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IfcOpenShell/src/ifcgeom_schema_agnostic/IfcGeomRepresentation.h
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2023-09-03 20:02:20 +02:00

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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef IFCGEOMREPRESENTATION_H
#define IFCGEOMREPRESENTATION_H
#include <BRepMesh_IncrementalMesh.hxx>
#include <BRepGProp_Face.hxx>
#include <Poly_Triangulation.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TopoDS.hxx>
#include <BRepTools.hxx>
#include <TopExp_Explorer.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <GCPnts_QuasiUniformDeflection.hxx>
#include <Geom_SphericalSurface.hxx>
#include "../ifcgeom_schema_agnostic/IfcGeomIteratorSettings.h"
#include "../ifcgeom_schema_agnostic/IfcGeomMaterial.h"
#include "../ifcgeom_schema_agnostic/IfcRepresentationShapeItem.h"
#include <TopoDS_Compound.hxx>
#include <map>
namespace IfcGeom {
namespace Representation {
class IFC_GEOM_API Representation {
Representation(const Representation&); //N/A
Representation& operator =(const Representation&); //N/A
protected:
const ElementSettings settings_;
public:
explicit Representation(const ElementSettings& settings)
: settings_(settings)
{}
const ElementSettings& settings() const { return settings_; }
virtual ~Representation() {}
};
class IFC_GEOM_API BRep : public Representation {
private:
std::string id_;
const IfcGeom::IfcRepresentationShapeItems shapes_;
BRep(const BRep& other);
BRep& operator=(const BRep& other);
public:
BRep(const ElementSettings& settings, const std::string& id, const IfcGeom::IfcRepresentationShapeItems& shapes)
: Representation(settings)
, id_(id)
, shapes_(shapes)
{}
virtual ~BRep() {}
IfcGeom::IfcRepresentationShapeItems::const_iterator begin() const { return shapes_.begin(); }
IfcGeom::IfcRepresentationShapeItems::const_iterator end() const { return shapes_.end(); }
const IfcGeom::IfcRepresentationShapeItems& shapes() const { return shapes_; }
const std::string& id() const { return id_; }
TopoDS_Compound as_compound(bool force_meters = false) const;
bool calculate_volume(double&) const;
bool calculate_surface_area(double&) const;
bool calculate_projected_surface_area(const gp_Ax3& ax, double& along_x, double& along_y, double& along_z) const;
};
class IFC_GEOM_API Serialization : public Representation {
private:
std::string id_;
std::string brep_data_;
std::vector<double> surface_styles_;
std::vector<int> surface_style_ids_;
public:
const std::string& brep_data() const { return brep_data_; }
const std::vector<double>& surface_styles() const { return surface_styles_; }
const std::vector<int>& surface_style_ids() const { return surface_style_ids_; }
Serialization(const BRep& brep);
virtual ~Serialization() {}
const std::string& id() const { return id_; }
private:
Serialization();
Serialization(const Serialization&);
Serialization& operator=(const Serialization&);
};
class Triangulation : public Representation {
private:
// A tuple of <item, material, x, y, z> to store as a key in a map.
typedef typename std::tuple<int, int, double, double, double> VertexKey;
typedef std::map<VertexKey, int> VertexKeyMap;
typedef std::pair<int, int> Edge;
std::string id_;
std::vector<double> _verts;
std::vector<int> _faces;
std::vector<int> _edges;
std::vector<double> _normals;
std::vector<double> uvs_;
std::vector<int> _material_ids;
std::vector<Material> _materials;
std::vector<int> _item_ids;
size_t weld_offset_;
VertexKeyMap welds;
// when read from serialization, the element needs to take ownership of the styles,
// the material vector is constructor off of this.
// @todo this can be improved
std::vector<std::shared_ptr<IfcGeom::SurfaceStyle>> styles_;
public:
const std::string& id() const { return id_; }
const std::vector<double>& verts() const { return _verts; }
const std::vector<int>& faces() const { return _faces; }
const std::vector<int>& edges() const { return _edges; }
const std::vector<double>& normals() const { return _normals; }
const std::vector<double>& uvs() const { return uvs_; }
const std::vector<int>& material_ids() const { return _material_ids; }
const std::vector<Material>& materials() const { return _materials; }
const std::vector<int>& item_ids() const { return _item_ids; }
Triangulation(const BRep& shape_model);
Triangulation(
ElementSettings settings,
const std::string& id,
const std::vector<double>& verts,
const std::vector<int>& faces,
const std::vector<int>& edges,
const std::vector<double>& normals,
const std::vector<double>& uvs,
const std::vector<int>& material_ids,
const std::vector<std::shared_ptr<IfcGeom::SurfaceStyle>>& styles,
const std::vector<int>& item_ids)
: Representation(settings)
, id_(id)
, _verts(verts)
, _faces(faces)
, _edges(edges)
, _normals(normals)
, uvs_(uvs)
, _material_ids(material_ids)
, _item_ids(item_ids)
, styles_(styles)
{
for (auto& s : styles_) {
_materials.push_back(IfcGeom::Material(s));
}
}
virtual ~Triangulation() {}
/// Generates UVs for a single mesh using box projection.
/// @todo Very simple impl. Assumes that input vertices and normals match 1:1.
static std::vector<double> box_project_uvs(const std::vector<double> &vertices, const std::vector<double> &normals);
private:
/// Welds vertices that belong to different faces
int addVertex(int item_index, int material_index, const gp_XYZ& p);
void addEdge(int n1, int n2, std::map<std::pair<int, int>, int>& edgecount);
Triangulation();
Triangulation(const Triangulation&);
Triangulation& operator=(const Triangulation&);
};
}
}
#endif