/******************************************************************************** * * * This file is part of IfcOpenShell. * * * * IfcOpenShell is free software: you can redistribute it and/or modify * * it under the terms of the Lesser GNU General Public License as published by * * the Free Software Foundation, either version 3.0 of the License, or * * (at your option) any later version. * * * * IfcOpenShell is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * Lesser GNU General Public License for more details. * * * * You should have received a copy of the Lesser GNU General Public License * * along with this program. If not, see . * * * ********************************************************************************/ #ifdef WITH_OPENCOLLADA #include "ColladaSerializer.h" #include #include #include #include #include #include #include #include #include #include using namespace IfcSchema; static void collada_id(std::string &s) { IfcUtil::sanitate_material_name(s); IfcUtil::escape_xml(s); } void ColladaSerializer::ColladaExporter::ColladaGeometries::addFloatSource(const std::string& mesh_id, const std::string& suffix, const std::vector& floats, const char* coords /* = "XYZ" */) { COLLADASW::FloatSource source(mSW); source.setId(mesh_id + suffix); source.setArrayId(mesh_id + suffix + COLLADASW::LibraryGeometries::ARRAY_ID_SUFFIX); const size_t num_elems = strlen(coords); source.setAccessorStride(static_cast(num_elems)); source.setAccessorCount(static_cast(floats.size() / num_elems)); for (size_t i = 0; i < num_elems; ++i) { source.getParameterNameList().push_back(std::string(1, coords[i])); } source.prepareToAppendValues(); for (std::vector::const_iterator it = floats.begin(); it != floats.end(); ++it) { source.appendValues(*it); } source.finish(); } void ColladaSerializer::ColladaExporter::ColladaGeometries::write( const std::string &mesh_id, const std::string& default_material_name, const std::vector& positions, const std::vector& normals, const std::vector& faces, const std::vector& edges, const std::vector material_ids, const std::vector& materials, const std::vector& uvs) { openMesh(mesh_id); // The normals vector can be empty for example when the WELD_VERTICES setting is used. // IfcOpenShell does not provide them with multiple face normals collapsed into a single vertex. const bool has_normals = !normals.empty(); const bool has_uvs = !uvs.empty(); addFloatSource(mesh_id, COLLADASW::LibraryGeometries::POSITIONS_SOURCE_ID_SUFFIX, positions); if (has_normals) { addFloatSource(mesh_id, COLLADASW::LibraryGeometries::NORMALS_SOURCE_ID_SUFFIX, normals); if (has_uvs) { addFloatSource(mesh_id, COLLADASW::LibraryGeometries::TEXCOORDS_SOURCE_ID_SUFFIX, uvs, "UV"); } } COLLADASW::VerticesElement vertices(mSW); vertices.setId(mesh_id + COLLADASW::LibraryGeometries::VERTICES_ID_SUFFIX ); vertices.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::POSITION, "#" + mesh_id + COLLADASW::LibraryGeometries::POSITIONS_SOURCE_ID_SUFFIX)); vertices.add(); std::vector::const_iterator index_range_start = faces.begin(); std::vector::const_iterator material_it = material_ids.begin(); int previous_material_id = -1; for (std::vector::const_iterator it = faces.begin(); !faces.empty(); it += 3) { int current_material_id = 0; if (material_it != material_ids.end()) { // In order for the last range of equal material ids to be output as well, this loop iterates // one element past the end of the vector. This needs to be observed when incrementing. current_material_id = *(material_it++); } const size_t num_triangles = std::distance(index_range_start, it) / 3; if ((previous_material_id != current_material_id && num_triangles > 0) || (it == faces.end())) { COLLADASW::Triangles triangles(mSW); std::string material_name = (serializer->settings().get(SerializerSettings::USE_MATERIAL_NAMES) ? materials[previous_material_id].original_name() : materials[previous_material_id].name()); collada_id(material_name); triangles.setMaterial(material_name); triangles.setCount((unsigned long)num_triangles); int offset = 0; triangles.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::VERTEX,"#" + mesh_id + COLLADASW::LibraryGeometries::VERTICES_ID_SUFFIX, offset++)); if (has_normals) { triangles.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::NORMAL,"#" + mesh_id + COLLADASW::LibraryGeometries::NORMALS_SOURCE_ID_SUFFIX, offset++)); } if (has_uvs) { triangles.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::TEXCOORD,"#" + mesh_id + COLLADASW::LibraryGeometries::TEXCOORDS_SOURCE_ID_SUFFIX, offset++)); } triangles.prepareToAppendValues(); for (std::vector::const_iterator jt = index_range_start; jt != it; ++jt) { const int idx = *jt; if (has_normals && has_uvs) { triangles.appendValues(idx, idx, idx); } else if(has_normals) { triangles.appendValues(idx, idx); } else { triangles.appendValues(idx); } } triangles.finish(); index_range_start = it; } previous_material_id = current_material_id; if (it == faces.end()) { break; } } std::set faces_set (faces.begin(), faces.end()); typedef std::vector< std::pair > > linelist_t; linelist_t linelist; int num_lines = 0; for ( std::vector::const_iterator it = edges.begin(); it != edges.end(); ++num_lines) { const int i1 = *(it++); const int i2 = *(it++); if (faces_set.find(i1) != faces_set.end() || faces_set.find(i2) != faces_set.end()) { continue; } const int current_material_id = *(material_it++); if ((previous_material_id != current_material_id) || (num_lines == 0)) { linelist.resize(linelist.size() + 1); } linelist.rbegin()->second.push_back(i1); linelist.rbegin()->second.push_back(i2); } for (linelist_t::const_iterator it = linelist.begin(); it != linelist.end(); ++it) { COLLADASW::Lines lines(mSW); std::string material_name = (serializer->settings().get(SerializerSettings::USE_MATERIAL_NAMES) ? materials[it->first].original_name() : materials[it->first].name()); collada_id(material_name); lines.setMaterial(material_name); lines.setCount((unsigned long)it->second.size()); int offset = 0; lines.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::VERTEX, "#" + mesh_id + COLLADASW::LibraryGeometries::VERTICES_ID_SUFFIX, offset)); lines.prepareToAppendValues(); lines.appendValues(it->second); lines.finish(); } closeMesh(); closeGeometry(); } void ColladaSerializer::ColladaExporter::ColladaGeometries::close() { closeLibrary(); } void ColladaSerializer::ColladaExporter::ColladaScene::add( const std::string& node_id, const std::string& node_name, const std::string& geom_name, const std::vector& material_ids, const std::vector& matrix) { if (!scene_opened) { openVisualScene(scene_id); scene_opened = true; } COLLADASW::Node node(mSW); node.setNodeId(node_id); node.setNodeName(node_name); node.setType(COLLADASW::Node::NODE); // The matrix attribute of an entity is basically a 4x3 representation of its ObjectPlacement. // Note that this placement is absolute, ie it is multiplied with all parent placements. double matrix_array[4][4] = { { (double)matrix[0], (double)matrix[3], (double)matrix[6], (double)matrix[ 9] }, { (double)matrix[1], (double)matrix[4], (double)matrix[7], (double)matrix[10] }, { (double)matrix[2], (double)matrix[5], (double)matrix[8], (double)matrix[11] }, { 0, 0, 0, 1 } }; matrix_array[0][3] += serializer->settings().offset[0]; matrix_array[1][3] += serializer->settings().offset[1]; matrix_array[2][3] += serializer->settings().offset[2]; node.start(); node.addMatrix(matrix_array); COLLADASW::InstanceGeometry instanceGeometry(mSW); instanceGeometry.setUrl ("#" + geom_name); foreach(std::string material_name, material_ids) { /// @todo This is done 6 times in this file, try to perform this once and be done with the material naming for the export. collada_id(material_name); COLLADASW::InstanceMaterial material (material_name, "#" + material_name); instanceGeometry.getBindMaterial().getInstanceMaterialList().push_back(material); } instanceGeometry.add(); node.end(); } void ColladaSerializer::ColladaExporter::ColladaScene::write() { if (scene_opened) { closeVisualScene(); closeLibrary(); COLLADASW::Scene scene (mSW, COLLADASW::URI ("#" + scene_id)); scene.add(); } } void ColladaSerializer::ColladaExporter::ColladaMaterials::ColladaEffects::write(const IfcGeom::Material& material) { std::string material_name = (serializer->settings().get(SerializerSettings::USE_MATERIAL_NAMES) ? material.original_name() : material.name()); collada_id(material_name); openEffect(material_name + "-fx"); COLLADASW::EffectProfile effect(mSW); effect.setShaderType(COLLADASW::EffectProfile::LAMBERT); if (material.hasDiffuse()) { const double* diffuse = material.diffuse(); effect.setDiffuse(COLLADASW::ColorOrTexture(COLLADASW::Color(diffuse[0],diffuse[1],diffuse[2]))); } if (material.hasSpecular()) { const double* specular = material.specular(); effect.setSpecular(COLLADASW::ColorOrTexture(COLLADASW::Color(specular[0],specular[1],specular[2]))); } if (material.hasSpecularity()) { effect.setShininess(material.specularity()); } if (material.hasTransparency()) { const double transparency = material.transparency(); if (transparency > 0) { // The default opacity mode for Collada is A_ONE, which apparently indicates a // transparency value of 1 to be fully opaque. Hence transparency is inverted. effect.setTransparency(1.0 - transparency); } } addEffectProfile(effect); closeEffect(); } void ColladaSerializer::ColladaExporter::ColladaMaterials::ColladaEffects::close() { closeLibrary(); } void ColladaSerializer::ColladaExporter::ColladaMaterials::add(const IfcGeom::Material& material) { if (!contains(material)) { effects.write(material); materials.push_back(material); } } bool ColladaSerializer::ColladaExporter::ColladaMaterials::contains(const IfcGeom::Material& material) { return std::find(materials.begin(), materials.end(), material) != materials.end(); } void ColladaSerializer::ColladaExporter::ColladaMaterials::write() { effects.close(); foreach(const IfcGeom::Material& material, materials) { std::string material_name = (serializer->settings().get(SerializerSettings::USE_MATERIAL_NAMES) ? material.original_name() : material.name()); std::string material_name_unescaped = material_name; // workaround double-escaping that would occur in addInstanceEffect() IfcUtil::sanitate_material_name(material_name_unescaped); collada_id(material_name); openMaterial(material_name); addInstanceEffect("#" + material_name_unescaped + "-fx"); closeMaterial(); } closeLibrary(); } void ColladaSerializer::ColladaExporter::startDocument(const std::string& unit_name, float unit_magnitude) { stream.startDocument(); COLLADASW::Asset asset(&stream); asset.getContributor().mAuthoringTool = std::string("IfcOpenShell ") + IFCOPENSHELL_VERSION; asset.setUnit(unit_name, unit_magnitude); asset.setUpAxisType(COLLADASW::Asset::Z_UP); asset.add(); } void ColladaSerializer::ColladaExporter::write(const IfcGeom::TriangulationElement* o) { const IfcGeom::Representation::Triangulation& mesh = o->geometry(); const std::string name = serializer->settings().get(SerializerSettings::USE_ELEMENT_GUIDS) ? o->guid() : (serializer->settings().get(SerializerSettings::USE_ELEMENT_NAMES) ? o->name() : (o->type() + o->unique_id())); const std::string representation_id = "representation-" + boost::lexical_cast(o->geometry().id()); std::vector material_references; foreach(const IfcGeom::Material& material, mesh.materials()) { if (!materials.contains(material)) { materials.add(material); } std::string material_name = (serializer->settings().get(SerializerSettings::USE_MATERIAL_NAMES) ? material.original_name() : material.name()); collada_id(material_name); material_references.push_back(material_name); } deferreds.push_back( DeferredObject(name, representation_id, o->type(), o->transformation().matrix().data(), mesh.verts(), mesh.normals(), mesh.faces(), mesh.edges(), mesh.material_ids(), mesh.materials(), material_references, mesh.uvs(), "") ); } void ColladaSerializer::ColladaExporter::write(const IfcGeom::TriangulationElement* o, const IfcGeom::Element* parent) { const IfcGeom::Representation::Triangulation& mesh = o->geometry(); const std::string name = serializer->settings().get(SerializerSettings::USE_ELEMENT_GUIDS) ? o->guid() : (serializer->settings().get(SerializerSettings::USE_ELEMENT_NAMES) ? o->name() : (o->type() + o->unique_id())); const std::string representation_id = "representation-" + boost::lexical_cast(o->geometry().id()); std::vector material_references; foreach(const IfcGeom::Material& material, mesh.materials()) { if (!materials.contains(material)) { materials.add(material); } std::string material_name = (serializer->settings().get(SerializerSettings::USE_MATERIAL_NAMES) ? material.original_name() : material.name()); collada_id(material_name); material_references.push_back(material_name); } deferreds.push_back( DeferredObject(name, representation_id, o->type(), o->transformation().matrix().data(), mesh.verts(), mesh.normals(), mesh.faces(), mesh.edges(), mesh.material_ids(), mesh.materials(), material_references, mesh.uvs(), parent->name()) ); } void ColladaSerializer::ColladaExporter::endDocument() { // In fact due the XML based nature of Collada and its dependency on library nodes, // only at this point all objects are written to the stream. materials.write(); std::set geometries_written; std::sort(deferreds.begin(), deferreds.end()); for (std::vector::const_iterator it = deferreds.begin(); it != deferreds.end(); ++it) { if (geometries_written.find(it->representation_id) != geometries_written.end()) { continue; } geometries_written.insert(it->representation_id); geometries.write(it->representation_id, it->type, it->vertices, it->normals, it->faces, it->edges, it->material_ids, it->materials, it->uvs); } geometries.close(); for (std::vector::const_iterator it = deferreds.begin(); it != deferreds.end(); ++it) { const std::string object_name = it->unique_id; /// @todo redundant information using ID as both ID and Name, maybe omit Name or allow specifying what would be used as the name scene.add(object_name, object_name, it->representation_id, it->material_references, it->matrix); } scene.write(); stream.endDocument(); } bool ColladaSerializer::ready() { return true; } void ColladaSerializer::writeHeader() { exporter.startDocument(unit_name, unit_magnitude); } void ColladaSerializer::write(const IfcGeom::TriangulationElement* o) { exporter.write(o); } void ColladaSerializer::write(const IfcGeom::TriangulationElement* o, const IfcGeom::Element* parent) { exporter.write(o, parent); } void ColladaSerializer::finalize() { exporter.endDocument(); } #endif