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https://github.com/IfcOpenShell/IfcOpenShell.git
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604 lines
28 KiB
Python
604 lines
28 KiB
Python
import numpy as np
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import ifcopenshell
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import ifcopenshell.api.root
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import ifcopenshell.api.type
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import ifcopenshell.api.unit
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import ifcopenshell.api.project
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import ifcopenshell.api.context
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import ifcopenshell.api.spatial
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import ifcopenshell.api.material
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import ifcopenshell.api.geometry
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import ifcopenshell.util.shape_builder
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import ifcopenshell.util.element
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# from ifcopenshell.util.shape_builder import VectorType, SequenceOfVectors
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from itertools import cycle
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from collections import namedtuple
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f = ifcopenshell.api.project.create_file()
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project = ifcopenshell.api.root.create_entity(f, ifc_class="IfcProject")
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meters = ifcopenshell.api.unit.add_si_unit(f)
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ifcopenshell.api.unit.assign_unit(f, units=[meters])
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model = ifcopenshell.api.context.add_context(f, context_type="Model")
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plan = ifcopenshell.api.context.add_context(f, context_type="Plan")
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axis = ifcopenshell.api.context.add_context(
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f, context_type="Plan", context_identifier="Axis", target_view="GRAPH_VIEW", parent=plan
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)
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body = ifcopenshell.api.context.add_context(
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f, context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model
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)
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material1 = ifcopenshell.api.material.add_material(f, name="material1", category="material1")
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material2 = ifcopenshell.api.material.add_material(f, name="material2", category="material2")
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site = ifcopenshell.api.root.create_entity(f, ifc_class="IfcSite")
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ifcopenshell.api.aggregate.assign_object(f, products=[site], relating_object=project)
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builder = ifcopenshell.util.shape_builder.ShapeBuilder(f)
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style = ifcopenshell.api.style.add_style(f)
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attributes = {"SurfaceColour": {"Name": None, "Red": 1.0, "Green": 0.5, "Blue": 0.5}, "Transparency": 0.0}
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ifcopenshell.api.style.add_surface_style(f, style=style, ifc_class="IfcSurfaceStyleShading", attributes=attributes)
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ifcopenshell.api.style.assign_material_style(f, material=material1, style=style, context=body)
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style = ifcopenshell.api.style.add_style(f)
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attributes = {"SurfaceColour": {"Name": None, "Red": 0.5, "Green": 0.5, "Blue": 1.0}, "Transparency": 0.0}
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ifcopenshell.api.style.add_surface_style(f, style=style, ifc_class="IfcSurfaceStyleShading", attributes=attributes)
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ifcopenshell.api.style.assign_material_style(f, material=material2, style=style, context=body)
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def test_wall(offset, p1, p2, p3, p4):
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offset *= 1.5
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wall_type_a = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWallType", name="A")
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wall_type_b = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWallType", name="B")
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set_a = ifcopenshell.api.material.add_material_set(f, set_type="IfcMaterialLayerSet")
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structure = ifcopenshell.api.material.add_layer(f, layer_set=set_a, material=material1, name="structure")
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structure.Priority = p1
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structure.LayerThickness = 0.1
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cladding = ifcopenshell.api.material.add_layer(f, layer_set=set_a, material=material2, name="cladding")
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cladding.Priority = p2
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cladding.LayerThickness = 0.05
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set_b = ifcopenshell.api.material.add_material_set(f, set_type="IfcMaterialLayerSet")
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structure = ifcopenshell.api.material.add_layer(f, layer_set=set_b, material=material1, name="structure")
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structure.Priority = p3
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structure.LayerThickness = 0.1
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cladding = ifcopenshell.api.material.add_layer(f, layer_set=set_b, material=material2, name="cladding")
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cladding.Priority = p4
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cladding.LayerThickness = 0.05
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ifcopenshell.api.material.assign_material(f, products=[wall_type_a], material=set_a)
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ifcopenshell.api.material.assign_material(f, products=[wall_type_b], material=set_b)
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for i, rotation in enumerate((-90, -75, -105, 90, 75, 105)):
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for i2, connection in enumerate(("ATEND", "ATSTART", "MIX")):
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# if rotation != -90:
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# continue
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# if connection != "ATEND":
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# continue
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wall_a = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"A{p1}{p2}")
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wall_b = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"B{p3}{p4}")
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wall_c = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"C{p3}{p4}")
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ifcopenshell.api.spatial.assign_container(f, products=[wall_a, wall_b, wall_c], relating_structure=site)
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ifcopenshell.api.type.assign_type(f, related_objects=[wall_a], relating_type=wall_type_a)
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ifcopenshell.api.type.assign_type(f, related_objects=[wall_b], relating_type=wall_type_b)
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ifcopenshell.api.type.assign_type(f, related_objects=[wall_c], relating_type=wall_type_b)
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axis_a = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
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axis_b = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
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axis_c = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
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rep_a = builder.get_representation(axis, [axis_a])
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rep_b = builder.get_representation(axis, [axis_b])
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rep_c = builder.get_representation(axis, [axis_c])
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ifcopenshell.api.geometry.assign_representation(f, product=wall_a, representation=rep_a)
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ifcopenshell.api.geometry.assign_representation(f, product=wall_b, representation=rep_b)
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ifcopenshell.api.geometry.assign_representation(f, product=wall_c, representation=rep_c)
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x_offset = i * 2
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x_offset += i2 * (2 * 6)
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if connection == "ATEND":
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sign_offset = 0 if rotation < 0 else 1
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matrix_a = np.eye(4)
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matrix_a[:, 3][0:3] = (0 + x_offset, 0 + offset + sign_offset, 0)
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matrix_b = np.eye(4)
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matrix_b = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_b
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matrix_b[:, 3][0:3] = (1 + x_offset, 1 + offset - sign_offset, 0)
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matrix_c = np.eye(4)
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matrix_c = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_c
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matrix_c[:, 3][0:3] = (0.5 + x_offset, 0.5 + offset, 0)
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ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
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ifcopenshell.api.geometry.edit_object_placement(f, product=wall_b, matrix=matrix_b)
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ifcopenshell.api.geometry.edit_object_placement(f, product=wall_c, matrix=matrix_c)
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ifcopenshell.api.geometry.connect_path(
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f,
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relating_element=wall_a,
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related_element=wall_b,
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relating_connection="ATEND",
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related_connection="ATEND",
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)
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ifcopenshell.api.geometry.connect_path(
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f,
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relating_element=wall_c,
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related_element=wall_a,
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relating_connection="ATEND",
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related_connection="ATPATH",
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)
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elif connection == "ATSTART":
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sign_offset = 0 if rotation < 0 else 1
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matrix_a = np.eye(4)
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matrix_a[:, 3][0:3] = (0 + x_offset, 1 + offset - sign_offset, 0)
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matrix_b = np.eye(4)
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matrix_b = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_b
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matrix_b[:, 3][0:3] = (0 + x_offset, 1 + offset - sign_offset, 0)
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ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
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ifcopenshell.api.geometry.edit_object_placement(f, product=wall_b, matrix=matrix_b)
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ifcopenshell.api.geometry.connect_path(
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f,
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relating_element=wall_a,
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related_element=wall_b,
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relating_connection="ATSTART",
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related_connection="ATSTART",
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)
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elif connection == "MIX":
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sign_offset = 0 if rotation < 0 else 1
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matrix_a = np.eye(4)
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matrix_a[:, 3][0:3] = (0 + x_offset, 1 + offset - sign_offset, 0)
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matrix_b = np.eye(4)
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matrix_b = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_b
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matrix_b[:, 3][0:3] = (1 + x_offset, 1 + offset - sign_offset, 0)
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ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
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ifcopenshell.api.geometry.edit_object_placement(f, product=wall_b, matrix=matrix_b)
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ifcopenshell.api.geometry.connect_path(
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f,
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relating_element=wall_a,
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related_element=wall_b,
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relating_connection="ATEND",
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related_connection="ATSTART",
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)
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Foo(f, body, axis).regenerate(wall_a)
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Foo(f, body, axis).regenerate(wall_b)
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Foo(f, body, axis).regenerate(wall_c)
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def create_type(name, layers):
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wall_type = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWallType", name=name)
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layer_set = ifcopenshell.api.material.add_material_set(f, set_type="IfcMaterialLayerSet")
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materials = cycle((material1, material2))
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for layer in layers:
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material = next(materials)
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item = ifcopenshell.api.material.add_layer(f, layer_set=layer_set, material=material, name="structure")
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item.Priority = layer[0]
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item.LayerThickness = layer[1]
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ifcopenshell.api.material.assign_material(f, products=[wall_type], material=layer_set)
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return wall_type
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def test_atpath(offset):
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offset *= 1.5
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wall_type_a = create_type("A", [(1, 0.05), (2, 0.1), (3, 0.05)])
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wall_a = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name="A123")
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ifcopenshell.api.spatial.assign_container(f, products=[wall_a], relating_structure=site)
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ifcopenshell.api.type.assign_type(f, related_objects=[wall_a], relating_type=wall_type_a)
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axis_a = builder.polyline(((0.0, 0.0), (30.0, 0.0)))
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rep_a = builder.get_representation(axis, [axis_a])
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ifcopenshell.api.geometry.assign_representation(f, product=wall_a, representation=rep_a)
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matrix_a = np.eye(4)
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matrix_a[:, 3][0:3] = (0, 0 + offset, 0)
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ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
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def create_branch(name, p1, p2, p3, x, y, rotation):
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wall_type = create_type(name, [(p1, 0.05), (p2, 0.1), (p3, 0.05)])
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wall = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"{name}{p1}{p2}{p3}")
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ifcopenshell.api.spatial.assign_container(f, products=[wall], relating_structure=site)
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ifcopenshell.api.type.assign_type(f, related_objects=[wall], relating_type=wall_type)
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axis_a = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
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rep_a = builder.get_representation(axis, [axis_a])
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ifcopenshell.api.geometry.assign_representation(f, product=wall, representation=rep_a)
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matrix_a = np.eye(4)
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matrix_a = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_a
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matrix_a[:, 3][0:3] = (x, y + offset, 0)
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ifcopenshell.api.geometry.edit_object_placement(f, product=wall, matrix=matrix_a)
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ifcopenshell.api.geometry.connect_path(
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f,
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relating_element=wall,
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related_element=wall_a,
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relating_connection="ATEND",
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related_connection="ATPATH",
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)
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Foo(f, body, axis).regenerate(wall)
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create_branch("B", 1, 1, 1, 1, 1, -75)
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create_branch("C", 1, 2, 3, 2, 1, -75)
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create_branch("D", 1, 4, 2, 3, 1, -75)
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create_branch("E", 4, 4, 4, 4, 1, -75)
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create_branch("F", 4, 2, 4, 5, 1, -75)
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create_branch("B", 1, 1, 1, 0.5, -1, 75)
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create_branch("C", 1, 2, 3, 1.5, -1, 75)
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create_branch("D", 1, 4, 2, 2.5, -1, 75)
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create_branch("E", 4, 4, 4, 3.5, -1, 75)
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create_branch("F", 4, 2, 4, 4.5, -1, 75)
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Foo(f, body, axis).regenerate(wall_a)
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PrioritisedLayer = namedtuple("PrioritisedLayer", "priority thickness")
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class Foo:
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def __init__(self, file, body, axis):
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self.file = file
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self.body = body
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self.axis = axis
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def regenerate(self, wall):
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print("-" * 100)
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print(wall)
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layers = self.get_layers(wall)
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if not layers:
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return
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reference = self.get_reference_line(wall)
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self.reference_p1, self.reference_p2 = reference
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axes = self.get_axes(wall, reference, layers)
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self.miny = axes[0][0][1]
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self.maxy = axes[-1][0][1]
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self.end_point = None
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self.start_points = []
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self.split_points = []
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self.maxpath_points = []
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self.minpath_points = []
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self.end_points = []
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for rel in wall.ConnectedTo:
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if rel.is_a("IfcRelConnectsPathElements"):
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wall2 = rel.RelatedElement
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layers1 = self.combine_layers(layers.copy(), rel.RelatingPriorities)
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layers2 = self.combine_layers(self.get_layers(wall2), rel.RelatedPriorities)
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if not layers1 or not layers2:
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continue
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self.join(wall, wall2, layers1, layers2, rel.RelatingConnectionType, rel.RelatedConnectionType)
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for rel in wall.ConnectedFrom:
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if rel.is_a("IfcRelConnectsPathElements"):
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wall2 = rel.RelatingElement
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layers1 = self.combine_layers(layers.copy(), rel.RelatedPriorities)
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layers2 = self.combine_layers(self.get_layers(wall2), rel.RelatingPriorities)
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if not layers1 or not layers2:
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continue
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self.join(wall, wall2, layers1, layers2, rel.RelatedConnectionType, rel.RelatingConnectionType)
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if not self.start_points:
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minx = axes[0][0][0]
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self.start_points = [
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np.array((minx, axes[0][0][1])),
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np.array((minx, axes[-1][0][1])),
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]
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if not self.end_points:
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maxx = axes[0][1][0]
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self.end_points = [
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np.array((maxx, axes[0][0][1])),
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np.array((maxx, axes[-1][0][1])),
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]
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print("FINISHED")
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print(self.start_points)
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print(self.end_points)
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if self.start_points[0][1] > self.start_points[-1][1]: # Canonicalise to the +Y direction
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self.start_points.reverse()
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if self.end_points[0][1] > self.end_points[-1][1]: # Canonicalise to the +Y direction
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self.end_points.reverse()
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builder = ifcopenshell.util.shape_builder.ShapeBuilder(wall.file)
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# A wall footprint may be multiple profiles if the wall is split into two due to an ATPATH connection
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profiles = []
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split_points = sorted(self.split_points, key=lambda x: x[0][0]) # Sort islands in the +X direction
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split_points.insert(0, self.start_points)
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split_points.append(self.end_points)
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split_points = iter(split_points)
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while True:
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# Draw each profile as clockwise starting from (minx, miny)
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start_split = next(split_points, None)
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if not start_split:
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break
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end_split = next(split_points, None)
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if not end_split:
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break
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maxy_minx = start_split[-1][0]
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maxy_maxx = end_split[-1][0]
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miny_minx = start_split[0][0]
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miny_maxx = end_split[0][0]
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# Do more defensive checks here
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points = start_split
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remaining_path_points = []
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for maxpath_points in self.maxpath_points:
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if maxpath_points[0][0] > maxy_minx and maxpath_points[-1][0] < maxy_maxx:
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points.extend(maxpath_points)
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else:
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remaining_path_points.append(maxpath_points)
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self.maxpath_points = remaining_path_points
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points.extend(end_split[::-1])
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remaining_path_points = []
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for minpath_points in self.minpath_points:
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if minpath_points[0][0] < miny_maxx and minpath_points[-1][0] > miny_minx:
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points.extend(minpath_points)
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else:
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remaining_path_points.append(minpath_points)
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self.minpath_points = remaining_path_points
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profiles.append(builder.profile(builder.polyline(points, closed=True)))
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for points in self.maxpath_points + self.minpath_points:
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profiles.append(builder.profile(builder.polyline(points, closed=True)))
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if len(profiles) > 1:
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profile = wall.file.createIfcCompositeProfileDef("AREA", Profiles=profiles)
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else:
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profile = profiles[0]
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item = builder.extrude(profile, magnitude=1.0)
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rep = builder.get_representation(self.body, items=[item])
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if old_rep := ifcopenshell.util.representation.get_representation(wall, self.body):
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ifcopenshell.util.element.replace_element(old_rep, rep)
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else:
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ifcopenshell.api.geometry.assign_representation(self.file, product=wall, representation=rep)
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item = builder.polyline([self.reference_p1, self.reference_p2])
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rep = builder.get_representation(self.axis, items=[item])
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if old_rep := ifcopenshell.util.representation.get_representation(wall, self.axis):
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ifcopenshell.util.element.replace_element(old_rep, rep)
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else:
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ifcopenshell.api.geometry.assign_representation(self.file, product=wall, representation=rep)
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def join(self, wall1, wall2, layers1, layers2, connection1, connection2):
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if connection1 == "NOTDEFINED" or connection2 == "NOTDEFINED":
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return
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if connection1 == "ATPATH" and connection2 == "ATPATH":
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return
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print("joining", wall1, layers1, connection1)
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print("to", wall2, layers2, connection2)
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# axes = self.get_axes(wall2, layers2)
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reference1 = self.get_reference_line(wall1)
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reference2 = self.get_reference_line(wall2)
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axes1 = self.get_axes(wall1, reference1, layers1)
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axes2 = self.get_axes(wall2, reference2, layers2)
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matrix1i = np.linalg.inv(ifcopenshell.util.placement.get_local_placement(wall1.ObjectPlacement))
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matrix2 = ifcopenshell.util.placement.get_local_placement(wall2.ObjectPlacement)
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print(axes1)
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print(axes2)
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# Convert wall2 data to wall1 local coordinates
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for axis in axes2:
|
|
axis[0] = (matrix1i @ matrix2 @ np.concatenate((axis[0], (0, 1))))[:2]
|
|
axis[1] = (matrix1i @ matrix2 @ np.concatenate((axis[1], (0, 1))))[:2]
|
|
reference2[0] = (matrix1i @ matrix2 @ np.concatenate((reference2[0], (0, 1))))[:2]
|
|
reference2[1] = (matrix1i @ matrix2 @ np.concatenate((reference2[1], (0, 1))))[:2]
|
|
|
|
# Sort axes from interior to exterior
|
|
if connection1 == "ATEND":
|
|
if axes2[0][0][0] > axes2[-1][0][0]: # We process layers in a +X direction
|
|
axes2 = list(reversed(axes2))
|
|
layers2 = list(reversed(layers2))
|
|
elif connection1 == "ATSTART":
|
|
if axes2[-1][0][0] > axes2[0][0][0]: # We process layers in a -X direction
|
|
axes2 = list(reversed(axes2))
|
|
layers2 = list(reversed(layers2))
|
|
|
|
# wall2_x = matrix2[:,0][:2]
|
|
axis2 = axes2[0] # Take an arbitrary axis
|
|
if connection2 == "ATSTART":
|
|
axis2 = [axis2[1], axis2[0]] # Flip direction so the axis "points" in the direction of join
|
|
if axis2[0][1] < axis2[1][1]: # Pointing +Y
|
|
if axes1[-1][0][1] < axes1[0][0][1]: # We process layers1 in a +Y direction
|
|
axes1 = list(reversed(axes1))
|
|
layers1 = list(reversed(layers1))
|
|
else: # Pointing -Y
|
|
if axes1[0][0][1] < axes1[-1][0][1]: # We process layers1 in a -Y direction
|
|
axes1 = list(reversed(axes1))
|
|
layers1 = list(reversed(layers1))
|
|
|
|
print("modified")
|
|
print(axes1)
|
|
print(axes2)
|
|
# Checked
|
|
if connection1 == "ATPATH":
|
|
first_axis2 = axes2[0]
|
|
last_axis2 = axes2[-1]
|
|
first_y = axes1[0][0][1]
|
|
last_y = axes1[-1][0][1]
|
|
p0 = np.array((self.intersect_axis(*first_axis2, y=first_y), first_y))
|
|
pN = np.array((self.intersect_axis(*last_axis2, y=first_y), first_y))
|
|
|
|
# Generate CurveOnRelating/RelatedElement
|
|
points = [p0]
|
|
axes2 = iter(axes2)
|
|
axis2 = next(axes2)
|
|
for layer2 in layers2:
|
|
ys = iter([a[0][1] for a in axes1])
|
|
y = next(ys)
|
|
for layer1 in layers1:
|
|
if layer2.priority <= layer1.priority:
|
|
break
|
|
y = next(ys)
|
|
p1 = np.array((self.intersect_axis(*axis2, y=y), y))
|
|
axis2 = next(axes2)
|
|
p2 = np.array((self.intersect_axis(*axis2, y=y), y))
|
|
if points and np.allclose(points[-1], p1):
|
|
points[-1] = p2 # Just slide along previous point
|
|
else:
|
|
points.extend((p1, p2))
|
|
|
|
# The curve must end at pN
|
|
if not np.allclose(points[-1], pN):
|
|
points.append(pN)
|
|
|
|
# Categorise our points into a segment that either splits or cuts the wall
|
|
split_ys = {first_y, last_y}
|
|
segment = []
|
|
for point in points:
|
|
segment.append(point)
|
|
if len(segment) == 1: # Not enough points to categorise the segment
|
|
continue
|
|
elif {segment[0][1], segment[-1][1]} == split_ys: # This segment splits the wall
|
|
if segment[0][1] > segment[-1][1]: # Go in the +Y direction
|
|
segment.reverse()
|
|
self.split_points.append(segment)
|
|
segment = []
|
|
elif segment[0][1] == segment[-1][1]: # This segment cuts some of the wall
|
|
if segment[0][1] == self.maxy: # Go in the +X direction
|
|
if segment[0][0] > segment[-1][0]:
|
|
segment.reverse()
|
|
self.maxpath_points.append(segment)
|
|
elif segment[0][1] == self.miny: # Go in the -X direction
|
|
if segment[-1][0] > segment[0][0]:
|
|
segment.reverse()
|
|
self.minpath_points.append(segment)
|
|
segment = []
|
|
elif connection2 == "ATPATH":
|
|
points = []
|
|
ys = iter([a[0][1] for a in axes1])
|
|
y = next(ys)
|
|
for layer1 in layers1:
|
|
axes2_iter = iter(axes2)
|
|
axis2 = next(axes2_iter)
|
|
for layer2 in layers2:
|
|
if layer1.priority <= layer2.priority:
|
|
break
|
|
axis2 = next(axes2_iter)
|
|
x = self.intersect_axis(*axis2, y=y)
|
|
p1 = np.array((x, y))
|
|
y = next(ys)
|
|
x = self.intersect_axis(*axis2, y=y)
|
|
p2 = np.array((x, y))
|
|
if points and np.allclose(points[-1], p1):
|
|
points.append(p2)
|
|
else:
|
|
points.extend((p1, p2))
|
|
|
|
if connection1 == "ATSTART":
|
|
self.start_points = points
|
|
self.reference_p1[0] = self.intersect_axis(*reference2, y=reference1[0][1])
|
|
elif connection1 == "ATEND":
|
|
self.end_points = points
|
|
self.reference_p2[0] = self.intersect_axis(*reference2, y=reference1[0][1])
|
|
else:
|
|
last_y = axes1[-1][0][1]
|
|
ys = iter([a[0][1] for a in axes1])
|
|
|
|
last_axis2 = axes2[-1]
|
|
axes2 = iter(axes2)
|
|
axis2 = next(axes2)
|
|
y = next(ys)
|
|
x = self.intersect_axis(*axis2, y=y)
|
|
points = [np.array((x, y))]
|
|
|
|
layers1 = iter(layers1)
|
|
layers2 = iter(layers2)
|
|
layer1 = next(layers1, None)
|
|
layer2 = next(layers2, None)
|
|
|
|
# This creates "mitering" behaviour which is an ambiguity by bSI.
|
|
while layer1 and layer2:
|
|
print("considering", layer1, layer2)
|
|
if layer1.priority > layer2.priority:
|
|
axis2 = next(axes2)
|
|
x = self.intersect_axis(*axis2, y=y)
|
|
layer2 = next(layers2, None)
|
|
elif layer2.priority > layer1.priority:
|
|
y = next(ys)
|
|
x = self.intersect_axis(*axis2, y=y)
|
|
layer1 = next(layers1, None)
|
|
else:
|
|
y = next(ys)
|
|
x = self.intersect_axis(*next(axes2), y=y)
|
|
layer1 = next(layers1, None)
|
|
layer2 = next(layers2, None)
|
|
points.append(np.array((x, y)))
|
|
|
|
print("points", points)
|
|
if points[-1][1] != last_y:
|
|
points.append(np.array((self.intersect_axis(*last_axis2, y=last_y), last_y)))
|
|
|
|
if connection1 == "ATSTART":
|
|
self.start_points = points
|
|
self.reference_p1[0] = self.intersect_axis(*reference2, y=reference1[0][1])
|
|
elif connection1 == "ATEND":
|
|
self.end_points = points
|
|
self.reference_p2[0] = self.intersect_axis(*reference2, y=reference1[0][1])
|
|
|
|
def get_layers(self, wall) -> list:
|
|
material = ifcopenshell.util.element.get_material(wall, should_skip_usage=True)
|
|
if not material or not material.is_a("IfcMaterialLayerSet"):
|
|
return []
|
|
return [PrioritisedLayer(l.Priority or 0, l.LayerThickness) for l in material.MaterialLayers]
|
|
|
|
def combine_layers(self, layers, override_priorities):
|
|
results = []
|
|
if override_priorities:
|
|
for i, priority in enumerate(override_priorities[: len(layers)]):
|
|
layers[i][0] = priority
|
|
if not layers:
|
|
return []
|
|
results = [layers.pop(0)]
|
|
for layer in layers:
|
|
if not layer.thickness:
|
|
continue
|
|
if layer.priority == results[-1].priority:
|
|
results[-1] = PrioritisedLayer(layer.priority, results[-1].thickness + layer.thickness)
|
|
else:
|
|
results.append(layer)
|
|
return results
|
|
|
|
def intersect_axis(self, p1, p2, y=0):
|
|
# Assumes lines are horizontal
|
|
x1, y1 = p1
|
|
x2, y2 = p2
|
|
t = (y - y1) / (y2 - y1)
|
|
return x1 + t * (x2 - x1)
|
|
|
|
def get_reference_line(self, wall):
|
|
if axis := ifcopenshell.util.representation.get_representation(wall, "Plan", "Axis", "GRAPH_VIEW"):
|
|
for item in ifcopenshell.util.representation.resolve_representation(axis).Items:
|
|
if item.is_a("IfcPolyline"):
|
|
points = item.Points
|
|
elif item.is_a("IfcIndexedPolyCurve"):
|
|
points = item.Points.CoordList
|
|
else:
|
|
continue
|
|
if points[0][0] < points[1][0]: # An axis always goes in the +X direction
|
|
return [np.array(points[0]), np.array(points[1])]
|
|
return [np.array(points[1]), np.array(points[0])]
|
|
return [np.array((0.0, 0.0)), np.array((1.0, 0.0))]
|
|
|
|
def get_axes(self, wall, reference, layers: list[PrioritisedLayer]):
|
|
axes = [[p.copy() for p in reference]]
|
|
# Apply usage to convert the Reference line into MlsBase
|
|
sense_factor = 1
|
|
if (usage := ifcopenshell.util.element.get_material(wall)) and usage.is_a("IfcMaterialLayerSetUage"):
|
|
for point in axes[0]:
|
|
point[1] += usage.OffsetFromReferenceLine
|
|
sense_factor = 1 if usage.DirectionSense == "POSITIVE" else -1
|
|
|
|
for layer in layers:
|
|
axes.append([p.copy() + np.array((0.0, layer.thickness * sense_factor)) for p in axes[-1]])
|
|
return axes
|
|
|
|
|
|
test_wall(0, 1, 1, 1, 1)
|
|
test_wall(1, 2, 1, 1, 2)
|
|
test_wall(2, 2, 1, 1, 1)
|
|
test_wall(3, 1, 2, 1, 1)
|
|
test_wall(4, 1, 2, 1, 2)
|
|
test_wall(5, 3, 1, 2, 4)
|
|
test_atpath(7)
|
|
|
|
|
|
f.write("/home/dion/wall.ifc")
|