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IfcOpenShell/src/bonsai/bonsai/bim/handler.py
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2024-08-13 23:09:50 +10:00

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Python

# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import os
import bpy
import ifcopenshell.util.element
import ifcopenshell.util.representation
import ifcopenshell.util.unit
import ifcopenshell.api.owner.settings
import blenderbim.bim
import blenderbim.tool as tool
import blenderbim.core.owner as core_owner
from bpy.app.handlers import persistent
from blenderbim.bim.ifc import IfcStore
from blenderbim.bim.module.owner.prop import get_user_person, get_user_organisation
from blenderbim.bim.module.model.data import AuthoringData
from blenderbim.bim.module.model.workspace import LIST_OF_TOOLS, TOOLS_TO_CLASSES_MAP
from mathutils import Vector
from math import cos, degrees
from typing import Union
cwd = os.path.dirname(os.path.realpath(__file__))
global_subscription_owner = object()
def name_callback(obj, data):
try:
obj.name
except:
# The object is invalid but somehow still has a callback. Clear all
# msgbus subscriptions to prevent useless further triggers.
bpy.msgbus.clear_by_owner(obj)
return # In case the object RNA is gone during an undo / redo operation
# Blender names are up to 63 UTF-8 bytes
if len(bytes(obj.name, "utf-8")) >= 63:
return
if isinstance(obj, bpy.types.Material):
if ifc_definition_id := obj.BIMStyleProperties.ifc_definition_id:
IfcStore.get_file().by_id(ifc_definition_id).Name = obj.name
refresh_ui_data()
return
if not obj.BIMObjectProperties.ifc_definition_id:
return
if obj.BIMObjectProperties.is_renaming:
obj.BIMObjectProperties.is_renaming = False
return
element = IfcStore.get_file().by_id(obj.BIMObjectProperties.ifc_definition_id)
if "/" in obj.name:
object_name = obj.name
element_name = obj.name.split("/", 1)[1]
else:
element_name = obj.name
object_name = element.is_a() + f"/{element_name}"
obj.name = object_name # NOTE: doesn't trigger infinite recursion
if element.is_a("IfcGridAxis"):
element.AxisTag = object_name.split("/")[1]
refresh_ui_data()
if not element.is_a("IfcRoot"):
return
element.Name = element_name
if obj.BIMObjectProperties.collection:
obj.BIMObjectProperties.collection.name = object_name
refresh_ui_data()
def active_object_callback():
refresh_ui_data()
update_bim_tool_props()
def update_bim_tool_props():
"""update BIM Tools props (such as extrusion_depth, length and x_angle) when active object changes"""
obj = bpy.context.active_object
# bunch of checks to see if we're in a valid state
if not obj:
return
mode = bpy.context.mode
current_tool = bpy.context.workspace.tools.from_space_view3d_mode(mode)
if not current_tool or current_tool.idname not in LIST_OF_TOOLS:
return
element = tool.Ifc.get_entity(obj)
if not element:
return
representation = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
if not representation:
return
props = bpy.context.scene.BIMModelProperties
if element.is_a("IfcElementType") or element.is_a("IfcElement"):
element_type = ifcopenshell.util.element.get_type(element)
if element_type:
is_bim_tool = current_tool.idname == "bim.bim_tool"
if is_bim_tool:
props.ifc_class = element_type.is_a()
if is_bim_tool or TOOLS_TO_CLASSES_MAP.get(current_tool.idname) == element_type.is_a():
props.relating_type_id = str(element_type.id())
extrusion = tool.Model.get_extrusion(representation)
if not extrusion:
return
def get_x_angle(extrusion):
x, y, z = extrusion.ExtrudedDirection.DirectionRatios
x_angle = Vector((0, 1)).angle_signed(Vector((y, z)))
return x_angle
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
if not AuthoringData.is_loaded:
AuthoringData.load()
if AuthoringData.data["active_material_usage"] == "LAYER2":
x_angle = get_x_angle(extrusion)
axis = tool.Model.get_wall_axis(obj)["reference"]
props.extrusion_depth = extrusion.Depth * si_conversion * cos(x_angle)
props.length = (axis[1] - axis[0]).length
props.x_angle = x_angle
elif AuthoringData.data["active_material_usage"] == "LAYER3":
x_angle = get_x_angle(extrusion)
props.x_angle = x_angle
elif AuthoringData.data["active_material_usage"] == "PROFILE":
props.extrusion_depth = extrusion.Depth * si_conversion
def active_material_index_callback(obj, data):
refresh_ui_data()
def subscribe_to(obj, data_path, callback):
try:
subscribe_to = obj.path_resolve(data_path, False)
except:
return
bpy.msgbus.subscribe_rna(
key=subscribe_to,
owner=obj,
args=(
obj,
data_path,
),
notify=callback,
options={
"PERSISTENT",
},
)
def refresh_ui_data():
"""Refresh cached UI data.
Note that calling non-ifc-operators by itself doesn't refresh the UI data
and it need to be refreshed manually if needed.
"""
from blenderbim.bim import modules
for name, value in modules.items():
try:
getattr(value, "data").refresh()
except AttributeError:
pass
# TODO: deprecate prop purge functions and refactor into data classes.
try:
getattr(value, "prop").purge()
except AttributeError:
pass
if isinstance(tool.Ifc.get(), ifcopenshell.sqlite):
tool.Ifc.get().clear_cache()
bpy.context.scene.DocProperties.should_draw_decorations = bpy.context.scene.DocProperties.should_draw_decorations
if bpy.context.scene.WebProperties.is_connected:
tool.Web.send_webui_data()
@persistent
def loadIfcStore(scene):
IfcStore.purge()
refresh_ui_data()
if not IfcStore.get_file():
return
IfcStore.get_schema()
IfcStore.relink_all_objects()
@persistent
def undo_post(scene):
if IfcStore.last_transaction != bpy.context.scene.BIMProperties.last_transaction:
IfcStore.last_transaction = bpy.context.scene.BIMProperties.last_transaction
IfcStore.undo(until_key=bpy.context.scene.BIMProperties.last_transaction)
refresh_ui_data()
tool.Ifc.rebuild_element_maps()
@persistent
def redo_post(scene):
if IfcStore.last_transaction != bpy.context.scene.BIMProperties.last_transaction:
IfcStore.last_transaction = bpy.context.scene.BIMProperties.last_transaction
IfcStore.redo(until_key=bpy.context.scene.BIMProperties.last_transaction)
refresh_ui_data()
tool.Ifc.rebuild_element_maps()
def get_application(ifc: ifcopenshell.file) -> ifcopenshell.entity_instance:
# TODO: cache this for even faster application retrieval. It honestly makes a difference on long scripts.
version = tool.Blender.get_blenderbim_version()
for element in ifc.by_type("IfcApplication"):
if element.ApplicationIdentifier == "Bonsai" and element.Version == version:
return element
return ifcopenshell.api.run(
"owner.add_application",
ifc,
version=version,
application_full_name="Bonsai",
application_identifier="Bonsai",
)
def get_user(ifc: ifcopenshell.file) -> Union[ifcopenshell.entity_instance, None]:
# TODO: cache this for even faster application retrieval. It honestly makes a difference on long scripts.
if pao := next(iter(ifc.by_type("IfcPersonAndOrganization")), None):
return pao
elif ifc.schema == "IFC2X3":
if (person := next(iter(ifc.by_type("IfcPerson")), None)) is None:
person = tool.Ifc.run("owner.add_person")
if (organization := next(iter(ifc.by_type("IfcOrganization")), None)) is None:
organization = tool.Ifc.run("owner.add_organisation")
pao = tool.Ifc.run("owner.add_person_and_organisation", person=person, organisation=organization)
return pao
def viewport_shading_changed_callback(area):
shading = area.spaces.active.shading.type
if shading == "RENDERED":
bpy.context.scene.BIMStylesProperties.active_style_type = "External"
@persistent
def load_post(scene):
global global_subscription_owner
active_object_key = bpy.types.LayerObjects, "active"
bpy.msgbus.subscribe_rna(
key=active_object_key, owner=global_subscription_owner, args=(), notify=active_object_callback
)
# subscribe to changes in viewport shading mode
# NOTE: couldn't find a way to make it work for new areas too
# it starts working for them after blender restart though
for screen in bpy.data.screens:
for area in screen.areas:
if area.type != "VIEW_3D":
continue
shading = area.spaces.active.shading
key = shading.path_resolve("type", False)
bpy.msgbus.subscribe_rna(
key=key, owner=global_subscription_owner, args=(area,), notify=viewport_shading_changed_callback
)
ifcopenshell.api.owner.settings.get_user = get_user
ifcopenshell.api.owner.settings.get_application = get_application
AuthoringData.type_thumbnails = {}
preferences = tool.Blender.get_addon_preferences()
if not preferences.should_setup_toolbar:
tool.Blender.unregister_toolbar()
if preferences.should_setup_workspace:
if "BIM" in bpy.data.workspaces:
if preferences.activate_workspace:
bpy.context.window.workspace = bpy.data.workspaces["BIM"]
else:
bpy.ops.workspace.append_activate(idname="BIM", filepath=os.path.join(cwd, "data", "workspace.blend"))
# To improve usability for new users, we hijack the scene properties
# tab. We override default scene properties panels with our own poll
# to hide them unless the user has chosen to view Blender properties.
for panel in tool.Blender.get_scene_panels_list():
if panel in blenderbim.bim.original_scene_panels_polls:
continue
tool.Blender.override_scene_panel(panel)
tool.Blender.setup_tabs()
if tool.Ifc.get() and bpy.data.is_saved:
bpy.context.scene.BIMProperties.has_blend_warning = True