# IfcOpenShell - IFC toolkit and geometry engine # Copyright (C) 2021 Dion Moult # # This file is part of IfcOpenShell. # # IfcOpenShell is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # IfcOpenShell is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with IfcOpenShell. If not, see . import ifcopenshell import ifcopenshell.api import ifcopenshell.util.element class Usecase: def __init__(self, file, material=None, style=None, context=None, should_use_presentation_style_assignment=False): """Assigns a style to a material A style may either be assigned directly to an object's representation, or to a material which is then associated with the object. If both exist, then the style assigned directly to the object's representation takes precedence. It is recommended to use materials and assign styles to materials. This API function provides that capability. :param material: The IfcMaterial which you want to assign the style to. :type material: ifcopenshell.entity_instance.entity_instance :param style: The IfcPresentationStyle (typically IfcSurfaceStyle) that you want to assign to the material. This will then be applied to all objects that have that material. :type style: ifcopenshell.entity_instance.entity_instance :param context: The IfcGeometricRepresentationSubContext at which this style should be used. Typically this is the Model BODY context. :type context: ifcopenshell.entity_instance.entity_instance :param should_use_presentation_style_assignment: This is a technical detail to accomodate a bug in Revit. This should always be left as the default of False, unless you are finding that colours aren't showing up in Revit. In that case, set it to True, but keep in mind that this is no longer a valid IFC. Blame Autodesk. :type should_use_presentation_style_assignment: bool :return: None :rtype: None Example: .. code:: python # A model context is needed to store 3D geometry model3d = ifcopenshell.api.run("context.add_context", model, context_type="Model") # Specifically, we want to store body geometry body = ifcopenshell.api.run("context.add_context", model, context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d) # Let's create a new wall. The wall does not have any geometry yet. wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall") # Let's use the "3D Body" representation we created earlier to add a # new wall-like body geometry, 5 meters long, 3 meters high, and # 200mm thick representation = ifcopenshell.api.run("geometry.add_wall_representation", model, context=body, length=5, height=3, thickness=0.2) # Assign our new body geometry back to our wall ifcopenshell.api.run("geometry.assign_representation", model, product=wall, representation=representation) # Place our wall at the origin ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall) # Let's prepare a concrete material. Note that our concrete material # does not have any colours (styles) at this point. concrete = ifcopenshell.api.run("material.add_material", model, name="CON01", category="concrete") # Assign our concrete material to our wall ifcopenshell.api.run("material.assign_material", model, products=[wall], type="IfcMaterial", material=concrete) # Create a new surface style style = ifcopenshell.api.run("style.add_style", model) # Create a simple grey shading colour and transparency. ifcopenshell.api.run("style.add_surface_style", model, style=style, ifc_class="IfcSurfaceStyleShading", attributes={ "SurfaceColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5 }, "Transparency": 0., # 0 is opaque, 1 is transparent }) # Now any element (like our wall) with a concrete material will have # a grey colour applied. ifcopenshell.api.run("style.assign_material_style", model, material=concrete, style=style, context=body) """ self.file = file self.settings = { "material": material, "style": style, "context": context, "should_use_presentation_style_assignment": should_use_presentation_style_assignment, } def execute(self): self.style = self.settings["style"] if self.file.schema == "IFC2X3" or self.settings["should_use_presentation_style_assignment"]: self.style = self.file.createIfcPresentationStyleAssignment([self.settings["style"]]) if self.settings["material"].HasRepresentation: self.modify_existing_definition_representation() else: self.create_new_definition_representation() # handle material constituents and shape aspects material_constituents_names = [] for inverse in self.file.get_inverse(self.settings["material"]): if inverse.is_a("IfcMaterialConstituent") and inverse.Name: material_constituents_names.append(inverse.Name) if not material_constituents_names: return elements = ifcopenshell.util.element.get_elements_by_material(self.file, self.settings["material"]) shape_aspects = [] for element in elements: shape_aspects += ifcopenshell.util.element.get_shape_aspects(element) for shape_aspect in shape_aspects: if shape_aspect.Name not in material_constituents_names: continue for rep in shape_aspect.ShapeRepresentations: ifcopenshell.api.run( "style.assign_representation_styles", self.file, shape_representation=rep, styles=[self.style] ) def modify_existing_definition_representation(self): # NOTE: while it's theoritically possible to have multiple styles per 1 material # (either with multiple styled items or multiple styles in 1 item) # we use an implicit convention that there is only 1 style per material. definition_representation = self.settings["material"].HasRepresentation[0] representation = self.get_styled_representation(definition_representation) if representation: items = list(representation.Items) new_items = [] same_style_items = [] for item in items: if not item.is_a("IfcStyledItem"): continue if self.has_proposed_style(item): return if self.has_same_style_type(item): same_style_items.append(item) else: new_items.append(item) item_to_reuse = same_style_items.pop(0) if same_style_items else None new_items.append(self.create_styled_item(item_to_reuse)) representation.Items = new_items for item in same_style_items: if len(self.file.get_inverse(item)) == 0: self.file.remove(item) else: representations = list(definition_representation.Representations) representations.append(self.create_styled_representation()) definition_representation.Representations = representations def has_proposed_style(self, styled_item): return any(s == self.settings["style"] for s in styled_item.Styles) def has_same_style_type(self, styled_item): return any(s.is_a() == self.settings["style"].is_a() for s in styled_item.Styles) def create_new_definition_representation(self): representation = self.create_styled_representation() definition_representation = self.file.create_entity( "IfcMaterialDefinitionRepresentation", **{"Representations": [representation], "RepresentedMaterial": self.settings["material"]}, ) def get_styled_representation(self, definition_representation): representations = [ r for r in definition_representation.Representations if r.is_a("IfcStyledRepresentation") and r.ContextOfItems == self.settings["context"] ] if representations: return representations[0] def create_styled_representation(self): return self.file.create_entity( "IfcStyledRepresentation", **{ "ContextOfItems": self.settings["context"], "RepresentationIdentifier": self.settings["context"].ContextIdentifier, "Items": [self.create_styled_item()], }, ) def create_styled_item(self, reuse_item=None): if reuse_item is None: return self.file.create_entity( "IfcStyledItem", **{"Styles": [self.style], "Name": self.settings["style"].Name} ) reuse_item.Styles = (self.style,) reuse_item.Name = self.settings["style"].Name return reuse_item