mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-12 10:33:20 +00:00
146 lines
4.6 KiB
C++
146 lines
4.6 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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namespace IfcGeomObjects {
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const int WELD_VERTICES = 1;
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const int USE_WORLD_COORDS = 2;
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const int CONVERT_BACK_UNITS = 3;
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const int USE_BREP_DATA = 4;
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const int SEW_SHELLS = 5;
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const int FASTER_BOOLEANS = 6;
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const int FORCE_CCW_FACE_ORIENTATION = 7;
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const int DISABLE_OPENING_SUBTRACTIONS = 8;
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const int DISABLE_TRIANGULATION = 9;
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class Material {
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private:
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void* style;
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public:
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bool hasDiffuse() const;
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bool hasSpecular() const;
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bool hasTransparency() const;
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bool hasSpecularity() const;
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const double* diffuse() const;
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const double* specular() const;
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double transparency() const;
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double specularity() const;
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const std::string name() const;
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};
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class IfcRepresentationTriangulation {
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private:
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int _id;
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std::vector<float> _verts;
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std::vector<int> _faces;
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std::vector<int> _edges;
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std::vector<float> _normals;
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std::vector<int> _material_ids;
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std::vector<Material> _materials;
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IfcRepresentationTriangulation();
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IfcRepresentationTriangulation(const IfcRepresentationTriangulation&);
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IfcRepresentationTriangulation& operator=(const IfcRepresentationTriangulation&);
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virtual ~IfcRepresentationTriangulation();
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public:
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int id() const;
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const std::vector<float>& verts() const;
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const std::vector<int>& faces() const;
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const std::vector<int>& edges() const;
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const std::vector<float>& normals() const;
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const std::vector<int>& material_ids() const;
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const std::vector<Material>& materials() const;
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};
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class IfcRepresentationBrepData {
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private:
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int _id;
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std::string _brep_data;
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IfcRepresentationBrepData();
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IfcRepresentationBrepData(const IfcRepresentationBrepData&);
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IfcRepresentationBrepData& operator=(const IfcRepresentationBrepData&);
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virtual ~IfcRepresentationBrepData();
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public:
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int id() const;
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const std::string& brep_data() const;
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};
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class IfcObject {
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private:
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int _id;
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int _parent_id;
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std::string _name;
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std::string _type;
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std::string _guid;
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std::vector<float> _matrix;
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IfcObject();
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IfcObject(const IfcObject& other);
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IfcObject& operator=(const IfcObject& other);
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virtual ~IfcObject() {}
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public:
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int id() const;
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int parent_id() const;
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const std::string& name() const;
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const std::string& type() const;
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const std::string& guid() const;
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const std::vector<float>& matrix() const;
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};
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class IfcGeomObject : public IfcObject {
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private:
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IfcRepresentationTriangulation* _mesh;
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IfcGeomObject();
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IfcGeomObject(const IfcGeomObject& other);
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IfcGeomObject& operator=(const IfcGeomObject& other);
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virtual ~IfcGeomObject();
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public:
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const IfcRepresentationTriangulation& mesh() const;
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};
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class IfcGeomBrepDataObject : public IfcObject {
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private:
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IfcRepresentationBrepData* _mesh;
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IfcGeomBrepDataObject();
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IfcGeomBrepDataObject(const IfcGeomBrepDataObject& other);
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IfcGeomBrepDataObject& operator=(const IfcGeomBrepDataObject& other);
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virtual ~IfcGeomBrepDataObject();
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public:
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const IfcRepresentationBrepData& mesh() const;
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};
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void Settings(int setting, bool value);
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bool Init(const std::string fn);
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const IfcGeomObject* Get();
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const IfcGeomBrepDataObject* GetBrepData();
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const IfcObject* GetObject(int id);
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bool Next();
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int Progress();
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const std::string GetLog();
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bool CleanUp();
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}; |