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IfcOpenShell/src/serializers/open_cascade_based_serializer.h
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Thomas Krijnen be3c2ee770 Expose geometry types in snake case
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifdef IFOPSH_WITH_OPENCASCADE
#ifndef OPENCASCADEBASEDSERIALIZER_H
#define OPENCASCADEBASEDSERIALIZER_H
#include "../serializers/serializers_api.h"
#include "../ifcgeom/iterator.h"
#include "../ifcgeom/geometry_serializer.h"
#include <TopoDS_Shape.hxx>
class SERIALIZERS_API open_cascade_based_serializer : public ifcopenshell::geom::write_only_geometry_serializer {
open_cascade_based_serializer(const open_cascade_based_serializer&); //N/A
open_cascade_based_serializer& operator =(const open_cascade_based_serializer&); //N/A
protected:
const std::string out_filename;
const char* getSymbolForUnitMagnitude(float mag);
public:
explicit open_cascade_based_serializer(const std::string& out_filename, const ifcopenshell::geom::settings& settings, ifcopenshell::logger* logger = nullptr)
: ifcopenshell::geom::write_only_geometry_serializer(settings, logger)
, out_filename(out_filename)
{}
virtual ~open_cascade_based_serializer() {}
void writeHeader() {}
bool ready();
virtual void writeShape(const std::string& name, const TopoDS_Shape& shape) = 0;
void write(const ifcopenshell::geom::triangulation_element* /*o*/) {}
void write(const ifcopenshell::geom::native_element* o);
bool isTesselated() const { return false; }
void setFile(ifcopenshell::file&) {}
};
#endif
#endif