/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see . *
* *
********************************************************************************/
#ifndef WGPUSELECTIONSTATE_H
#define WGPUSELECTIONSTATE_H
#include
#include
#include
// CPU-side selection tracking. Mirrors src/ifcviewer/Selection.h shape but
// without Qt deps (kept pure stdlib so it can move into ifcviewer-core
// later without dragging Qt along).
//
// Two flavours of "selected":
// - the multi-set (ids()): every object the user has Shift-added.
// - active (activeId()): the *last* single-clicked object. UIs typically
// use this to drive the properties panel; the renderer tints it
// slightly more strongly than the rest of the multi-set.
//
// The GPU consumes a flat u32 array indexed by object_id: bit 0 = selected,
// bit 1 = active. Sized to (max_object_id + 1) by the caller.
class SelectionState {
public:
void clear() {
if (ids_.empty() && active_ == 0) return;
ids_.clear();
active_ = 0;
dirty_ = true;
}
// Replace the selection with a single object. id == 0 clears.
void replace(uint32_t id) {
ids_.clear();
if (id != 0) ids_.insert(id);
active_ = id;
dirty_ = true;
}
void add(uint32_t id) {
if (id == 0) return;
ids_.insert(id);
active_ = id;
dirty_ = true;
}
void remove(uint32_t id) {
if (id == 0) return;
if (ids_.erase(id) == 0) return;
if (active_ == id) {
active_ = ids_.empty() ? 0 : *ids_.begin();
}
dirty_ = true;
}
void toggle(uint32_t id) {
if (id == 0) return;
if (ids_.count(id)) remove(id);
else add(id);
}
bool contains(uint32_t id) const { return ids_.count(id) > 0; }
uint32_t activeId() const { return active_; }
// Named selectionIds() rather than ids() so bonsai's
// `viewport_->selection().selectionIds()` compiles unchanged.
const std::unordered_set& selectionIds() const { return ids_; }
size_t count() const { return ids_.size(); }
bool dirty() const { return dirty_; }
void markClean() { dirty_ = false; }
// Fill `out` (sized to entries u32s) with bit-packed flags:
// bit 0 = selected (in ids_), bit 1 = active. out[0] is always 0
// because object_id 0 is the "miss" sentinel.
void fillFlagsArray(std::vector& out, uint32_t entries) const {
out.assign(entries, 0);
for (uint32_t id : ids_) {
if (id < entries) out[id] |= 1u;
}
if (active_ != 0 && active_ < entries) out[active_] |= 2u;
}
private:
std::unordered_set ids_;
uint32_t active_ = 0;
bool dirty_ = false;
};
#endif // WGPUSELECTIONSTATE_H