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309e20009c
Adds a clip-plane pipeline used by the upcoming section tool:
- Up to 8 SectionPlane{n, d} entries, AND-combined as
fragment-shader discard against world position. Main and pick
fragment shaders both honour the planes, so cut areas are
neither drawn nor selectable.
- Main vertex shader now passes v_world_pos through.
- Pick FBO grows two attachments (RGB32F world position, RGB16F
world normal) and the pick shader writes both alongside the
object id. pickSurfaceAt() does a single readback of all
three. Existing pickObjectAt() still works unchanged for
callers that just want the id.
- addSectionPlaneAtSurface(point, normal) auto-flips the normal
toward the camera so the first click immediately cuts the
camera-facing half.
No UI yet — that's the next commit (gizmo, drag, K shortcut).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>