/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see . *
* *
********************************************************************************/
#ifndef SECTIONGIZMORENDERER_H
#define SECTIONGIZMORENDERER_H
#include
#include
#include
#include "SectionPlane.h"
// Qt-free renderer for the section-plane gizmo — a red quad outline plus a
// normal arrow, drawn with anti-aliased thick lines. Lifted out of the
// Qt-coupled OverlayRenderer so BOTH the desktop and web builds draw one
// identical gizmo from a single place (ViewportCore::render calls it on both).
//
// The gizmo is plane-local geometry scaled by each plane's visual radius and
// oriented by a stable tangent/bitangent basis derived from the plane normal.
class SectionGizmoRenderer {
public:
SectionGizmoRenderer() = default;
~SectionGizmoRenderer();
SectionGizmoRenderer(const SectionGizmoRenderer&) = delete;
SectionGizmoRenderer& operator=(const SectionGizmoRenderer&) = delete;
// Create the pipeline, gizmo VBO, and per-plane uniform buffer. `color_format`
// is the render target's format; `sample_count` the MSAA count. Returns false
// (and leaves the renderer inert) if pipeline creation fails.
bool init(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat color_format, int sample_count);
void destroy();
bool ready() const { return pipeline_ != nullptr; }
// Draw one gizmo per plane into an already-open render pass (the main pass).
// `selected_index` (or -1) is drawn with a highlight tint to show selection.
void encode(WGPURenderPassEncoder pass, const Eigen::Matrix4f& view_proj,
const std::vector& planes,
int viewport_w_px, int viewport_h_px, int device_pixel_ratio,
int selected_index = -1);
// Screen-space hit test: index of the plane whose gizmo (arrow segment,
// origin→origin+normal) the (x, y) logical-pixel point lies within
// `tolerance_px` of, or -1. Pure math — no GPU. Nearest wins.
static int hitTest(int x, int y, const std::vector& planes,
const Eigen::Matrix4f& view, const Eigen::Matrix4f& proj,
int viewport_w_px, int viewport_h_px,
float tolerance_px = 12.0f);
private:
WGPUDevice device_ = nullptr;
WGPUQueue queue_ = nullptr;
WGPURenderPipeline pipeline_ = nullptr;
WGPUPipelineLayout layout_ = nullptr;
WGPUBindGroupLayout bgl_ = nullptr;
WGPUBindGroup bind_group_ = nullptr;
WGPUBuffer vertex_buffer_ = nullptr;
WGPUBuffer uniform_buffer_ = nullptr;
WGPUShaderModule shader_ = nullptr;
int vertex_count_ = 0;
};
#endif // SECTIONGIZMORENDERER_H