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IfcOpenShell/src/ifcviewer-wgpu
Dion Moult 4dfe27e251 wgpu backend: per-element visibility + H/Shift+H/I hotkeys
Closes the interactive selection loop. After this commit you can:
  - LMB-click an object  → highlight (selection)
  - Press H              → hide all selected
  - Press Shift+H        → show all (clear hidden set)
  - Press I              → isolate selected (hide everything else)

WgpuVisibilityState (new header) is a plain unordered_set<uint32_t> of
hidden object_ids — mirrors src/ifcviewer/Visibility.h's shape but
stays Qt-free for the ifcviewer-core extract later.

cullModelCpuCompute consults visibility_.isHidden(inst.object_id)
before the frustum test — hidden instances cost nothing on every axis
(no draw, no depth contribution, no pick hit). The CPU vector is
read concurrently by the parallel cull workers, which is safe because
mutations only happen between renders (handlers requestUpdate after
mutating; render reads).

Hiding deselects (matches GL behaviour: H clears the now-invisible
selection rather than leaving phantom selected-but-invisible ids).

Stage 5's last piece — clip planes — is deferred. Adding the uniform
array + WGSL discard is mechanical, but the section-tool UI that
drives them isn't ported yet (minimal viewer has no way to place a
clip plane), so it'd ship as empty plumbing. Will land alongside the
section-tool port.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 20:28:07 +10:00
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