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176 lines
8.2 KiB
Python
176 lines
8.2 KiB
Python
# IfcOpenShell - IFC toolkit and geometry engine
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# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of IfcOpenShell.
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#
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# IfcOpenShell is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# IfcOpenShell is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
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class Usecase:
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def __init__(self, file, material=None, style=None, context=None, should_use_presentation_style_assignment=False):
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"""Assigns a style to a material
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A style may either be assigned directly to an object's representation,
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or to a material which is then associated with the object. If both
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exist, then the style assigned directly to the object's representation
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takes precedence. It is recommended to use materials and assign styles
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to materials. This API function provides that capability.
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:param material: The IfcMaterial which you want to assign the style to.
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:type material: ifcopenshell.entity_instance.entity_instance
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:param style: The IfcPresentationStyle (typically IfcSurfaceStyle) that
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you want to assign to the material. This will then be applied to all
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objects that have that material.
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:type style: ifcopenshell.entity_instance.entity_instance
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:param context: The IfcGeometricRepresentationSubContext at which this
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style should be used. Typically this is the Model BODY context.
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:type context: ifcopenshell.entity_instance.entity_instance
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:param should_use_presentation_style_assignment: This is a technical
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detail to accomodate a bug in Revit. This should always be left as
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the default of False, unless you are finding that colours aren't
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showing up in Revit. In that case, set it to True, but keep in mind
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that this is no longer a valid IFC. Blame Autodesk.
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:type should_use_presentation_style_assignment: bool
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:return: None
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:rtype: None
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Example:
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.. code:: python
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# A model context is needed to store 3D geometry
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model3d = ifcopenshell.api.run("context.add_context", model, context_type="Model")
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# Specifically, we want to store body geometry
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body = ifcopenshell.api.run("context.add_context", model,
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context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d)
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# Let's create a new wall. The wall does not have any geometry yet.
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wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
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# Let's use the "3D Body" representation we created earlier to add a
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# new wall-like body geometry, 5 meters long, 3 meters high, and
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# 200mm thick
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representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
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context=body, length=5, height=3, thickness=0.2)
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# Assign our new body geometry back to our wall
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ifcopenshell.api.run("geometry.assign_representation", model,
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product=wall, representation=representation)
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# Place our wall at the origin
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ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
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# Let's prepare a concrete material. Note that our concrete material
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# does not have any colours (styles) at this point.
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concrete = ifcopenshell.api.run("material.add_material", model, name="CON01", category="concrete")
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# Assign our concrete material to our wall
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ifcopenshell.api.run("material.assign_material", model,
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product=wall, type="IfcMaterial", material=concrete)
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# Create a new surface style
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style = ifcopenshell.api.run("style.add_style", model)
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# Create a simple grey shading colour and transparency.
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ifcopenshell.api.run("style.add_surface_style", model,
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style=style, ifc_class="IfcSurfaceStyleShading", attributes={
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"SurfaceColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5 },
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"Transparency": 0., # 0 is opaque, 1 is transparent
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})
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# Now any element (like our wall) with a concrete material will have
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# a grey colour applied.
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ifcopenshell.api.run("style.assign_material_style", model, material=concrete, style=style, context=body)
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"""
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self.file = file
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self.settings = {
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"material": material,
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"style": style,
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"context": context,
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"should_use_presentation_style_assignment": should_use_presentation_style_assignment,
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}
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def execute(self):
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self.style = self.settings["style"]
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if self.file.schema == "IFC2X3" or self.settings["should_use_presentation_style_assignment"]:
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self.style = self.file.createIfcPresentationStyleAssignment([self.settings["style"]])
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if self.settings["material"].HasRepresentation:
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self.modify_existing_definition_representation()
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else:
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self.create_new_definition_representation()
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def modify_existing_definition_representation(self):
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definition_representation = self.settings["material"].HasRepresentation[0]
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representation = self.get_styled_representation(definition_representation)
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if representation:
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potential_orphans = []
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items = list(representation.Items)
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new_items = []
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removed_items = []
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for item in items:
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if not item.is_a("IfcStyledItem"):
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continue
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if self.has_proposed_style(item):
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return
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if self.has_same_style_type(item):
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removed_items.append(item)
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else:
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new_items.append(item)
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new_items.append(self.create_styled_item())
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representation.Items = new_items
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for item in removed_items:
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if len(self.file.get_inverse(item)) == 0:
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self.file.remove(item)
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else:
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representations = list(definition_representation.Representations)
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representations.append(self.create_styled_representation())
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definition_representation.Representations = representations
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def has_proposed_style(self, styled_item):
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return bool([s for s in styled_item.Styles if s == self.settings["style"]])
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def has_same_style_type(self, styled_item):
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return bool([s for s in styled_item.Styles if s.is_a() == self.settings["style"].is_a()])
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def create_new_definition_representation(self):
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representation = self.create_styled_representation()
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definition_representation = self.file.create_entity(
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"IfcMaterialDefinitionRepresentation",
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**{"Representations": [representation], "RepresentedMaterial": self.settings["material"]}
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)
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def get_styled_representation(self, definition_representation):
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representations = [
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r
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for r in definition_representation.Representations
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if r.is_a("IfcStyledRepresentation") and r.ContextOfItems == self.settings["context"]
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]
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if representations:
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return representations[0]
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def create_styled_representation(self):
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return self.file.create_entity(
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"IfcStyledRepresentation",
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**{
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"ContextOfItems": self.settings["context"],
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"RepresentationIdentifier": self.settings["context"].ContextIdentifier,
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"Items": [self.create_styled_item()],
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}
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)
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def create_styled_item(self):
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return self.file.create_entity("IfcStyledItem", **{"Styles": [self.style], "Name": self.settings["style"].Name})
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