mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-09-25 09:32:37 +00:00
76 lines
3.3 KiB
Python
76 lines
3.3 KiB
Python
import bpy
|
|
import json
|
|
import math
|
|
import ifcopenshell
|
|
import ifcopenshell.util.attribute
|
|
from mathutils import geometry
|
|
from mathutils import Vector
|
|
from blenderbim.bim.ifc import IfcStore
|
|
|
|
|
|
def draw_attributes(props, layout):
|
|
for attribute in props:
|
|
row = layout.row(align=True)
|
|
if attribute.data_type == "string":
|
|
row.prop(attribute, "string_value", text=attribute.name)
|
|
elif attribute.data_type == "boolean":
|
|
row.prop(attribute, "bool_value", text=attribute.name)
|
|
elif attribute.data_type == "integer":
|
|
row.prop(attribute, "int_value", text=attribute.name)
|
|
elif attribute.data_type == "float":
|
|
row.prop(attribute, "float_value", text=attribute.name)
|
|
elif attribute.data_type == "enum":
|
|
row.prop(attribute, "enum_value", text=attribute.name)
|
|
if attribute.is_optional:
|
|
row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
|
|
|
|
|
|
def import_attributes(ifc_class, props, data, callback=None):
|
|
for attribute in IfcStore.get_schema().declaration_by_name(ifc_class).all_attributes():
|
|
data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
|
|
if data_type == "entity" or (isinstance(data_type, tuple) and "entity" in ".".join(data_type)):
|
|
continue
|
|
new = props.add()
|
|
new.name = attribute.name()
|
|
new.is_null = data[attribute.name()] is None
|
|
new.is_optional = attribute.optional()
|
|
new.data_type = data_type if isinstance(data_type, str) else ""
|
|
is_handled_by_callback = callback(attribute.name(), new, data) if callback else None
|
|
if is_handled_by_callback:
|
|
pass # Our job is done
|
|
elif is_handled_by_callback is False:
|
|
props.remove(len(props) - 1)
|
|
elif data_type == "string":
|
|
new.string_value = "" if new.is_null else data[attribute.name()]
|
|
elif data_type == "boolean":
|
|
new.bool_value = False if new.is_null else data[attribute.name()]
|
|
elif data_type == "integer":
|
|
new.int_value = 0 if new.is_null else data[attribute.name()]
|
|
elif data_type == "float":
|
|
new.float_value = 0.0 if new.is_null else data[attribute.name()]
|
|
elif data_type == "enum":
|
|
new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
|
|
if data[attribute.name()]:
|
|
new.enum_value = data[attribute.name()]
|
|
|
|
|
|
def export_attributes(props, callback=None):
|
|
attributes = {}
|
|
for attribute in props:
|
|
is_handled_by_callback = callback(attributes, attribute) if callback else False
|
|
if attribute.is_null:
|
|
attributes[attribute.name] = None
|
|
elif is_handled_by_callback:
|
|
pass # Our job is done
|
|
elif attribute.data_type == "string":
|
|
attributes[attribute.name] = attribute.string_value
|
|
elif attribute.data_type == "boolean":
|
|
attributes[attribute.name] = attribute.bool_value
|
|
elif attribute.data_type == "integer":
|
|
attributes[attribute.name] = attribute.int_value
|
|
elif attribute.data_type == "float":
|
|
attributes[attribute.name] = attribute.float_value
|
|
elif attribute.data_type == "enum":
|
|
attributes[attribute.name] = attribute.enum_value
|
|
return attributes
|