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IfcOpenShell/src/blenderbim/test/bim/feature/root.feature
T
Andrej730 17a061f917 fix bim test after e6ac012
when Types collection was renamed to IfcTypeProduct
2024-07-31 19:00:34 +05:00

120 lines
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Gherkin

@root
Feature: Root
Scenario: Reassign class
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElement"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class(ifc_class='IfcWall', predefined_type='SOLIDWALL')"
And I press "object.duplicate_move"
When the object "IfcWall/Cube.001" is selected
And I press "bim.enable_reassign_class"
And I set "scene.BIMRootProperties.ifc_class" to "IfcSlab"
And I set "scene.BIMRootProperties.ifc_predefined_type" to "BASESLAB"
And I press "bim.reassign_class"
Then the object "IfcSlab/Cube" is an "IfcSlab"
Scenario: Unlink object
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElement"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And I press "bim.load_styles(style_type='IfcSurfaceStyle')"
And I press "bim.enable_adding_presentation_style"
And I set "scene.BIMStylesProperties.style_name" to "Style"
And I press "bim.add_presentation_style"
And the object "IfcWall/Cube" is selected
And the variable "style" is "{ifc}.by_type('IfcSurfaceStyle')[0].id()"
And I press "bim.assign_style_to_selected(style_id={style})"
When I press "bim.unlink_object(obj='IfcWall/Cube')"
Then the object "Cube" is not an IFC element
And the material "Style" is an IFC style
And the material "Style.001" is not an IFC style
Scenario: Copy class
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElement"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
When I press "bim.copy_class(obj='IfcWall/Cube')"
Then the object "IfcWall/Cube" is an "IfcWall"
Scenario: Assign a class to a cube
Given an empty IFC project
And I add a cube
When the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElement"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
Then the object "IfcWall/Cube" is an "IfcWall"
And the object "IfcWall/Cube" is in the collection "IfcBuildingStorey/My Storey"
And the object "IfcWall/Cube" has a "Tessellation" representation of "Model/Body/MODEL_VIEW"
Scenario: Assign a type class to a cube
Given an empty IFC project
And I add a cube
When the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
Then the object "IfcWallType/Cube" is an "IfcWallType"
And the object "IfcWallType/Cube" is in the collection "IfcTypeProduct"
And the object "IfcWallType/Cube" has a "Tessellation" representation of "Model/Body/MODEL_VIEW"
Scenario: Assign a spatial class to a cube
Given an empty IFC project
And I add a cube
When the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcSpatialElement"
And I set "scene.BIMRootProperties.ifc_class" to "IfcBuilding"
And I press "bim.assign_class"
Then the object "IfcBuilding/Cube" is an "IfcBuilding"
And the object "IfcBuilding/Cube" is in the collection "IfcBuilding/Cube"
And the object "IfcBuilding/Cube" has a "Tessellation" representation of "Model/Body/MODEL_VIEW"
Scenario: Assign a spatial class to a cube already in a collection
Given an empty IFC project
And I add a cube
And the object "Cube" is placed in the collection "IfcBuildingStorey/My Storey"
When the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcSpatialElement"
And I set "scene.BIMRootProperties.ifc_class" to "IfcSpace"
And I press "bim.assign_class"
Then the object "IfcSpace/Cube" is an "IfcSpace"
And the object "IfcSpace/Cube" is in the collection "IfcSpace/Cube"
And the object "IfcSpace/Cube" has a "Tessellation" representation of "Model/Body/MODEL_VIEW"
Scenario: Assign a class to a cube in a collection
Given an empty IFC project
And I add a cube
When the object "Cube" is selected
And the object "Cube" is placed in the collection "IfcBuildingStorey/My Storey"
And I set "scene.BIMRootProperties.ifc_product" to "IfcElement"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
Then the object "IfcWall/Cube" is contained in "My Storey"
Scenario: Copy a wall
Given an empty IFC project
And I add a cube
When the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElement"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And I duplicate the selected objects
Then the object "IfcWall/Cube" and "IfcWall/Cube.001" are different elements
Scenario: Copy a storey
Given an empty IFC project
And the object "IfcBuildingStorey/My Storey" is selected
When I duplicate the selected objects
Then the object "IfcBuildingStorey/My Storey" and "IfcBuildingStorey/My Storey.001" are different elements
And the object "IfcBuildingStorey/My Storey" is in the collection "IfcBuildingStorey/My Storey"
And the object "IfcBuildingStorey/My Storey.001" is in the collection "IfcBuildingStorey/My Storey.001"