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https://github.com/IfcOpenShell/IfcOpenShell.git
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001476c5a9
The camera math already lived in the shared ViewportCore; the desktop just bound keys to it. The web build had no keyboard handler and no camera UI, so none of it was reachable. Wire it up (Tier 1 + 2 of nav parity; fly mode is a separate follow-up). Shared core: - setStandardView(StandardView) — named Front/Back/Left/Right/Top/Bottom wrapper over setStandardView(yaw,pitch), so the axis→angle mapping lives in one place. - frameSelection() — lifts the desktop's "union selected AABBs → frameAabb(1.30)" focus logic out of ViewportWindow into the core. Desktop's focusOnSelectedObject and the X/Y/Z hotkeys now call these (DRY, behaviour unchanged). Web: - main_web gains a keydown handler matching the desktop bindings — Home=view all, F=zoom to selected, P=ortho toggle, X/Y/Z (+Shift=negative)=standard views — plus exported entry points (view_all_c / frame_selection_c / toggle_projection_c / projection_is_ortho_c / standard_view_c) for the toolbar. - shell.html adds a bottom nav toolbar (Fit / Focus / Persp-Ortho / the six views) with the hotkeys in tooltips; the ortho button reflects state. Verified: Z key and Front button both move the camera, ortho toggles render + label, zero GPU errors; 111/111 unit + 6/6 web smoke pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
320 lines
16 KiB
HTML
320 lines
16 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>IfcViewer (web)</title>
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<style>
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html, body { margin: 0; height: 100%; background: #0f1117; color: #c8ccd6;
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font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif; }
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#viewer-canvas { display: block; width: 100vw; height: 100vh; outline: none;
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background: #1a1d24; }
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/* Log overlay sits bottom-left and never eats pointer events (so it
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can't block orbit drags over the canvas). It auto-scrolls to the
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newest line. Capped small; collapses further once the app is live. */
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#status { position: fixed; bottom: 8px; left: 12px;
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max-width: min(60vw, 680px); max-height: 28vh; overflow-y: auto;
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font-size: 11px;
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font-family: ui-monospace, "Cascadia Mono", Menlo, Consolas, monospace;
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background: rgba(20,22,28,.78); padding: 6px 10px; border-radius: 4px;
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white-space: pre-wrap; pointer-events: none; }
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#status.ready { max-height: 4.5em; opacity: .5; }
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#status.error { background: rgba(120,30,30,.85); color: #fff; }
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/* Errors re-expand and re-opaque even after the ready-collapse. */
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#status.ready.error { max-height: 28vh; opacity: 1; }
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#open-btn, #add-btn { position: fixed; top: 8px; z-index: 10;
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background: #2b6cb0; color: #fff; border: none; padding: 6px 12px;
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border-radius: 4px; font-size: 12px; cursor: pointer; }
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#open-btn { right: 12px; }
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#add-btn { right: 120px; background: #2d3748; }
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#open-btn:hover { background: #3182ce; }
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#add-btn:hover { background: #3b465c; }
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#file-input { display: none; }
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/* Navigation toolbar (bottom-centre): buttons mirror the desktop hotkeys. */
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#nav-toolbar { position: fixed; bottom: 10px; left: 50%;
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transform: translateX(-50%); z-index: 10; display: flex; gap: 4px;
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background: rgba(20,22,28,.82); padding: 5px 6px; border-radius: 6px; }
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#nav-toolbar button { background: #2d3748; color: #c8ccd6; border: none;
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padding: 5px 9px; border-radius: 4px; font-size: 12px; cursor: pointer; }
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#nav-toolbar button:hover { background: #3b465c; }
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#nav-toolbar .sep { width: 1px; background: #3b465c; margin: 2px 3px; }
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/* Streaming loading UI: a thin top progress strip (aggregate) + a centred
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panel with a per-model segmented bar. Shown only while models stream. */
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#progress { position: fixed; top: 0; left: 0; right: 0; height: 3px;
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background: rgba(43,108,176,.2); z-index: 20; display: none; }
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#progress-fill { height: 100%; width: 0%; background: #3182ce;
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transition: width .15s ease; }
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#progress-panel { position: fixed; top: 10px; left: 50%;
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transform: translateX(-50%); z-index: 20; font-size: 12px;
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background: rgba(20,22,28,.9); padding: 8px 12px; border-radius: 6px;
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pointer-events: none; display: none; min-width: 280px; max-width: 60vw; }
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#progress-summary { margin-bottom: 6px; white-space: nowrap; }
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/* One flex segment per model — fills blue as it streams, green when done,
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grey while its metadata is still pending. Visualises parallel loading. */
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#progress-segs { display: flex; gap: 2px; }
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#progress-segs > div { flex: 1 1 0; height: 7px; border-radius: 2px;
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background: #2d3748; overflow: hidden; }
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#progress-segs > div > i { display: block; height: 100%; width: 0%;
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background: #3182ce; transition: width .15s ease; }
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#progress-segs > div.done > i { background: #38a169; }
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</style>
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</head>
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<body>
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<canvas id="viewer-canvas" width="1280" height="800"></canvas>
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<div id="progress"><div id="progress-fill"></div></div>
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<div id="progress-panel">
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<div id="progress-summary"></div>
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<div id="progress-segs"></div>
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</div>
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<button id="add-btn" title="Add file(s) to the current scene (federation)">Add</button>
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<button id="open-btn">Open .ifcview…</button>
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<input id="file-input" type="file" accept=".ifcview" multiple>
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<div id="nav-toolbar">
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<button data-act="fit" title="Fit all (Home)">Fit</button>
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<button data-act="focus" title="Zoom to selected (F)">Focus</button>
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<button data-act="ortho" id="ortho-btn" title="Toggle orthographic / perspective (P)">Persp</button>
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<span class="sep"></span>
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<button data-view="0" title="Front (X)">Front</button>
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<button data-view="1" title="Back (Shift+X)">Back</button>
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<button data-view="2" title="Left (Shift+Y)">Left</button>
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<button data-view="3" title="Right (Y)">Right</button>
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<button data-view="4" title="Top (Z)">Top</button>
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<button data-view="5" title="Bottom (Shift+Z)">Bottom</button>
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</div>
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<div id="status">Starting…</div>
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<script>
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// Emscripten Module hook: route stderr to the status overlay so any
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// wgpu init failure (no WebGPU, canvas missing, etc.) is visible
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// without opening devtools.
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var statusEl = document.getElementById('status');
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var Module = {
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canvas: document.getElementById('viewer-canvas'),
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// Keep the wasm runtime alive after main() returns so the
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// Dawn-web RequestAdapter/RequestDevice promise callbacks
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// (queued from main) actually land. Without this flag the
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// runtime tears down at end-of-main and the callbacks never
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// fire — symptom: adapter cb fires (synchronous-ish on the
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// first JS tick) but device cb does not. EXIT_RUNTIME=0 in
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// CMakeLists is the build-time half; this is the runtime half.
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noExitRuntime: true,
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print: function(t) { console.log(t); },
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printErr: function(t) {
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console.warn(t);
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// Accumulate every stderr line so the init sequence is visible
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// even when the wasm hangs partway. The first time something is
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// printed we drop the "Starting…" placeholder.
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if (statusEl.textContent === 'Starting…' ||
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statusEl.textContent === 'wasm loaded — waiting for WebGPU') {
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statusEl.textContent = '';
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}
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statusEl.textContent += t + '\n';
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statusEl.scrollTop = statusEl.scrollHeight;
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if (/fail|error|null/i.test(t)) statusEl.classList.add('error');
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},
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onRuntimeInitialized: function() {
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statusEl.textContent = 'wasm loaded — waiting for WebGPU';
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// RAF loop. Polls for Module._app_ptr (set by C once the wgpu
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// device callback completes init) and only then drives the C
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// tick. Living in shell.html means the loop is set up from a
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// clean JS top-level, NOT nested inside Dawn-web's Promise.then
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// chain — which is the configuration that stalls device-callback
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// delivery (verified during web bring-up).
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var collapsedOnce = false;
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var urlLoadTried = false;
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// Models to auto-load from the query string, as a federation. Accepts
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// either repeated params (?model=a&model=b&…) or a comma list
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// (?models=a,b,c) — or a mix. Each becomes its own streamed source.
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var qs = new URLSearchParams(location.search);
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var modelUrls = qs.getAll('model');
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var modelsCsv = qs.get('models');
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if (modelsCsv) modelUrls = modelUrls.concat(
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modelsCsv.split(',').map(function(s){ return s.trim(); }).filter(Boolean));
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function shellTick() {
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if (Module._app_ptr && Module._raf_tick_c) {
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// First time the app goes live, collapse the log overlay so it
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// stops covering the viewport.
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if (!collapsedOnce) { statusEl.classList.add('ready'); collapsedOnce = true; }
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// Auto-load every ?model= sidecar via HTTP Range once the app is live
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// (one-shot). Same-origin needs no CORS; cross-origin URLs require the
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// host to send CORS + Accept-Ranges headers. They stream concurrently
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// into one scene (chunk concurrency is globally capped downstream).
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if (!urlLoadTried && modelUrls.length && Module._load_sidecar_from_source_c) {
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urlLoadTried = true;
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window.beginLoadProgress(modelUrls.length);
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Module._clear_scene_c(); // replace the embedded sample once
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modelUrls.forEach(function(url) {
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registerUrlSource(url).then(function(sid) {
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Module._load_sidecar_from_source_c(sid);
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}).catch(function(e) {
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statusEl.textContent += 'url load failed (' + url + '): ' + e + '\n';
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statusEl.classList.add('error');
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});
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});
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}
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window.updateLoadProgress();
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Module._raf_tick_c(Module._app_ptr);
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}
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requestAnimationFrame(shellTick);
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}
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requestAnimationFrame(shellTick);
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}
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};
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if (!navigator.gpu) {
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statusEl.textContent = 'navigator.gpu is missing — open in a browser with WebGPU enabled';
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statusEl.classList.add('error');
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}
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// --- Byte-source registry (multi-file federation) -------------------------
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// Each model streams from its own source: a picked File (Blob.slice) or a
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// remote URL (HTTP Range), registered here and read lazily by the wasm side
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// via Module.__ifcvSources[id]. URLs are sized up front (HEAD, else a 0-0
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// Range's Content-Range) so the loader can bound its reads.
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Module.__ifcvSources = Module.__ifcvSources || [];
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function registerFileSource(file) {
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var sid = Module.__ifcvSources.length;
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Module.__ifcvSources.push({ file: file, url: null, size: file.size });
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return sid;
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}
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function registerUrlSource(url) {
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return fetch(url, { method: 'HEAD' }).then(function(resp) {
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var len = resp.ok ? parseInt(resp.headers.get('Content-Length') || '0', 10) : 0;
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if (len > 0) return len;
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return fetch(url, { headers: { Range: 'bytes=0-0' } }).then(function(r2) {
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var cr = r2.headers.get('Content-Range'); // "bytes 0-0/12345"
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return cr ? parseInt(cr.split('/')[1] || '0', 10) : 0;
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});
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}).then(function(size) {
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if (!size) throw new Error('could not size ' + url + ' (need HEAD or Range)');
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var sid = Module.__ifcvSources.length;
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Module.__ifcvSources.push({ file: null, url: url, size: size });
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return sid;
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});
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}
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// --- Streaming loading bar ------------------------------------------------
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// Driven by the C-side progress exports (resident/total chunks) + the
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// bytes-downloaded counter the EM_JS range reader maintains. Shown only for
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// streamed loads (URL / picked file), not the tiny embedded sample.
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var progEl = document.getElementById('progress');
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var fillEl = document.getElementById('progress-fill');
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var panelEl = document.getElementById('progress-panel');
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var summaryEl = document.getElementById('progress-summary');
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var segsEl = document.getElementById('progress-segs');
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var loadActive = false;
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var expectedModels = 1;
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// Call with the number of models this batch will load (federation).
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window.beginLoadProgress = function(nModels) {
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loadActive = true;
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expectedModels = Math.max(1, nModels || 1);
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Module.__ifcvBytesLoaded = 0;
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fillEl.style.width = '0%';
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segsEl.innerHTML = '';
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progEl.style.display = 'block';
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panelEl.style.display = 'block';
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summaryEl.textContent = 'Loading ' + expectedModels +
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' model' + (expectedModels === 1 ? '' : 's') + '…';
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};
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function endLoadProgress() { progEl.style.display = 'none'; panelEl.style.display = 'none'; }
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window.updateLoadProgress = function() {
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if (!loadActive) return;
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var mc = Module._ifcv_model_count_c ? Module._ifcv_model_count_c() : 0;
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var N = Math.max(expectedModels, mc);
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var mb = ((Module.__ifcvBytesLoaded || 0) / 1e6).toFixed(1);
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// One segment per model; add/remove to match N.
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while (segsEl.children.length < N) {
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var d = document.createElement('div'); d.appendChild(document.createElement('i'));
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segsEl.appendChild(d);
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}
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while (segsEl.children.length > N) segsEl.removeChild(segsEl.lastChild);
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var aggR = 0, aggT = 0, done = 0;
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for (var i = 0; i < N; i++) {
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var seg = segsEl.children[i];
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if (i < mc) { // model has metadata → show its progress
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var r = Module._ifcv_model_resident_c(i);
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var t = Module._ifcv_model_total_c(i);
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aggR += r; aggT += t;
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var isDone = t > 0 && r >= t;
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if (isDone) done++;
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seg.className = isDone ? 'done' : '';
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seg.firstChild.style.width =
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(isDone ? 100 : (t > 0 ? Math.round(100 * r / t) : 4)) + '%'; // sliver = metadata only
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} else { // metadata not fetched yet → waiting
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seg.className = '';
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seg.firstChild.style.width = '0%';
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}
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}
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fillEl.style.width = (aggT > 0 ? Math.round(100 * aggR / aggT) : 4) + '%';
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if (N > 0 && done >= N) { // every model fully resident → done
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summaryEl.textContent = 'Loaded ' + N + ' model' + (N === 1 ? '' : 's') + ' · ' + mb + ' MB';
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loadActive = false;
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setTimeout(endLoadProgress, 1200);
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return;
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}
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summaryEl.textContent = 'Loading ' + N + ' model' + (N === 1 ? '' : 's') + ' — ' +
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done + ' done · ' + (mc - done) + ' streaming · ' + (N - mc) + ' waiting · ' + mb + ' MB';
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};
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// File-browse loading (#88, byte-range). The picked File object is stashed
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// on Module.__ifcvFile and load_sidecar_from_blob_c reads it lazily via
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// Blob.slice — the file is NOT copied into the wasm heap, so a 500 MB
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// sidecar stays in the browser File object and only chunk-sized slices
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// ever cross into wasm. No drag-drop: that needs an X11 drag source (a
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// file manager), which a minimal WM may not provide; the native file
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// chooser this button opens is WM-independent.
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// "Open" replaces the scene with the picked file(s); "Add" appends them to
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// the current scene (federation). Multiple files can be picked at once. Each
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// File is registered as its own byte-source (kept alive in __ifcvSources for
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// lazy Blob.slice reads) and streamed independently.
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var openBtn = document.getElementById('open-btn');
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var addBtn = document.getElementById('add-btn');
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var fileInput = document.getElementById('file-input');
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var pendingMode = 'replace';
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openBtn.addEventListener('click', function() { pendingMode = 'replace'; fileInput.click(); });
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addBtn.addEventListener('click', function() { pendingMode = 'add'; fileInput.click(); });
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fileInput.addEventListener('change', function(ev) {
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var files = ev.target.files;
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if (!files || !files.length) return;
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if (!Module._load_sidecar_from_source_c) {
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statusEl.textContent += 'viewer not ready yet — wait for WebGPU init\n';
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return;
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}
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try {
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// Replace: N = picked files. Add: existing models + picked files.
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var existing = (pendingMode === 'add' && Module._ifcv_model_count_c)
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? Module._ifcv_model_count_c() : 0;
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if (pendingMode === 'replace') Module._clear_scene_c();
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window.beginLoadProgress(existing + files.length);
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for (var i = 0; i < files.length; i++) {
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var sid = registerFileSource(files[i]);
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Module._load_sidecar_from_source_c(sid);
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}
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} catch (e) {
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statusEl.textContent += 'load failed: ' + e + '\n';
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statusEl.classList.add('error');
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}
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fileInput.value = ''; // let the same file be re-picked
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});
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// Navigation toolbar → C camera calls (same core methods as the hotkeys).
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function refreshOrthoLabel() {
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var b = document.getElementById('ortho-btn');
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if (b && Module._projection_is_ortho_c)
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b.textContent = Module._projection_is_ortho_c() ? 'Ortho' : 'Persp';
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}
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document.querySelectorAll('#nav-toolbar button').forEach(function(b) {
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b.addEventListener('click', function() {
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if (!Module._view_all_c) return; // viewer not ready yet
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var act = b.getAttribute('data-act');
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var view = b.getAttribute('data-view');
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if (act === 'fit') Module._view_all_c();
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else if (act === 'focus') Module._frame_selection_c();
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else if (act === 'ortho') { Module._toggle_projection_c(); refreshOrthoLabel(); }
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else if (view !== null) Module._standard_view_c(parseInt(view, 10));
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});
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});
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</script>
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<!-- IfcViewerWeb.js is emitted alongside this shell by the emcc build;
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`--shell-file` injects this HTML around it. -->
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{{{ SCRIPT }}}
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</body>
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</html>
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