mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-28 07:49:59 +00:00
0b8c787ac0
The .ifcview data is hugely redundant (repeated double instance matrices, patterned indices) — measured 12x zstd whole-file. Server Content-Encoding can't be used (it breaks HTTP Range), so compress PER-CHUNK into the format. Format (v16): geometry becomes per-chunk zstd(vertices)+zstd(indices) frames — each independently Range-fetchable, so streaming is intact — and the critical + deferred metadata blocks are single zstd frames. SidecarChunk carries the compressed blob offsets/sizes; applyStreamedChunk (render/upload) is UNCHANGED — decompression slots into the fetch. Full readSidecar (test/tooling) reconstructs by decompress+scatter. zstd: desktop links libzstd (also compresses at bake); the web build (Emscripten has no zstd port) FetchContent's the pinned zstd source and compiles its decompress-only subset for wasm — no vendored blob, same version as desktop. New SidecarCompress wraps it (compress guarded off under Emscripten). Both stream paths — desktop StreamingThread worker + sync fallback (readChunkGeometryCompressed) and web beginWebChunkLoad — decompress; readSidecarMetadataOnly / the web bootstrap / loadDeferredMetadataWeb decompress the metadata blocks. streamingByteProgress reports COMPRESSED bytes. MEASURED: a 752 MB v15 federation → 75 MB v16 (10x; per-file 6.7-15.3x); PP-PLP 118→15 MB, loads 13/13 chunks on web, 0 errors. Three fixes found while testing big federations on a real server: - Web-streamed race: streaming_from_web was set in the deferred-header callback (a round-trip after the model+chunks exist), so driveStreamingLoads could take the sync fopen path meanwhile → "failed to read/decompress chunk 0". Now set immediately after applyCachedModel. - OOM abort on 18 models: the pool grew unbounded until an alloc failed, but on web that's an uncatchable bad_alloc abort. Cap total pool capacity (setMaxTotalCapacity, 3 GB) so it stops before the heap ceiling, and raise MAXIMUM_MEMORY 2→4 GB (wasm32 max) for headroom. - Web never evicted (grow-or-block only). At the hard budget, fall through to the LRU/priority evictor so a big federation stays navigable (highest-contribution chunks win) instead of freezing with holes. 113/113 desktop + 6/6 web smoke pass. No back-compat: regenerate sidecars (desktop bakes v16; scratch conv tool migrates v15→v16). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
339 lines
14 KiB
CMake
339 lines
14 KiB
CMake
################################################################################
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# #
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# This file is part of IfcOpenShell. #
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# #
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# IfcOpenShell is free software: you can redistribute it and/or modify #
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# it under the terms of the Lesser GNU General Public License as published by #
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# the Free Software Foundation, either version 3.0 of the License, or #
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# (at your option) any later version. #
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# #
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# IfcOpenShell is distributed in the hope that it will be useful, #
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# but WITHOUT ANY WARRANTY; without even the implied warranty of #
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
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# Lesser GNU General Public License for more details. #
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# #
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# You should have received a copy of the Lesser GNU General Public License #
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# along with this program. If not, see <http://www.gnu.org/licenses/>. #
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# #
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################################################################################
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message("Running CMakeLists.txt in /src/ifcviewer")
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# Qt is desktop-only. Under Emscripten this directory is reached via
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# src/ifcviewer-web/CMakeLists.txt which only consumes IfcViewerCore;
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# the IfcViewer (Qt-using) target below is skipped entirely.
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if(NOT EMSCRIPTEN)
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set(QT_VERSION 6 CACHE STRING "Qt version")
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find_package(Qt${QT_VERSION} COMPONENTS Core Gui REQUIRED PATHS ${QT_DIR})
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endif()
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# Eigen3 — used by Federation matrices, ViewportWindow's instance compose,
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# the per-model coordinate-operation matrices stored on ModelGpuData, and
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# everywhere a 4x4 transform shows up. Header-only, works under Emscripten.
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find_package(Eigen3 REQUIRED)
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# wgpu-native — fetched as a pre-built binary release from upstream.
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# Under Emscripten this whole block is skipped; the web build links
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# against Dawn's webgpu.h via the emdawnwebgpu port instead. The
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# `wgpu_native` link target is created as an INTERFACE in that branch
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# (see the end of this block) so consumers' target_link_libraries lines
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# work uniformly.
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if(NOT EMSCRIPTEN)
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# Pin the version with WGPU_NATIVE_VERSION; bump to pull a newer release.
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set(WGPU_NATIVE_VERSION "v29.0.0.0" CACHE STRING "wgpu-native release tag")
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# Pick the right release archive for the host platform.
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "ARM64|aarch64")
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set(_wgpu_archive "wgpu-windows-aarch64-msvc-release.zip")
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else()
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set(_wgpu_archive "wgpu-windows-x86_64-msvc-release.zip")
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endif()
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set(_wgpu_lib "wgpu_native.dll.lib")
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set(_wgpu_runtime "wgpu_native.dll")
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm64|aarch64")
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set(_wgpu_archive "wgpu-macos-aarch64-release.zip")
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else()
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set(_wgpu_archive "wgpu-macos-x86_64-release.zip")
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endif()
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set(_wgpu_lib "libwgpu_native.dylib")
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else() # Linux + BSDs
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64")
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set(_wgpu_archive "wgpu-linux-aarch64-release.zip")
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else()
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set(_wgpu_archive "wgpu-linux-x86_64-release.zip")
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endif()
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set(_wgpu_lib "libwgpu_native.so")
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endif()
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include(FetchContent)
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FetchContent_Declare(
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wgpu_native
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URL https://github.com/gfx-rs/wgpu-native/releases/download/${WGPU_NATIVE_VERSION}/${_wgpu_archive}
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DOWNLOAD_NO_PROGRESS FALSE
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)
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FetchContent_MakeAvailable(wgpu_native)
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# Release archive layout: include/webgpu/*.h and lib/<libname>.
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#
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# The Linux .so shipped in the v29 release has no DT_SONAME, which causes
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# CMake to bake the relative IMPORTED_LOCATION path into DT_NEEDED. We patch
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# the SONAME in once at configure time so dependents get a clean
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# libwgpu_native.so reference, and pin the executable's rpath to the lib dir.
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if(UNIX AND NOT APPLE)
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find_program(PATCHELF_EXECUTABLE patchelf)
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if(PATCHELF_EXECUTABLE)
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execute_process(
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COMMAND ${PATCHELF_EXECUTABLE} --set-soname "${_wgpu_lib}"
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"${wgpu_native_SOURCE_DIR}/lib/${_wgpu_lib}"
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RESULT_VARIABLE _patchelf_rc
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)
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if(NOT _patchelf_rc EQUAL 0)
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message(WARNING "patchelf --set-soname failed on libwgpu_native.so")
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endif()
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else()
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message(WARNING
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"patchelf not found; libwgpu_native.so will be linked with a "
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"relative DT_NEEDED. Install patchelf to fix.")
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endif()
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endif()
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add_library(wgpu_native SHARED IMPORTED GLOBAL)
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set_target_properties(wgpu_native PROPERTIES
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IMPORTED_LOCATION "${wgpu_native_SOURCE_DIR}/lib/${_wgpu_lib}"
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INTERFACE_INCLUDE_DIRECTORIES "${wgpu_native_SOURCE_DIR}/include"
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)
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if(WIN32)
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# On Windows the .lib is the import library; the .dll is the runtime.
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set_target_properties(wgpu_native PROPERTIES
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IMPORTED_IMPLIB "${wgpu_native_SOURCE_DIR}/lib/${_wgpu_lib}"
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IMPORTED_LOCATION "${wgpu_native_SOURCE_DIR}/lib/${_wgpu_runtime}"
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)
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endif()
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# Expose the lib dir so dependents can put it on their rpath.
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set(WGPU_NATIVE_LIB_DIR "${wgpu_native_SOURCE_DIR}/lib" CACHE INTERNAL
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"Directory containing the wgpu-native shared library")
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else() # EMSCRIPTEN — Dawn's webgpu.h via the emdawnwebgpu port instead.
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# Marker interface so downstream `target_link_libraries(... wgpu_native)`
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# lines work uniformly across desktop and web. Activating the
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# emdawnwebgpu port both at compile and link via INTERFACE so any
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# TU that #includes <webgpu/webgpu.h> picks up the port's vendored
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# header without each target having to re-declare the flag.
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add_library(wgpu_native INTERFACE)
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target_compile_options(wgpu_native INTERFACE "--use-port=emdawnwebgpu")
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target_link_options(wgpu_native INTERFACE "--use-port=emdawnwebgpu")
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endif()
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# IfcViewerCore: the Qt-free, OpenCASCADE-free runtime subset. Buffer
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# pool, chunk planner, instance composition, sidecar cache, streaming
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# I/O, LOD builder, vertex quantisation — everything needed to load a
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# pre-baked .ifcview sidecar, manage GPU memory, and feed the cull/draw
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# loop without dragging Qt, IfcGeom, OpenCASCADE, CGAL, or Boost into
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# the build. The Emscripten/web target (src/ifcviewer-web) links only
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# IfcViewerCore; the desktop IfcViewer library below adds Qt-coupled
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# pieces (ViewportWindow, OverlayRenderer, Federation, etc.) on top.
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#
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# Keep this list explicit (no glob) — the boundary is the whole point.
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set(IFCVIEWER_CORE_SOURCES
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BufferPool.cpp
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ChunkPlanner.cpp
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InstanceCompose.cpp
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LodBuilder.cpp
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SidecarCache.cpp
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SidecarCompress.cpp
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StreamingLoader.cpp
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StreamingThread.cpp
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ViewportCore.cpp
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)
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# Web needs a zstd DECODER (Emscripten has no zstd port; the desktop links the
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# full libzstd below). Rather than vendor a generated blob, fetch the pinned
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# zstd source and compile its decompress-only subset — the exact set zstd's
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# own single-file decoder inlines — straight into the wasm.
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if(EMSCRIPTEN)
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include(FetchContent)
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FetchContent_Declare(zstd_dec
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GIT_REPOSITORY https://github.com/facebook/zstd.git
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GIT_TAG v1.5.7
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GIT_SHALLOW TRUE
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# zstd's CMake lives in build/cmake, not the root — point SOURCE_SUBDIR
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# at a non-existent dir so MakeAvailable only POPULATES the source and
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# never tries to configure zstd's own (non-emscripten) build.
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SOURCE_SUBDIR does-not-exist)
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FetchContent_MakeAvailable(zstd_dec)
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set(ZSTD_DEC_DIR "${zstd_dec_SOURCE_DIR}/lib")
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set(ZSTD_DEC_SRC
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${ZSTD_DEC_DIR}/decompress/zstd_decompress.c
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${ZSTD_DEC_DIR}/decompress/zstd_decompress_block.c
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${ZSTD_DEC_DIR}/decompress/zstd_ddict.c
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${ZSTD_DEC_DIR}/decompress/huf_decompress.c
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${ZSTD_DEC_DIR}/common/entropy_common.c
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${ZSTD_DEC_DIR}/common/error_private.c
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${ZSTD_DEC_DIR}/common/fse_decompress.c
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${ZSTD_DEC_DIR}/common/pool.c
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${ZSTD_DEC_DIR}/common/threading.c
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${ZSTD_DEC_DIR}/common/xxhash.c
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${ZSTD_DEC_DIR}/common/zstd_common.c
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${ZSTD_DEC_DIR}/common/debug.c)
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# wasm isn't x86-64 → no BMI2 asm path (belt-and-braces disable).
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set_source_files_properties(${ZSTD_DEC_SRC} PROPERTIES
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COMPILE_DEFINITIONS "ZSTD_DISABLE_ASM=1")
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# NOT appended to IFCVIEWER_CORE_SOURCES — those get a source-dir PREPEND
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# below which would mangle these absolute paths; added via target_sources.
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endif()
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set(IFCVIEWER_CORE_HEADERS
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BufferPool.h
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CameraMath.h
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ChunkPlanner.h
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InstanceCompose.h
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InstancedGeometry.h
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Log.h
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LodBuilder.h
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Stopwatch.h
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ModelGpuData.h
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FrameStats.h
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OverlayFrame.h
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SectionPlane.h
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SelectionState.h
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SidecarCache.h
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SidecarCompress.h
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StreamingLoader.h
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StreamingThread.h
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VertexQuantization.h
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ViewportCore.h
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ViewportHost.h
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VisibilityState.h
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)
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list(TRANSFORM IFCVIEWER_CORE_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/")
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list(TRANSFORM IFCVIEWER_CORE_HEADERS PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/")
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add_library(IfcViewerCore STATIC ${IFCVIEWER_CORE_SOURCES} ${IFCVIEWER_CORE_HEADERS})
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target_include_directories(IfcViewerCore PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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target_link_libraries(IfcViewerCore PUBLIC
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Eigen3::Eigen
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wgpu_native
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${MESH_OPTIMIZER_LIB} # set below if WITH_MESH_OPTIMIZER
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)
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if(UNIX AND NOT APPLE)
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find_package(Threads REQUIRED)
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target_link_libraries(IfcViewerCore PUBLIC Threads::Threads)
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endif()
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# Sidecar (de)compression. Web compiles the vendored single-file decoder (added
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# to the sources above) + uses the vendored zstd.h; desktop links the full
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# libzstd (compress + decompress) and takes zstd.h from the system.
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if(EMSCRIPTEN)
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target_sources(IfcViewerCore PRIVATE ${ZSTD_DEC_SRC})
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target_include_directories(IfcViewerCore PRIVATE ${ZSTD_DEC_DIR})
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else()
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find_library(ZSTD_LIBRARY NAMES zstd libzstd)
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if(NOT ZSTD_LIBRARY)
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message(FATAL_ERROR "libzstd not found (needed for .ifcview compression)")
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endif()
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target_link_libraries(IfcViewerCore PUBLIC ${ZSTD_LIBRARY})
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endif()
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install(TARGETS IfcViewerCore EXPORT ${IFCOPENSHELL_EXPORT_TARGETS})
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# IfcViewer: the Qt + IfcGeom + OpenCASCADE shell — everything in this
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# directory NOT already pulled into IfcViewerCore above. Desktop-only;
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# Emscripten builds consume IfcViewerCore directly via src/ifcviewer-web.
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if(NOT EMSCRIPTEN)
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file(GLOB _ifcviewer_all_cpp ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
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file(GLOB _ifcviewer_all_h ${CMAKE_CURRENT_SOURCE_DIR}/*.h)
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set(IFCVIEWER_FILES ${_ifcviewer_all_cpp} ${_ifcviewer_all_h})
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list(REMOVE_ITEM IFCVIEWER_FILES ${IFCVIEWER_CORE_SOURCES} ${IFCVIEWER_CORE_HEADERS})
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# Cocoa bridge for the CAMetalLayer surface attach — Objective-C++.
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# Only compiled into the target on Apple platforms; CMake handles `.mm`
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# natively once OBJCXX is enabled.
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if(APPLE)
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enable_language(OBJCXX)
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list(APPEND IFCVIEWER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/MetalSurface_mac.mm
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)
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endif()
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add_library(IfcViewer STATIC ${IFCVIEWER_FILES})
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set_target_properties(IfcViewer PROPERTIES
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AUTOMOC ON
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VERSION "${PROJECT_VERSION}"
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SOVERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}"
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)
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if (WITH_MESH_OPTIMIZER)
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find_package(meshoptimizer REQUIRED)
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set(MESH_OPTIMIZER_LIB meshoptimizer::meshoptimizer)
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target_compile_definitions(IfcViewer PUBLIC -DWITH_MESH_OPTIMIZER)
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target_compile_definitions(IfcViewerCore PUBLIC -DWITH_MESH_OPTIMIZER)
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target_link_libraries(IfcViewerCore PUBLIC meshoptimizer::meshoptimizer)
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endif()
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# Consumers include headers as `#include "ViewportWindow.h"`, so expose this
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# directory on the public interface.
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target_include_directories(IfcViewer PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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add_dependencies(IfcViewer ${kernel_libraries} ${mapping_libraries})
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target_link_libraries(IfcViewer PUBLIC
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IfcViewerCore
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IfcUtil
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IfcGeom
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IfcParse
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${OpenCASCADE_LIBRARIES}
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${Boost_LIBRARIES}
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${CGAL_LIBRARIES}
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Qt${QT_VERSION}::Core
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Qt${QT_VERSION}::Gui
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Eigen3::Eigen
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wgpu_native
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)
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# Qt platform-handle access (QNativeInterface::QX11Application etc.) is in
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# the public Gui headers in Qt 6.2+, no PRIVATE_INCLUDE_DIRS needed.
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if(UNIX AND NOT APPLE)
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find_package(Threads REQUIRED)
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target_link_libraries(IfcViewer PUBLIC Threads::Threads)
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endif()
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# Cocoa + QuartzCore for MetalSurface_mac.mm (NSView, CAMetalLayer).
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if(APPLE)
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target_link_libraries(IfcViewer PUBLIC
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"-framework Cocoa"
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"-framework QuartzCore"
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)
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endif()
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install(TARGETS IfcViewer EXPORT ${IFCOPENSHELL_EXPORT_TARGETS})
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install(FILES ${IFCVIEWER_H_FILES}
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DESTINATION ${INCLUDEDIR}/ifcviewer
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)
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# Install the wgpu_native shared library so the deployed runtime can find it.
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# At build/run-from-build-tree time CMake adds wgpu_native_SOURCE_DIR to the
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# binary's rpath automatically (IMPORTED_LOCATION dirname).
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#
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# macOS: drop libwgpu_native.dylib straight into BonsaiViewer.app's
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# Frameworks/. The exe has `LC_LOAD_DYLIB @rpath/libwgpu_native.dylib`
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# (baked from the dylib's install_name), and BonsaiViewer's
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# INSTALL_RPATH is set to @executable_path/../Frameworks — together
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# they resolve at launch without depending on macdeployqt to follow
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# non-Qt @rpath references.
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if(WIN32)
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install(FILES "${wgpu_native_SOURCE_DIR}/lib/${_wgpu_runtime}" DESTINATION bin)
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elseif(APPLE AND BUILD_BONSAIVIEWER)
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install(FILES "${wgpu_native_SOURCE_DIR}/lib/${_wgpu_lib}"
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DESTINATION "BonsaiViewer.app/Contents/Frameworks")
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else()
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install(FILES "${wgpu_native_SOURCE_DIR}/lib/${_wgpu_lib}" DESTINATION lib)
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endif()
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endif() # NOT EMSCRIPTEN
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if(BUILD_BONSAIVIEWER_TESTS AND NOT EMSCRIPTEN)
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add_subdirectory(tests)
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endif()
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