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IfcOpenShell/src/blenderbim/blenderbim/bim/module/brick/operator.py
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2024-04-16 10:25:00 +02:00

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# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import os
import bpy
import ifcopenshell.api
import blenderbim.tool as tool
import blenderbim.core.brick as core
import blenderbim.bim.handler
from blenderbim.bim.ifc import IfcStore
from blenderbim.tool.brick import BrickStore
class Operator:
def execute(self, context):
IfcStore.execute_ifc_operator(self, context)
blenderbim.bim.handler.refresh_ui_data()
return {"FINISHED"}
class LoadBrickProject(bpy.types.Operator, Operator):
bl_idname = "bim.load_brick_project"
bl_label = "Load Brickschema Project"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Load in a Brick project from a file"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
filter_glob: bpy.props.StringProperty(default="*.ttl", options={"HIDDEN"})
def _execute(self, context):
if os.path.exists(self.filepath) and "ttl" in os.path.splitext(self.filepath)[1].lower():
root = context.scene.BIMBrickProperties.brick_list_root
core.load_brick_project(tool.Brick, filepath=self.filepath, brick_root=root)
else:
self.report({'ERROR'}, f'Failed to load {self.filepath}')
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class ViewBrickClass(bpy.types.Operator, Operator):
bl_idname = "bim.view_brick_class"
bl_label = "View Brick Class"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Inspect the subclasses of this class"
brick_class: bpy.props.StringProperty(name="Brick Class")
split_screen: bpy.props.BoolProperty(name="Split Screen", default=False, options={"HIDDEN"})
def _execute(self, context):
core.view_brick_class(tool.Brick, brick_class=self.brick_class, split_screen=self.split_screen)
class ViewBrickItem(bpy.types.Operator, Operator):
bl_idname = "bim.view_brick_item"
bl_label = "View Brick Item"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Inspect this entity in the viewer"
item: bpy.props.StringProperty(name="Brick Item")
split_screen: bpy.props.BoolProperty(name="Split Screen", default=False, options={"HIDDEN"})
def _execute(self, context):
try:
core.view_brick_item(tool.Brick, item=self.item, split_screen=self.split_screen)
except:
self.report({'ERROR'}, f'Could not find {self.item}')
class RewindBrickClass(bpy.types.Operator, Operator):
bl_idname = "bim.rewind_brick_class"
bl_label = "Rewind Brick Class"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Go back to the previous list view"
split_screen: bpy.props.BoolProperty(name="Split Screen", default=False, options={"HIDDEN"})
def _execute(self, context):
core.rewind_brick_class(tool.Brick, split_screen=self.split_screen)
class CloseBrickProject(bpy.types.Operator, Operator):
bl_idname = "bim.close_brick_project"
bl_label = "Close Brick Project"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Close the Brick project"
def _execute(self, context):
core.close_brick_project(tool.Brick)
class ConvertBrickProject(bpy.types.Operator, Operator):
bl_idname = "bim.convert_brick_project"
bl_label = "Convert Brick Project"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Create an Ifc library for this Brick project"
def _execute(self, context):
core.convert_brick_project(tool.Ifc, tool.Brick)
class AssignBrickReference(bpy.types.Operator, Operator):
bl_idname = "bim.assign_brick_reference"
bl_label = "Assign Brick Reference"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Assign the selected Ifc entity to the selected Brick entity"
def _execute(self, context):
props = context.scene.BIMBrickProperties
core.assign_brick_reference(
tool.Ifc,
tool.Brick,
element=tool.Ifc.get_entity(context.active_object),
library=tool.Ifc.get().by_id(int(props.libraries)),
brick_uri=props.bricks[props.active_brick_index].uri,
)
class AddBrick(bpy.types.Operator, Operator):
bl_idname = "bim.add_brick"
bl_label = "Add Brick"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Create the Brick entity"
def _execute(self, context):
props = context.scene.BIMBrickProperties
core.add_brick(
tool.Ifc,
tool.Brick,
element=tool.Ifc.get_entity(context.active_object) if context.selected_objects else None,
namespace=props.namespace,
brick_class=props.brick_entity_class,
library=tool.Ifc.get().by_id(int(props.libraries)) if props.libraries else None,
label=props.new_brick_label,
)
class AddBrickRelation(bpy.types.Operator, Operator):
bl_idname = "bim.add_brick_relation"
bl_label = "Add Brick Relation"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Create the Brick relationship"
def _execute(self, context):
props = context.scene.BIMBrickProperties
brick = props.bricks[props.active_brick_index]
if props.new_brick_relation_type == "http://www.w3.org/2000/01/rdf-schema#label":
object = props.new_brick_relation_object
elif props.split_screen_toggled:
object = props.split_screen_bricks[props.split_screen_active_brick_index].uri
else:
object = props.namespace + props.new_brick_relation_object
core.add_brick_relation(
tool.Brick,
brick_uri=brick.uri,
predicate=props.new_brick_relation_type,
object=object
)
class ConvertIfcToBrick(bpy.types.Operator, Operator):
bl_idname = "bim.convert_ifc_to_brick"
bl_label = "Convert IFC To Brick"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Convert Ifc entities and relations to Brick entities and relations"
def _execute(self, context):
props = context.scene.BIMBrickProperties
library = None
if props.libraries:
library = tool.Ifc.get().by_id(int(props.libraries))
core.convert_ifc_to_brick(tool.Brick, namespace=props.namespace, library=library)
class NewBrickFile(bpy.types.Operator):
bl_idname = "bim.new_brick_file"
bl_label = "New Brick File"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Create a Brick project from scratch"
def execute(self, context):
IfcStore.begin_transaction(self)
IfcStore.add_transaction_operation(self, rollback=self.rollback, commit=lambda data: True)
self._execute(context)
self.transaction_data = {
"schema": BrickStore.schema,
"path": BrickStore.path,
"graph": BrickStore.graph,
}
IfcStore.add_transaction_operation(self, rollback=lambda data: True, commit=self.commit)
IfcStore.end_transaction(self)
blenderbim.bim.handler.refresh_ui_data()
return {"FINISHED"}
def _execute(self, context):
root = context.scene.BIMBrickProperties.brick_list_root
core.new_brick_file(tool.Brick, brick_root=root)
def rollback(self, data):
BrickStore.purge()
def commit(self, data):
BrickStore.schema = data["schema"]
BrickStore.path = data["path"]
BrickStore.graph = data["graph"]
class RefreshBrickViewer(bpy.types.Operator, Operator):
bl_idname = "bim.refresh_brick_viewer"
bl_label = "Refresh Brick Viewer"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Refresh the list view"
def _execute(self, context):
core.refresh_brick_viewer(tool.Brick)
core.refresh_brick_viewer(tool.Brick, split_screen=True)
class RemoveBrick(bpy.types.Operator, Operator):
bl_idname = "bim.remove_brick"
bl_label = "Remove Brick"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Delete this entity"
def _execute(self, context):
props = context.scene.BIMBrickProperties
core.remove_brick(
tool.Ifc,
tool.Brick,
library=tool.Ifc.get().by_id(int(props.libraries)) if props.libraries else None,
brick_uri=props.bricks[props.active_brick_index].uri,
)
class SerializeBrick(bpy.types.Operator):
bl_idname = "bim.serialize_brick"
bl_label = "Serialize Brick"
filter_glob: bpy.props.StringProperty(default="*.ttl", options={"HIDDEN"})
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
should_save_as: bpy.props.BoolProperty(name="Should Save As", default=False, options={"HIDDEN"})
def invoke(self, context, event):
if self.should_save_as or not BrickStore.path:
WindowManager = context.window_manager
WindowManager.fileselect_add(self)
return {"RUNNING_MODAL"}
else:
return self.execute(context)
def execute(self, context):
if self.should_save_as or not BrickStore.path:
BrickStore.path = self.filepath
core.serialize_brick(tool.Brick)
return {"FINISHED"}
@classmethod
def description(cls, context, properties):
if properties.should_save_as:
return "Save Brick project to a selected file"
return "Save the Brick project"
class AddBrickNamespace(bpy.types.Operator, Operator):
bl_idname = "bim.add_brick_namespace"
bl_label = "Add Brick Namespace"
bl_description = "Bind a new namespace to the Brick project"
def _execute(self, context):
props = context.scene.BIMBrickProperties
alias = props.new_brick_namespace_alias
uri = props.new_brick_namespace_uri
core.add_namespace(tool.Brick, alias=alias, uri=uri)
class RemoveBrickRelation(bpy.types.Operator, Operator):
bl_idname = "bim.remove_brick_relation"
bl_label = "Remove Relation"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Delete this relationship"
predicate: bpy.props.StringProperty(name="Relation")
object: bpy.props.StringProperty(name="Object")
def _execute(self, context):
props = context.scene.BIMBrickProperties
brick = props.bricks[props.active_brick_index]
core.remove_brick_relation(tool.Brick, brick_uri=brick.uri, predicate=self.predicate, object=self.object)