# Bonsai - OpenBIM Blender Add-on # Copyright (C) 2021 Dion Moult # # This file is part of Bonsai. # # Bonsai is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Bonsai is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Bonsai. If not, see . import os import bpy import ifcopenshell import ifcopenshell.api import ifcopenshell.api.root import ifcopenshell.util.representation import pytest from ifcopenshell.util.shape_builder import ShapeBuilder import bonsai.core.tool import bonsai.tool as tool from bonsai.tool.style import Style as subject from test.bim.bootstrap import NewFile class TestImplementsTool(NewFile): def test_run(self): assert isinstance(subject(), bonsai.core.tool.Style) class TestCanSupportRenderingStyle(NewFile): def test_anything_with_nodes_can_support_a_rendering_style(self): obj = bpy.data.materials.new("Material") tool.Style.set_use_nodes(obj, True) assert subject.can_support_rendering_style(obj) is True @pytest.mark.skipif( tool.Blender.BLENDER_5, reason="Since Blender 5.0 `use_nodes` are always `True` and deprecated.", ) def test_without_nodes_we_do_not_support_rendering(self): obj = bpy.data.materials.new("Material") tool.Style.set_use_nodes(obj, False) assert subject.can_support_rendering_style(obj) is False class TestDisableEditing(NewFile): def test_run(self): props = tool.Style.get_style_props() props.is_editing_style = 1 subject.disable_editing() assert props.is_editing_style == 0 class TestDisableEditingStyles(NewFile): def test_run(self): props = tool.Style.get_style_props() props.is_editing = True subject.disable_editing_styles() assert props.is_editing is False class TestEnableEditing(NewFile): def test_run(self): props = tool.Style.get_style_props() style = ifcopenshell.file().create_entity("IfcSurfaceStyle") subject.enable_editing(style) assert props.is_editing_style is style.id() class TestEnableEditingStyles(NewFile): def test_run(self): props = tool.Style.get_style_props() props.is_editing = False subject.enable_editing_styles() assert props.is_editing is True class TestExportSurfaceAttributes(NewFile): def test_run(self): TestImportSurfaceAttributes().test_run() assert subject.export_surface_attributes() == {"Name": "Name", "Side": "BOTH"} class TestGetActiveStyleType(NewFile): def test_run(self): ifc = ifcopenshell.file() tool.Ifc.set(ifc) props = tool.Style.get_style_props() props.style_type = "IfcSurfaceStyle" assert subject.get_active_style_type() == "IfcSurfaceStyle" props.style_type = "IfcCurveStyle" assert subject.get_active_style_type() == "IfcCurveStyle" class TestGetContext(NewFile): def test_run(self): bpy.ops.bim.create_project() context = ifcopenshell.util.representation.get_context(tool.Ifc.get(), "Model", "Body", "MODEL_VIEW") assert subject.get_context() == context class TestGetElementsByStyle(NewFile): def test_run(self): ifc = ifcopenshell.file() tool.Ifc.set(ifc) element = ifcopenshell.api.root.create_entity(ifc, ifc_class="IfcWall") style = ifc.createIfcSurfaceStyle() item = ifc.createIfcExtrudedAreaSolid() ifc.createIfcStyledItem(Item=item, Styles=[style]) element.Representation = ifc.createIfcProductDefinitionShape( Representations=[ifc.createIfcShapeRepresentation(Items=[item])] ) assert subject.get_elements_by_style(style) == {element} class TestGetName(NewFile): def test_run(self): assert subject.get_name(bpy.data.materials.new("Material")) == "Material" class TestGetSurfaceRenderingAttributes(NewFile): def test_get_different_surface_and_diffuse_colours_from_a_principled_bsdf(self): obj = bpy.data.materials.new("Material") obj.diffuse_color = [1, 1, 1, 1] tool.Style.set_use_nodes(obj, True) node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED") assert node node.inputs["Alpha"].default_value = 0.8 node.inputs["Base Color"].default_value = [0.5, 0.5, 0.5, 0.5] node.inputs["Roughness"].default_value = 0.2 assert subject.get_surface_rendering_attributes(obj) == { "SurfaceColour": { "Name": None, "Red": 1, "Green": 1, "Blue": 1, }, "Transparency": 1 - node.inputs["Alpha"].default_value, "DiffuseColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5, }, "SpecularColour": 0.0, "SpecularHighlight": {"IfcSpecularRoughness": 0.2}, "ReflectanceMethod": "NOTDEFINED", } def test_get_rendering_styles_from_a_glossy_bsdf(self): obj = bpy.data.materials.new("Material") obj.diffuse_color = [1, 1, 1, 1] tool.Style.set_use_nodes(obj, True) output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL") node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED") assert obj.node_tree and node obj.node_tree.nodes.remove(node) node = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlossy") node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5] node.inputs["Roughness"].default_value = 0.2 obj.node_tree.links.new(node.outputs[0], output.inputs[0]) assert subject.get_surface_rendering_attributes(obj) == { "SurfaceColour": { "Name": None, "Red": 1, "Green": 1, "Blue": 1, }, "Transparency": 0, "DiffuseColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5, }, "SpecularHighlight": {"IfcSpecularRoughness": 0.2}, "ReflectanceMethod": "METAL", } def test_get_rendering_styles_from_a_diffuse_bsdf(self): obj = bpy.data.materials.new("Material") obj.diffuse_color = [1, 1, 1, 1] tool.Style.set_use_nodes(obj, True) output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL") node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED") assert obj.node_tree and node and output obj.node_tree.nodes.remove(node) node = obj.node_tree.nodes.new(type="ShaderNodeBsdfDiffuse") node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5] node.inputs["Roughness"].default_value = 0.2 obj.node_tree.links.new(node.outputs[0], output.inputs[0]) assert subject.get_surface_rendering_attributes(obj) == { "SurfaceColour": { "Name": None, "Red": 1, "Green": 1, "Blue": 1, }, "Transparency": 0, "DiffuseColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5, }, "SpecularHighlight": {"IfcSpecularRoughness": 0.2}, "ReflectanceMethod": "MATT", } def test_get_rendering_styles_from_a_glass_bsdf(self): obj = bpy.data.materials.new("Material") obj.diffuse_color = [1, 1, 1, 1] tool.Style.set_use_nodes(obj, True) output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL") node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED") assert obj.node_tree and node and output obj.node_tree.nodes.remove(node) node = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlass") node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5] node.inputs["Roughness"].default_value = 0.2 obj.node_tree.links.new(node.outputs[0], output.inputs[0]) assert subject.get_surface_rendering_attributes(obj) == { "SurfaceColour": { "Name": None, "Red": 1, "Green": 1, "Blue": 1, }, "Transparency": 0, "DiffuseColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5, }, "SpecularHighlight": {"IfcSpecularRoughness": 0.2}, "ReflectanceMethod": "GLASS", } def test_get_rendering_styles_from_a_emission_bsdf(self): obj = bpy.data.materials.new("Material") obj.diffuse_color = [1, 1, 1, 1] tool.Style.set_use_nodes(obj, True) output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL") node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED") assert obj.node_tree and node and output obj.node_tree.nodes.remove(node) node = obj.node_tree.nodes.new(type="ShaderNodeEmission") node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5] obj.node_tree.links.new(node.outputs[0], output.inputs[0]) assert subject.get_surface_rendering_attributes(obj) == { "SurfaceColour": { "Name": None, "Red": 1, "Green": 1, "Blue": 1, }, "Transparency": 0, "DiffuseColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5, }, "SpecularHighlight": None, "ReflectanceMethod": "FLAT", } def test_other_unsupported_bsdfs_copy_the_rendering_style_from_the_shading_colours_as_a_fallback(self): obj = bpy.data.materials.new("Material") obj.diffuse_color = [1, 1, 1, 1] tool.Style.set_use_nodes(obj, True) output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL") node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED") assert obj.node_tree and node and output obj.node_tree.nodes.remove(node) node = obj.node_tree.nodes.new(type="ShaderNodeVolumePrincipled") node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5] obj.node_tree.links.new(node.outputs[0], output.inputs[0]) assert subject.get_surface_rendering_attributes(obj) == { "SurfaceColour": { "Name": None, "Red": 1, "Green": 1, "Blue": 1, }, "Transparency": 0, "DiffuseColour": { "Name": None, "Red": 1, "Green": 1, "Blue": 1, }, "SpecularHighlight": None, "ReflectanceMethod": "NOTDEFINED", } class TestGetSurfaceRenderingStyle(NewFile): def test_run(self): tool.Ifc.set(ifcopenshell.file()) style_item = tool.Ifc.get().createIfcSurfaceStyleRendering() style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item]) obj = bpy.data.materials.new("Material") props = tool.Style.get_material_style_props(obj) props.ifc_definition_id = style.id() assert subject.get_surface_rendering_style(obj) == style_item class TestGetSurfaceShadingAttributes(NewFile): def test_get_colours_from_a_basic_material(self): tool.Ifc.set(ifcopenshell.file()) obj = bpy.data.materials.new("Material") obj.diffuse_color = [1, 1, 1, 1] assert subject.get_surface_shading_attributes(obj) == { "SurfaceColour": { "Name": None, "Red": 1, "Green": 1, "Blue": 1, }, "Transparency": 0, } def test_get_colours_from_a_basic_material_ifc2x3(self): tool.Ifc.set(ifcopenshell.file(schema="IFC2X3")) obj = bpy.data.materials.new("Material") obj.diffuse_color = [1, 1, 1, 1] assert subject.get_surface_shading_attributes(obj) == { "SurfaceColour": { "Name": None, "Red": 1, "Green": 1, "Blue": 1, }, } class TestGetSurfaceShadingStyle(NewFile): def test_run(self): tool.Ifc.set(ifcopenshell.file()) style_item = tool.Ifc.get().createIfcSurfaceStyleShading() style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item]) obj = bpy.data.materials.new("Material") tool.Ifc.link(style, obj) assert subject.get_surface_shading_style(obj) == style_item def test_do_not_get_rendering_styles(self): tool.Ifc.set(ifcopenshell.file()) style_item = tool.Ifc.get().createIfcSurfaceStyleRendering() style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item]) obj = bpy.data.materials.new("Material") tool.Ifc.link(style, obj) assert subject.get_surface_shading_style(obj) is None class TestGetSurfaceTextureStyle(NewFile): def test_run(self): tool.Ifc.set(ifcopenshell.file()) style_item = tool.Ifc.get().createIfcSurfaceStyleWithTextures() style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item]) obj = bpy.data.materials.new("Material") tool.Ifc.link(style, obj) assert subject.get_surface_texture_style(obj) == style_item class TestGetUVMaps(NewFile): def test_run(self): ifc = ifcopenshell.file() item = ifc.createIfcTriangulatedFaceSet() uv_map = ifc.createIfcIndexedTriangleTextureMap(MappedTo=item) representation = ifc.createIfcShapeRepresentation(Items=[item]) assert subject.get_uv_maps(representation) == [uv_map] class TestImportSurfaceAttributes(NewFile): def test_run(self): tool.Ifc.set(ifc := ifcopenshell.file()) props = tool.Style.get_style_props() style = ifc.create_entity("IfcSurfaceStyle", "Name", "BOTH") subject.import_surface_attributes(style) assert props.attributes["Name"].string_value == "Name" assert props.attributes["Side"].enum_value == "BOTH" def test_importing_surface_attributes_twice(self): tool.Ifc.set(ifc := ifcopenshell.file()) style = ifc.create_entity("IfcSurfaceStyle", "Name", "BOTH") props = tool.Style.get_style_props() subject.import_surface_attributes(style) assert len(props.attributes) == 2 assert props.attributes["Name"].string_value == "Name" assert props.attributes["Side"].enum_value == "BOTH" subject.import_surface_attributes(style) assert len(props.attributes) == 2 assert props.attributes["Name"].string_value == "Name" assert props.attributes["Side"].enum_value == "BOTH" class TestImportPresentationStyles(NewFile): def test_import_curve_styles(self): ifc = ifcopenshell.file() tool.Ifc.set(ifc) style = ifc.createIfcCurveStyle(Name="Name") subject.import_presentation_styles("IfcCurveStyle") props = tool.Style.get_style_props() assert props.styles[0].ifc_definition_id == style.id() assert props.styles[0].name == "Name" assert props.styles[0].total_elements == 0 def test_import_fillarea_styles(self): ifc = ifcopenshell.file() tool.Ifc.set(ifc) style = ifc.createIfcFillAreaStyle(Name="Name") subject.import_presentation_styles("IfcFillAreaStyle") props = tool.Style.get_style_props() assert props.styles[0].ifc_definition_id == style.id() assert props.styles[0].name == "Name" assert props.styles[0].total_elements == 0 def test_import_surface_styles(self): ifc = ifcopenshell.file() tool.Ifc.set(ifc) style = ifc.createIfcSurfaceStyle(Name="Name") subject.import_presentation_styles("IfcSurfaceStyle") props = tool.Style.get_style_props() assert props.styles[0].ifc_definition_id == style.id() assert props.styles[0].name == "Name" assert props.styles[0].total_elements == 0 def test_import_text_styles(self): ifc = ifcopenshell.file() tool.Ifc.set(ifc) style = ifc.createIfcTextStyle(Name="Name") subject.import_presentation_styles("IfcTextStyle") props = tool.Style.get_style_props() assert props.styles[0].ifc_definition_id == style.id() assert props.styles[0].name == "Name" assert props.styles[0].total_elements == 0 class TestIsEditingStyles(NewFile): def test_run(self): props = tool.Style.get_style_props() props.is_editing = False assert subject.is_editing_styles() is False props.is_editing = True assert subject.is_editing_styles() is True class TestGetRepresentationStyleItem(NewFile): def test_run(self): tool.Ifc.set(ifc := ifcopenshell.file()) builder = ShapeBuilder(ifc) rectangle = builder.rectangle() assert subject.get_representation_item_style(rectangle) == None style = ifc.createIfcSurfaceStyle() subject.assign_style_to_representation_item(rectangle, style) assert subject.get_representation_item_style(rectangle) == style class TestAssignStyleToRepresentationItem(NewFile): def test_run(self): tool.Ifc.set(ifc := ifcopenshell.file()) builder = ShapeBuilder(ifc) rectangle = builder.rectangle() # assigning new style style1 = ifc.createIfcSurfaceStyle() subject.assign_style_to_representation_item(rectangle, style1) assert subject.get_representation_item_style(rectangle) == style1 # changing style style2 = ifc.createIfcSurfaceStyle() subject.assign_style_to_representation_item(rectangle, style2) assert subject.get_representation_item_style(rectangle) == style2 # unassigning styles subject.assign_style_to_representation_item(rectangle, None) assert subject.get_representation_item_style(rectangle) == None