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IfcOpenShell/src/bonsai/bonsai/bim/module/unit/ui.py
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2025-06-25 19:01:40 +05:00

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Python

# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
from __future__ import annotations
import bonsai.bim.helper
import bonsai.tool as tool
import bpy
from bpy.types import Panel, UIList
from bonsai.bim.helper import prop_with_search
from bonsai.bim.module.unit.data import UnitsData
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from bonsai.bim.module.unit.prop import BIMUnitProperties, Unit
class BIM_PT_units(Panel):
bl_label = "Units"
bl_idname = "BIM_PT_units"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_tab_geometry"
@classmethod
def poll(cls, context):
file = tool.Ifc.get()
return file
def draw(self, context):
if not UnitsData.is_loaded:
UnitsData.load()
self.props = tool.Unit.get_unit_props()
assert self.layout
row = self.layout.row(align=True)
row.label(text="{} Units Found".format(UnitsData.data["total_units"]), icon="SNAP_GRID")
if self.props.is_editing:
row.operator("bim.assign_scene_units", text="", icon="TOOL_SETTINGS")
row.operator("bim.disable_unit_editing_ui", text="", icon="CANCEL")
else:
row.operator("bim.load_units", text="", icon="GREASEPENCIL")
if not self.props.is_editing:
row = self.layout.row(align=True)
row.label(text="Length Unit", icon="ARROW_LEFTRIGHT")
row.label(text=str(UnitsData.data["length_unit"]))
row = self.layout.row(align=True)
row.label(text="Area Unit", icon="ORIENTATION_VIEW")
row.label(text=str(UnitsData.data["area_unit"]))
row = self.layout.row(align=True)
row.label(text="Volume Unit", icon="EMPTY_ARROWS")
row.label(text=str(UnitsData.data["volume_unit"]))
return
row = self.layout.row(align=True)
prop_with_search(row, self.props, "unit_classes", text="")
if self.props.unit_classes == "IfcMonetaryUnit":
row.operator("bim.add_monetary_unit", text="", icon="ADD")
elif self.props.unit_classes in ("IfcConversionBasedUnit", "IfcConversionBasedUnitWithOffset"):
prop_with_search(row, self.props, "conversion_unit_types", text="")
op = row.operator("bim.add_conversion_based_unit", text="", icon="ADD")
op.name = self.props.conversion_unit_types
elif self.props.unit_classes == "IfcDerivedUnit":
pass # TODO
elif self.props.unit_classes == "IfcSIUnit":
prop_with_search(row, self.props, "named_unit_types", text="")
op = row.operator("bim.add_si_unit", text="", icon="ADD")
op.unit_type = self.props.named_unit_types
elif self.props.unit_classes == "IfcContextDependentUnit":
prop_with_search(row, self.props, "named_unit_types", text="")
op = row.operator("bim.add_context_dependent_unit", text="", icon="ADD")
op.name = "THINGAMAJIG"
op.unit_type = self.props.named_unit_types
self.layout.template_list(
"BIM_UL_units",
"",
self.props,
"units",
self.props,
"active_unit_index",
)
if self.props.active_unit_id:
self.draw_editable_ui(context)
def draw_editable_ui(self, context):
bonsai.bim.helper.draw_attributes(self.props.unit_attributes, self.layout)
class BIM_UL_units(UIList):
def draw_item(
self,
context,
layout: bpy.types.UILayout,
data: BIMUnitProperties,
item: Unit,
icon_: int,
active_data,
active_propname,
) -> None:
props = tool.Unit.get_unit_props()
if item:
icon = tool.Unit.get_icon_for_unit_class(item.ifc_class)
row = layout.row(align=True)
row.label(text=item.unit_type or "No Type", icon=icon)
row.label(text=item.name or "Unnamed")
if item.is_assigned:
op = row.operator("bim.unassign_unit", text="", icon="KEYFRAME_HLT", emboss=False)
op.unit = item.ifc_definition_id
else:
op = row.operator("bim.assign_unit", text="", icon="KEYFRAME", emboss=False)
op.unit = item.ifc_definition_id
if props.active_unit_id == item.ifc_definition_id:
row.operator("bim.edit_unit", text="", icon="CHECKMARK").unit = item.ifc_definition_id
row.operator("bim.disable_editing_unit", text="", icon="CANCEL")
elif props.active_unit_id:
row.operator("bim.remove_unit", text="", icon="X").unit = item.ifc_definition_id
else:
op = row.operator("bim.enable_editing_unit", text="", icon="GREASEPENCIL")
op.unit = item.ifc_definition_id
row.operator("bim.remove_unit", text="", icon="X").unit = item.ifc_definition_id