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IfcOpenShell/src/bonsai/scripts/generate_entourage_library.py
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2025-06-09 18:03:19 +05:00

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5.5 KiB
Python

# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2024 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import os
import bpy
import ifcopenshell
import ifcopenshell.api
import ifcopenshell.api.context
import ifcopenshell.api.geometry
import ifcopenshell.api.project
import ifcopenshell.api.root
import ifcopenshell.api.style
import ifcopenshell.api.unit
import bonsai.tool as tool
from pathlib import Path
# When run from Blender
BLEND_DIR = os.path.dirname(bpy.data.filepath)
OUT_PATH = os.path.join(BLEND_DIR, "..", "bonsai", "bim", "data", "libraries", "IFC4 Entourage Library.ifc")
class LibraryGenerator:
def generate(self, library_name, output_filename):
ifcopenshell.api.pre_listeners = {}
ifcopenshell.api.post_listeners = {}
self.materials = {}
self.file = ifcopenshell.api.project.create_file()
self.project = ifcopenshell.api.root.create_entity(self.file, ifc_class="IfcProject", name=library_name)
self.library = ifcopenshell.api.root.create_entity(self.file, ifc_class="IfcProjectLibrary", name=library_name)
ifcopenshell.api.project.assign_declaration(
self.file, definitions=[self.library], relating_context=self.project
)
unit = ifcopenshell.api.unit.add_si_unit(self.file, unit_type="LENGTHUNIT", prefix="MILLI")
ifcopenshell.api.unit.assign_unit(self.file, units=[unit])
model = ifcopenshell.api.context.add_context(self.file, context_type="Model")
plan = ifcopenshell.api.context.add_context(self.file, context_type="Plan")
self.representations = {
"Model/Body/MODEL_VIEW": ifcopenshell.api.context.add_context(
self.file,
context_type="Model",
context_identifier="Body",
target_view="MODEL_VIEW",
parent=model,
),
"Plan/Body/PLAN_VIEW": ifcopenshell.api.context.add_context(
self.file,
context_type="Plan",
context_identifier="Body",
target_view="PLAN_VIEW",
parent=plan,
),
"Model/Body/PLAN_VIEW": ifcopenshell.api.context.add_context(
self.file,
context_type="Model",
context_identifier="Body",
target_view="PLAN_VIEW",
parent=model,
),
"Model/Body/SECTION_VIEW": ifcopenshell.api.context.add_context(
self.file,
context_type="Model",
context_identifier="Body",
target_view="SECTION_VIEW",
parent=model,
),
}
# Manually modeled trees
for obj in bpy.data.objects:
if not obj.type == "MESH":
continue
if "Plan/" in obj.name or "Model/" in obj.name:
continue
representations = {"Model/Body/MODEL_VIEW": obj.name}
for rep_key in self.representations.keys():
rep_obj = bpy.data.objects.get(obj.name + " " + rep_key)
if rep_obj:
representations[rep_key] = rep_obj.name
self.create_type("IfcBuildingElementProxyType", obj.name, representations)
self.file.write(output_filename)
def create_type(self, ifc_class, name, representations):
element = ifcopenshell.api.root.create_entity(
self.file, ifc_class=ifc_class, predefined_type="ENTOURAGE", name=name
)
for rep_name, obj_name in representations.items():
obj = bpy.data.objects.get(obj_name)
representation = ifcopenshell.api.geometry.add_representation(
self.file,
context=self.representations[rep_name],
blender_object=obj,
geometry=obj.data,
total_items=max(1, len(obj.material_slots)),
)
styles = []
for slot in obj.material_slots:
style = ifcopenshell.api.style.add_style(self.file, name=slot.material.name)
ifcopenshell.api.style.add_surface_style(
self.file,
style=style,
ifc_class="IfcSurfaceStyleShading",
attributes=tool.Style.get_surface_shading_attributes(slot.material),
)
styles.append(style)
if styles:
ifcopenshell.api.style.assign_representation_styles(
self.file, shape_representation=representation, styles=styles
)
ifcopenshell.api.geometry.assign_representation(self.file, product=element, representation=representation)
ifcopenshell.api.project.assign_declaration(self.file, definitions=[element], relating_context=self.library)
if __name__ == "__main__":
LibraryGenerator().generate("Entourage Assets Library", output_filename=OUT_PATH)