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468104b1b5
The manifold clash intersection test (test_intersection in IfcGeomTree.h) witnesses overlap by the penetration depth of each triangle vertex into the other solid, plus edge piercing. For two perfectly centered walls that share their y and z extents and overlap only in x, the penetrating end-cap corner vertices land exactly on the other wall's coincident side faces, so every witness vertex has zero depth and the piercing edges are coplanar with the shared faces. The real overlap is only witnessed at a point strictly interior to B, which nothing sampled, so the clash was missed (nudging either solid off-axis restored detection). Sample the triangle centroid as an extra protrusion witness. For a face-coincident overlap the centroid is strictly interior and yields a depth above tolerance; for merely touching or abutting geometry the centroid stays on the shared surface (depth ~0) and is still discarded by the existing strict "> tolerance" gate, so no false positives are added. Verified on OCC 7.9.2 (python clash tree): the perfectly aligned 50mm overlap goes from 0 to 1 clash, while an off-axis nudge (still 1), an abutting shared-face pair (0) and a 50mm gap (0) are unchanged. On real models a corner-abutting 5 wall building stays 0 and a 614 element facade stays 169 clashes, identical before and after. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2135 lines
93 KiB
C++
2135 lines
93 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef IFCGEOMTREE_H
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#define IFCGEOMTREE_H
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#include "../../../ifcparse/IfcFile.h"
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#include "../../../ifcgeom/IfcGeomElement.h"
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#include "../../../ifcgeom/Iterator.h"
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#include "OpenCascadeConversionResult.h"
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#include "OpenCascadeKernel.h"
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#include "base_utils.h"
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#include <NCollection_UBTree.hxx>
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#include <BRepBndLib.hxx>
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#include <Bnd_Box.hxx>
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#include <BRep_Builder.hxx>
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#include <BRepAlgoAPI_Common.hxx>
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#include <BRepAlgoAPI_Cut.hxx>
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#include <BRepExtrema_DistShapeShape.hxx>
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#include <BRepClass3d_SolidClassifier.hxx>
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#include <Standard_Macro.hxx>
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#include <Standard_Version.hxx>
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#include <TopoDS_Shape.hxx>
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#include <Standard_Integer.hxx>
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#include <TopTools_ShapeMapHasher.hxx>
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#include <NCollection_DataMap.hxx>
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#include <BRepBuilderAPI_MakeEdge.hxx>
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#include <BRepExtrema_ExtPF.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS.hxx>
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#include <vector>
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#include <future>
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#include <mutex>
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#include <stack>
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#include <unordered_map>
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#include <unordered_set>
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#include <cstdint>
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#include <BRepExtrema_TriangleSet.hxx>
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#include <BRepLProp_SLProps.hxx>
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#include <BVH_BinaryTree.hxx>
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#include <BVH_Box.hxx>
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#include <BVH_BoxSet.hxx>
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#include <BVH_LinearBuilder.hxx>
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#include <BVH_Tree.hxx>
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#include <BVH_Triangulation.hxx>
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#include <BVH_Types.hxx>
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#include <Bnd_OBB.hxx>
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#include <GeomAPI_ProjectPointOnSurf.hxx>
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#include <Geom_Plane.hxx>
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#include <IntTools_FaceFace.hxx>
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#include "clash_utils.h"
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#ifdef WITH_HDF5
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#include "H5Cpp.h"
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#endif
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namespace IfcGeom {
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struct ray_intersection_result {
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double distance;
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int style_index;
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const IfcUtil::IfcBaseEntity* instance;
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std::array<double, 3> position;
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std::array<double, 3> normal;
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double ray_distance;
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double dot_product;
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};
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struct clash {
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int clash_type; // 0 = protrusion, 1 = pierce, 2 = collision, 3 = clearance
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const IfcUtil::IfcBaseClass* a;
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const IfcUtil::IfcBaseClass* b;
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double distance;
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std::array<double, 3> p1;
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std::array<double, 3> p2;
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};
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namespace {
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// Approximates the distance `other` protrudes into `volume` by finding the
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// max face-vertex distance for every face, and taking the minimal value of
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// those. Note that this uses the internal `BRepExtrema_ExtPF` which only
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// returns solutions whose when the vertex projected onto the face is contained
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// within the face boundaries. In case of concave `volume` this is desirable.
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double max_distance_inside(const TopoDS_Shape& volume, const TopoDS_Shape& other) {
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TopExp_Explorer exp_v(volume.Reversed(), TopAbs_FACE);
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double min_face_vertex_distance = std::numeric_limits<double>::infinity();
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for (; exp_v.More(); exp_v.Next()) {
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const TopoDS_Face& f = TopoDS::Face(exp_v.Current());
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BRepExtrema_ExtPF epf;
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epf.Initialize(f, Extrema_ExtFlag_MIN);
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double face_vertex_distance = 0.;
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TopExp_Explorer exp_o(other, TopAbs_VERTEX);
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for (; exp_o.More(); exp_o.Next()) {
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const TopoDS_Vertex& v = TopoDS::Vertex(exp_o.Current());
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epf.Perform(v, f);
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if (epf.IsDone() && epf.NbExt() == 1) {
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double d = epf.SquareDistance(1);
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if (d > face_vertex_distance) {
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face_vertex_distance = d;
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}
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}
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}
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if (face_vertex_distance < min_face_vertex_distance) {
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min_face_vertex_distance = face_vertex_distance;
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}
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}
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if (min_face_vertex_distance == std::numeric_limits<double>::infinity()) {
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return -1.;
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} else {
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return std::sqrt(min_face_vertex_distance);
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}
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}
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}
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namespace impl {
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template <typename T>
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class tree {
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bool is_shape_manifold(const TopoDS_Shape& s) {
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TopExp_Explorer exp(s, TopAbs_SHELL);
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bool is_closed = false;
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while (exp.More()) {
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is_closed = true;
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TopoDS_Shell shell = TopoDS::Shell(exp.Current());
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NCollection_IndexedDataMap<TopoDS_Shape, NCollection_List<TopoDS_Shape>, TopTools_ShapeMapHasher> edgeFaceMap;
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TopExp::MapShapesAndAncestors(s, TopAbs_EDGE, TopAbs_FACE, edgeFaceMap);
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for (int i = 1; i <= edgeFaceMap.Extent(); ++i) {
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if (edgeFaceMap(i).Extent() < 2) {
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// This edge is not shared by two faces, indicating a potential opening
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return false;
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}
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}
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exp.Next();
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}
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return is_closed;
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}
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bool is_point_in_shape(
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const gp_Pnt& v,
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const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh,
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const std::vector<std::array<int, 3>>& tris,
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const std::vector<gp_Pnt>& verts,
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// In the case of "touching" rays, let's check again!
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bool should_check_again = false
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) const {
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ray v_ray;
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v_ray.origin[0] = v.X();
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v_ray.origin[1] = v.Y();
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v_ray.origin[2] = v.Z();
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if (should_check_again) {
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// The first check may be incorrect if it intersects
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// exactly between triangles or on edges of triangles.
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// A second check is used to "double check" the results.
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// The second check is perpendicular because AEC objects
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// are typically symmetrical along an axis, and goes down
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// because there's typically less stuff down there.
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v_ray.dir[0] = 0.0f;
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v_ray.dir[1] = 0.0f;
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v_ray.dir[2] = -1.0f;
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v_ray.dir_inv[0] = INFINITY; // 1.0f/dir[0]
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v_ray.dir_inv[1] = INFINITY; // 1.0f/dir[1]
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v_ray.dir_inv[2] = -1.0f; // 1.0f/dir[2]
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} else {
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v_ray.dir[0] = 1.0f;
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v_ray.dir[1] = 0.0f;
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v_ray.dir[2] = 0.0f;
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v_ray.dir_inv[0] = 1.0f; // 1.0f/dir[0]
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v_ray.dir_inv[1] = INFINITY; // 1.0f/dir[1]
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v_ray.dir_inv[2] = INFINITY; // 1.0f/dir[2]
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}
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gp_Vec ray_origin(v.X(), v.Y(), v.Z());
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gp_Vec ray_vector(v_ray.dir[0], v_ray.dir[1], v_ray.dir[2]);
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int total_intersections = 0;
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std::stack<int> stack;
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stack.push(0);
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while ( ! stack.empty()) {
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int i = stack.top();
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stack.pop();
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BVH_TreeBase<Standard_Real, 3>::BVH_VecNt min_point = bvh->MinPoint(i);
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BVH_TreeBase<Standard_Real, 3>::BVH_VecNt max_point = bvh->MaxPoint(i);
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box box;
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// + 1e-5 for tolerance
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box.corners[0][0] = min_point[0] - 1e-5;
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box.corners[0][1] = min_point[1] - 1e-5;
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box.corners[0][2] = min_point[2] - 1e-5;
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box.corners[1][0] = max_point[0] + 1e-5;
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box.corners[1][1] = max_point[1] + 1e-5;
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box.corners[1][2] = max_point[2] + 1e-5;
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/*
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std::cout << "Ray "
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<< v_ray.origin[0] << " "
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<< v_ray.origin[1] << " "
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<< v_ray.origin[2] << " "
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<< std::endl;
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std::cout << "Box "
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<< min_point[0] << " "
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<< min_point[1] << " "
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<< min_point[2] << " "
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<< max_point[0] << " "
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<< max_point[1] << " "
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<< max_point[2] << " "
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<< std::endl;
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*/
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if ( ! is_intersect_ray_box(&v_ray, &box)) {
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continue;
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}
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//std::cout << "Ray hits box" << std::endl;
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if (bvh->IsOuter(i)) {
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//std::cout << "Ray hits leaf" << std::endl;
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// Do ray triangle check.
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for (int j=bvh->BegPrimitive(i); j<=bvh->EndPrimitive(i); ++j) {
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const std::array<int, 3>& tri = tris[j];
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gp_Vec ta(verts[tri[0]].XYZ());
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gp_Vec tb(verts[tri[1]].XYZ());
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gp_Vec tc(verts[tri[2]].XYZ());
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/*
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std::cout << "ray origin " << ray_origin.X() << " " << ray_origin.Y() << " " << ray_origin.Z() << std::endl;
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std::cout << "inside-tri " << ta.X() << " " << ta.Y() << " " << ta.Z() << std::endl;
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std::cout << "inside-tri " << tb.X() << " " << tb.Y() << " " << tb.Z() << std::endl;
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std::cout << "inside-tri " << tc.X() << " " << tc.Y() << " " << tc.Z() << std::endl;
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*/
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double at, au, av;
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if (intersectRayTriangle(ray_origin, ray_vector, ta, tb, tc, at, au, av, false)) {
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if (std::abs(at) < 1e-4) {
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// The point is basically lying on a face so inside/outside is ambiguous.
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return false;
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}
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// At is a signed intersection distance (positive is along +ray_vector)
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if (at > -1e-5) {
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total_intersections++;
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}
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}
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}
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} else {
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stack.push(bvh->Child<0>(i));
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stack.push(bvh->Child<1>(i));
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}
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}
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return total_intersections % 2 != 0;
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}
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std::tuple<
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double,
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std::array<double, 3>,
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std::array<double, 3>
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> pierce_shape(
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const gp_Vec& e1,
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const gp_Vec& e2,
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const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh,
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const std::vector<std::array<int, 3>>& tris,
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const std::vector<gp_Pnt>& verts,
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const std::vector<gp_Vec>& normals
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) const {
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const gp_Vec& ray_origin = e1;
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gp_Vec ray_vector = e2 - e1;
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double edge_length = ray_vector.Magnitude();
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std::array<double, 3> min_int;
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std::array<double, 3> max_int;
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ray_vector.Normalize();
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ray v_ray;
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v_ray.origin[0] = ray_origin.X();
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v_ray.origin[1] = ray_origin.Y();
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v_ray.origin[2] = ray_origin.Z();
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v_ray.dir[0] = ray_vector.X();
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v_ray.dir[1] = ray_vector.Y();
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v_ray.dir[2] = ray_vector.Z();
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v_ray.dir_inv[0] = 1.0f / ray_vector.X();
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v_ray.dir_inv[1] = 1.0f / ray_vector.Y();
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v_ray.dir_inv[2] = 1.0f / ray_vector.Z();
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double min_distance = std::numeric_limits<double>::infinity();
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double max_distance = -std::numeric_limits<double>::infinity();
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std::stack<int> stack;
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stack.push(0);
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while ( ! stack.empty()) {
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int i = stack.top();
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stack.pop();
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BVH_TreeBase<Standard_Real, 3>::BVH_VecNt min_point = bvh->MinPoint(i);
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BVH_TreeBase<Standard_Real, 3>::BVH_VecNt max_point = bvh->MaxPoint(i);
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box box;
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// + 1e-5 for tolerance
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box.corners[0][0] = min_point[0] - 1e-5;
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box.corners[0][1] = min_point[1] - 1e-5;
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box.corners[0][2] = min_point[2] - 1e-5;
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box.corners[1][0] = max_point[0] + 1e-5;
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box.corners[1][1] = max_point[1] + 1e-5;
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box.corners[1][2] = max_point[2] + 1e-5;
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if ( ! is_intersect_ray_box(&v_ray, &box)) {
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continue;
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}
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if (bvh->IsOuter(i)) {
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// Do ray triangle check.
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for (int j=bvh->BegPrimitive(i); j<=bvh->EndPrimitive(i); ++j) {
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const std::array<int, 3>& tri = tris[j];
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const gp_Vec& normal = normals[j];
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if (std::abs(normal.Dot(ray_vector)) < 1e-3) {
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continue; // This ray is coplanar to the triangle
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}
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gp_Vec ta(verts[tri[0]].XYZ());
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gp_Vec tb(verts[tri[1]].XYZ());
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gp_Vec tc(verts[tri[2]].XYZ());
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double at, au, av;
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// Do box check first?
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if (intersectRayTriangle(ray_origin, ray_vector, ta, tb, tc, at, au, av, false)) {
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// At is a signed intersection distance (positive is along +ray_vector)
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if (at > 0 && at < edge_length) {
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double aw = 1.0f - au - av; // Barycentric coordinate for ta
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gp_Vec int_vec = aw * ta + au * tb + av * tc; // Intersection point
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if (
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is_point_on_line(int_vec, ta, tb)
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|| is_point_on_line(int_vec, ta, tc)
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|| is_point_on_line(int_vec, tb, tc)
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|| (ta - int_vec).Magnitude() < 1e-4
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|| (tb - int_vec).Magnitude() < 1e-4
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|| (tc - int_vec).Magnitude() < 1e-4
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) {
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continue;
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}
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if (at < min_distance) {
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min_distance = at;
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min_int = {int_vec.X(), int_vec.Y(), int_vec.Z()};
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}
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if (at > max_distance) {
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max_distance = at;
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max_int = {int_vec.X(), int_vec.Y(), int_vec.Z()};
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}
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}
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}
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}
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} else {
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stack.push(bvh->Child<0>(i));
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stack.push(bvh->Child<1>(i));
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}
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}
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if (min_distance == std::numeric_limits<double>::infinity()) {
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return std::make_tuple(-1, min_int, max_int);
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}
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return std::make_tuple(max_distance - min_distance, min_int, max_int);
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}
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bool is_point_on_line(const gp_Pnt& point, const gp_Pnt& lineStart, const gp_Pnt& lineEnd) const {
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// Create vectors
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gp_Vec startToPoint(point.XYZ() - lineStart.XYZ());
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gp_Vec startToEnd(lineEnd.XYZ() - lineStart.XYZ());
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// Check if the point is on the line defined by start and end
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// by checking if the cross product is (near) zero vector, indicating collinearity.
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gp_Vec crossProduct = startToPoint.Crossed(startToEnd);
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if (crossProduct.Magnitude() > 1e-5) {
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return false; // Not collinear, hence not on the line segment
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}
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return true; // The point is on the line segment
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}
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// Vec variant? This _Pnt and _Vec difference is annoying.
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bool is_point_on_line(const gp_Vec& point, const gp_Vec& lineStart, const gp_Vec& lineEnd) const {
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// Create vectors
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gp_Vec startToPoint = point - lineStart;
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gp_Vec startToEnd = lineEnd - lineStart;
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// Check if the point is on the line defined by start and end
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// by checking if the cross product is (near) zero vector, indicating collinearity.
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gp_Vec crossProduct = startToPoint.Crossed(startToEnd);
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if (crossProduct.Magnitude() > 1e-5) {
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return false; // Not collinear, hence not on the line segment
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}
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return true; // The point is on the line segment
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}
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std::unordered_map<int, std::vector<int>> clash_bvh(
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opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_a,
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opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_b,
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double extend = 0.0
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) const {
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes;
|
|
for (int i=0; i<bvh_a->Length(); ++i) {
|
|
if ( ! bvh_a->IsOuter(i)) {
|
|
continue;
|
|
}
|
|
|
|
BVH_TreeBase<Standard_Real, 3>::BVH_VecNt bvh_a_min = bvh_a->MinPoint(i);
|
|
BVH_TreeBase<Standard_Real, 3>::BVH_VecNt bvh_a_max = bvh_a->MaxPoint(i);
|
|
bvh_a_min[0] -= 1e-3;
|
|
bvh_a_min[1] -= 1e-3;
|
|
bvh_a_min[2] -= 1e-3;
|
|
bvh_a_max[0] += 1e-3;
|
|
bvh_a_max[1] += 1e-3;
|
|
bvh_a_max[2] += 1e-3;
|
|
|
|
BVH_Box<Standard_Real, 3> box_a(bvh_a_min, bvh_a_max);
|
|
|
|
std::stack<int> stack;
|
|
stack.push(0);
|
|
|
|
while ( ! stack.empty()) {
|
|
int j = stack.top();
|
|
stack.pop();
|
|
|
|
BVH_TreeBase<Standard_Real, 3>::BVH_VecNt bvh_b_min = bvh_b->MinPoint(j);
|
|
BVH_TreeBase<Standard_Real, 3>::BVH_VecNt bvh_b_max = bvh_b->MaxPoint(j);
|
|
bvh_b_min[0] -= extend + 1e-3;
|
|
bvh_b_min[1] -= extend + 1e-3;
|
|
bvh_b_min[2] -= extend + 1e-3;
|
|
bvh_b_max[0] += extend + 1e-3;
|
|
bvh_b_max[1] += extend + 1e-3;
|
|
bvh_b_max[2] += extend + 1e-3;
|
|
|
|
if (box_a.IsOut(bvh_b_min, bvh_b_max)) {
|
|
continue;
|
|
}
|
|
if (bvh_b->IsOuter(j)) {
|
|
if (bvh_clashes.find(i) != bvh_clashes.end()) {
|
|
bvh_clashes[i].push_back(j);
|
|
} else {
|
|
bvh_clashes[i] = {j};
|
|
}
|
|
} else {
|
|
stack.push(bvh_b->Child<0>(j));
|
|
stack.push(bvh_b->Child<1>(j));
|
|
}
|
|
}
|
|
}
|
|
return bvh_clashes;
|
|
}
|
|
|
|
clash test_intersection(const T& tA, const T& tB, double tolerance, bool check_all = true) const {
|
|
// If there are verts of A inside shape B (protrusion):
|
|
// 1. For each vert, find the shortest distance to the closest face
|
|
// 2. Find the innermost vert (i.e. the vert that has the longest distance)
|
|
// Otherwise (piercing):
|
|
// 1. Intersect each edge with shape B
|
|
// 2. Find the longest distance between intersections
|
|
|
|
auto obb_b = obbs_.find(tB)->second;
|
|
obb_b.Enlarge(-tolerance);
|
|
|
|
// No need to search beyond the distance of the max protrusion.
|
|
const double max_protrusion = max_protrusions_.find(tB)->second;
|
|
|
|
// Collide BVH trees of shape A vs B
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_a = bvhs_.find(tA)->second;
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_b = bvhs_.find(tB)->second;
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b, max_protrusion);
|
|
if (bvh_clashes.empty()) {
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
|
|
const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
|
|
const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
|
|
const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
|
|
const std::vector<gp_Vec>& normals_a = normals_.find(tA)->second;
|
|
const std::vector<gp_Vec>& normals_b = normals_.find(tB)->second;
|
|
|
|
// ~10% faster?
|
|
std::unordered_set<int> points_in_b_cache;
|
|
std::unordered_set<int> points_not_in_b_cache;
|
|
|
|
double protrusion = -std::numeric_limits<double>::infinity();
|
|
std::array<double, 3> protrusion_point;
|
|
std::array<double, 3> surface_point;
|
|
|
|
double pierce = -std::numeric_limits<double>::infinity();
|
|
std::array<double, 3> pierce_point1;
|
|
std::array<double, 3> pierce_point2;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const std::array<int, 3>& tri = tris_a[i];
|
|
std::vector<gp_Pnt> points_in_b;
|
|
|
|
for (int v_id : tri) {
|
|
if (points_not_in_b_cache.find(v_id) != points_not_in_b_cache.end()) {
|
|
continue;
|
|
}
|
|
|
|
const gp_Pnt& v = verts_a[v_id];
|
|
|
|
if (points_in_b_cache.find(v_id) != points_in_b_cache.end()) {
|
|
points_in_b.push_back(v);
|
|
continue;
|
|
}
|
|
|
|
if (obb_b.IsOut(v)) {
|
|
points_not_in_b_cache.insert(v_id);
|
|
continue;
|
|
}
|
|
|
|
if (is_point_in_shape(v, bvh_b, tris_b, verts_b)
|
|
&& is_point_in_shape(v, bvh_b, tris_b, verts_b, true)) {
|
|
points_in_b.push_back(v);
|
|
points_in_b_cache.insert(v_id);
|
|
} else {
|
|
points_not_in_b_cache.insert(v_id);
|
|
}
|
|
}
|
|
|
|
// A triangle can genuinely lie inside B while every one of its
|
|
// vertices sits exactly on a shared boundary face of B (so each
|
|
// vertex has zero penetration depth). This is the perfectly
|
|
// aligned / coplanar overlap that otherwise goes undetected
|
|
// (#4594): two centered walls overlapping on a shared axis, where
|
|
// the penetrating end-cap's corners land on B's coincident side
|
|
// faces. The triangle centroid is strictly interior in that case,
|
|
// so sample it as an extra protrusion witness. Merely touching
|
|
// (non-overlapping) geometry keeps a centroid on B's surface, i.e.
|
|
// depth ~0, and is still discarded by the "> tolerance" gate below.
|
|
{
|
|
const gp_Pnt centroid(
|
|
(verts_a[tri[0]].X() + verts_a[tri[1]].X() + verts_a[tri[2]].X()) / 3.0,
|
|
(verts_a[tri[0]].Y() + verts_a[tri[1]].Y() + verts_a[tri[2]].Y()) / 3.0,
|
|
(verts_a[tri[0]].Z() + verts_a[tri[1]].Z() + verts_a[tri[2]].Z()) / 3.0
|
|
);
|
|
if ( ! obb_b.IsOut(centroid)
|
|
&& is_point_in_shape(centroid, bvh_b, tris_b, verts_b)
|
|
&& is_point_in_shape(centroid, bvh_b, tris_b, verts_b, true)) {
|
|
points_in_b.push_back(centroid);
|
|
}
|
|
}
|
|
|
|
// If there are no points in b, this may be a "piercing" triangle.
|
|
if (points_in_b.empty()) {
|
|
gp_Vec v1_a_vec(verts_a[tri[0]].XYZ());
|
|
gp_Vec v2_a_vec(verts_a[tri[1]].XYZ());
|
|
gp_Vec v3_a_vec(verts_a[tri[2]].XYZ());
|
|
|
|
// Protrusions take priority over piercings. We only check for piercings if:
|
|
// - This is a piercing triangle (e.g. no points in b)
|
|
// - No protrusion was already found
|
|
// - We haven't yet found a piercing at the max protrusion limit
|
|
if (protrusion == -std::numeric_limits<double>::infinity() && pierce != max_protrusion) {
|
|
std::array<
|
|
std::tuple<double, std::array<double, 3>, std::array<double, 3>>, 3
|
|
> pierce_results = {
|
|
pierce_shape(v1_a_vec, v2_a_vec, bvh_b, tris_b, verts_b, normals_b),
|
|
pierce_shape(v1_a_vec, v3_a_vec, bvh_b, tris_b, verts_b, normals_b),
|
|
pierce_shape(v2_a_vec, v3_a_vec, bvh_b, tris_b, verts_b, normals_b)
|
|
};
|
|
|
|
for (const auto& pr : pierce_results) {
|
|
auto& p_dist = std::get<0>(pr);
|
|
auto& p_min = std::get<1>(pr);
|
|
auto& p_max = std::get<2>(pr);
|
|
if (p_dist > tolerance && p_dist > pierce) {
|
|
// Piercings are capped at max_protrusion for intuitive results
|
|
pierce = std::min(p_dist, max_protrusion);
|
|
pierce_point1 = p_min;
|
|
pierce_point2 = p_max;
|
|
if ( ! check_all) {
|
|
return {1, tA, tB, pierce, pierce_point1, pierce_point2};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Since there were no points in b, we don't need to check for protrusions.
|
|
continue;
|
|
}
|
|
|
|
const gp_Vec& normal_a = normals_a[i];
|
|
double v_protrusion = std::numeric_limits<double>::infinity();
|
|
std::array<double, 3> v_protrusion_point;
|
|
std::array<double, 3> v_surface_point;
|
|
|
|
// Check for protrusions.
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const std::array<int, 3>& tri = tris_b[j];
|
|
const gp_Vec& normal_b = normals_b[j];
|
|
|
|
tri_count_++;
|
|
|
|
// We're penetrating _into_ a shape, so don't
|
|
// compare distances to faces with roughly the
|
|
// same normal as the penetration.
|
|
if (normal_a.Dot(normal_b) >= 0.9f) {
|
|
continue;
|
|
}
|
|
|
|
gp_Vec ta(verts_b[tri[0]].XYZ());
|
|
gp_Vec tb(verts_b[tri[1]].XYZ());
|
|
gp_Vec tc(verts_b[tri[2]].XYZ());
|
|
|
|
for (const auto& v : points_in_b) {
|
|
gp_Vec ray_origin(v.XYZ());
|
|
|
|
/*
|
|
std::cout << "POINT IN B " << v.X() << " " << v.Y() << " " << v.Z() << std::endl;
|
|
std::cout << "dir-> " << normal_b.X() << " " << normal_b.Y() << " " << normal_b.Z() << std::endl;
|
|
std::cout << "->tri " << v1_b[0] << " " << v1_b[1] << " " << v1_b[2] << std::endl;
|
|
std::cout << "->tri " << v2_b[0] << " " << v2_b[1] << " " << v2_b[2] << std::endl;
|
|
std::cout << "->tri " << v3_b[0] << " " << v3_b[1] << " " << v3_b[2] << std::endl;
|
|
*/
|
|
|
|
// Do (cheaper) line check.
|
|
double at, au, av;
|
|
if (intersectRayTriangle(ray_origin, normal_b, ta, tb, tc, at, au, av, false)) {
|
|
double current_v_protrusion = at;
|
|
|
|
// std::cout << "We got a current protrusion " << current_v_protrusion << std::endl;
|
|
if (current_v_protrusion < v_protrusion) {
|
|
double aw = 1.0f - au - av; // Barycentric coordinate for ta
|
|
gp_Vec point_on_b = aw * ta + au * tb + av * tc; // Intersection point
|
|
// std::cout << "New v_protrusion winner of " << current_v_protrusion << std::endl;
|
|
v_protrusion = current_v_protrusion;
|
|
v_protrusion_point = {v.X(), v.Y(), v.Z()};
|
|
v_surface_point = {point_on_b.X(), point_on_b.Y(), point_on_b.Z()};
|
|
|
|
if ( ! check_all && v_protrusion > tolerance) {
|
|
return {0, tA, tB, v_protrusion, v_protrusion_point, v_surface_point};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (v_protrusion != std::numeric_limits<double>::infinity()) {
|
|
if (v_protrusion > protrusion) {
|
|
// std::cout << "New actual protrusion winner of " << v_protrusion << std::endl;
|
|
protrusion = v_protrusion;
|
|
protrusion_point = v_protrusion_point;
|
|
surface_point = v_surface_point;
|
|
if (protrusion > (max_protrusion - 1e-3)) {
|
|
return {0, tA, tB, protrusion, protrusion_point, surface_point};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (protrusion > tolerance) {
|
|
return {0, tA, tB, protrusion, protrusion_point, surface_point};
|
|
}
|
|
|
|
if (pierce > tolerance) {
|
|
return {1, tA, tB, pierce, pierce_point1, pierce_point2};
|
|
}
|
|
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
clash test_collision(const T& tA, const T& tB, bool allow_touching) const {
|
|
// Collide BVH trees of shape A vs B
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_a = bvhs_.find(tA)->second;
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_b = bvhs_.find(tB)->second;
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b);
|
|
if (bvh_clashes.empty()) {
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
|
|
const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
|
|
const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
|
|
const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
|
|
const std::vector<gp_Vec>& normals_a = normals_.find(tA)->second;
|
|
const std::vector<gp_Vec>& normals_b = normals_.find(tB)->second;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const std::array<int, 3>& tri = tris_a[i];
|
|
const gp_Pnt& v1_a_pnt = verts_a[tri[0]];
|
|
const gp_Pnt& v2_a_pnt = verts_a[tri[1]];
|
|
const gp_Pnt& v3_a_pnt = verts_a[tri[2]];
|
|
const gp_Vec& normal_a = normals_a[i];
|
|
|
|
const gp_Vec v1_a_vec(v1_a_pnt.XYZ());
|
|
const gp_Vec v2_a_vec(v2_a_pnt.XYZ());
|
|
const gp_Vec v3_a_vec(v3_a_pnt.XYZ());
|
|
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const std::array<int, 3>& tri = tris_b[j];
|
|
const gp_Pnt& v1_b_pnt = verts_b[tri[0]];
|
|
const gp_Pnt& v2_b_pnt = verts_b[tri[1]];
|
|
const gp_Pnt& v3_b_pnt = verts_b[tri[2]];
|
|
const gp_Vec& normal_b = normals_b[j];
|
|
|
|
tri_count_++;
|
|
|
|
const gp_Vec v1_b_vec(v1_b_pnt.XYZ());
|
|
const gp_Vec v2_b_vec(v2_b_pnt.XYZ());
|
|
const gp_Vec v3_b_vec(v3_b_pnt.XYZ());
|
|
|
|
// Allow a deviation of 0.25 degrees in coplanarity check
|
|
if (std::abs(normal_a.Dot(normal_b)) >= 0.99999f) {
|
|
continue;
|
|
}
|
|
|
|
gp_Vec int1, int2;
|
|
if (trianglesIntersect(v1_a_vec, v2_a_vec, v3_a_vec, v1_b_vec, v2_b_vec, v3_b_vec, int1, int2, ! allow_touching)) {
|
|
if (allow_touching) {
|
|
return {2, tA, tB, 0, {int1.X(), int1.Y(), int1.Z()}, {int2.X(), int2.Y(), int2.Z()}};
|
|
}
|
|
|
|
// A non-touching collision is defined as two triangles that:
|
|
// 1. Are not coplanar
|
|
// 2. The point of intersection is not along the edge of triangle A.
|
|
// 3. The point of intersection is not a vertex of triangle B.
|
|
|
|
if (
|
|
! is_point_on_line(int1, v1_a_vec, v2_a_vec)
|
|
&& ! is_point_on_line(int1, v1_a_vec, v3_a_vec)
|
|
&& ! is_point_on_line(int1, v2_a_vec, v3_a_vec)
|
|
) {
|
|
if (
|
|
(v1_b_vec - int1).Magnitude() > 1e-4
|
|
&& (v2_b_vec - int1).Magnitude() > 1e-4
|
|
&& (v3_b_vec - int1).Magnitude() > 1e-4
|
|
) {
|
|
return {2, tA, tB, 0, {int1.X(), int1.Y(), int1.Z()}, {int2.X(), int2.Y(), int2.Z()}};
|
|
}
|
|
}
|
|
|
|
if (
|
|
! is_point_on_line(int1, v1_b_vec, v2_b_vec)
|
|
&& ! is_point_on_line(int1, v1_b_vec, v3_b_vec)
|
|
&& ! is_point_on_line(int1, v2_b_vec, v3_b_vec)
|
|
) {
|
|
if (
|
|
(v1_a_vec - int1).Magnitude() > 1e-4
|
|
&& (v2_a_vec - int1).Magnitude() > 1e-4
|
|
&& (v3_a_vec - int1).Magnitude() > 1e-4
|
|
) {
|
|
return {2, tA, tB, 0, {int1.X(), int1.Y(), int1.Z()}, {int2.X(), int2.Y(), int2.Z()}};
|
|
}
|
|
}
|
|
|
|
if (
|
|
! is_point_on_line(int2, v1_a_vec, v2_a_vec)
|
|
&& ! is_point_on_line(int2, v1_a_vec, v3_a_vec)
|
|
&& ! is_point_on_line(int2, v2_a_vec, v3_a_vec)
|
|
) {
|
|
if (
|
|
(v1_b_vec - int2).Magnitude() > 1e-4
|
|
&& (v2_b_vec - int2).Magnitude() > 1e-4
|
|
&& (v3_b_vec - int2).Magnitude() > 1e-4
|
|
) {
|
|
return {2, tA, tB, 0, {int2.X(), int2.Y(), int2.Z()}, {int1.X(), int1.Y(), int1.Z()}};
|
|
}
|
|
}
|
|
|
|
if (
|
|
! is_point_on_line(int2, v1_b_vec, v2_b_vec)
|
|
&& ! is_point_on_line(int2, v1_b_vec, v3_b_vec)
|
|
&& ! is_point_on_line(int2, v2_b_vec, v3_b_vec)
|
|
) {
|
|
if (
|
|
(v1_a_vec - int2).Magnitude() > 1e-4
|
|
&& (v2_a_vec - int2).Magnitude() > 1e-4
|
|
&& (v3_a_vec - int2).Magnitude() > 1e-4
|
|
) {
|
|
return {2, tA, tB, 0, {int2.X(), int2.Y(), int2.Z()}, {int1.X(), int1.Y(), int1.Z()}};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
clash test_clearance(const T& tA, const T& tB, double clearance, bool check_all) const {
|
|
// Collide BVH trees of shape A vs B
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_a = bvhs_.find(tA)->second;
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_b = bvhs_.find(tB)->second;
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b, clearance);
|
|
if (bvh_clashes.empty()) {
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
|
|
const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
|
|
const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
|
|
const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
|
|
|
|
double min_clearance = std::numeric_limits<double>::infinity();
|
|
std::array<double, 3> clearance_point1;
|
|
std::array<double, 3> clearance_point2;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const std::array<int, 3>& tri = tris_a[i];
|
|
const gp_Pnt& v1_a_pnt = verts_a[tri[0]];
|
|
const gp_Pnt& v2_a_pnt = verts_a[tri[1]];
|
|
const gp_Pnt& v3_a_pnt = verts_a[tri[2]];
|
|
|
|
const gp_Vec v1_a_vec(v1_a_pnt.XYZ());
|
|
const gp_Vec v2_a_vec(v2_a_pnt.XYZ());
|
|
const gp_Vec v3_a_vec(v3_a_pnt.XYZ());
|
|
|
|
const std::array<gp_Vec, 3> p = {v1_a_vec, v2_a_vec, v3_a_vec};
|
|
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const std::array<int, 3>& tri = tris_b[j];
|
|
const gp_Pnt& v1_b_pnt = verts_b[tri[0]];
|
|
const gp_Pnt& v2_b_pnt = verts_b[tri[1]];
|
|
const gp_Pnt& v3_b_pnt = verts_b[tri[2]];
|
|
|
|
tri_count_++;
|
|
|
|
const gp_Vec v1_b_vec(v1_b_pnt.XYZ());
|
|
const gp_Vec v2_b_vec(v2_b_pnt.XYZ());
|
|
const gp_Vec v3_b_vec(v3_b_pnt.XYZ());
|
|
|
|
const std::array<gp_Vec, 3> q = {v1_b_vec, v2_b_vec, v3_b_vec};
|
|
|
|
gp_Vec cp;
|
|
gp_Vec cq;
|
|
|
|
// https://stackoverflow.com/questions/53602907/algorithm-to-find-minimum-distance-between-two-triangles
|
|
distanceTriangleTriangleSquared(cp, cq, p, q);
|
|
|
|
double distance = (cq - cp).Magnitude();
|
|
if (distance < clearance && distance < min_clearance) {
|
|
min_clearance = distance;
|
|
clearance_point1 = {cp.X(), cp.Y(), cp.Z()};
|
|
clearance_point2 = {cq.X(), cq.Y(), cq.Z()};
|
|
if ( ! check_all || min_clearance < 1e-4) {
|
|
return {3, tA, tB, min_clearance, clearance_point1, clearance_point2};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (min_clearance < clearance) {
|
|
return {3, tA, tB, min_clearance, clearance_point1, clearance_point2};
|
|
|
|
}
|
|
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
bool test(const TopoDS_Shape& A, const TopoDS_Shape& B, bool completely_within, double extend) const {
|
|
if (extend > 0.) {
|
|
BRepExtrema_DistShapeShape dss(A, B);
|
|
if (dss.Perform() && dss.NbSolution() >= 1) {
|
|
if (dss.Value() <= extend) {
|
|
distances_.push_back(dss.Value());
|
|
protrusion_distances_.push_back(max_distance_inside(B, A));
|
|
}
|
|
return dss.Value() <= extend;
|
|
}
|
|
} else {
|
|
if (util::count(A, TopAbs_SHELL) == 0 ||
|
|
util::count(B, TopAbs_SHELL) == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (completely_within) {
|
|
BRepAlgoAPI_Cut cut(B, A);
|
|
if (cut.IsDone()) {
|
|
if (util::count(cut.Shape(), TopAbs_SHELL) == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
} else {
|
|
BRepAlgoAPI_Common common(A, B);
|
|
if (common.IsDone()) {
|
|
if (util::count(common.Shape(), TopAbs_SHELL) > 0) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected:
|
|
|
|
// @todo this is ugly, embed this in the return type
|
|
mutable std::vector<double> distances_;
|
|
mutable std::vector<double> protrusion_distances_;
|
|
mutable long long tri_count_ = 0;
|
|
|
|
public:
|
|
|
|
void add(const T& t, const Bnd_Box& b) {
|
|
tree_.Add(t, b);
|
|
}
|
|
|
|
void add(const T& t, const TopoDS_Shape& s) {
|
|
Bnd_Box b;
|
|
BRepBndLib::AddClose(s, b);
|
|
add(t, b);
|
|
shapes_[t] = s;
|
|
}
|
|
|
|
std::vector<T> select_box(const T& t, bool completely_within = false, double extend=-1.e-5) const {
|
|
typename map_t::const_iterator it = shapes_.find(t);
|
|
if (it == shapes_.end()) {
|
|
return std::vector<T>();
|
|
}
|
|
|
|
Bnd_Box b;
|
|
BRepBndLib::AddClose(it->second, b);
|
|
|
|
// Gap is assumed to be positive throughout the codebase,
|
|
// but at least for IsOut() in the selector a negative
|
|
// Gap should work as well.
|
|
b.SetGap(b.GetGap() + extend);
|
|
|
|
return select_box(b, completely_within);
|
|
}
|
|
|
|
std::vector<T> select_box(const gp_Pnt& p, double extend=0.0) const {
|
|
Bnd_Box b;
|
|
b.Add(p);
|
|
b.SetGap(b.GetGap() + extend);
|
|
return select_box(b);
|
|
}
|
|
|
|
std::vector<T> select_box(const Bnd_Box& b, bool completely_within = false) const {
|
|
selector s(b);
|
|
tree_.Select(s);
|
|
if (completely_within) {
|
|
std::vector<T> ts = s.results();
|
|
std::vector<T> ts_filtered;
|
|
ts_filtered.reserve(ts.size());
|
|
typename std::vector<T>::const_iterator it = ts.begin();
|
|
for (; it != ts.end(); ++it) {
|
|
const TopoDS_Shape& shp = shapes_.find(*it)->second;
|
|
Bnd_Box B;
|
|
BRepBndLib::AddClose(shp, B);
|
|
|
|
// BndBox::CornerMin() /-Max() introduced in OCCT 6.8
|
|
double x1, y1, z1, x2, y2, z2;
|
|
b.Get(x1, y1, z1, x2, y2, z2);
|
|
double gap = B.GetGap();
|
|
gp_Pnt p1(x1 - gap, y1 - gap, z1 - gap);
|
|
gp_Pnt p2(x2 + gap, y2 + gap, z2 + gap);
|
|
|
|
if (!b.IsOut(p1) && !b.IsOut(p2)) {
|
|
ts_filtered.push_back(*it);
|
|
}
|
|
}
|
|
return ts_filtered;
|
|
} else {
|
|
return s.results();
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> build_box_set(const std::vector<T>& elements) const {
|
|
double x, y, z, X, Y, Z;
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set = std::make_unique<BVH_BoxSet<double, 3>>();
|
|
for (int i=0; i<elements.size(); ++i) {
|
|
auto it = aabbs_.find(elements[i]);
|
|
if (it == aabbs_.end()) {
|
|
continue;
|
|
}
|
|
const auto& aabb = it->second;
|
|
aabb.Get(x, y, z, X, Y, Z);
|
|
const BVH_Box<Standard_Real, 3>::BVH_VecNt min(x, y, z);
|
|
const BVH_Box<Standard_Real, 3>::BVH_VecNt max(X, Y, Z);
|
|
BVH_Box<Standard_Real, 3> bvh_box(min, max);
|
|
box_set->Add(i, bvh_box);
|
|
}
|
|
return box_set;
|
|
}
|
|
|
|
struct clash_task {
|
|
T a, b;
|
|
};
|
|
|
|
std::vector<std::vector<clash_task>> allocate_tasks_to_threads(
|
|
std::vector<clash_task>& task_queue) const {
|
|
int num_threads = std::thread::hardware_concurrency();
|
|
std::vector<std::vector<clash_task>> threaded_tasks(num_threads);
|
|
|
|
size_t tasks_per_thread = task_queue.size() / num_threads;
|
|
for (int i = 0; i < num_threads; ++i) {
|
|
auto startIter = std::next(task_queue.begin(), i * tasks_per_thread);
|
|
auto endIter = (i == num_threads - 1) ? task_queue.end() : std::next(startIter, tasks_per_thread);
|
|
threaded_tasks[i] = std::vector<clash_task>(startIter, endIter);
|
|
}
|
|
return threaded_tasks;
|
|
}
|
|
|
|
std::vector<clash> clash_intersection_many(
|
|
const std::vector<T>& set_a, const std::vector<T>& set_b,
|
|
double tolerance = 0.002, bool check_all = true
|
|
) const {
|
|
std::vector<clash_task> task_queue;
|
|
std::vector<clash> results;
|
|
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_a = build_box_set(set_a);
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_b = build_box_set(set_b);
|
|
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_a = box_set_a->BVH();
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_b = box_set_b->BVH();
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b, 0.0);
|
|
|
|
if (bvh_clashes.empty()) {
|
|
return results;
|
|
}
|
|
|
|
std::map<T, std::set<T>> tested_pairs;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const T& t_a = set_a[box_set_a->Element(i)];
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const T& t_b = set_b[box_set_b->Element(j)];
|
|
if (t_a == t_b) {
|
|
continue;
|
|
}
|
|
|
|
if (tested_pairs[t_a].insert(t_b).second) {
|
|
tested_pairs[t_b].insert(t_a).second;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
task_queue.emplace_back(clash_task{t_a, t_b});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<std::vector<clash_task>> threaded_tasks = allocate_tasks_to_threads(task_queue);
|
|
|
|
std::vector<std::thread> threads;
|
|
std::mutex results_mutex;
|
|
|
|
for (auto& tasks : threaded_tasks) {
|
|
threads.emplace_back([this, &tasks, &results, &results_mutex, tolerance, check_all] {
|
|
std::vector<clash> thread_results;
|
|
for (auto& task : tasks) {
|
|
const auto& obb_a = obbs_.find(task.a)->second;
|
|
auto obb_b = obbs_.find(task.b)->second;
|
|
obb_b.Enlarge(-tolerance);
|
|
if (obb_a.IsOut(obb_b)) {
|
|
continue;
|
|
}
|
|
|
|
bool has_clash = false;
|
|
bool is_manifold = false;
|
|
clash result;
|
|
|
|
if (is_manifold_.find(task.b)->second) {
|
|
is_manifold = true;
|
|
clash intersection = test_intersection(task.a, task.b, tolerance, check_all);
|
|
if (intersection.clash_type != -1) {
|
|
has_clash = true;
|
|
result = intersection;
|
|
if ( ! check_all) {
|
|
thread_results.push_back(result);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_manifold_.find(task.a)->second) {
|
|
is_manifold = true;
|
|
clash intersection = test_intersection(task.b, task.a, tolerance, check_all);
|
|
if (intersection.clash_type != -1) {
|
|
// Replace the clash result if any of these criteria apply:
|
|
// - We don't have a clash yet
|
|
// - Our previous clash is piercing, and our new one is a protrusion
|
|
// - We have the same clash type, but our clash is more severe
|
|
if (
|
|
! has_clash
|
|
|| (result.clash_type == 1 && intersection.clash_type == 0)
|
|
|| (
|
|
result.clash_type == intersection.clash_type
|
|
&& intersection.distance > result.distance
|
|
)
|
|
) {
|
|
has_clash = true;
|
|
result = intersection;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( ! is_manifold) {
|
|
clash collision = test_collision(task.a, task.b, false);
|
|
if (collision.clash_type != -1) {
|
|
has_clash = true;
|
|
result = collision;
|
|
}
|
|
}
|
|
|
|
if (has_clash) {
|
|
thread_results.push_back(result);
|
|
}
|
|
}
|
|
{
|
|
std::lock_guard<std::mutex> lock(results_mutex);
|
|
results.insert(results.end(), thread_results.begin(), thread_results.end());
|
|
}
|
|
});
|
|
}
|
|
|
|
for (auto& thread : threads) {
|
|
if (thread.joinable()) {
|
|
thread.join();
|
|
}
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
std::vector<clash> clash_collision_many(
|
|
const std::vector<T>& set_a, const std::vector<T>& set_b, bool allow_touching = false
|
|
) const {
|
|
std::vector<clash_task> task_queue;
|
|
std::vector<clash> results;
|
|
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_a = build_box_set(set_a);
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_b = build_box_set(set_b);
|
|
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_a = box_set_a->BVH();
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_b = box_set_b->BVH();
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b, 0.0);
|
|
|
|
if (bvh_clashes.empty()) {
|
|
return results;
|
|
}
|
|
|
|
std::map<T, std::set<T>> tested_pairs;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const T& t_a = set_a[box_set_a->Element(i)];
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const T& t_b = set_b[box_set_b->Element(j)];
|
|
if (t_a == t_b) {
|
|
continue;
|
|
}
|
|
|
|
if (tested_pairs[t_a].insert(t_b).second) {
|
|
tested_pairs[t_b].insert(t_a).second;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
task_queue.emplace_back(clash_task{t_a, t_b});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<std::vector<clash_task>> threaded_tasks = allocate_tasks_to_threads(task_queue);
|
|
|
|
std::vector<std::thread> threads;
|
|
std::mutex results_mutex;
|
|
|
|
for (auto& tasks : threaded_tasks) {
|
|
threads.emplace_back([this, &tasks, &results, &results_mutex, allow_touching] {
|
|
std::vector<clash> thread_results;
|
|
for (auto& task : tasks) {
|
|
const auto& obb_a = obbs_.find(task.a)->second;
|
|
auto obb_b = obbs_.find(task.b)->second;
|
|
obb_b.Enlarge(-0.001);
|
|
if (obb_a.IsOut(obb_b)) {
|
|
continue;
|
|
}
|
|
|
|
clash result = test_collision(task.a, task.b, allow_touching);
|
|
if (result.clash_type != -1) {
|
|
thread_results.push_back(result);
|
|
}
|
|
}
|
|
{
|
|
std::lock_guard<std::mutex> lock(results_mutex);
|
|
results.insert(results.end(), thread_results.begin(), thread_results.end());
|
|
}
|
|
});
|
|
}
|
|
|
|
for (auto& thread : threads) {
|
|
if (thread.joinable()) {
|
|
thread.join();
|
|
}
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
std::vector<clash> clash_clearance_many(
|
|
const std::vector<T>& set_a, const std::vector<T>& set_b,
|
|
double clearance = 0.05, bool check_all = false
|
|
) const {
|
|
std::vector<clash_task> task_queue;
|
|
std::vector<clash> results;
|
|
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_a = build_box_set(set_a);
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_b = build_box_set(set_b);
|
|
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_a = box_set_a->BVH();
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_b = box_set_b->BVH();
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b, clearance);
|
|
|
|
if (bvh_clashes.empty()) {
|
|
return results;
|
|
}
|
|
|
|
std::map<T, std::set<T>> tested_pairs;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const T& t_a = set_a[box_set_a->Element(i)];
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const T& t_b = set_b[box_set_b->Element(j)];
|
|
if (t_a == t_b) {
|
|
continue;
|
|
}
|
|
|
|
if (tested_pairs[t_a].insert(t_b).second) {
|
|
tested_pairs[t_b].insert(t_a).second;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
task_queue.emplace_back(clash_task{t_a, t_b});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<std::vector<clash_task>> threaded_tasks = allocate_tasks_to_threads(task_queue);
|
|
|
|
std::vector<std::thread> threads;
|
|
std::mutex results_mutex;
|
|
|
|
for (auto& tasks : threaded_tasks) {
|
|
threads.emplace_back([this, &tasks, &results, &results_mutex, clearance, check_all] {
|
|
std::vector<clash> thread_results;
|
|
for (auto& task : tasks) {
|
|
const auto& obb_a = obbs_.find(task.a)->second;
|
|
auto obb_b = obbs_.find(task.b)->second;
|
|
obb_b.Enlarge(clearance);
|
|
if (obb_a.IsOut(obb_b)) {
|
|
continue;
|
|
}
|
|
|
|
clash result = test_clearance(task.a, task.b, clearance, check_all);
|
|
if (result.clash_type != -1) {
|
|
thread_results.push_back(result);
|
|
}
|
|
}
|
|
{
|
|
std::lock_guard<std::mutex> lock(results_mutex);
|
|
results.insert(results.end(), thread_results.begin(), thread_results.end());
|
|
}
|
|
});
|
|
}
|
|
|
|
for (auto& thread : threads) {
|
|
if (thread.joinable()) {
|
|
thread.join();
|
|
}
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
std::vector<T> select(const T& t, bool completely_within = false, double extend = 0.0) const {
|
|
distances_.clear();
|
|
protrusion_distances_.clear();
|
|
|
|
std::vector<T> ts = select_box(t, completely_within, extend);
|
|
if (ts.empty()) {
|
|
return ts;
|
|
}
|
|
|
|
const TopoDS_Shape& A = shapes_.find(t)->second;
|
|
|
|
std::vector<T> ts_filtered;
|
|
ts_filtered.reserve(ts.size());
|
|
|
|
typename std::vector<T>::const_iterator it = ts.begin();
|
|
for (it = ts.begin(); it != ts.end(); ++it) {
|
|
const TopoDS_Shape& B = shapes_.find(*it)->second;
|
|
|
|
if (test(A, B, completely_within, extend)) {
|
|
ts_filtered.push_back(*it);
|
|
}
|
|
}
|
|
|
|
return ts_filtered;
|
|
}
|
|
|
|
std::vector<T> select(const TopoDS_Shape& s, bool completely_within = false, double extend = -1.e-5) const {
|
|
distances_.clear();
|
|
protrusion_distances_.clear();
|
|
|
|
Bnd_Box bb;
|
|
BRepBndLib::AddClose(s, bb);
|
|
bb.SetGap(bb.GetGap() + extend);
|
|
|
|
std::vector<T> ts = select_box(bb, completely_within);
|
|
|
|
if (ts.empty()) {
|
|
return ts;
|
|
}
|
|
|
|
std::vector<T> ts_filtered;
|
|
ts_filtered.reserve(ts.size());
|
|
|
|
typename std::vector<T>::const_iterator it = ts.begin();
|
|
for (it = ts.begin(); it != ts.end(); ++it) {
|
|
const TopoDS_Shape& B = shapes_.find(*it)->second;
|
|
|
|
if (test(s, B, completely_within, extend)) {
|
|
ts_filtered.push_back(*it);
|
|
}
|
|
}
|
|
|
|
return ts_filtered;
|
|
}
|
|
|
|
std::vector<T> select(const IfcGeom::BRepElement* elem, bool completely_within = false, double extend = -1.e-5) const {
|
|
auto shp = (ifcopenshell::geometry::OpenCascadeShape*)elem->geometry().as_compound();
|
|
TopoDS_Shape compound(std::move(((ifcopenshell::geometry::OpenCascadeShape*)shp)->shape()));
|
|
delete shp;
|
|
|
|
const auto& m = elem->transformation().data()->ccomponents();
|
|
gp_Trsf tr;
|
|
tr.SetValues(
|
|
m(0, 0), m(0, 1), m(0, 2), m(0, 3),
|
|
m(1, 0), m(1, 1), m(1, 2), m(1, 3),
|
|
m(2, 0), m(2, 1), m(2, 2), m(2, 3)
|
|
);
|
|
compound.Move(tr);
|
|
return select(compound, completely_within, extend);
|
|
}
|
|
|
|
std::vector<T> select(const gp_Pnt& p, double extend=0.0) const {
|
|
distances_.clear();
|
|
protrusion_distances_.clear();
|
|
|
|
std::vector<T> ts = select_box(p, extend);
|
|
if (ts.empty()) {
|
|
return ts;
|
|
}
|
|
|
|
std::vector<T> ts_filtered;
|
|
ts_filtered.reserve(ts.size());
|
|
|
|
TopoDS_Vertex v;
|
|
if (extend > 0.) {
|
|
BRep_Builder B;
|
|
B.MakeVertex(v, p, Precision::Confusion());
|
|
}
|
|
|
|
typename std::vector<T>::const_iterator it = ts.begin();
|
|
for (it = ts.begin(); it != ts.end(); ++it) {
|
|
const TopoDS_Shape& B = shapes_.find(*it)->second;
|
|
if (extend > 0.0) {
|
|
BRepExtrema_DistShapeShape dss(v, B);
|
|
if (dss.Perform() && dss.NbSolution() >= 1 && dss.Value() <= extend) {
|
|
distances_.push_back(dss.Value());
|
|
protrusion_distances_.push_back(max_distance_inside(B, v));
|
|
|
|
ts_filtered.push_back(*it);
|
|
}
|
|
} else {
|
|
TopExp_Explorer exp(B, TopAbs_SOLID);
|
|
for (; exp.More(); exp.Next()) {
|
|
BRepClass3d_SolidClassifier cls(exp.Current(), p, 1e-5);
|
|
if (cls.State() != TopAbs_OUT) {
|
|
ts_filtered.push_back(*it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ts_filtered;
|
|
}
|
|
|
|
protected:
|
|
typedef NCollection_UBTree<T, Bnd_Box> tree_t;
|
|
typedef std::map<T, TopoDS_Shape> map_t;
|
|
|
|
tree_t tree_;
|
|
map_t shapes_;
|
|
std::map<T, Bnd_Box> aabbs_;
|
|
std::map<T, Bnd_OBB> obbs_;
|
|
std::map<T, double> max_protrusions_;
|
|
std::map<T, opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>> bvhs_;
|
|
std::unordered_map<T, bool> is_manifold_;
|
|
std::unordered_map<T, std::vector<std::array<int, 3>>> tris_;
|
|
std::unordered_map<T, std::vector<gp_Pnt>> verts_;
|
|
std::unordered_map<T, std::vector<gp_Vec>> normals_;
|
|
|
|
// Temporary structures for H5
|
|
std::vector<IfcGeom::TriangulationElement*> triangulation_elements_;
|
|
std::map<const IfcUtil::IfcBaseClass*, std::string> global_ids_;
|
|
std::map<const IfcUtil::IfcBaseClass*, std::string> names_;
|
|
std::map<const IfcUtil::IfcBaseClass*, ifcopenshell::geometry::taxonomy::matrix4::ptr> placements_;
|
|
std::map<std::string, std::vector<double>> local_verts_;
|
|
std::map<std::string, std::vector<int>> local_faces_;
|
|
std::map<std::string, std::vector<ifcopenshell::geometry::taxonomy::style::ptr>> local_materials_;
|
|
std::map<std::string, std::vector<int>> local_material_ids_;
|
|
|
|
bool enable_face_styles_ = false;
|
|
|
|
class selector : public tree_t::Selector
|
|
{
|
|
public:
|
|
selector(const Bnd_Box& b)
|
|
: tree_t::Selector()
|
|
, bounds_(b)
|
|
{}
|
|
|
|
bool Reject(const Bnd_Box& b) const {
|
|
return bounds_.IsOut(b);
|
|
}
|
|
|
|
bool Accept(const T& o) {
|
|
results_.push_back(o);
|
|
return true;
|
|
}
|
|
|
|
const std::vector<T>& results() const {
|
|
return results_;
|
|
}
|
|
|
|
private:
|
|
std::vector<T> results_;
|
|
const Bnd_Box& bounds_;
|
|
};
|
|
|
|
};
|
|
}
|
|
|
|
class tree : public impl::tree<const IfcUtil::IfcBaseEntity*> {
|
|
public:
|
|
|
|
tree() {};
|
|
|
|
tree(IfcParse::IfcFile& f) {
|
|
add_file(f, ifcopenshell::geometry::Settings{});
|
|
}
|
|
|
|
tree(IfcParse::IfcFile& f, ifcopenshell::geometry::Settings settings) {
|
|
add_file(f, settings);
|
|
}
|
|
|
|
tree(IfcGeom::Iterator& it) {
|
|
add_file(it);
|
|
}
|
|
|
|
void add_file(IfcParse::IfcFile& f, ifcopenshell::geometry::Settings settings) {
|
|
ifcopenshell::geometry::Settings settings_ = settings;
|
|
settings_.get<ifcopenshell::geometry::settings::IteratorOutput>().value = ifcopenshell::geometry::settings::NATIVE;
|
|
settings_.get<ifcopenshell::geometry::settings::UseWorldCoords>().value = true;
|
|
settings_.get<ifcopenshell::geometry::settings::ReorientShells>().value = true;
|
|
|
|
IfcGeom::Iterator it(std::unique_ptr<ifcopenshell::geometry::kernels::AbstractKernel>(new OpenCascadeKernel(settings_)), settings_, &f, {}, 1);
|
|
|
|
add_file(it);
|
|
}
|
|
|
|
void add_file(IfcGeom::Iterator& it) {
|
|
if (it.initialize()) {
|
|
do {
|
|
add_element(dynamic_cast<IfcGeom::BRepElement*>(it.get()));
|
|
} while (it.next());
|
|
}
|
|
}
|
|
|
|
#ifdef WITH_HDF5
|
|
void write_h5() {
|
|
H5::H5File file("filename.h5", H5F_ACC_TRUNC);
|
|
H5::Group shapes = file.createGroup("/shapes");
|
|
|
|
std::set<std::string> processed_geometry_ids;
|
|
std::vector<int> element_shape_ids;
|
|
std::unordered_map<std::string, int> geometry_id_to_shape_id;
|
|
int geometry_index = 0;
|
|
|
|
std::vector<std::vector<float>> matrices;
|
|
std::vector<std::array<float, 4>> colours;
|
|
std::vector<std::string> names;
|
|
std::vector<std::string> global_ids;
|
|
|
|
const float tolerance = 0.01f; // Tolerance value for comparison
|
|
|
|
for (const auto& elem : triangulation_elements_) {
|
|
const auto geometry_id = elem->geometry().id();
|
|
|
|
const auto& placement = placements_[elem->product()];
|
|
{
|
|
decltype(matrices)::value_type m;
|
|
for (size_t i = 0; i < 16; ++i) {
|
|
m.push_back(static_cast<float>(placement->ccomponents().data()[i]));
|
|
}
|
|
matrices.push_back(m);
|
|
}
|
|
|
|
names.push_back(names_[elem->product()]);
|
|
global_ids.push_back(global_ids_[elem->product()]);
|
|
|
|
if (processed_geometry_ids.find(geometry_id) != processed_geometry_ids.end()) {
|
|
element_shape_ids.push_back(geometry_id_to_shape_id[geometry_id]);
|
|
continue;
|
|
}
|
|
|
|
processed_geometry_ids.insert(geometry_id);
|
|
H5::Group group = shapes.createGroup(std::to_string(geometry_index));
|
|
geometry_id_to_shape_id[geometry_id] = geometry_index;
|
|
element_shape_ids.push_back(geometry_index);
|
|
|
|
geometry_index++;
|
|
|
|
const auto& faces = local_faces_[geometry_id];
|
|
const auto& verts = local_verts_[geometry_id];
|
|
const auto& materials = local_materials_[geometry_id];
|
|
const auto& material_ids = local_material_ids_[geometry_id];
|
|
|
|
std::vector<float> verts_float(verts.size());
|
|
std::transform(verts.begin(), verts.end(), verts_float.begin(),
|
|
[](double val) { return static_cast<float>(val); });
|
|
|
|
// Write faces
|
|
size_t total_verts = verts.size() / 3;
|
|
hsize_t faces_dims[1] = {faces.size()};
|
|
H5::DataSpace faces_dataspace(1, faces_dims);
|
|
H5::DSetCreatPropList faces_propList;
|
|
faces_propList.setChunk(1, faces_dims);
|
|
faces_propList.setDeflate(9);
|
|
if (total_verts < (1 << 8)) {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT8;
|
|
std::vector<uint8_t> faces_dtype(faces.begin(), faces.end());
|
|
H5::DataSet faces_dataset = group.createDataSet("faces", dtype, faces_dataspace, faces_propList);
|
|
faces_dataset.write(faces_dtype.data(), dtype);
|
|
} else if (total_verts < (1 << 16)) {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT16;
|
|
std::vector<uint16_t> faces_dtype(faces.begin(), faces.end());
|
|
H5::DataSet faces_dataset = group.createDataSet("faces", dtype, faces_dataspace, faces_propList);
|
|
faces_dataset.write(faces_dtype.data(), dtype);
|
|
} else {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT32;
|
|
H5::DataSet faces_dataset = group.createDataSet("faces", dtype, faces_dataspace, faces_propList);
|
|
faces_dataset.write(faces.data(), dtype);
|
|
}
|
|
|
|
// Write verts
|
|
H5::DataType dtype = H5::PredType::NATIVE_FLOAT;
|
|
hsize_t dims[1] = {verts.size()};
|
|
H5::DataSpace dataspace(1, dims);
|
|
H5::DSetCreatPropList propList;
|
|
propList.setChunk(1, dims);
|
|
propList.setDeflate(9);
|
|
H5::DataSet dataset = group.createDataSet("verts", dtype, dataspace, propList);
|
|
dataset.write(verts_float.data(), H5::PredType::NATIVE_FLOAT);
|
|
|
|
// Write materials
|
|
std::vector<uint8_t> material_keys;
|
|
for (const auto& material : materials) {
|
|
float alpha = 1.0;
|
|
if (material->has_transparency() && material->transparency > 0) {
|
|
alpha = 1.0 - material->transparency;
|
|
}
|
|
|
|
int i = 0;
|
|
bool is_existing_colour = false;
|
|
for (const auto& colour : colours) {
|
|
if (std::abs(colour[0] - static_cast<float>(material->diffuse.ccomponents()[0])) < tolerance
|
|
&& std::abs(colour[1] - static_cast<float>(material->diffuse.ccomponents()[1])) < tolerance
|
|
&& std::abs(colour[2] - static_cast<float>(material->diffuse.ccomponents()[2])) < tolerance
|
|
&& std::abs(colour[3] - alpha) < tolerance) {
|
|
is_existing_colour = true;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
if ( ! is_existing_colour) {
|
|
colours.push_back({
|
|
static_cast<float>(material->diffuse.ccomponents()[0]),
|
|
static_cast<float>(material->diffuse.ccomponents()[1]),
|
|
static_cast<float>(material->diffuse.ccomponents()[2]),
|
|
alpha});
|
|
}
|
|
material_keys.push_back(static_cast<decltype(material_keys)::value_type>(i));
|
|
}
|
|
|
|
size_t total_material_keys = material_keys.size();
|
|
if (total_material_keys) {
|
|
hsize_t dims[1] = {material_keys.size()};
|
|
H5::DataSpace dataspace(1, dims);
|
|
H5::DSetCreatPropList propList;
|
|
propList.setChunk(1, dims);
|
|
propList.setDeflate(9);
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT8;
|
|
H5::DataSet dataset = group.createDataSet("materials", dtype, dataspace, propList);
|
|
dataset.write(material_keys.data(), dtype);
|
|
}
|
|
|
|
if (total_material_keys > 1) {
|
|
hsize_t dims[1] = {material_ids.size()};
|
|
H5::DataSpace dataspace(1, dims);
|
|
H5::DSetCreatPropList propList;
|
|
propList.setChunk(1, dims);
|
|
propList.setDeflate(9);
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT8;
|
|
H5::DataSet dataset = group.createDataSet("material_ids", dtype, dataspace, propList);
|
|
std::vector<uint8_t> data_dtype(material_ids.begin(), material_ids.end());
|
|
dataset.write(data_dtype.data(), dtype);
|
|
}
|
|
}
|
|
|
|
// Write GlobalIds
|
|
std::vector<uint8_t> uuids_array;
|
|
for (const auto& id_str : global_ids) {
|
|
for (size_t i = 0; i < id_str.length(); i += 2) {
|
|
uuids_array.push_back(std::stoi(id_str.substr(i, 2), 0, 16));
|
|
}
|
|
}
|
|
|
|
hsize_t global_ids_dims[2] = {global_ids.size(), 16}; // 16 bytes per UUID
|
|
H5::DataSpace global_ids_dataspace(2, global_ids_dims);
|
|
H5::DataSet global_ids_dataset = file.createDataSet("element_global_ids", H5::PredType::NATIVE_UINT8, global_ids_dataspace);
|
|
global_ids_dataset.write(uuids_array.data(), H5::PredType::NATIVE_UINT8);
|
|
|
|
// Write names
|
|
H5::StrType strType(H5::PredType::C_S1, H5T_VARIABLE);
|
|
hsize_t names_dims[1] = {names.size()};
|
|
H5::DataSpace names_dataspace(1, names_dims);
|
|
H5::DataSet names_dataset = file.createDataSet("element_names", strType, names_dataspace);
|
|
std::vector<const char*> cstr_names;
|
|
for (const auto& name : names) {
|
|
cstr_names.push_back(name.c_str());
|
|
}
|
|
names_dataset.write(&cstr_names[0], strType);
|
|
|
|
// Write matrices
|
|
std::vector<float> flat_matrices;
|
|
for (const auto& matrix : matrices) {
|
|
flat_matrices.insert(flat_matrices.end(), matrix.begin(), matrix.end());
|
|
}
|
|
hsize_t dims[2] = {matrices.size(), matrices[0].size()};
|
|
H5::DataSpace dataspace(2, dims);
|
|
H5::DSetCreatPropList propList;
|
|
propList.setChunk(2, dims);
|
|
propList.setDeflate(9);
|
|
H5::DataSet dataset = file.createDataSet("element_matrices", H5::PredType::NATIVE_FLOAT, dataspace, propList);
|
|
dataset.write(flat_matrices.data(), H5::PredType::NATIVE_FLOAT);
|
|
|
|
// Write element_shape_ids
|
|
hsize_t element_shape_ids_dims[1] = {element_shape_ids.size()};
|
|
H5::DataSpace element_shape_ids_dataspace(1, element_shape_ids_dims);
|
|
H5::DSetCreatPropList element_shape_ids_propList;
|
|
element_shape_ids_propList.setChunk(1, element_shape_ids_dims);
|
|
element_shape_ids_propList.setDeflate(9);
|
|
if (geometry_index < (1 << 8)) {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT8;
|
|
std::vector<uint8_t> element_shape_ids_dtype(element_shape_ids.begin(), element_shape_ids.end());
|
|
H5::DataSet element_shape_ids_dataset = file.createDataSet("element_shape_ids", dtype, element_shape_ids_dataspace, element_shape_ids_propList);
|
|
element_shape_ids_dataset.write(element_shape_ids_dtype.data(), dtype);
|
|
} else if (geometry_index < (1 << 16)) {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT16;
|
|
std::vector<uint16_t> element_shape_ids_dtype(element_shape_ids.begin(), element_shape_ids.end());
|
|
H5::DataSet element_shape_ids_dataset = file.createDataSet("element_shape_ids", dtype, element_shape_ids_dataspace, element_shape_ids_propList);
|
|
element_shape_ids_dataset.write(element_shape_ids_dtype.data(), dtype);
|
|
} else if (geometry_index < (1UL << 32)) {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT32;
|
|
std::vector<uint32_t> element_shape_ids_dtype(element_shape_ids.begin(), element_shape_ids.end());
|
|
H5::DataSet element_shape_ids_dataset = file.createDataSet("element_shape_ids", dtype, element_shape_ids_dataspace, element_shape_ids_propList);
|
|
element_shape_ids_dataset.write(element_shape_ids_dtype.data(), dtype);
|
|
}
|
|
|
|
// Write colours
|
|
if (colours.size()) {
|
|
std::vector<float> flat_colours;
|
|
for (const auto& colour : colours) {
|
|
flat_colours.insert(flat_colours.end(), colour.begin(), colour.end());
|
|
}
|
|
hsize_t colours_dims[2] = {colours.size(), colours[0].size()};
|
|
H5::DataSpace colours_dataspace(2, colours_dims);
|
|
H5::DSetCreatPropList colours_propList;
|
|
colours_propList.setChunk(2, colours_dims);
|
|
colours_propList.setDeflate(9);
|
|
H5::DataSet colours_dataset = file.createDataSet("materials", H5::PredType::NATIVE_FLOAT, colours_dataspace, colours_propList);
|
|
colours_dataset.write(flat_colours.data(), H5::PredType::NATIVE_FLOAT);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
template <typename T>
|
|
void apply_matrix_to_flat_verts(const std::vector<T>& flat_list, const ifcopenshell::geometry::taxonomy::matrix4::ptr& matrix, std::vector<T>& result) {
|
|
Eigen::Vector3d vin;
|
|
result.clear();
|
|
result.reserve(flat_list.size());
|
|
|
|
for (size_t i = 0; i < flat_list.size(); i += 3) {
|
|
vin <<
|
|
flat_list[i],
|
|
flat_list[i + 1],
|
|
flat_list[i + 2];
|
|
auto vout = matrix->ccomponents() * vin.homogeneous();
|
|
result.push_back(vout(0));
|
|
result.push_back(vout(1));
|
|
result.push_back(vout(2));
|
|
}
|
|
}
|
|
|
|
std::string uint8_to_b64(const std::vector<uint8_t>& uuids_array) {
|
|
std::string hex_str;
|
|
for (auto byte : uuids_array) {
|
|
// Convert each byte to a two-digit hexadecimal string and append it to the result
|
|
char hex[3]; // Two characters for the hex value and one for the null terminator
|
|
snprintf(hex, sizeof(hex), "%02x", byte);
|
|
hex_str.append(hex);
|
|
}
|
|
return hex_str;
|
|
}
|
|
|
|
static bool is_manifold(const std::vector<int>& fs) {
|
|
// @nb this assumes geometry is processed with the WELD_VERTICES setting
|
|
std::unordered_set<std::pair<size_t, size_t>, boost::hash<std::pair<size_t, size_t>>> dict;
|
|
for (size_t i = 0; i < fs.size(); i += 3) {
|
|
for (size_t j = 0; j < 3; ++j) {
|
|
auto k = (j + 1) % 3;
|
|
auto it = dict.find({ fs[i + j], fs[i + k] });
|
|
if (it != dict.end()) {
|
|
dict.erase(it);
|
|
} else {
|
|
dict.insert({ fs[i + k], fs[i + j] });
|
|
}
|
|
}
|
|
}
|
|
return dict.empty();
|
|
}
|
|
|
|
void add_element(IfcGeom::TriangulationElement* elem) {
|
|
|
|
Bnd_Box aabb;
|
|
Bnd_OBB obb;
|
|
|
|
{
|
|
auto& m = elem->transformation().data()->ccomponents();
|
|
auto& vs = elem->geometry().verts();
|
|
auto& fs = elem->geometry().faces();
|
|
|
|
if (vs.empty() || fs.empty()) {
|
|
return;
|
|
}
|
|
|
|
gp_Trsf tr;
|
|
tr.SetValues(
|
|
m(0, 0), m(0, 1), m(0, 2), m(0, 3),
|
|
m(1, 0), m(1, 1), m(1, 2), m(1, 3),
|
|
m(2, 0), m(2, 1), m(2, 2), m(2, 3)
|
|
);
|
|
|
|
std::vector<gp_Pnt> vs_transformed;
|
|
vs_transformed.reserve(vs.size() / 3);
|
|
for (size_t i = 0; i < vs.size(); i += 3) {
|
|
gp_Pnt p(vs[i + 0], vs[i + 1], vs[i + 2]);
|
|
vs_transformed.push_back(p.Transformed(tr));
|
|
aabb.Add(vs_transformed.back());
|
|
}
|
|
|
|
std::unordered_map<std::tuple<int, int, int>, std::vector<size_t>, boost::hash<std::tuple<int, int, int>>> quantized_normal_counts;
|
|
|
|
std::vector<double> tri_areas;
|
|
std::vector<gp_XYZ> tri_norms;
|
|
for (size_t i = 0; i < fs.size(); i += 3) {
|
|
auto& p = vs_transformed[fs[i+0]];
|
|
auto& q = vs_transformed[fs[i+1]];
|
|
auto& r = vs_transformed[fs[i+2]];
|
|
auto cross = (q.XYZ() - p.XYZ()).Crossed(r.XYZ() - p.XYZ());
|
|
auto mag = cross.Modulus();
|
|
tri_areas.push_back(mag / 2.);
|
|
cross /= mag;
|
|
tri_norms.push_back(cross);
|
|
auto quantized = std::make_tuple(
|
|
static_cast<int>(cross.X() * 1000),
|
|
static_cast<int>(cross.Y() * 1000),
|
|
static_cast<int>(cross.Z() * 1000)
|
|
);
|
|
quantized_normal_counts[quantized].push_back(i / 3);
|
|
}
|
|
|
|
std::vector<std::pair<double, decltype(quantized_normal_counts)::const_iterator>> area_to_it;
|
|
|
|
for (auto it = quantized_normal_counts.cbegin(); it != quantized_normal_counts.cend(); ++it) {
|
|
double area_sum = 0.;
|
|
for (auto& i : it->second) {
|
|
area_sum += tri_areas[i];
|
|
}
|
|
area_to_it.push_back({ area_sum, it });
|
|
}
|
|
|
|
std::sort(area_to_it.begin(), area_to_it.end(), [](auto& p1, auto& p2) { return p1.first < p2.first; });
|
|
|
|
auto calc_average_norm = [&tri_norms](const std::vector<size_t>& idxs) {
|
|
gp_XYZ normal_sum;
|
|
for (auto& i : idxs) {
|
|
normal_sum.Add(tri_norms[i]);
|
|
}
|
|
normal_sum.Normalize();
|
|
return normal_sum;
|
|
};
|
|
|
|
auto Z = calc_average_norm(area_to_it.back().second->second);
|
|
|
|
std::vector<std::pair<double, gp_XYZ>> candidates;
|
|
|
|
size_t num_candidates = 0;
|
|
for (auto it = ++area_to_it.rbegin(); it != area_to_it.rend() && num_candidates < 10; ++it, ++num_candidates) {
|
|
auto ref = calc_average_norm(it->second->second);
|
|
candidates.push_back({ std::abs(Z.Dot(ref)), ref });
|
|
}
|
|
|
|
gp_Ax3 ax3;
|
|
gp_Trsf trsf2;
|
|
|
|
for (size_t attempt = 0; attempt < 2; ++attempt) {
|
|
|
|
if (candidates.empty() || attempt == 1) {
|
|
{
|
|
gp_XYZ ref(0, 0, 1);
|
|
candidates.push_back({std::abs(Z.Dot(ref)), ref});
|
|
}
|
|
{
|
|
gp_XYZ ref(1, 0, 0);
|
|
candidates.push_back({std::abs(Z.Dot(ref)), ref});
|
|
}
|
|
}
|
|
|
|
auto X = std::min_element(candidates.begin(), candidates.end(), [](auto& p1, auto& p2) { return p1.first < p2.first; })->second;
|
|
|
|
{
|
|
try {
|
|
ax3 = gp_Ax3(gp::Origin(), Z, X);
|
|
trsf2.SetTransformation(gp::XOY(), ax3);
|
|
} catch (Standard_ConstructionError&) {
|
|
// Try again, likely we have all identical normals in candidates so
|
|
// we cannot find a suitable candidate and need the two default axes
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
Bnd_Box tmp;
|
|
|
|
for (auto& p : vs_transformed) {
|
|
tmp.Add(p.Transformed(trsf2));
|
|
}
|
|
|
|
gp_Pnt cent = (tmp.CornerMax().XYZ() + tmp.CornerMin().XYZ()) / 2;
|
|
auto halfsize = tmp.CornerMax().XYZ() - cent.XYZ();
|
|
|
|
obb.SetXComponent(ax3.XDirection(), halfsize.X());
|
|
obb.SetYComponent(ax3.YDirection(), halfsize.Y());
|
|
obb.SetZComponent(ax3.Direction(), halfsize.Z());
|
|
obb.SetCenter(cent.Transformed(trsf2.Inverted()));
|
|
}
|
|
|
|
const auto& t = elem->product();
|
|
const auto& matrix = elem->transformation().data();
|
|
const std::vector<double>& elem_verts_local = elem->geometry().verts();
|
|
const std::vector<int>& elem_faces = elem->geometry().faces();
|
|
std::vector<double> elem_verts;
|
|
apply_matrix_to_flat_verts(elem_verts_local, matrix, elem_verts);
|
|
|
|
int original_tris_index = 0;
|
|
std::vector<std::array<int, 3>> original_tris;
|
|
std::vector<gp_Pnt> verts;
|
|
std::vector<gp_Vec> original_normals;
|
|
|
|
// Attempt to copy exactly what BRepExtrema_TriangleSet is doing under the hood.
|
|
const auto builder = new BVH_LinearBuilder<double, 3>(BVH_Constants_LeafNodeSizeDefault, BVH_Constants_MaxTreeDepth);
|
|
BVH_Triangulation<double, 3> triangulation(builder);
|
|
|
|
for (int i = 0; i < elem_verts.size(); i += 3) {
|
|
#if OCC_VERSION_HEX >= 0x80000
|
|
triangulation.Vertices.Append(BVH_Vec3d(elem_verts[i], elem_verts[i + 1], elem_verts[i + 2]));
|
|
#else
|
|
triangulation.Vertices.push_back(BVH_Vec3d(elem_verts[i], elem_verts[i + 1], elem_verts[i + 2]));
|
|
#endif
|
|
verts.push_back(gp_Pnt(elem_verts[i], elem_verts[i + 1], elem_verts[i + 2]));
|
|
}
|
|
|
|
for (int i = 0; i < elem_faces.size(); i += 3) {
|
|
const auto& v1_pnt = verts[elem_faces[i]];
|
|
const auto& v2_pnt = verts[elem_faces[i + 1]];
|
|
const auto& v3_pnt = verts[elem_faces[i + 2]];
|
|
gp_Vec dir1(v1_pnt, v2_pnt);
|
|
gp_Vec dir2(v1_pnt, v3_pnt);
|
|
gp_Vec cross_product = dir1.Crossed(dir2);
|
|
if (cross_product.Magnitude() > Precision::Confusion()) {
|
|
#if OCC_VERSION_HEX >= 0x80000
|
|
triangulation.Elements.Append(BVH_Vec4i(
|
|
#else
|
|
triangulation.Elements.push_back(BVH_Vec4i(
|
|
#endif
|
|
elem_faces[i], elem_faces[i + 1], elem_faces[i + 2], original_tris_index
|
|
));
|
|
original_tris_index++;
|
|
original_tris.push_back({
|
|
elem_faces[i], elem_faces[i + 1], elem_faces[i + 2]
|
|
});
|
|
original_normals.push_back(cross_product.Normalized());
|
|
}
|
|
}
|
|
|
|
triangulation.MarkDirty();
|
|
const auto bvh = triangulation.BVH();
|
|
|
|
// After BVH is constructed, triangles are reordered
|
|
std::vector<std::array<int, 3>> tris(triangulation.Size());
|
|
std::vector<gp_Vec> normals(triangulation.Size());
|
|
|
|
for (int i = 0; i < triangulation.Size(); ++i) {
|
|
const auto& el = triangulation.Elements[i];
|
|
tris[i] = original_tris[el[3]];
|
|
normals[i] = original_normals[el[3]];
|
|
}
|
|
|
|
bvhs_[t] = bvh;
|
|
is_manifold_[t] = is_manifold(elem_faces);
|
|
tris_[t] = std::move(tris);
|
|
verts_[t] = std::move(verts);
|
|
normals_[t] = std::move(normals);
|
|
aabbs_[t] = aabb;
|
|
obbs_[t] = obb;
|
|
max_protrusions_[t] = std::min(std::min(obb.XHSize(), obb.YHSize()), obb.ZHSize()) * 2;
|
|
}
|
|
|
|
void add_element(IfcGeom::BRepElement* elem) {
|
|
if (!elem) {
|
|
return;
|
|
}
|
|
|
|
auto compound_generic = (ifcopenshell::geometry::OpenCascadeShape*)elem->geometry().as_compound();
|
|
TopoDS_Shape compound(std::move(compound_generic->shape()));
|
|
delete compound_generic;
|
|
|
|
const auto& m = elem->transformation().data()->ccomponents();
|
|
gp_Trsf tr;
|
|
tr.SetValues(
|
|
m(0, 0), m(0, 1), m(0, 2), m(0, 3),
|
|
m(1, 0), m(1, 1), m(1, 2), m(1, 3),
|
|
m(2, 0), m(2, 1), m(2, 2), m(2, 3)
|
|
);
|
|
|
|
compound.Move(tr);
|
|
add(elem->product(), compound);
|
|
|
|
auto git = elem->geometry().begin();
|
|
|
|
if (enable_face_styles_) {
|
|
TopoDS_Iterator it(compound);
|
|
for (; it.More(); it.Next(), ++git) {
|
|
// Assumption is that the number of styles is small, so the linear lookup time is not significant.
|
|
auto sit = std::find(styles_.begin(), styles_.end(), git->StylePtr());
|
|
size_t index;
|
|
if (sit == styles_.end()) {
|
|
index = styles_.size();
|
|
styles_.push_back(git->StylePtr());
|
|
} else {
|
|
index = std::distance(styles_.begin(), sit);
|
|
}
|
|
|
|
TopExp_Explorer exp(it.Value(), TopAbs_FACE);
|
|
for (; exp.More(); exp.Next()) {
|
|
face_styles_.Bind(exp.Current(), (int) index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const std::vector<double>& distances() const {
|
|
return distances_;
|
|
}
|
|
|
|
const std::vector<double>& protrusion_distances() const {
|
|
return protrusion_distances_;
|
|
}
|
|
|
|
std::vector<IfcGeom::ray_intersection_result> select_ray(const gp_Pnt& p0, const gp_Dir& d, double length = 1000.) const {
|
|
gp_Pnt p1 = p0.XYZ() + d.XYZ() * length;
|
|
auto E = BRepBuilderAPI_MakeEdge(p0, p1).Edge();
|
|
Bnd_Box bb;
|
|
bb.Add(p0);
|
|
bb.Add(p1);
|
|
auto candidates = select_box(bb);
|
|
|
|
std::multimap<double, ray_intersection_result> ordered;
|
|
|
|
for (auto& c : candidates) {
|
|
BRepExtrema_DistShapeShape dss(E, shapes_.find(c)->second);
|
|
for (int i = 1; i <= dss.NbSolution(); ++i) {
|
|
if (dss.SupportTypeShape1(i) != BRepExtrema_IsOnEdge) {
|
|
// @todo set to 0, is it on the first verteX?
|
|
continue;
|
|
}
|
|
if (dss.SupportTypeShape2(i) != BRepExtrema_IsInFace) {
|
|
continue;
|
|
}
|
|
double u, v, w;
|
|
dss.ParOnEdgeS1(i, u);
|
|
auto face = TopoDS::Face(dss.SupportOnShape2(i));
|
|
int sidx = -1;
|
|
if (enable_face_styles_) {
|
|
sidx = face_styles_.Find(face);
|
|
}
|
|
dss.ParOnFaceS2(i, v, w);
|
|
BRepGProp_Face prop(face);
|
|
gp_Pnt P;
|
|
gp_Vec V;
|
|
prop.Normal(v, w, P, V);
|
|
ordered.insert({ u, { u, sidx, c,
|
|
{P.X(), P.Y(), P.Z()},
|
|
{V.X(), V.Y(), V.Z()},
|
|
d.XYZ().Dot(p0.XYZ() - P.XYZ()),
|
|
V.Dot(d)
|
|
} });
|
|
}
|
|
}
|
|
|
|
std::vector<ray_intersection_result> result;
|
|
for (auto& p : ordered) {
|
|
result.push_back(p.second);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool enable_face_styles() const {
|
|
return enable_face_styles_;
|
|
}
|
|
|
|
void enable_face_styles(bool b) {
|
|
enable_face_styles_ = b;
|
|
}
|
|
|
|
const std::vector<ifcopenshell::geometry::taxonomy::style::ptr>& styles() const {
|
|
return styles_;
|
|
}
|
|
|
|
protected:
|
|
typedef NCollection_DataMap<TopoDS_Shape, int, TopTools_ShapeMapHasher> face_style_map_t;
|
|
|
|
face_style_map_t face_styles_;
|
|
std::vector<ifcopenshell::geometry::taxonomy::style::ptr> styles_;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|