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8ab5c31e75
The GL backend is gone (task #53). The wgpu/non-wgpu folder split and the Wgpu* class prefix were both disambiguation artefacts from the overlap period — now pure dead weight. ## Folder + library merge * `src/ifcviewer-wgpu/` → folded into `src/ifcviewer/` (git mv tracks every file as a rename so blame/log history survives). * `src/ifcviewer-wgpu-minimal/` → `src/ifcviewer-minimal/` (the exe was already named `IfcViewerMinimal`; this just brings the folder + CMake target name into line). * `src/ifcviewer-wgpu/tests/test_wgpu_{selection,visibility}.cpp` → `src/ifcviewer/tests/test_{selection,visibility}.cpp`, folded into the existing `add_ifcviewer_unit_test(...)` helper. * The `IfcViewerWgpu` static library is dissolved — its sources become part of the unified `IfcViewer` static library, which now bundles scene/loader + renderer in one target. The pre-merge circular dependency (IfcViewer linking IfcViewerWgpu just to get the ViewportWindow.h include path that SceneLoader.h needs) goes away. * The wgpu-native FetchContent block, the Cocoa/QuartzCore link on Apple, the OBJCXX-enabled `.mm` source, and the wgpu-native runtime install all move into `src/ifcviewer/CMakeLists.txt` unchanged. ## Type renames (Wgpu prefix dropped from every Wgpu* identifier) WgpuAreaMeasurement → AreaMeasurement WgpuBufferPool → BufferPool WgpuLengthMeasurement → LengthMeasurement WgpuMetalSurface → MetalSurface WgpuModelGpuData → ModelGpuData WgpuOverlayFrame → OverlayFrame WgpuOverlayRenderer → OverlayRenderer WgpuSectionPlane → SectionPlane WgpuSelectionState → SelectionState WgpuStreamingLoader → StreamingLoader WgpuStreamingThread → StreamingThread WgpuViewportWindow → ViewportWindow WgpuVisibilityState → VisibilityState CMake target IfcViewerWgpuMinimal → IfcViewerMinimal (exe name was already this since wgpu shipped as default). Deliberately kept: `onWgpuLog` (wgpu-native log callback — names a binding to an external API, not one of *our* types), and the WGPU* enum/struct prefixes from wgpu-native's own headers. `WgpuMemProbe` lives in the separate `src/wgpu-mem-probe/` standalone diagnostic project and isn't touched. ## Include-path updates Every `#include "../ifcviewer-wgpu/Wgpu<X>.h"` → `"../ifcviewer/<X>.h"`, every in-directory `#include "Wgpu<X>.h"` → `"<X>.h"`. Includes from sibling subdirectories (modules/, etc.) are updated to point at `../../../ifcviewer/` instead of `../../../ifcviewer-wgpu/`. ## cmake/CMakeLists.txt simplification The redundant `add_subdirectory(ifcviewer-wgpu)` blocks (one inside the BUILD_BONSAIVIEWER fan-in, one in the BONSAIVIEWER-less standalone block) collapse into a single unconditional `add_subdirectory(../src/ifcviewer ifcviewer)`. The standalone block keeps only `wgpu-mem-probe` (the diagnostic tool, unrelated to the viewer lib). ## Verification * Full build green: `IfcViewer` static lib, `IfcViewerMinimal` exe, `BonsaiViewer` exe, all four pre-existing ifcviewer unit tests, and the two new-location tests (`test_selection`, `test_visibility`). * No stray `Wgpu<X>` identifier remains across `src/ifcviewer/`, `src/bonsaiviewer/`, `src/ifcviewer-minimal/` (verified by grep). * Renames tracked by git as `R` entries — `git log --follow` on ViewportWindow.cpp etc. continues to show history through the move. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
/**
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* Objective-C++ implementation of the Cocoa bridge declared in
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* MetalSurface_mac.h. Compiled only on macOS.
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*/
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#include "MetalSurface_mac.h"
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#if defined(__APPLE__)
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// The AppKit umbrella header pulls in NSWindow so `view.window`'s
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// `backingScaleFactor` resolves — `<AppKit/NSView.h>` alone only
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// forward-declares NSWindow.
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#import <AppKit/AppKit.h>
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#import <QuartzCore/CAMetalLayer.h>
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void* wgpu_macos_attach_metal_layer(void* nsview_ptr) {
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if (!nsview_ptr) {
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return nullptr;
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}
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NSView* view = (__bridge NSView*)nsview_ptr;
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// When QWindow::surfaceType is QSurface::MetalSurface, Qt already
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// backs the NSView with a CAMetalLayer — just hand it back. Otherwise
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// attach one ourselves (defensive: Qt's behaviour can change between
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// major versions and 6.x has occasionally regressed this).
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CAMetalLayer* layer = nil;
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if ([view.layer isKindOfClass:[CAMetalLayer class]]) {
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layer = (CAMetalLayer*)view.layer;
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} else {
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layer = [CAMetalLayer layer];
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view.wantsLayer = YES;
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view.layer = layer;
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}
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// Track the screen's backing scale so we get retina-resolution
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// drawables. wgpu's surface configure picks the drawable size up
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// from layer.drawableSize at present-time.
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if (view.window) {
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layer.contentsScale = view.window.backingScaleFactor;
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}
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return (__bridge void*)layer;
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}
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#endif // __APPLE__
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