Files
IfcOpenShell/src/bonsai/scripts/waldo.py
T

604 lines
28 KiB
Python

import numpy as np
import ifcopenshell
import ifcopenshell.api.root
import ifcopenshell.api.type
import ifcopenshell.api.unit
import ifcopenshell.api.project
import ifcopenshell.api.context
import ifcopenshell.api.spatial
import ifcopenshell.api.material
import ifcopenshell.api.geometry
import ifcopenshell.util.shape_builder
import ifcopenshell.util.element
# from ifcopenshell.util.shape_builder import VectorType, SequenceOfVectors
from itertools import cycle
from collections import namedtuple
f = ifcopenshell.api.project.create_file()
project = ifcopenshell.api.root.create_entity(f, ifc_class="IfcProject")
meters = ifcopenshell.api.unit.add_si_unit(f)
ifcopenshell.api.unit.assign_unit(f, units=[meters])
model = ifcopenshell.api.context.add_context(f, context_type="Model")
plan = ifcopenshell.api.context.add_context(f, context_type="Plan")
axis = ifcopenshell.api.context.add_context(
f, context_type="Plan", context_identifier="Axis", target_view="GRAPH_VIEW", parent=plan
)
body = ifcopenshell.api.context.add_context(
f, context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model
)
material1 = ifcopenshell.api.material.add_material(f, name="material1", category="material1")
material2 = ifcopenshell.api.material.add_material(f, name="material2", category="material2")
site = ifcopenshell.api.root.create_entity(f, ifc_class="IfcSite")
ifcopenshell.api.aggregate.assign_object(f, products=[site], relating_object=project)
builder = ifcopenshell.util.shape_builder.ShapeBuilder(f)
style = ifcopenshell.api.style.add_style(f)
attributes = {"SurfaceColour": {"Name": None, "Red": 1.0, "Green": 0.5, "Blue": 0.5}, "Transparency": 0.0}
ifcopenshell.api.style.add_surface_style(f, style=style, ifc_class="IfcSurfaceStyleShading", attributes=attributes)
ifcopenshell.api.style.assign_material_style(f, material=material1, style=style, context=body)
style = ifcopenshell.api.style.add_style(f)
attributes = {"SurfaceColour": {"Name": None, "Red": 0.5, "Green": 0.5, "Blue": 1.0}, "Transparency": 0.0}
ifcopenshell.api.style.add_surface_style(f, style=style, ifc_class="IfcSurfaceStyleShading", attributes=attributes)
ifcopenshell.api.style.assign_material_style(f, material=material2, style=style, context=body)
def test_wall(offset, p1, p2, p3, p4):
offset *= 1.5
wall_type_a = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWallType", name="A")
wall_type_b = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWallType", name="B")
set_a = ifcopenshell.api.material.add_material_set(f, set_type="IfcMaterialLayerSet")
structure = ifcopenshell.api.material.add_layer(f, layer_set=set_a, material=material1, name="structure")
structure.Priority = p1
structure.LayerThickness = 0.1
cladding = ifcopenshell.api.material.add_layer(f, layer_set=set_a, material=material2, name="cladding")
cladding.Priority = p2
cladding.LayerThickness = 0.05
set_b = ifcopenshell.api.material.add_material_set(f, set_type="IfcMaterialLayerSet")
structure = ifcopenshell.api.material.add_layer(f, layer_set=set_b, material=material1, name="structure")
structure.Priority = p3
structure.LayerThickness = 0.1
cladding = ifcopenshell.api.material.add_layer(f, layer_set=set_b, material=material2, name="cladding")
cladding.Priority = p4
cladding.LayerThickness = 0.05
ifcopenshell.api.material.assign_material(f, products=[wall_type_a], material=set_a)
ifcopenshell.api.material.assign_material(f, products=[wall_type_b], material=set_b)
for i, rotation in enumerate((-90, -75, -105, 90, 75, 105)):
for i2, connection in enumerate(("ATEND", "ATSTART", "MIX")):
# if rotation != -90:
# continue
# if connection != "ATEND":
# continue
wall_a = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"A{p1}{p2}")
wall_b = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"B{p3}{p4}")
wall_c = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"C{p3}{p4}")
ifcopenshell.api.spatial.assign_container(f, products=[wall_a, wall_b, wall_c], relating_structure=site)
ifcopenshell.api.type.assign_type(f, related_objects=[wall_a], relating_type=wall_type_a)
ifcopenshell.api.type.assign_type(f, related_objects=[wall_b], relating_type=wall_type_b)
ifcopenshell.api.type.assign_type(f, related_objects=[wall_c], relating_type=wall_type_b)
axis_a = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
axis_b = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
axis_c = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
rep_a = builder.get_representation(axis, [axis_a])
rep_b = builder.get_representation(axis, [axis_b])
rep_c = builder.get_representation(axis, [axis_c])
ifcopenshell.api.geometry.assign_representation(f, product=wall_a, representation=rep_a)
ifcopenshell.api.geometry.assign_representation(f, product=wall_b, representation=rep_b)
ifcopenshell.api.geometry.assign_representation(f, product=wall_c, representation=rep_c)
x_offset = i * 2
x_offset += i2 * (2 * 6)
if connection == "ATEND":
sign_offset = 0 if rotation < 0 else 1
matrix_a = np.eye(4)
matrix_a[:, 3][0:3] = (0 + x_offset, 0 + offset + sign_offset, 0)
matrix_b = np.eye(4)
matrix_b = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_b
matrix_b[:, 3][0:3] = (1 + x_offset, 1 + offset - sign_offset, 0)
matrix_c = np.eye(4)
matrix_c = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_c
matrix_c[:, 3][0:3] = (0.5 + x_offset, 0.5 + offset, 0)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_b, matrix=matrix_b)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_c, matrix=matrix_c)
ifcopenshell.api.geometry.connect_path(
f,
relating_element=wall_a,
related_element=wall_b,
relating_connection="ATEND",
related_connection="ATEND",
)
ifcopenshell.api.geometry.connect_path(
f,
relating_element=wall_c,
related_element=wall_a,
relating_connection="ATEND",
related_connection="ATPATH",
)
elif connection == "ATSTART":
sign_offset = 0 if rotation < 0 else 1
matrix_a = np.eye(4)
matrix_a[:, 3][0:3] = (0 + x_offset, 1 + offset - sign_offset, 0)
matrix_b = np.eye(4)
matrix_b = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_b
matrix_b[:, 3][0:3] = (0 + x_offset, 1 + offset - sign_offset, 0)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_b, matrix=matrix_b)
ifcopenshell.api.geometry.connect_path(
f,
relating_element=wall_a,
related_element=wall_b,
relating_connection="ATSTART",
related_connection="ATSTART",
)
elif connection == "MIX":
sign_offset = 0 if rotation < 0 else 1
matrix_a = np.eye(4)
matrix_a[:, 3][0:3] = (0 + x_offset, 1 + offset - sign_offset, 0)
matrix_b = np.eye(4)
matrix_b = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_b
matrix_b[:, 3][0:3] = (1 + x_offset, 1 + offset - sign_offset, 0)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_b, matrix=matrix_b)
ifcopenshell.api.geometry.connect_path(
f,
relating_element=wall_a,
related_element=wall_b,
relating_connection="ATEND",
related_connection="ATSTART",
)
Foo(f, body, axis).regenerate(wall_a)
Foo(f, body, axis).regenerate(wall_b)
Foo(f, body, axis).regenerate(wall_c)
def create_type(name, layers):
wall_type = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWallType", name=name)
layer_set = ifcopenshell.api.material.add_material_set(f, set_type="IfcMaterialLayerSet")
materials = cycle((material1, material2))
for layer in layers:
material = next(materials)
item = ifcopenshell.api.material.add_layer(f, layer_set=layer_set, material=material, name="structure")
item.Priority = layer[0]
item.LayerThickness = layer[1]
ifcopenshell.api.material.assign_material(f, products=[wall_type], material=layer_set)
return wall_type
def test_atpath(offset):
offset *= 1.5
wall_type_a = create_type("A", [(1, 0.05), (2, 0.1), (3, 0.05)])
wall_a = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name="A123")
ifcopenshell.api.spatial.assign_container(f, products=[wall_a], relating_structure=site)
ifcopenshell.api.type.assign_type(f, related_objects=[wall_a], relating_type=wall_type_a)
axis_a = builder.polyline(((0.0, 0.0), (30.0, 0.0)))
rep_a = builder.get_representation(axis, [axis_a])
ifcopenshell.api.geometry.assign_representation(f, product=wall_a, representation=rep_a)
matrix_a = np.eye(4)
matrix_a[:, 3][0:3] = (0, 0 + offset, 0)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
def create_branch(name, p1, p2, p3, x, y, rotation):
wall_type = create_type(name, [(p1, 0.05), (p2, 0.1), (p3, 0.05)])
wall = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"{name}{p1}{p2}{p3}")
ifcopenshell.api.spatial.assign_container(f, products=[wall], relating_structure=site)
ifcopenshell.api.type.assign_type(f, related_objects=[wall], relating_type=wall_type)
axis_a = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
rep_a = builder.get_representation(axis, [axis_a])
ifcopenshell.api.geometry.assign_representation(f, product=wall, representation=rep_a)
matrix_a = np.eye(4)
matrix_a = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_a
matrix_a[:, 3][0:3] = (x, y + offset, 0)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall, matrix=matrix_a)
ifcopenshell.api.geometry.connect_path(
f,
relating_element=wall,
related_element=wall_a,
relating_connection="ATEND",
related_connection="ATPATH",
)
Foo(f, body, axis).regenerate(wall)
create_branch("B", 1, 1, 1, 1, 1, -75)
create_branch("C", 1, 2, 3, 2, 1, -75)
create_branch("D", 1, 4, 2, 3, 1, -75)
create_branch("E", 4, 4, 4, 4, 1, -75)
create_branch("F", 4, 2, 4, 5, 1, -75)
create_branch("B", 1, 1, 1, 0.5, -1, 75)
create_branch("C", 1, 2, 3, 1.5, -1, 75)
create_branch("D", 1, 4, 2, 2.5, -1, 75)
create_branch("E", 4, 4, 4, 3.5, -1, 75)
create_branch("F", 4, 2, 4, 4.5, -1, 75)
Foo(f, body, axis).regenerate(wall_a)
PrioritisedLayer = namedtuple("PrioritisedLayer", "priority thickness")
class Foo:
def __init__(self, file, body, axis):
self.file = file
self.body = body
self.axis = axis
def regenerate(self, wall):
print("-" * 100)
print(wall)
layers = self.get_layers(wall)
if not layers:
return
reference = self.get_reference_line(wall)
self.reference_p1, self.reference_p2 = reference
axes = self.get_axes(wall, reference, layers)
self.miny = axes[0][0][1]
self.maxy = axes[-1][0][1]
self.end_point = None
self.start_points = []
self.split_points = []
self.maxpath_points = []
self.minpath_points = []
self.end_points = []
for rel in wall.ConnectedTo:
if rel.is_a("IfcRelConnectsPathElements"):
wall2 = rel.RelatedElement
layers1 = self.combine_layers(layers.copy(), rel.RelatingPriorities)
layers2 = self.combine_layers(self.get_layers(wall2), rel.RelatedPriorities)
if not layers1 or not layers2:
continue
self.join(wall, wall2, layers1, layers2, rel.RelatingConnectionType, rel.RelatedConnectionType)
for rel in wall.ConnectedFrom:
if rel.is_a("IfcRelConnectsPathElements"):
wall2 = rel.RelatingElement
layers1 = self.combine_layers(layers.copy(), rel.RelatedPriorities)
layers2 = self.combine_layers(self.get_layers(wall2), rel.RelatingPriorities)
if not layers1 or not layers2:
continue
self.join(wall, wall2, layers1, layers2, rel.RelatedConnectionType, rel.RelatingConnectionType)
if not self.start_points:
minx = axes[0][0][0]
self.start_points = [
np.array((minx, axes[0][0][1])),
np.array((minx, axes[-1][0][1])),
]
if not self.end_points:
maxx = axes[0][1][0]
self.end_points = [
np.array((maxx, axes[0][0][1])),
np.array((maxx, axes[-1][0][1])),
]
print("FINISHED")
print(self.start_points)
print(self.end_points)
if self.start_points[0][1] > self.start_points[-1][1]: # Canonicalise to the +Y direction
self.start_points.reverse()
if self.end_points[0][1] > self.end_points[-1][1]: # Canonicalise to the +Y direction
self.end_points.reverse()
builder = ifcopenshell.util.shape_builder.ShapeBuilder(wall.file)
# A wall footprint may be multiple profiles if the wall is split into two due to an ATPATH connection
profiles = []
split_points = sorted(self.split_points, key=lambda x: x[0][0]) # Sort islands in the +X direction
split_points.insert(0, self.start_points)
split_points.append(self.end_points)
split_points = iter(split_points)
while True:
# Draw each profile as clockwise starting from (minx, miny)
start_split = next(split_points, None)
if not start_split:
break
end_split = next(split_points, None)
if not end_split:
break
maxy_minx = start_split[-1][0]
maxy_maxx = end_split[-1][0]
miny_minx = start_split[0][0]
miny_maxx = end_split[0][0]
# Do more defensive checks here
points = start_split
remaining_path_points = []
for maxpath_points in self.maxpath_points:
if maxpath_points[0][0] > maxy_minx and maxpath_points[-1][0] < maxy_maxx:
points.extend(maxpath_points)
else:
remaining_path_points.append(maxpath_points)
self.maxpath_points = remaining_path_points
points.extend(end_split[::-1])
remaining_path_points = []
for minpath_points in self.minpath_points:
if minpath_points[0][0] < miny_maxx and minpath_points[-1][0] > miny_minx:
points.extend(minpath_points)
else:
remaining_path_points.append(minpath_points)
self.minpath_points = remaining_path_points
profiles.append(builder.profile(builder.polyline(points, closed=True)))
for points in self.maxpath_points + self.minpath_points:
profiles.append(builder.profile(builder.polyline(points, closed=True)))
if len(profiles) > 1:
profile = wall.file.createIfcCompositeProfileDef("AREA", Profiles=profiles)
else:
profile = profiles[0]
item = builder.extrude(profile, magnitude=1.0)
rep = builder.get_representation(self.body, items=[item])
if old_rep := ifcopenshell.util.representation.get_representation(wall, self.body):
ifcopenshell.util.element.replace_element(old_rep, rep)
else:
ifcopenshell.api.geometry.assign_representation(self.file, product=wall, representation=rep)
item = builder.polyline([self.reference_p1, self.reference_p2])
rep = builder.get_representation(self.axis, items=[item])
if old_rep := ifcopenshell.util.representation.get_representation(wall, self.axis):
ifcopenshell.util.element.replace_element(old_rep, rep)
else:
ifcopenshell.api.geometry.assign_representation(self.file, product=wall, representation=rep)
def join(self, wall1, wall2, layers1, layers2, connection1, connection2):
if connection1 == "NOTDEFINED" or connection2 == "NOTDEFINED":
return
if connection1 == "ATPATH" and connection2 == "ATPATH":
return
print("joining", wall1, layers1, connection1)
print("to", wall2, layers2, connection2)
# axes = self.get_axes(wall2, layers2)
reference1 = self.get_reference_line(wall1)
reference2 = self.get_reference_line(wall2)
axes1 = self.get_axes(wall1, reference1, layers1)
axes2 = self.get_axes(wall2, reference2, layers2)
matrix1i = np.linalg.inv(ifcopenshell.util.placement.get_local_placement(wall1.ObjectPlacement))
matrix2 = ifcopenshell.util.placement.get_local_placement(wall2.ObjectPlacement)
print(axes1)
print(axes2)
# Convert wall2 data to wall1 local coordinates
for axis in axes2:
axis[0] = (matrix1i @ matrix2 @ np.concatenate((axis[0], (0, 1))))[:2]
axis[1] = (matrix1i @ matrix2 @ np.concatenate((axis[1], (0, 1))))[:2]
reference2[0] = (matrix1i @ matrix2 @ np.concatenate((reference2[0], (0, 1))))[:2]
reference2[1] = (matrix1i @ matrix2 @ np.concatenate((reference2[1], (0, 1))))[:2]
# Sort axes from interior to exterior
if connection1 == "ATEND":
if axes2[0][0][0] > axes2[-1][0][0]: # We process layers in a +X direction
axes2 = list(reversed(axes2))
layers2 = list(reversed(layers2))
elif connection1 == "ATSTART":
if axes2[-1][0][0] > axes2[0][0][0]: # We process layers in a -X direction
axes2 = list(reversed(axes2))
layers2 = list(reversed(layers2))
# wall2_x = matrix2[:,0][:2]
axis2 = axes2[0] # Take an arbitrary axis
if connection2 == "ATSTART":
axis2 = [axis2[1], axis2[0]] # Flip direction so the axis "points" in the direction of join
if axis2[0][1] < axis2[1][1]: # Pointing +Y
if axes1[-1][0][1] < axes1[0][0][1]: # We process layers1 in a +Y direction
axes1 = list(reversed(axes1))
layers1 = list(reversed(layers1))
else: # Pointing -Y
if axes1[0][0][1] < axes1[-1][0][1]: # We process layers1 in a -Y direction
axes1 = list(reversed(axes1))
layers1 = list(reversed(layers1))
print("modified")
print(axes1)
print(axes2)
# Checked
if connection1 == "ATPATH":
first_axis2 = axes2[0]
last_axis2 = axes2[-1]
first_y = axes1[0][0][1]
last_y = axes1[-1][0][1]
p0 = np.array((self.intersect_axis(*first_axis2, y=first_y), first_y))
pN = np.array((self.intersect_axis(*last_axis2, y=first_y), first_y))
# Generate CurveOnRelating/RelatedElement
points = [p0]
axes2 = iter(axes2)
axis2 = next(axes2)
for layer2 in layers2:
ys = iter([a[0][1] for a in axes1])
y = next(ys)
for layer1 in layers1:
if layer2.priority <= layer1.priority:
break
y = next(ys)
p1 = np.array((self.intersect_axis(*axis2, y=y), y))
axis2 = next(axes2)
p2 = np.array((self.intersect_axis(*axis2, y=y), y))
if points and np.allclose(points[-1], p1):
points[-1] = p2 # Just slide along previous point
else:
points.extend((p1, p2))
# The curve must end at pN
if not np.allclose(points[-1], pN):
points.append(pN)
# Categorise our points into a segment that either splits or cuts the wall
split_ys = {first_y, last_y}
segment = []
for point in points:
segment.append(point)
if len(segment) == 1: # Not enough points to categorise the segment
continue
elif {segment[0][1], segment[-1][1]} == split_ys: # This segment splits the wall
if segment[0][1] > segment[-1][1]: # Go in the +Y direction
segment.reverse()
self.split_points.append(segment)
segment = []
elif segment[0][1] == segment[-1][1]: # This segment cuts some of the wall
if segment[0][1] == self.maxy: # Go in the +X direction
if segment[0][0] > segment[-1][0]:
segment.reverse()
self.maxpath_points.append(segment)
elif segment[0][1] == self.miny: # Go in the -X direction
if segment[-1][0] > segment[0][0]:
segment.reverse()
self.minpath_points.append(segment)
segment = []
elif connection2 == "ATPATH":
points = []
ys = iter([a[0][1] for a in axes1])
y = next(ys)
for layer1 in layers1:
axes2_iter = iter(axes2)
axis2 = next(axes2_iter)
for layer2 in layers2:
if layer1.priority <= layer2.priority:
break
axis2 = next(axes2_iter)
x = self.intersect_axis(*axis2, y=y)
p1 = np.array((x, y))
y = next(ys)
x = self.intersect_axis(*axis2, y=y)
p2 = np.array((x, y))
if points and np.allclose(points[-1], p1):
points.append(p2)
else:
points.extend((p1, p2))
if connection1 == "ATSTART":
self.start_points = points
self.reference_p1[0] = self.intersect_axis(*reference2, y=reference1[0][1])
elif connection1 == "ATEND":
self.end_points = points
self.reference_p2[0] = self.intersect_axis(*reference2, y=reference1[0][1])
else:
last_y = axes1[-1][0][1]
ys = iter([a[0][1] for a in axes1])
last_axis2 = axes2[-1]
axes2 = iter(axes2)
axis2 = next(axes2)
y = next(ys)
x = self.intersect_axis(*axis2, y=y)
points = [np.array((x, y))]
layers1 = iter(layers1)
layers2 = iter(layers2)
layer1 = next(layers1, None)
layer2 = next(layers2, None)
# This creates "mitering" behaviour which is an ambiguity by bSI.
while layer1 and layer2:
print("considering", layer1, layer2)
if layer1.priority > layer2.priority:
axis2 = next(axes2)
x = self.intersect_axis(*axis2, y=y)
layer2 = next(layers2, None)
elif layer2.priority > layer1.priority:
y = next(ys)
x = self.intersect_axis(*axis2, y=y)
layer1 = next(layers1, None)
else:
y = next(ys)
x = self.intersect_axis(*next(axes2), y=y)
layer1 = next(layers1, None)
layer2 = next(layers2, None)
points.append(np.array((x, y)))
print("points", points)
if points[-1][1] != last_y:
points.append(np.array((self.intersect_axis(*last_axis2, y=last_y), last_y)))
if connection1 == "ATSTART":
self.start_points = points
self.reference_p1[0] = self.intersect_axis(*reference2, y=reference1[0][1])
elif connection1 == "ATEND":
self.end_points = points
self.reference_p2[0] = self.intersect_axis(*reference2, y=reference1[0][1])
def get_layers(self, wall) -> list:
material = ifcopenshell.util.element.get_material(wall, should_skip_usage=True)
if not material or not material.is_a("IfcMaterialLayerSet"):
return []
return [PrioritisedLayer(l.Priority or 0, l.LayerThickness) for l in material.MaterialLayers]
def combine_layers(self, layers, override_priorities):
results = []
if override_priorities:
for i, priority in enumerate(override_priorities[: len(layers)]):
layers[i][0] = priority
if not layers:
return []
results = [layers.pop(0)]
for layer in layers:
if not layer.thickness:
continue
if layer.priority == results[-1].priority:
results[-1] = PrioritisedLayer(layer.priority, results[-1].thickness + layer.thickness)
else:
results.append(layer)
return results
def intersect_axis(self, p1, p2, y=0):
# Assumes lines are horizontal
x1, y1 = p1
x2, y2 = p2
t = (y - y1) / (y2 - y1)
return x1 + t * (x2 - x1)
def get_reference_line(self, wall):
if axis := ifcopenshell.util.representation.get_representation(wall, "Plan", "Axis", "GRAPH_VIEW"):
for item in ifcopenshell.util.representation.resolve_representation(axis).Items:
if item.is_a("IfcPolyline"):
points = item.Points
elif item.is_a("IfcIndexedPolyCurve"):
points = item.Points.CoordList
else:
continue
if points[0][0] < points[1][0]: # An axis always goes in the +X direction
return [np.array(points[0]), np.array(points[1])]
return [np.array(points[1]), np.array(points[0])]
return [np.array((0.0, 0.0)), np.array((1.0, 0.0))]
def get_axes(self, wall, reference, layers: list[PrioritisedLayer]):
axes = [[p.copy() for p in reference]]
# Apply usage to convert the Reference line into MlsBase
sense_factor = 1
if (usage := ifcopenshell.util.element.get_material(wall)) and usage.is_a("IfcMaterialLayerSetUage"):
for point in axes[0]:
point[1] += usage.OffsetFromReferenceLine
sense_factor = 1 if usage.DirectionSense == "POSITIVE" else -1
for layer in layers:
axes.append([p.copy() + np.array((0.0, layer.thickness * sense_factor)) for p in axes[-1]])
return axes
test_wall(0, 1, 1, 1, 1)
test_wall(1, 2, 1, 1, 2)
test_wall(2, 2, 1, 1, 1)
test_wall(3, 1, 2, 1, 1)
test_wall(4, 1, 2, 1, 2)
test_wall(5, 3, 1, 2, 4)
test_atpath(7)
f.write("/home/dion/wall.ifc")