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IfcOpenShell/src/ifcsverchok/nodes/ifc/create_entity.py
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303 lines
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Python

# IfcSverchok - IFC Sverchok extension
# Copyright (C) 2022 Martina Jakubowska <martina@jakubowska.dk>
#
# This file is part of IfcSverchok.
#
# IfcSverchok is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# IfcSverchok is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with IfcSverchok. If not, see <http://www.gnu.org/licenses/>.
import bpy
from mathutils import Matrix
import ifcopenshell
import ifcsverchok.helper
from ifcsverchok.ifcstore import SvIfcStore
from bpy.props import StringProperty, BoolProperty
from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import (
updateNode,
flatten_data,
repeat_last_for_length,
ensure_min_nesting,
)
class SvIfcCreateEntity(
bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore
):
bl_idname = "SvIfcCreateEntity"
bl_label = "IFC Create Entity"
node_dict = {}
is_scene_dependent = True # if True and is_interactive then the node will be updated upon scene changes
def refresh_node(self, context):
if self.refresh_local:
self.process()
self.refresh_local = False
refresh_local: BoolProperty(
name="Update Node", description="Update Node", update=refresh_node
)
Names: StringProperty(
name="Names",
default="",
description="Entity name or list of names.",
update=updateNode,
)
Descriptions: StringProperty(
name="Descriptions",
default="",
description="Entity description or list of descriptions.",
update=updateNode,
)
IfcClass: StringProperty(name="IfcClass", update=updateNode)
Representations: StringProperty(
name="Representations",
description='IfcRepresentation(s). Use eg. "IFC BMesh to IFC" or "IFC Sverchok to IFC" nodes to create representations.',
default="",
update=updateNode,
)
# Locations: FloatVectorProperty(name="Locations", default="", subtype='MATRIX', update=updateNode)
# Properties: StringProperty(name="properties", update=updateNode)
def sv_init(self, context):
self.inputs.new("SvStringsSocket", "Names").prop_name = "Names"
self.inputs.new("SvStringsSocket", "Descriptions").prop_name = "Descriptions"
self.inputs.new("SvStringsSocket", "IfcClass").prop_name = "IfcClass"
self.inputs.new(
"SvStringsSocket", "Representations"
).prop_name = "Representations"
self.inputs.new("SvMatrixSocket", "Locations").is_mandatory = False
# self.inputs.new("SvStringsSocket", "Properties").prop_name = "Properties"
self.outputs.new("SvStringsSocket", "Entities")
self.node_dict[hash(self)] = {}
def draw_buttons(self, context, layout):
layout.operator(
"node.sv_ifc_tooltip", text="", icon="QUESTION", emboss=False
).tooltip = "Create IFC Entity. Takes one or multiple inputs. \nIf 'Representation(s)' is given, that determines number of output entities. Otherwise, 'Names' is used."
row = layout.row(align=True)
row.prop(self, "is_interactive", icon="SCENE_DATA", icon_only=True)
row.prop(self, "refresh_local", icon="FILE_REFRESH")
def process(self):
self.names = flatten_data(self.inputs["Names"].sv_get(), target_level=1)
self.descriptions = flatten_data(
self.inputs["Descriptions"].sv_get(), target_level=1
)
self.ifc_class = flatten_data(self.inputs["IfcClass"].sv_get(), target_level=1)[
0
]
self.representations = ensure_min_nesting(
self.inputs["Representations"].sv_get(), 3
)
self.representations = flatten_data(self.representations, target_level=3)
self.locations = ensure_min_nesting(
self.inputs["Locations"].sv_get(default=[]), 3
)
self.locations = flatten_data(self.locations, target_level=3)
# self.properties = self.inputs["Properties"].sv_get()
print("#" * 80, "\nCreate Entity", "\n", "#" * 80)
self.sv_input_names = [i.name for i in self.inputs]
if hash(self) not in self.node_dict:
self.node_dict[
hash(self)
] = {} # happens if node is already on canvas when blender loads
if not self.node_dict[hash(self)]:
self.node_dict[hash(self)].update(dict.fromkeys(self.sv_input_names, 0))
if not self.inputs["IfcClass"].sv_get()[0][0]:
raise Exception('Mandatory input "IfcClass" is missing.')
edit = False
for i in range(len(self.inputs)):
input = self.inputs[self.sv_input_names[i]].sv_get(
deepcopy=True, default=[]
)
if (
isinstance(self.node_dict[hash(self)][self.inputs[i].name], list)
and input != self.node_dict[hash(self)][self.inputs[i].name]
):
edit = True
self.node_dict[hash(self)][self.inputs[i].name] = input.copy()
if self.refresh_local:
edit = True
self.file = SvIfcStore.get_file()
if self.representations[0][0]:
representations = []
names = []
descriptions = []
for group in self.representations:
try:
group_representations = [
[self.file.by_id(step_id) for step_id in representation]
for representation in group
]
representations.append(group_representations)
except Exception as e:
raise
names.append(
self.repeat_input_unique(self.names, len(group_representations))
)
descriptions.append(
self.repeat_input_unique(
self.descriptions, len(group_representations)
)
)
self.representations = representations
self.names = names
self.descriptions = descriptions
elif not self.representations[0][0][0]:
self.descriptions = self.repeat_input_unique(
self.descriptions, len(self.names)
)
self.names = ensure_min_nesting(self.names, 3)
self.descriptions = ensure_min_nesting(self.descriptions, 3)
if self.node_id not in SvIfcStore.id_map:
entities = self.create()
else:
if edit is True:
entities = self.edit()
else:
entities = SvIfcStore.id_map[self.node_id]
self.outputs["Entities"].sv_set(entities)
def create(self, index=None):
entities_ids = []
for i, group in enumerate(self.names):
group_entities_ids = []
iterator = range(len(group))
if index is not None:
iterator = [index]
for j in iterator:
try:
entity = ifcopenshell.api.run(
"root.create_entity",
self.file,
ifc_class=self.ifc_class,
name=self.names[i][j],
description=self.descriptions[i][j],
)
try:
for repr in self.representations[i][j]:
if repr:
ifcopenshell.api.run(
"geometry.assign_representation",
self.file,
product=entity,
representation=repr,
)
except IndexError:
pass
try:
for loc in self.locations[i][j]:
print("Location: ", loc)
if isinstance(loc, Matrix):
ifcopenshell.api.run(
"geometry.edit_object_placement",
self.file,
product=entity,
matrix=loc,
)
except IndexError:
pass
group_entities_ids.append(entity.id())
except Exception as e:
raise Exception("Something went wrong. Cannot create entity.", e)
SvIfcStore.id_map.setdefault(self.node_id, []).append(group_entities_ids)
entities_ids.append(group_entities_ids)
return entities_ids
def edit(self):
entities_ids = []
id_map_copy = SvIfcStore.id_map[self.node_id].copy()
for i, group in enumerate(self.names):
group_entities_ids = []
for j, _ in enumerate(group):
try:
step_id = id_map_copy[i][j]
except IndexError:
id = self.create(index=j)
group_entities_ids.append(id[0])
continue
entity = self.file.by_id(step_id)
entity.Name = self.names[i][j]
entity.Description = self.descriptions[i][j]
try:
for repr in self.representations[i][j]:
if repr and repr.is_a("IfcProductDefinitionShape"):
entity.Representation = repr
elif repr:
ifcopenshell.api.run(
"geometry.assign_representation",
self.file,
product=entity,
representation=repr,
)
except IndexError:
pass
try:
for loc in self.locations[i][j]:
if isinstance(loc, Matrix):
ifcopenshell.api.run(
"geometry.edit_object_placement",
self.file,
product=entity,
matrix=loc,
)
except IndexError:
pass
if entity.is_a() != self.ifc_class:
SvIfcStore.id_map[self.node_id][i].remove(step_id)
entity = ifcopenshell.util.schema.reassign_class(
self.file, entity, self.ifc_class
)
group_entities_ids.append(entity.id())
entities_ids.append(group_entities_ids)
SvIfcStore.id_map[self.node_id] = entities_ids
return entities_ids
def repeat_input_unique(self, input, count):
input = repeat_last_for_length(input, count, deepcopy=False)
if input[0]:
input = [
a if not (s := sum(j == a for j in input[:i])) else f"{a}-{s+1}"
for i, a in enumerate(input)
] # add number to duplicates
return input
def sv_free(self):
try:
del SvIfcStore.id_map[self.node_id]
del self.node_dict[hash(self)]
# print('Node was deleted')
except KeyError or AttributeError:
pass
def register():
bpy.utils.register_class(SvIfcCreateEntity)
def unregister():
bpy.utils.unregister_class(SvIfcCreateEntity)