double lc = std::sqrt(bcx*bcx + bcy*bcy + bcz*bcz); double angle_deg = 0.0; if (la > 0.0 && lc > 0.0) { const double cosang = std::clamp( (bax*bcx + bay*bcy + baz*bcz) / (la * lc), -1.0, 1.0); angle_deg = std::acos(cosang) * 180.0 / M_PI; } return QString("Angle at pt 2: %1°\nTriangle area: %2 m²\nPerimeter: %3 m") .arg(angle_deg, 0, 'f', 2) .arg(triArea3(a, b, c), 0, 'f', 4) .arg(dist3(a, b) + dist3(b, c) + dist3(c, a), 0, 'f', 4); } // 4+ points: polygon area. const PolygonAreaResult r = polygonArea(points_); double perimeter = 0.0; for (size_t i = 0; i < n; ++i) { perimeter += dist3(points_[i], points_[(i + 1) % n]); } return QString("Polygon (%1 pts, %2)\nArea: %3 m²\nPerimeter: %4 m") .arg(n) .arg(r.method) .arg(r.area_m2, 0, 'f', 4) .arg(perimeter, 0, 'f', 4); }