Files
IfcOpenShell/src/blenderbim/blenderbim/bim/helper.py
T

76 lines
3.3 KiB
Python

import bpy
import json
import math
import ifcopenshell
import ifcopenshell.util.attribute
from mathutils import geometry
from mathutils import Vector
from blenderbim.bim.ifc import IfcStore
def draw_attributes(props, layout):
for attribute in props:
row = layout.row(align=True)
if attribute.data_type == "string":
row.prop(attribute, "string_value", text=attribute.name)
elif attribute.data_type == "boolean":
row.prop(attribute, "bool_value", text=attribute.name)
elif attribute.data_type == "integer":
row.prop(attribute, "int_value", text=attribute.name)
elif attribute.data_type == "float":
row.prop(attribute, "float_value", text=attribute.name)
elif attribute.data_type == "enum":
row.prop(attribute, "enum_value", text=attribute.name)
if attribute.is_optional:
row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
def import_attributes(ifc_class, props, data, callback=None):
for attribute in IfcStore.get_schema().declaration_by_name(ifc_class).all_attributes():
data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
if data_type == "entity" or (isinstance(data_type, tuple) and "entity" in ".".join(data_type)):
continue
new = props.add()
new.name = attribute.name()
new.is_null = data[attribute.name()] is None
new.is_optional = attribute.optional()
new.data_type = data_type if isinstance(data_type, str) else ""
is_handled_by_callback = callback(attribute.name(), new, data) if callback else None
if is_handled_by_callback:
pass # Our job is done
elif is_handled_by_callback is False:
props.remove(len(props) - 1)
elif data_type == "string":
new.string_value = "" if new.is_null else data[attribute.name()]
elif data_type == "boolean":
new.bool_value = False if new.is_null else data[attribute.name()]
elif data_type == "integer":
new.int_value = 0 if new.is_null else data[attribute.name()]
elif data_type == "float":
new.float_value = 0.0 if new.is_null else data[attribute.name()]
elif data_type == "enum":
new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
if data[attribute.name()]:
new.enum_value = data[attribute.name()]
def export_attributes(props, callback=None):
attributes = {}
for attribute in props:
is_handled_by_callback = callback(attributes, attribute) if callback else False
if attribute.is_null:
attributes[attribute.name] = None
elif is_handled_by_callback:
pass # Our job is done
elif attribute.data_type == "string":
attributes[attribute.name] = attribute.string_value
elif attribute.data_type == "boolean":
attributes[attribute.name] = attribute.bool_value
elif attribute.data_type == "integer":
attributes[attribute.name] = attribute.int_value
elif attribute.data_type == "float":
attributes[attribute.name] = attribute.float_value
elif attribute.data_type == "enum":
attributes[attribute.name] = attribute.enum_value
return attributes