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https://github.com/IfcOpenShell/IfcOpenShell.git
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07a5c59359
Commit A of the instancing migration (Phase 3a). The streamer now runs the iterator with use-world-coords=false and dedupes by the geometry's representation id, emitting a MeshChunk once per unique geometry and an InstanceChunk per placement. The viewport keeps geometry in local coordinates (28 B/vertex, down from 32) and applies the per-instance transform in the vertex shader via an std430 SSBO indexed by gl_InstanceID + a per-draw uniform offset. After streaming finishes finalizeModel() stable-sorts instances by mesh_id, assigns each mesh a contiguous range, and uploads the SSBO; render then issues one glDrawElementsInstancedBaseVertex per mesh. BvhAccel is reshaped to operate on a generic BvhItem (world AABB + model_id) so it can drive instance-level culling, but the path is not wired in yet -- every instance is drawn every frame in this commit. Progressive-during-streaming rendering is likewise disabled: a model appears when its SSBO is uploaded, not incrementally. Sidecar cache is stubbed (reads miss, writes are no-ops); the v4 on-disk format with MeshInfo + InstanceGpu sections lands in Commit B. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
115 lines
4.1 KiB
C++
115 lines
4.1 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <QTreeWidget>
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#include <QTableWidget>
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#include <QProgressBar>
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#include <QLabel>
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#include <QSplitter>
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#include <QTimer>
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#include <QElapsedTimer>
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#include <map>
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#include <deque>
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#include <thread>
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#include <unordered_map>
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#include "ViewportWindow.h"
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#include "GeometryStreamer.h"
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class SettingsWindow;
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using ModelId = uint32_t;
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struct ModelHandle {
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ModelId id = 0;
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QString file_path;
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QString display_name;
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GeometryStreamer* streamer = nullptr;
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QTreeWidgetItem* tree_root = nullptr;
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bool visible = true;
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};
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class MainWindow : public QMainWindow {
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Q_OBJECT
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public:
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explicit MainWindow(QWidget* parent = nullptr);
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~MainWindow();
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void addFiles(const QStringList& paths);
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private slots:
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void onFileOpen();
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void onFileSettings();
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void onProgressChanged(int percent);
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void onMeshReady(MeshChunk chunk);
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void onInstanceReady(InstanceChunk chunk);
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void onStreamingFinished();
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void onObjectPicked(uint32_t object_id);
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void onTreeSelectionChanged();
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void pollNewElements();
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private:
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void setupUi();
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void setupMenus();
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void populateProperties(uint32_t object_id);
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void startNextLoad();
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void applySidecarData(ModelId mid, SidecarData data);
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void joinSidecarThread();
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void populateTreeFromSidecar(ModelHandle& model,
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const std::vector<PackedElementInfo>& elements,
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const std::string& string_table);
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void connectStreamer(GeometryStreamer* streamer);
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ViewportWindow* viewport_ = nullptr;
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SettingsWindow* settings_ = nullptr;
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QWidget* viewport_container_ = nullptr;
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QTreeWidget* element_tree_ = nullptr;
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QTableWidget* property_table_ = nullptr;
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QProgressBar* progress_bar_ = nullptr;
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QLabel* status_label_ = nullptr;
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QLabel* stats_label_ = nullptr;
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QTimer element_poll_timer_;
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QElapsedTimer load_timer_;
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// Multi-model state
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std::map<ModelId, ModelHandle> models_;
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ModelId next_model_id_ = 1;
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uint32_t next_object_id_ = 1; // monotonically increasing across all models
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std::deque<ModelId> load_queue_;
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ModelId loading_model_id_ = 0;
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std::thread sidecar_read_thread_;
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// Map object_id -> tree item and element info
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std::unordered_map<uint32_t, ElementInfo> element_map_;
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std::unordered_map<uint32_t, QTreeWidgetItem*> tree_items_;
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// Scoped (model_id, ifc_id) -> object_id
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std::unordered_map<uint64_t, uint32_t> scoped_ifc_id_to_object_id_;
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static uint64_t scopedKey(uint32_t model_id, int ifc_id) {
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return (static_cast<uint64_t>(model_id) << 32) | static_cast<uint32_t>(ifc_id);
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}
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};
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#endif // MAINWINDOW_H
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