Files
IfcOpenShell/src/ifcgeom/IfcGeomIteratorSettings.h
T
Thomas Krijnen 2a403e240d *** See: https://sourceforge.net/p/ifcopenshell/discussion/1782718/thread/6bd0f843/ ***
Massive refactor of the IfcGeomObjects module, which is now the IfcGeom::Iterator class.
2014-12-19 12:14:36 +00:00

171 lines
7.5 KiB
C++

/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef IFCGEOMITERATORSETTINGS_H
#define IFCGEOMITERATORSETTINGS_H
#include <string>
#include "../ifcparse/IfcException.h"
namespace IfcGeom {
class IteratorSettings {
public:
// Enumeration of setting identifiers. These settings define the
// behaviour of various aspects of IfcOpenShell.
// Specifies whether vertices are welded, meaning that the coordinates
// vector will only contain unique xyz-triplets. This results in a
// manifold mesh which is useful for modelling applications, but might
// result in unwanted shading artifacts in rendering applications.
static const int WELD_VERTICES = 1;
// Specifies whether to apply the local placements of building elements
// directly to the coordinates of the representation mesh rather than
// to represent the local placement in the 4x3 matrix, which will in that
// case be the identity matrix.
static const int USE_WORLD_COORDS = 2;
// Internally IfcOpenShell measures everything in meters. This settings
// specifies whether to convert IfcGeomObjects back to the units in which
// the geometry in the IFC file is specified.
static const int CONVERT_BACK_UNITS = 3;
// Specifies whether to use the Open Cascade BREP format for representation
// items rather than to create triangle meshes. This is useful is IfcOpenShell
// is used as a library in an application that is also built on Open Cascade.
static const int USE_BREP_DATA = 4;
// Specifies whether to sew IfcConnectedFaceSets (open and closed shells) to
// TopoDS_Shells or whether to keep them as a loose collection of faces.
static const int SEW_SHELLS = 5;
// Specifies whether to compose IfcOpeningElements into a single compound
// in order to speed up the processing of opening subtractions.
static const int FASTER_BOOLEANS = 6;
// By default singular faces have no explicitly defined orientation, to
// force faces to be defined CounterClockWise set this to true.
static const int FORCE_CCW_FACE_ORIENTATION = 7;
// Disables the subtraction of IfcOpeningElement representations from
// the related building element representations.
static const int DISABLE_OPENING_SUBTRACTIONS = 8;
// Disables the triangulation of the topological representations. Useful if
// the client application understands Open Cascade's native format.
static const int DISABLE_TRIANGULATION = 9;
// Applies default materials to entity instances without a surface style.
static const int APPLY_DEFAULT_MATERIALS = 10;
// End of settings enumeration.
private:
bool _weld_vertices, _use_world_coords, _convert_back_units, _use_brep_data, _sew_shells, _faster_booleans, _force_ccw_face_orientation, _disable_opening_subtractions, _disable_triangulation, _apply_default_materials;
double _deflection_tolerance;
public:
IteratorSettings()
: _weld_vertices(true)
, _use_world_coords(false)
, _convert_back_units(false)
, _use_brep_data(false)
, _sew_shells(false)
, _faster_booleans(false)
, _force_ccw_face_orientation(false)
, _disable_triangulation(false)
, _apply_default_materials(false)
// TODO: Make deflection tolerance into a command line argument
// For now, stick to one millimeter. Note that this is independent of the IFC length unit.
, _deflection_tolerance(1.e-3)
{}
const bool& weld_vertices() const { return _weld_vertices; }
bool& weld_vertices() { return _weld_vertices; }
const bool& use_world_coords() const { return _use_world_coords; }
bool& use_world_coords() { return _use_world_coords; }
const bool& convert_back_units() const { return _convert_back_units; }
bool& convert_back_units() { return _convert_back_units; }
const bool& use_brep_data() const { return _use_brep_data; }
bool& use_brep_data() { return _use_brep_data; }
const bool& sew_shells() const { return _sew_shells; }
bool& sew_shells() { return _sew_shells; }
const bool& faster_booleans() const { return _faster_booleans; }
bool& faster_booleans() { return _faster_booleans; }
const bool& force_ccw_face_orientation() const { return _force_ccw_face_orientation; }
bool& force_ccw_face_orientation() { return _force_ccw_face_orientation; }
const bool& disable_opening_subtractions() const { return _disable_opening_subtractions; }
bool& disable_opening_subtractions() { return _disable_opening_subtractions; }
const bool& disable_triangulation() const { return _disable_triangulation; }
bool& disable_triangulation() { return _disable_triangulation; }
const bool& apply_default_materials() const { return _apply_default_materials; }
bool& apply_default_materials() { return _apply_default_materials; }
const double& deflection_tolerance() const { return _deflection_tolerance; }
double& deflection_tolerance() { return _deflection_tolerance; }
void set(int setting, bool value) {
switch (setting) {
case USE_WORLD_COORDS:
_use_world_coords = value;
break;
case WELD_VERTICES:
_weld_vertices = value;
break;
case CONVERT_BACK_UNITS:
_convert_back_units = value;
break;
case USE_BREP_DATA:
_use_brep_data = value;
break;
case FASTER_BOOLEANS:
_faster_booleans = value;
break;
case SEW_SHELLS:
_sew_shells = value;
break;
case FORCE_CCW_FACE_ORIENTATION:
_force_ccw_face_orientation = value;
break;
case DISABLE_OPENING_SUBTRACTIONS:
_disable_opening_subtractions = value;
break;
case DISABLE_TRIANGULATION:
_disable_triangulation = value;
break;
case APPLY_DEFAULT_MATERIALS:
_apply_default_materials = value;
break;
default: throw IfcParse::IfcException("Invalid IteratorSetting");
}
}
};
class ElementSettings : public IteratorSettings {
private:
double _unit_magnitude;
std::string _element_type;
public:
ElementSettings(const IteratorSettings& settings,
double unit_magnitude,
const std::string& element_type)
: IteratorSettings(settings)
, _unit_magnitude(unit_magnitude)
, _element_type(element_type)
{}
const double& unit_magnitude() const { return _unit_magnitude; }
const std::string& element_type() const { return _element_type; }
};
}
#endif