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64 lines
2.8 KiB
Python
64 lines
2.8 KiB
Python
import bpy
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from bpy.types import Panel
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from blenderbim.bim.module.root.data import Data
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from blenderbim.bim.ifc import IfcStore
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class BIM_PT_class(Panel):
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bl_label = "IFC Class"
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bl_idname = "BIM_PT_class"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "object"
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@classmethod
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def poll(cls, context):
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return IfcStore.get_file()
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def draw(self, context):
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props = context.active_object.BIMObjectProperties
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if props.ifc_definition_id:
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if props.ifc_definition_id not in Data.products:
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Data.load(props.ifc_definition_id)
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if props.is_reassigning_class:
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row = self.layout.row(align=True)
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row.operator("bim.reassign_class", icon="CHECKMARK")
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row.operator("bim.disable_reassign_class", icon="X", text="")
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self.draw_class_dropdowns()
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else:
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data = Data.products[props.ifc_definition_id]
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name = data["type"]
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if data["PredefinedType"] and data["PredefinedType"] == "USERDEFINED":
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name += "[{}]".format(data["ObjectType"])
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elif data["PredefinedType"]:
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name += "[{}]".format(data["PredefinedType"])
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row = self.layout.row(align=True)
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row.label(text=name)
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row.operator("bim.copy_class", icon="DUPLICATE", text="").obj = context.active_object.name
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row.operator("bim.unlink_object", icon="UNLINKED", text="").obj = context.active_object.name
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row.operator("bim.enable_reassign_class", icon="GREASEPENCIL", text="")
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row.operator("bim.unassign_class", icon="X", text="").obj = context.active_object.name
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else:
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self.draw_class_dropdowns()
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row = self.layout.row(align=True)
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op = row.operator("bim.assign_class")
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op.ifc_class = bpy.context.scene.BIMRootProperties.ifc_class
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op.predefined_type = bpy.context.scene.BIMRootProperties.ifc_predefined_type
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op.userdefined_type = bpy.context.scene.BIMRootProperties.ifc_userdefined_type
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def draw_class_dropdowns(self):
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props = bpy.context.scene.BIMRootProperties
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row = self.layout.row()
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row.prop(props, "ifc_product")
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row = self.layout.row()
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row.prop(props, "ifc_class")
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if props.ifc_predefined_type:
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row = self.layout.row()
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row.prop(props, "ifc_predefined_type")
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if props.ifc_predefined_type == "USERDEFINED":
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row = self.layout.row()
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row.prop(props, "ifc_userdefined_type")
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if bpy.context.active_object.data:
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row = self.layout.row()
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row.prop(bpy.context.scene.BIMProperties, "contexts")
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