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IfcOpenShell/src/ifcconvert/GeometrySerializer.h
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef GEOMETRYSERIALIZER_H
#define GEOMETRYSERIALIZER_H
#ifdef IFCCONVERT_DOUBLE_PRECISION
typedef double real_t;
#else
typedef float real_t;
#endif
#include "../ifcconvert/Serializer.h"
#include "../ifcgeom/IfcGeomIterator.h"
class SerializerSettings : public IfcGeom::IteratorSettings
{
public:
enum Setting
{
/// Use entity names instead of unique IDs for naming elements.
/// Applicable for OBJ, DAE, and SVG output.
USE_ELEMENT_NAMES = 1 << (IfcGeom::IteratorSettings::NUM_SETTINGS + 1),
/// Use entity GUIDs instead of unique IDs for naming elements.
/// Applicable for OBJ, DAE, and SVG output.
USE_ELEMENT_GUIDS = 1 << (IfcGeom::IteratorSettings::NUM_SETTINGS + 2),
/// Use material names instead of unique IDs for naming materials.
/// Applicable for OBJ and DAE output.
USE_MATERIAL_NAMES = 1 << (IfcGeom::IteratorSettings::NUM_SETTINGS + 3),
/// Centers the models upon serialization by the applying the center point of
/// the scene bounds as an offset. Applicable for OBJ and DAE output currently.
CENTER_MODEL = 1 << (IfcGeom::IteratorSettings::NUM_SETTINGS + 4),
/// Number of different setting flags.
NUM_SETTINGS = 4
};
SerializerSettings()
{
memset(offset, 0, sizeof(offset));
}
/// Optional offset that is applied to serialized objects, (0,0,0) by default.
double offset[3];
};
class GeometrySerializer : public Serializer {
public:
GeometrySerializer(const SerializerSettings& settings) : settings_(settings) {}
virtual ~GeometrySerializer() {}
virtual bool isTesselated() const = 0;
virtual void write(const IfcGeom::TriangulationElement<real_t>* o) = 0;
virtual void write(const IfcGeom::BRepElement<real_t>* o) = 0;
virtual void setUnitNameAndMagnitude(const std::string& name, float magnitude) = 0;
const SerializerSettings& settings() const { return settings_; }
SerializerSettings& settings() { return settings_; }
protected:
SerializerSettings settings_;
};
#endif