mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
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303 lines
12 KiB
Python
303 lines
12 KiB
Python
# IfcSverchok - IFC Sverchok extension
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# Copyright (C) 2022 Martina Jakubowska <martina@jakubowska.dk>
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#
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# This file is part of IfcSverchok.
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#
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# IfcSverchok is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# IfcSverchok is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with IfcSverchok. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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from mathutils import Matrix
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import ifcopenshell
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import ifcsverchok.helper
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from ifcsverchok.ifcstore import SvIfcStore
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from bpy.props import StringProperty, BoolProperty
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from sverchok.node_tree import SverchCustomTreeNode
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from sverchok.data_structure import (
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updateNode,
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flatten_data,
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repeat_last_for_length,
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ensure_min_nesting,
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)
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class SvIfcCreateEntity(
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bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore
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):
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bl_idname = "SvIfcCreateEntity"
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bl_label = "IFC Create Entity"
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node_dict = {}
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is_scene_dependent = True # if True and is_interactive then the node will be updated upon scene changes
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def refresh_node(self, context):
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if self.refresh_local:
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self.process()
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self.refresh_local = False
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refresh_local: BoolProperty(
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name="Update Node", description="Update Node", update=refresh_node
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)
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Names: StringProperty(
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name="Names",
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default="",
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description="Entity name or list of names.",
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update=updateNode,
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)
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Descriptions: StringProperty(
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name="Descriptions",
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default="",
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description="Entity description or list of descriptions.",
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update=updateNode,
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)
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IfcClass: StringProperty(name="IfcClass", update=updateNode)
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Representations: StringProperty(
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name="Representations",
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description='IfcRepresentation(s). Use eg. "IFC BMesh to IFC" or "IFC Sverchok to IFC" nodes to create representations.',
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default="",
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update=updateNode,
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)
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# Locations: FloatVectorProperty(name="Locations", default="", subtype='MATRIX', update=updateNode)
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# Properties: StringProperty(name="properties", update=updateNode)
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def sv_init(self, context):
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self.inputs.new("SvStringsSocket", "Names").prop_name = "Names"
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self.inputs.new("SvStringsSocket", "Descriptions").prop_name = "Descriptions"
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self.inputs.new("SvStringsSocket", "IfcClass").prop_name = "IfcClass"
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self.inputs.new(
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"SvStringsSocket", "Representations"
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).prop_name = "Representations"
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self.inputs.new("SvMatrixSocket", "Locations").is_mandatory = False
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# self.inputs.new("SvStringsSocket", "Properties").prop_name = "Properties"
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self.outputs.new("SvStringsSocket", "Entities")
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self.node_dict[hash(self)] = {}
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def draw_buttons(self, context, layout):
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layout.operator(
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"node.sv_ifc_tooltip", text="", icon="QUESTION", emboss=False
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).tooltip = "Create IFC Entity. Takes one or multiple inputs. \nIf 'Representation(s)' is given, that determines number of output entities. Otherwise, 'Names' is used."
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row = layout.row(align=True)
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row.prop(self, "is_interactive", icon="SCENE_DATA", icon_only=True)
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row.prop(self, "refresh_local", icon="FILE_REFRESH")
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def process(self):
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self.names = flatten_data(self.inputs["Names"].sv_get(), target_level=1)
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self.descriptions = flatten_data(
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self.inputs["Descriptions"].sv_get(), target_level=1
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)
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self.ifc_class = flatten_data(self.inputs["IfcClass"].sv_get(), target_level=1)[
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0
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]
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self.representations = ensure_min_nesting(
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self.inputs["Representations"].sv_get(), 3
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)
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self.representations = flatten_data(self.representations, target_level=3)
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self.locations = ensure_min_nesting(
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self.inputs["Locations"].sv_get(default=[]), 3
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)
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self.locations = flatten_data(self.locations, target_level=3)
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# self.properties = self.inputs["Properties"].sv_get()
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print("#" * 80, "\nCreate Entity", "\n", "#" * 80)
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self.sv_input_names = [i.name for i in self.inputs]
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if hash(self) not in self.node_dict:
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self.node_dict[
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hash(self)
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] = {} # happens if node is already on canvas when blender loads
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if not self.node_dict[hash(self)]:
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self.node_dict[hash(self)].update(dict.fromkeys(self.sv_input_names, 0))
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if not self.inputs["IfcClass"].sv_get()[0][0]:
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raise Exception('Mandatory input "IfcClass" is missing.')
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edit = False
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for i in range(len(self.inputs)):
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input = self.inputs[self.sv_input_names[i]].sv_get(
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deepcopy=True, default=[]
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)
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if (
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isinstance(self.node_dict[hash(self)][self.inputs[i].name], list)
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and input != self.node_dict[hash(self)][self.inputs[i].name]
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):
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edit = True
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self.node_dict[hash(self)][self.inputs[i].name] = input.copy()
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if self.refresh_local:
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edit = True
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self.file = SvIfcStore.get_file()
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if self.representations[0][0]:
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representations = []
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names = []
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descriptions = []
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for group in self.representations:
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try:
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group_representations = [
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[self.file.by_id(step_id) for step_id in representation]
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for representation in group
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]
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representations.append(group_representations)
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except Exception as e:
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raise
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names.append(
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self.repeat_input_unique(self.names, len(group_representations))
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)
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descriptions.append(
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self.repeat_input_unique(
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self.descriptions, len(group_representations)
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)
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)
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self.representations = representations
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self.names = names
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self.descriptions = descriptions
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elif not self.representations[0][0][0]:
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self.descriptions = self.repeat_input_unique(
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self.descriptions, len(self.names)
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)
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self.names = ensure_min_nesting(self.names, 3)
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self.descriptions = ensure_min_nesting(self.descriptions, 3)
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if self.node_id not in SvIfcStore.id_map:
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entities = self.create()
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else:
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if edit is True:
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entities = self.edit()
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else:
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entities = SvIfcStore.id_map[self.node_id]
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self.outputs["Entities"].sv_set(entities)
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def create(self, index=None):
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entities_ids = []
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for i, group in enumerate(self.names):
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group_entities_ids = []
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iterator = range(len(group))
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if index is not None:
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iterator = [index]
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for j in iterator:
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try:
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entity = ifcopenshell.api.run(
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"root.create_entity",
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self.file,
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ifc_class=self.ifc_class,
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name=self.names[i][j],
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description=self.descriptions[i][j],
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)
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try:
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for repr in self.representations[i][j]:
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if repr:
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ifcopenshell.api.run(
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"geometry.assign_representation",
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self.file,
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product=entity,
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representation=repr,
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)
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except IndexError:
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pass
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try:
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for loc in self.locations[i][j]:
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print("Location: ", loc)
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if isinstance(loc, Matrix):
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ifcopenshell.api.run(
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"geometry.edit_object_placement",
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self.file,
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product=entity,
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matrix=loc,
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)
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except IndexError:
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pass
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group_entities_ids.append(entity.id())
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except Exception as e:
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raise Exception("Something went wrong. Cannot create entity.", e)
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SvIfcStore.id_map.setdefault(self.node_id, []).append(group_entities_ids)
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entities_ids.append(group_entities_ids)
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return entities_ids
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def edit(self):
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entities_ids = []
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id_map_copy = SvIfcStore.id_map[self.node_id].copy()
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for i, group in enumerate(self.names):
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group_entities_ids = []
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for j, _ in enumerate(group):
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try:
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step_id = id_map_copy[i][j]
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except IndexError:
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id = self.create(index=j)
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group_entities_ids.append(id[0])
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continue
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entity = self.file.by_id(step_id)
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entity.Name = self.names[i][j]
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entity.Description = self.descriptions[i][j]
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try:
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for repr in self.representations[i][j]:
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if repr and repr.is_a("IfcProductDefinitionShape"):
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entity.Representation = repr
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elif repr:
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ifcopenshell.api.run(
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"geometry.assign_representation",
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self.file,
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product=entity,
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representation=repr,
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)
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except IndexError:
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pass
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try:
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for loc in self.locations[i][j]:
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if isinstance(loc, Matrix):
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ifcopenshell.api.run(
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"geometry.edit_object_placement",
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self.file,
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product=entity,
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matrix=loc,
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)
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except IndexError:
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pass
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if entity.is_a() != self.ifc_class:
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SvIfcStore.id_map[self.node_id][i].remove(step_id)
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entity = ifcopenshell.util.schema.reassign_class(
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self.file, entity, self.ifc_class
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)
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group_entities_ids.append(entity.id())
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entities_ids.append(group_entities_ids)
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SvIfcStore.id_map[self.node_id] = entities_ids
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return entities_ids
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def repeat_input_unique(self, input, count):
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input = repeat_last_for_length(input, count, deepcopy=False)
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if input[0]:
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input = [
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a if not (s := sum(j == a for j in input[:i])) else f"{a}-{s+1}"
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for i, a in enumerate(input)
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] # add number to duplicates
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return input
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def sv_free(self):
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try:
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del SvIfcStore.id_map[self.node_id]
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del self.node_dict[hash(self)]
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# print('Node was deleted')
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except KeyError or AttributeError:
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pass
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def register():
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bpy.utils.register_class(SvIfcCreateEntity)
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def unregister():
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bpy.utils.unregister_class(SvIfcCreateEntity)
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