Files
IfcOpenShell/src/ifcmax/IfcMax.cpp
T
2019-04-03 15:08:14 +02:00

328 lines
11 KiB
C++

/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#include <map>
#include <set>
#include <stdmat.h>
#include <istdplug.h>
#include "IfcMax.h"
#include "../ifcgeom_schema_agnostic/IfcGeomIterator.h"
#include "../ifcgeom_schema_agnostic/IfcGeomMaterial.h"
#include "../ifcgeom/IfcGeomElement.h"
static const int NUM_MATERIAL_SLOTS = 24;
BOOL WINAPI DllMain(HINSTANCE /*hinstDLL*/, ULONG /*fdwReason*/, LPVOID /*lpvReserved*/) {
static int controlsInit = false;
if (!controlsInit) {
controlsInit = true;
InitCommonControls();
}
return TRUE;
}
static class IFCImpClassDesc :public ClassDesc {
public:
int IsPublic() { return 1; }
void * Create(BOOL /*loading = FALSE*/) { return new IFCImp; }
// TODO Delete() function?
const TCHAR * ClassName() { return _T("IFCImp"); }
SClass_ID SuperClassID() { return SCENE_IMPORT_CLASS_ID; }
Class_ID ClassID() { return Class_ID(0x3f230dbf, 0x5b3015c2); }
const TCHAR* Category() { return _T("Chrutilities"); }
} IFCImpDesc;
#define DLLEXPORT __declspec(dllexport)
extern "C" {
DLLEXPORT const TCHAR* LibDescription() {
return _T("IfcOpenShell IFC Importer");
}
DLLEXPORT int LibNumberClasses() { return 1; }
DLLEXPORT ClassDesc* LibClassDesc(int i) {
return i == 0 ? &IFCImpDesc : 0;
}
DLLEXPORT ULONG LibVersion() {
return VERSION_3DSMAX;
}
} // extern "C"
int IFCImp::ExtCount() { return 1; }
const TCHAR * IFCImp::Ext(int n) {
return n == 0 ? _T("IFC") : _T("");
}
const TCHAR * IFCImp::LongDesc() {
return _T("IfcOpenShell IFC Importer for 3ds Max");
}
const TCHAR * IFCImp::ShortDesc() {
return _T("Industry Foundation Classes");
}
const TCHAR * IFCImp::AuthorName() {
return _T("Thomas Krijnen");
}
const TCHAR * IFCImp::CopyrightMessage() {
return _T("Copyright (c) 2011-2016 IfcOpenShell");
}
const TCHAR * IFCImp::OtherMessage1() {
return _T("");
}
const TCHAR * IFCImp::OtherMessage2() {
return _T("");
}
unsigned int IFCImp::Version() {
return 12;
}
// TODO Use this in IFCImp::ShowAbout() if/when wanted
//static BOOL CALLBACK AboutBoxDlgProc(HWND /*hWnd*/, UINT /*msg*/, WPARAM /*wParam*/, LPARAM /*lParam*/) {
// return TRUE;
//}
void IFCImp::ShowAbout(HWND /*hWnd*/) {}
DWORD WINAPI fn(LPVOID /*arg*/) { return 0; }
#if MAX_RELEASE > 14000
# define S(x) (TSTR::FromCStr(x.c_str()))
#elif defined(_UNICODE)
# define S(x) (WStr(x.c_str()))
#else
# define S(x) (CStr(x.c_str()))
#endif
static Mtl* FindMaterialByName(MtlBaseLib* library, const std::string& material_name) {
TSTR mat_name = S(material_name);
const int mat_index = library->FindMtlByName(mat_name);
Mtl* m = 0;
if (mat_index != -1) {
m = static_cast<Mtl*>((*library)[mat_index]);
}
return m;
}
static Mtl* FindOrCreateMaterial(MtlBaseLib* library, Interface* max_interface, int& slot, const IfcGeom::Material& material) {
Mtl* m = FindMaterialByName(library, material.name());
if (m == 0) {
StdMat2* stdm = NewDefaultStdMat();
const TimeValue t = -1;
if (material.hasDiffuse()) {
const double* diffuse = material.diffuse();
stdm->SetDiffuse(Color(diffuse[0], diffuse[1], diffuse[2]),t);
}
if (material.hasSpecular()) {
const double* specular = material.specular();
stdm->SetSpecular(Color(specular[0], specular[1], specular[2]),t);
}
if (material.hasSpecularity()) {
stdm->SetShininess((float)material.specularity(), t);
}
if (material.hasTransparency()) {
stdm->SetOpacity(1.0f - (float)material.transparency(), t);
}
m = stdm;
m->SetName(S(material.name()));
library->Add(m);
if (slot < NUM_MATERIAL_SLOTS) {
max_interface->PutMtlToMtlEditor(m,slot++);
}
}
return m;
}
static Mtl* ComposeMultiMaterial(std::map<std::vector<std::string>, Mtl*>& multi_mats, MtlBaseLib* library,
Interface* max_interface, int& slot, const std::vector<IfcGeom::Material>& materials,
const std::string& object_type, const std::vector<int>& material_ids)
{
std::vector<std::string> material_names;
bool needs_default = std::find(material_ids.begin(), material_ids.end(), -1) != material_ids.end();
if (needs_default) {
material_names.push_back(object_type);
}
for (auto it = materials.begin(); it != materials.end(); ++it) {
material_names.push_back(it->name());
}
Mtl* default_material = 0;
if (needs_default) {
default_material = FindMaterialByName(library, object_type);
if (default_material == 0) {
default_material = NewDefaultStdMat();
default_material->SetName(S(object_type));
library->Add(default_material);
if (slot < NUM_MATERIAL_SLOTS) {
max_interface->PutMtlToMtlEditor(default_material, slot++);
}
}
}
if (material_names.size() == 1) {
if (needs_default) {
return default_material;
} else {
return FindOrCreateMaterial(library, max_interface, slot, *materials.begin());
}
}
std::map<std::vector<std::string>, Mtl*>::const_iterator i = multi_mats.find(material_names);
if (i != multi_mats.end()) {
return i->second;
}
MultiMtl* multi_mat = NewDefaultMultiMtl();
multi_mat->SetNumSubMtls((int)material_names.size());
int mtl_id = 0;
if (needs_default) {
multi_mat->SetSubMtlAndName(mtl_id ++, default_material, default_material->GetName());
}
for (auto it = materials.begin(); it != materials.end(); ++it) {
Mtl* mtl = FindOrCreateMaterial(library, max_interface, slot, *it);
multi_mat->SetSubMtl(mtl_id ++, mtl);
}
library->Add(multi_mat);
if (slot < NUM_MATERIAL_SLOTS) {
max_interface->PutMtlToMtlEditor(multi_mat,slot++);
}
multi_mats.insert(std::pair<std::vector<std::string>, Mtl*>(material_names, multi_mat));
return multi_mat;
}
int IFCImp::DoImport(const TCHAR *name, ImpInterface *impitfc, Interface *itfc, BOOL /*suppressPrompts*/) {
IfcGeom::IteratorSettings settings;
settings.set(IfcGeom::IteratorSettings::USE_WORLD_COORDS, false);
settings.set(IfcGeom::IteratorSettings::WELD_VERTICES, true);
settings.set(IfcGeom::IteratorSettings::SEW_SHELLS, true);
#ifdef _UNICODE
int fn_buffer_size = WideCharToMultiByte(CP_UTF8, 0, name, -1, 0, 0, 0, 0);
char* fn_mb = new char[fn_buffer_size];
WideCharToMultiByte(CP_UTF8, 0, name, -1, fn_mb, fn_buffer_size, 0, 0);
#else
const char* fn_mb = name;
#endif
IfcParse::IfcFile file(fn_mb);
IfcGeom::Iterator<float> iterator(settings, &file);
delete fn_mb;
if (!iterator.initialize()) return false;
itfc->ProgressStart(_T("Importing file..."), TRUE, fn, NULL);
MtlBaseLib* mats = itfc->GetSceneMtls();
int slot = mats->Count();
std::map<std::vector<std::string>, Mtl*> material_cache;
do{
const IfcGeom::TriangulationElement<float>* o = static_cast<const IfcGeom::TriangulationElement<float>*>(iterator.get());
TSTR o_type = S(o->type());
TSTR o_guid = S(o->guid());
Mtl *m = ComposeMultiMaterial(material_cache, mats, itfc, slot, o->geometry().materials(), o->type(), o->geometry().material_ids());
TriObject* tri = CreateNewTriObject();
const int numVerts = (int)o->geometry().verts().size()/3;
tri->mesh.setNumVerts(numVerts);
for( int i = 0; i < numVerts; i ++ ) {
tri->mesh.setVert(i,o->geometry().verts()[3*i+0],o->geometry().verts()[3*i+1],o->geometry().verts()[3*i+2]);
}
const int numFaces = (int)o->geometry().faces().size()/3;
tri->mesh.setNumFaces(numFaces);
bool needs_default = std::find(o->geometry().material_ids().begin(), o->geometry().material_ids().end(), -1) != o->geometry().material_ids().end();
typedef std::pair<int, int> edge_t;
std::set<edge_t> face_boundaries;
for(std::vector<int>::const_iterator it = o->geometry().edges().begin(); it != o->geometry().edges().end();) {
const int v1 = *it++;
const int v2 = *it++;
const edge_t e((std::min)(v1, v2), (std::max)(v1, v2));
face_boundaries.insert(e);
}
for( int i = 0; i < numFaces; i ++ ) {
const int v1 = o->geometry().faces()[3*i+0];
const int v2 = o->geometry().faces()[3*i+1];
const int v3 = o->geometry().faces()[3*i+2];
const edge_t e1((std::min)(v1, v2), (std::max)(v1, v2));
const edge_t e2((std::min)(v2, v3), (std::max)(v2, v3));
const edge_t e3((std::min)(v3, v1), (std::max)(v3, v1));
const bool b1 = face_boundaries.find(e1) != face_boundaries.end();
const bool b2 = face_boundaries.find(e2) != face_boundaries.end();
const bool b3 = face_boundaries.find(e3) != face_boundaries.end();
tri->mesh.faces[i].setVerts(v1, v2, v3);
tri->mesh.faces[i].setEdgeVisFlags(b1, b2, b3);
MtlID mtlid = (MtlID)o->geometry().material_ids()[i];
if (needs_default) {
mtlid ++;
}
tri->mesh.faces[i].setMatID(mtlid);
}
tri->mesh.buildNormals();
// Either use this or undefine the FACESETS_AS_COMPOUND option in IfcGeom.h to have
// properly oriented normals. Using only the line below will result in a consistent
// orientation of normals across shells, but not always oriented towards the
// outside.
// tri->mesh.UnifyNormals(false);
tri->mesh.BuildStripsAndEdges();
tri->mesh.InvalidateTopologyCache();
tri->mesh.InvalidateGeomCache();
ImpNode* node = impitfc->CreateNode();
node->Reference(tri);
node->SetName(o_guid);
node->GetINode()->Hide(o->type() == "IfcOpeningElement" || o->type() == "IfcSpace");
if (m) {
node->GetINode()->SetMtl(m);
}
const std::vector<float>& matrix_data = o->transformation().matrix().data();
node->SetTransform(0,Matrix3 ( Point3(matrix_data[0],matrix_data[1],matrix_data[2]),Point3(matrix_data[3],matrix_data[4],matrix_data[5]),
Point3(matrix_data[6],matrix_data[7],matrix_data[8]),Point3(matrix_data[9],matrix_data[10],matrix_data[11]) ));
impitfc->AddNodeToScene(node);
itfc->ProgressUpdate(iterator.progress(), true, _T(""));
} while (iterator.next());
itfc->ProgressEnd();
return true;
}