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ed21dd7ecc
Restructure the web viewer so the wasm is a reusable module and add a second example that drives it from ordinary page DOM. Build: - Emit IfcViewerWeb.js (a `createIfcViewer` factory, MODULARIZE) + .wasm instead of a single baked page (dropped --shell-file); copy the static example pages next to it at build time. - Unbreak the web build: CameraMath.h / ViewportCore.cpp used boost::math::constants::pi just for pi, pulling all of boost/math into a header shared with the Emscripten build (no Boost in its sysroot). Replace with a constexpr kPiF — identical value, no dependency, desktop unaffected. JS integration (web/ifcviewer.js): - A small helper wraps the factory: boots the viewer on a canvas, runs the RAF loop from onRuntimeInitialized (NOT a post-await .then, which stalls Dawn-web's device callback and leaves the device half-initialised), and exposes addFile/addUrl, clearScene, model list/progress, and onSelect(...). - ViewportCore/main_web emit each pick to JS via Module.__ifcvOnSelect (object id + IFC GlobalId + model index; empty on deselect); onSelect also dispatches an 'ifcviewer:select' DOM event. - Fix input coords for a non-fullscreen canvas: mousemove/mouseup are window-targeted, so convert their coords to canvas-relative via the canvas client-rect origin (marquee + box-pick were offset when embedded). Examples: - IfcViewerWeb.html: the fullscreen viewer (same DOM/behaviour as before, now loading the module) — the Playwright smoke suite still targets it. - embedded.html: a sized viewer with DOM outside it to add models (file or URL), list loaded models with streaming progress, and show the model + GlobalId of the clicked object. Starts empty (drops the wasm's embedded sample, which the fullscreen page/tests still use). - index.html links both. Federation note: the web viewer already streams multiple models into one scene (a byte-source per file/URL); it doesn't need the desktop Federation document for this. Verified: 11/11 web smoke tests pass; embedded example loads models, reports the picked model + GUID, and the marquee aligns. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
63 lines
3.1 KiB
C++
63 lines
3.1 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef WEBVIEWPORTHOST_H
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#define WEBVIEWPORTHOST_H
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// Web implementation of ViewportHost. ViewportCore owns the wgpu state
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// + render path; this class adapts the embedder hooks to a browser
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// canvas (surface creation via emdawnwebgpu's canvas-selector extension,
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// framebuffer size from the canvas element, requestFrame via
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// requestAnimationFrame, quit via emscripten_force_exit). All
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// notifications fall through to the base class no-ops for now —
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// future iterations route them to DOM events / a status bar.
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#include "ViewportHost.h"
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#include <string>
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class WebViewportHost final : public ViewportHost {
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public:
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// `canvas_selector` is the CSS selector for the host <canvas> (e.g.
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// "#viewer-canvas" — matches the host page (web/ifcviewer.js)). The string is stored;
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// it must outlive the host.
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explicit WebViewportHost(std::string canvas_selector);
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WGPUSurface createSurface(WGPUInstance instance) override;
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void framebufferSize(int& width_px, int& height_px) const override;
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float dpr() const override;
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// Sets request_frame_pending_ so the RAF callback knows to render
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// on the next browser tick. The actual frame scheduling is done by
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// the main_web.cpp loop; this avoids spamming RAF callbacks when
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// multiple sources request a frame in the same tick.
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void requestFrame() override;
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void quit() override;
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// True when ViewportCore has asked for a frame since the last one
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// was rendered. The main loop clears this before invoking
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// core.render().
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bool consumeFrameRequest();
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private:
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std::string canvas_selector_;
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bool request_frame_pending_ = true; // arm an initial frame
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};
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#endif // WEBVIEWPORTHOST_H
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