Files
IfcOpenShell/src/bonsai/bonsai/bim/module/model/preview_base.py
T
Gorgious56 2feade01cb DRY tag-redraw-3D-viewports loops via tool.Blender.update_all_viewports
Five inline copies of the same defensive pattern lived across
``tool/parametric.py``, ``bim/parametric_lifecycle.py``,
``bim/module/model/preview_base.py`` (twice), and as a near-twin
in ``tool/blender.py:update_all_viewports`` itself.

``tool.Blender.update_all_viewports`` already covered the
``tag_redraw`` job but used an ``assert context.screen`` that would
raise during background-mode operators or early-load_post calls
where ``screen`` legitimately is None. Relax to a defensive
``getattr(context, "screen", None)`` + silent return so the helper
fits every caller's needs, then collapse the 4 inline copies to
single calls.

Net -9 LOC. The helper now describes its contract ("silent no-op
when no screen attached") rather than naming specific callers, so
moving a caller doesn't rot the docstring.

Generated with the assistance of an AI coding tool.
2026-05-27 21:28:41 +02:00

207 lines
8.6 KiB
Python

# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Shared helpers for Bonsai's parametric preview flows.
Multiple Bonsai features follow the same Scene-level preview pattern:
Enable<X>Preview — validates a selection, populates draft state on
``Scene.BIMPreviewProperties.<x>``, flips ``is_active``.
Gizmo<X>Preview — polls on ``is_active``, surfaces tunable widgets +
validate/cancel icons.
<X>PreviewDecorator — GPU lines drawn while ``is_active`` is True.
Finish<X>Preview — direct ``bpy.ops.bim.<verb>(...)`` call with kwargs
read off the draft state, then clears it.
Cancel<X>Preview — pure state reset.
The MEP bend and wall fillet flows are the two current callers. They write
their Finish / Cancel operators directly, matching the convention used
throughout the rest of ``bim/module/model/`` for operator-to-operator
dispatch (explicit ``bpy.ops.bim.X(kwarg=value)`` at the call site, no
string indirection). This module hosts the cross-cutting accessors only;
no base class layer.
The GPU draw-handler lifecycle for ``<X>PreviewDecorator`` lives on the
feature-neutral ``tool.Blender.ViewportDecorator`` base, which every
viewport decorator (preview or otherwise) inherits from."""
from __future__ import annotations
from collections.abc import Callable
from typing import Any
import bpy
import bonsai.tool as tool
# --- Props accessors ---------------------------------------------------------
def get_preview_props(context: bpy.types.Context, attr: str):
"""Resolve a child preview PropertyGroup under ``Scene.BIMPreviewProperties``.
Returns ``None`` if the umbrella isn't attached yet — true briefly
during addon register and during plug-out, so polls / draw callbacks
must defend against ``None`` rather than assuming the prop is always
available."""
preview = getattr(context.scene, "BIMPreviewProperties", None)
return getattr(preview, attr, None) if preview is not None else None
def is_preview_active(context: bpy.types.Context, attr: str) -> bool:
"""``True`` while a specific preview is open. Used by sibling gizmo
polls to hide themselves so the preview is the only interactive
surface in the viewport (the bend / fillet preview groups take over
the same selection's icon stack)."""
props = get_preview_props(context, attr)
return bool(props is not None and props.is_active)
# --- Lazy closure factories --------------------------------------------------
#
# Used by preview gizmo groups when wiring ``BIM_GT_gizmo_dimension``'s
# ``move_get_cb`` / ``move_set_cb`` callbacks. The closures re-resolve
# ``bpy.context.scene`` per CALL rather than capturing it at setup() time
# — the captured Scene's RNA struct can be freed on file open / undo, and
# referencing a freed struct crashes Blender. Lazy lookup survives the
# whole undo / reload lifecycle.
def make_props_callback(attr: str) -> Callable[[], Any]:
"""Return a zero-arg callable that lazily fetches the preview props.
Equivalent to ``getattr(bpy.context.scene.BIMPreviewProperties, attr)``
with full defensiveness against missing scene / missing umbrella."""
def _props():
scene = bpy.context.scene
preview = getattr(scene, "BIMPreviewProperties", None) if scene else None
return getattr(preview, attr, None) if preview is not None else None
return _props
def make_dim_getter(props_callback: Callable[[], Any], field: str) -> Callable[[], float]:
"""Factory for ``BIM_GT_gizmo_dimension.move_get_cb`` reading a single
FloatProperty off the live preview state. Returns ``0.0`` defensively
when the props are temporarily unavailable so the widget doesn't crash
Blender during plug-out / reload."""
def _get() -> float:
props = props_callback()
return getattr(props, field) if props is not None else 0.0
return _get
def make_dim_setter(
props_callback: Callable[[], Any],
field: str,
min_value: float = 0.001,
) -> Callable[[float], None]:
"""Factory for ``BIM_GT_gizmo_dimension.move_set_cb`` writing a single
FloatProperty + tagging viewport areas for redraw so the GPU preview
decorator tracks the value live during drag. Clamps at ``min_value``
to match the FloatProperty's declared lower bound."""
def _set(value: float) -> None:
props = props_callback()
if props is None:
return
setattr(props, field, max(min_value, float(value)))
tool.Blender.update_all_viewports()
return _set
# --- Shared Enable lifecycle helpers -----------------------------------------
def sync_uncommitted_moves(objects: list) -> None:
"""Push any Blender-side translation / rotation of ``objects`` back to
their IFC ``ObjectPlacement`` before a preview decorator starts reading
``obj.matrix_world`` per frame.
Without this sync, a user who grabbed-moved an object but didn't commit
the move sees the live preview at the dragged position while the final
commit lands at the stale IFC position — a confusing "where did my
preview go?" experience. Both bend and fillet enable paths call this
on the relevant pair just before activating the preview."""
for obj in objects:
tool.Geometry.commit_placement_if_moved(obj, apply_scale=False)
# --- Esc dispatch ------------------------------------------------------------
PREVIEW_CANCEL_OPS: tuple[tuple[str, str], ...] = (
("bend", "cancel_bend_preview"),
("wall_fillet", "cancel_wall_fillet_preview"),
)
"""Registry of ``(child PointerProperty on Scene.BIMPreviewProperties, bim
operator name)`` consulted by the Esc handler. Adding a new preview means
appending one tuple; the forward-compat test pins that every preview
PropertyGroup with ``is_active`` has an entry here."""
def try_cancel_active_preview(context: bpy.types.Context) -> bool:
"""Cancel every registered preview that is currently active.
Returns ``True`` iff at least one preview was cancelled. Multiple
previews can be simultaneously active (e.g. a stale bend preview opened
just before the user starts a wall fillet) — one Esc must clear them
all rather than forcing the user to tap Esc once per preview.
Tags 3D viewports for redraw on success — the Esc keymap entry runs
outside a viewport mouse event so the gizmo poll wouldn't re-evaluate
until the next interaction without an explicit redraw."""
cancelled = False
for attr, op_name in PREVIEW_CANCEL_OPS:
if is_preview_active(context, attr):
getattr(bpy.ops.bim, op_name)()
cancelled = True
if cancelled:
tool.Blender.update_all_viewports(context)
return cancelled
def discard_pending_previews(scene: bpy.types.Scene) -> None:
"""Clear every active preview under ``Scene.BIMPreviewProperties`` so
saved preview state never resurfaces on file load.
Mirrors ``tool.Parametric.heal_stale_edit_flags`` for the object-level
parametric-edit lifecycle — except previews are *discarded* rather than
validated. A preview's only UI cue is its in-viewport widget; reloading
a ``.blend`` saved mid-preview restores the flag but not the surrounding
user attention, and a stuck ``is_active`` silently hides every sibling
gizmo poll gated on it.
Iterates ``PREVIEW_CANCEL_OPS`` so any preview registered for Esc
cancellation is automatically covered here too. Sets ``is_active``
directly rather than dispatching the cancel operator: load_post may
fire before ``bpy.context.screen`` is reattached, and the cancel
operators bail on ``context.screen is None``."""
preview = getattr(scene, "BIMPreviewProperties", None)
if preview is None:
return
for attr, _op_name in PREVIEW_CANCEL_OPS:
child = getattr(preview, attr, None)
if child is not None and getattr(child, "is_active", False):
child.is_active = False