mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
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886 lines
35 KiB
Python
886 lines
35 KiB
Python
# BlenderBIM Add-on - OpenBIM Blender Add-on
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# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of BlenderBIM Add-on.
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#
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# BlenderBIM Add-on is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# BlenderBIM Add-on is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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import gpu
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import bgl
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import bmesh
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import logging
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import numpy as np
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import ifcopenshell
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import ifcopenshell.util.shape_builder
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import ifcopenshell.util.representation
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import blenderbim.tool as tool
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import blenderbim.core.geometry
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import blenderbim.bim.import_ifc as import_ifc
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import blenderbim.bim.handler
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from blenderbim.bim.ifc import IfcStore
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from math import pi
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from mathutils import Vector, Matrix
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from bpy.types import Operator
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from bpy.types import SpaceView3D
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from bpy.props import FloatProperty
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from bpy_extras.object_utils import AddObjectHelper, object_data_add
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from gpu.types import GPUShader, GPUBatch, GPUIndexBuf, GPUVertBuf, GPUVertFormat
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from gpu_extras.batch import batch_for_shader
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class AddFilledOpening(bpy.types.Operator, tool.Ifc.Operator):
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bl_idname = "bim.add_filled_opening"
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bl_label = "Add Filled Opening"
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bl_options = {"REGISTER", "UNDO"}
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voided_obj: bpy.props.StringProperty()
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filling_obj: bpy.props.StringProperty()
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def _execute(self, context):
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FilledOpeningGenerator().generate(bpy.data.objects.get(self.filling_obj), bpy.data.objects.get(self.voided_obj))
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return {"FINISHED"}
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class FilledOpeningGenerator:
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def generate(self, filling_obj, voided_obj, target=None):
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props = bpy.context.scene.BIMModelProperties
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unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
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filling = tool.Ifc.get_entity(filling_obj)
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element = tool.Ifc.get_entity(voided_obj)
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if not voided_obj or not filling_obj:
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return
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if filling.FillsVoids:
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ifcopenshell.api.run(
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"void.remove_opening", tool.Ifc.get(), opening=filling.FillsVoids[0].RelatingOpeningElement
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)
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if target is None:
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target = bpy.context.scene.cursor.location
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# Sometimes, the voided_obj may be an aggregate, which won't have any representation.
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if voided_obj.data:
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raycast = voided_obj.closest_point_on_mesh(voided_obj.matrix_world.inverted() @ target, distance=0.01)
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if not raycast[0]:
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target = filling_obj.matrix_world.col[3].to_3d().copy()
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raycast = voided_obj.closest_point_on_mesh(voided_obj.matrix_world.inverted() @ target, distance=0.5)
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if not raycast[0]:
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return
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# In this prototype, we assume openings are only added to axis-based elements
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layers = tool.Model.get_material_layer_parameters(element)
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axis = tool.Model.get_wall_axis(voided_obj, layers=layers)["base"]
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new_matrix = voided_obj.matrix_world.copy()
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new_matrix.col[3] = tool.Cad.point_on_edge(target, axis).to_4d()
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if filling.is_a("IfcDoor"):
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new_matrix[2][3] = voided_obj.matrix_world[2][3]
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else:
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new_matrix[2][3] = voided_obj.matrix_world[2][3] + (props.rl2 * unit_scale)
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filling_obj.matrix_world = new_matrix
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bpy.context.view_layer.update()
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if tool.Ifc.is_moved(voided_obj):
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blenderbim.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=voided_obj)
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existing_opening_occurrence = self.get_existing_opening_occurrence_if_any(filling)
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if existing_opening_occurrence:
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opening = ifcopenshell.api.run(
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"root.create_entity",
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tool.Ifc.get(),
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ifc_class="IfcOpeningElement",
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predefined_type="OPENING",
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name="Opening",
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)
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ifcopenshell.api.run(
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"geometry.edit_object_placement", tool.Ifc.get(), product=opening, matrix=filling_obj.matrix_world
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)
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representation = ifcopenshell.util.representation.get_representation(
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existing_opening_occurrence, "Model", "Body", "MODEL_VIEW"
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)
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representation = ifcopenshell.util.representation.resolve_representation(representation)
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mapped_representation = ifcopenshell.api.run(
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"geometry.map_representation", tool.Ifc.get(), representation=representation
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)
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ifcopenshell.api.run(
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"geometry.assign_representation", tool.Ifc.get(), product=opening, representation=mapped_representation
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)
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else:
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representation = self.generate_opening_from_filling(filling, filling_obj, voided_obj)
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opening = ifcopenshell.api.run(
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"root.create_entity", tool.Ifc.get(), ifc_class="IfcOpeningElement", predefined_type="OPENING"
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)
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matrix = np.array(filling_obj.matrix_world)
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ifcopenshell.api.run(
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"geometry.edit_object_placement", tool.Ifc.get(), product=opening, matrix=matrix, is_si=True
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)
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mapped_representation = ifcopenshell.api.run(
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"geometry.map_representation", tool.Ifc.get(), representation=representation
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)
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ifcopenshell.api.run(
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"geometry.assign_representation", tool.Ifc.get(), product=opening, representation=mapped_representation
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)
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ifcopenshell.api.run("void.add_opening", tool.Ifc.get(), opening=opening, element=element)
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ifcopenshell.api.run("void.add_filling", tool.Ifc.get(), opening=opening, element=filling)
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voided_objs = [voided_obj]
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# Openings affect all subelements of an aggregate
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for subelement in ifcopenshell.util.element.get_decomposition(element):
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subobj = tool.Ifc.get_object(subelement)
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if subobj:
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voided_objs.append(subobj)
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for voided_obj in voided_objs:
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if voided_obj.data:
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representation = tool.Ifc.get().by_id(voided_obj.data.BIMMeshProperties.ifc_definition_id)
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blenderbim.core.geometry.switch_representation(
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tool.Ifc,
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tool.Geometry,
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obj=voided_obj,
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representation=representation,
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should_reload=True,
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is_global=True,
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should_sync_changes_first=False,
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)
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def regenerate_from_type(self, usecase_path, ifc_file, settings):
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filling = settings["related_object"]
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if not getattr(filling, "FillsVoids", None):
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return
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opening = filling.FillsVoids[0].RelatingOpeningElement
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voided_obj = tool.Ifc.get_object(opening.VoidsElements[0].RelatingBuildingElement)
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opening_rep = ifcopenshell.util.representation.get_representation(opening, "Model", "Body", "MODEL_VIEW")
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ifcopenshell.api.run(
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"geometry.unassign_representation", tool.Ifc.get(), product=opening, representation=opening_rep
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)
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ifcopenshell.api.run("geometry.remove_representation", tool.Ifc.get(), representation=opening_rep)
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existing_opening_occurrence = self.get_existing_opening_occurrence_if_any(filling)
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if existing_opening_occurrence:
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representation = ifcopenshell.util.representation.get_representation(
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existing_opening_occurrence, "Model", "Body", "MODEL_VIEW"
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)
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representation = ifcopenshell.util.representation.resolve_representation(representation)
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mapped_representation = ifcopenshell.api.run(
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"geometry.map_representation", tool.Ifc.get(), representation=representation
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)
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ifcopenshell.api.run(
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"geometry.assign_representation", tool.Ifc.get(), product=opening, representation=mapped_representation
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)
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else:
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opening_obj = tool.Ifc.get_object(opening)
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if opening_obj:
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tool.Ifc.unlink(obj=opening_obj)
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bpy.data.objects.remove(opening_obj)
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filling_obj = tool.Ifc.get_object(filling)
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representation = self.generate_opening_from_filling(filling, filling_obj, voided_obj)
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mapped_representation = ifcopenshell.api.run(
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"geometry.map_representation", tool.Ifc.get(), representation=representation
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)
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ifcopenshell.api.run(
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"geometry.assign_representation", tool.Ifc.get(), product=opening, representation=mapped_representation
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)
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representation = tool.Ifc.get().by_id(voided_obj.data.BIMMeshProperties.ifc_definition_id)
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blenderbim.core.geometry.switch_representation(
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tool.Ifc,
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tool.Geometry,
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obj=voided_obj,
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representation=representation,
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should_reload=True,
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is_global=True,
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should_sync_changes_first=False,
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)
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def generate_opening_from_filling(self, filling, filling_obj, voided_obj):
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thickness = voided_obj.dimensions[1] + 0.1 + 0.1
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unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
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shape_builder = ifcopenshell.util.shape_builder.ShapeBuilder(tool.Ifc.get())
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profile = None
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filling_type = ifcopenshell.util.element.get_type(filling)
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if filling_type:
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profile = ifcopenshell.util.representation.get_representation(
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filling_type, "Model", "Profile", "ELEVATION_VIEW"
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)
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filling_obj = tool.Ifc.get_object(filling_type)
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context = ifcopenshell.util.representation.get_context(tool.Ifc.get(), "Model", "Body", "MODEL_VIEW")
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if profile:
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extrusion = shape_builder.extrude(
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ifcopenshell.util.representation.resolve_representation(profile).Items[0],
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magnitude=thickness / unit_scale,
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position=Vector([0.0, -0.1 / unit_scale, 0.0]),
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extrusion_vector=Vector([0.0, 1.0, 0.0]),
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)
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return shape_builder.get_representation(context, [extrusion])
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x, y, z = filling_obj.dimensions
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opening_position = Vector([0.0, -0.1 / unit_scale, 0.0])
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opening_size = Vector([x, 0, z]) / unit_scale
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# Windows and doors can have a casing that overlaps the wall
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# but shouldn't affect the size of the opening.
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# So we shouldn't use object dimensions in that case. More: #2784
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# Just keeping it for windows and doors for now to be safe
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x_redefined, z_redefined = False, False
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if filling.is_a() in ["IfcWindow", "IfcDoor"]:
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if filling.OverallWidth:
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opening_size.x = filling.OverallWidth
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x_redefined = True
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if filling.OverallHeight:
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opening_size.z = filling.OverallHeight
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z_redefined = True
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# making sure if min_x or min_z != 0 to shift the opening accordingly
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# to prevent something like #2784
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if not x_redefined:
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opening_position.x = min(v[0] for v in filling_obj.bound_box)
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if not z_redefined:
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opening_position.z = min(v[2] for v in filling_obj.bound_box)
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extrusion = shape_builder.extrude(
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shape_builder.rectangle(size=opening_size),
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magnitude=thickness / unit_scale,
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position=opening_position,
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extrusion_vector=Vector([0.0, 1.0, 0.0]),
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)
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return shape_builder.get_representation(context, [extrusion])
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def has_visible_openings(self, element):
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for opening in [r.RelatedOpeningElement for r in element.HasOpenings]:
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if tool.Ifc.get_object(opening):
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return True
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return False
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def get_existing_opening_occurrence_if_any(self, filling):
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filling_type = ifcopenshell.util.element.get_type(filling)
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if filling_type:
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filling_occurrences = ifcopenshell.util.element.get_types(filling_type)
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for filling_occurrence in filling_occurrences:
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if filling_occurrence != filling and filling_occurrence.FillsVoids:
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return filling_occurrence.FillsVoids[0].RelatingOpeningElement
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class RecalculateFill(bpy.types.Operator, tool.Ifc.Operator):
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bl_idname = "bim.recalculate_fill"
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bl_label = "Recalculate Fill"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.selected_objects
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def _execute(self, context):
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for obj in context.selected_objects:
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element = tool.Ifc.get_entity(obj)
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if not element or not element.FillsVoids:
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continue
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openings = [r.RelatingOpeningElement for r in element.FillsVoids or []]
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building_elements = []
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for opening in openings:
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building_elements.extend([r.RelatingBuildingElement for r in opening.VoidsElements or []])
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for building_element in building_elements:
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building_obj = tool.Ifc.get_object(building_element)
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if tool.Ifc.is_moved(building_obj):
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blenderbim.core.geometry.edit_object_placement(
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tool.Ifc, tool.Geometry, tool.Surveyor, obj=building_obj
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)
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for opening in openings:
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blenderbim.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj)
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ifcopenshell.api.run(
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"geometry.edit_object_placement", tool.Ifc.get(), product=opening, matrix=obj.matrix_world
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)
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decomposed_building_elements = set()
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for building_element in building_elements:
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decomposed_building_elements.add(building_element)
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decomposed_building_elements.update(ifcopenshell.util.element.get_decomposition(building_element))
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for building_element in decomposed_building_elements:
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building_obj = tool.Ifc.get_object(building_element)
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if building_obj and building_obj.data:
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body = ifcopenshell.util.representation.get_representation(
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building_element, "Model", "Body", "MODEL_VIEW"
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)
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if body:
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blenderbim.core.geometry.switch_representation(
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tool.Ifc,
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tool.Geometry,
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obj=building_obj,
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representation=body,
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should_reload=True,
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is_global=True,
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should_sync_changes_first=False,
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)
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return {"FINISHED"}
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class FlipFill(bpy.types.Operator, tool.Ifc.Operator):
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bl_idname = "bim.flip_fill"
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bl_label = "Flip Fill"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.selected_objects
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def _execute(self, context):
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for obj in context.selected_objects:
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element = tool.Ifc.get_entity(obj)
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if not element or not element.FillsVoids:
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continue
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flip_matrix = Matrix.Rotation(pi, 4, "Z")
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bottom_left = obj.matrix_world @ Vector(obj.bound_box[0])
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top_right = obj.matrix_world @ Vector(obj.bound_box[6])
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center = obj.matrix_world.col[3].to_3d().copy()
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center_offset = center - bottom_left
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flipped_center = top_right - center_offset
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obj.matrix_world = obj.matrix_world @ flip_matrix
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obj.matrix_world.col[3][0] = flipped_center[0]
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obj.matrix_world.col[3][1] = flipped_center[1]
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bpy.context.view_layer.update()
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return {"FINISHED"}
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class AddPotentialOpening(Operator, AddObjectHelper):
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bl_idname = "bim.add_potential_opening"
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bl_label = "Add Potential Opening"
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bl_options = {"REGISTER", "UNDO"}
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x: FloatProperty(name="X", default=0.5)
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y: FloatProperty(name="Y", default=0.5)
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z: FloatProperty(name="Z", default=0.5)
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def draw_settings(context, layout, tool):
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row = self.layout.row()
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row.prop(data=self, property="x", label="Size X")
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row = self.layout.row()
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row.prop(data=self, property="y")
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row = self.layout.row()
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row.prop(data=self, property="z")
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def execute(self, context):
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props = context.scene.BIMModelProperties
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new_matrix = None
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if context.selected_objects and context.active_object:
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new_matrix = context.active_object.matrix_world.copy()
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new_matrix.col[3] = context.scene.cursor.location.to_4d()
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x = self.x / 2
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y = self.y / 2
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z = self.z / 2
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verts = [
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Vector((-x, -y, -z)),
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Vector((-x, -y, z)),
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Vector((-x, y, -z)),
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Vector((-x, y, z)),
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Vector((x, -y, -z)),
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Vector((x, -y, z)),
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Vector((x, y, -z)),
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Vector((x, y, z)),
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]
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edges = []
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faces = [
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[0, 1, 3, 2],
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[2, 3, 7, 6],
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[6, 7, 5, 4],
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[4, 5, 1, 0],
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[2, 6, 4, 0],
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[7, 3, 1, 5],
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]
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mesh = bpy.data.meshes.new(name="Opening")
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mesh.from_pydata(verts, edges, faces)
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obj = object_data_add(context, mesh, operator=self)
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obj.name = "Opening"
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if new_matrix:
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obj.matrix_world = new_matrix
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tool.Model.clear_scene_openings()
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new = props.openings.add()
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new.obj = obj
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DecorationsHandler.install(context)
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return {"FINISHED"}
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class AddPotentialHalfSpaceSolid(Operator, AddObjectHelper):
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bl_idname = "bim.add_potential_half_space_solid"
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bl_label = "Add Potential Half Space Solid"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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props = context.scene.BIMModelProperties
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bm = bmesh.new()
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bmesh.ops.create_grid(bm, size=0.5)
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bm.verts.ensure_lookup_table()
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bm.edges.ensure_lookup_table()
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bm.faces.ensure_lookup_table()
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mesh = bpy.data.meshes.new(name="Dumb Opening")
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bm.to_mesh(mesh)
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bm.free()
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obj = object_data_add(context, mesh, operator=self)
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obj.name = "HalfSpaceSolid"
|
|
|
|
tool.Model.clear_scene_openings()
|
|
|
|
new = props.openings.add()
|
|
new.obj = obj
|
|
|
|
DecorationsHandler.install(context)
|
|
return {"FINISHED"}
|
|
|
|
|
|
class AddBoolean(Operator, tool.Ifc.Operator):
|
|
bl_idname = "bim.add_boolean"
|
|
bl_label = "Add Boolean"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
def _execute(self, context):
|
|
props = context.scene.BIMModelProperties
|
|
if len(context.selected_objects) != 2:
|
|
return {"FINISHED"}
|
|
obj1, obj2 = context.selected_objects
|
|
element1 = tool.Ifc.get_entity(obj1)
|
|
element2 = tool.Ifc.get_entity(obj2)
|
|
if element1 and element2:
|
|
return {"FINISHED"}
|
|
if not element1 and not element2:
|
|
return {"FINISHED"}
|
|
if element2 and not element1:
|
|
obj1, obj2 = obj2, obj1
|
|
if not obj1.data or not hasattr(obj1.data, "BIMMeshProperties"):
|
|
return {"FINISHED"}
|
|
representation = tool.Ifc.get().by_id(obj1.data.BIMMeshProperties.ifc_definition_id)
|
|
|
|
if not obj2.data or len(obj2.data.polygons) <= 4: # It takes 4 faces to create a closed solid
|
|
mesh_data = {"type": "IfcHalfSpaceSolid", "matrix": obj1.matrix_world.inverted() @ obj2.matrix_world}
|
|
elif obj2.data:
|
|
mesh_data = {"type": "Mesh", "blender_obj": obj1, "blender_void": obj2}
|
|
|
|
ifcopenshell.api.run(
|
|
"geometry.add_boolean", tool.Ifc.get(), representation=representation, operator="DIFFERENCE", **mesh_data
|
|
)
|
|
|
|
tool.Model.clear_scene_openings()
|
|
|
|
blenderbim.core.geometry.switch_representation(
|
|
tool.Ifc,
|
|
tool.Geometry,
|
|
obj=obj1,
|
|
representation=representation,
|
|
should_reload=True,
|
|
is_global=True,
|
|
should_sync_changes_first=False,
|
|
)
|
|
|
|
tool.Ifc.unlink(obj=obj2)
|
|
bpy.data.objects.remove(obj2)
|
|
return {"FINISHED"}
|
|
|
|
|
|
class ShowBooleans(Operator, tool.Ifc.Operator, AddObjectHelper):
|
|
bl_idname = "bim.show_booleans"
|
|
bl_label = "Show Booleans"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
def _execute(self, context):
|
|
obj = context.active_object
|
|
if (
|
|
not obj.data
|
|
or not hasattr(obj.data, "BIMMeshProperties")
|
|
or not obj.data.BIMMeshProperties.ifc_definition_id
|
|
):
|
|
return {"FINISHED"}
|
|
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
|
|
representation = tool.Ifc.get().by_id(obj.data.BIMMeshProperties.ifc_definition_id)
|
|
booleans = []
|
|
for item in representation.Items:
|
|
booleans.extend(self.get_booleans(item))
|
|
|
|
props = bpy.context.scene.BIMModelProperties
|
|
tool.Model.clear_scene_openings()
|
|
|
|
for boolean in booleans:
|
|
boolean_obj = None
|
|
|
|
if boolean.is_a() == "IfcHalfSpaceSolid":
|
|
if boolean.BaseSurface.is_a("IfcPlane"):
|
|
boolean_obj = self.create_half_space_solid()
|
|
position = boolean.BaseSurface.Position
|
|
position = Matrix(ifcopenshell.util.placement.get_axis2placement(position).tolist())
|
|
position[0][3] *= unit_scale
|
|
position[1][3] *= unit_scale
|
|
position[2][3] *= unit_scale
|
|
boolean_obj.matrix_world = obj.matrix_world @ position
|
|
else:
|
|
settings = ifcopenshell.geom.settings()
|
|
logger = logging.getLogger("ImportIFC")
|
|
ifc_import_settings = import_ifc.IfcImportSettings.factory(context, IfcStore.path, logger)
|
|
shape = ifcopenshell.geom.create_shape(settings, boolean)
|
|
if shape:
|
|
ifc_importer = import_ifc.IfcImporter(ifc_import_settings)
|
|
ifc_importer.file = tool.Ifc.get()
|
|
mesh = ifc_importer.create_mesh(boolean, shape)
|
|
else:
|
|
mesh = None
|
|
boolean_obj = object_data_add(bpy.context, mesh, operator=self)
|
|
boolean_obj.name = "BooleanMesh"
|
|
boolean_obj.matrix_world = obj.matrix_world
|
|
|
|
if boolean_obj:
|
|
boolean_obj.data.BIMMeshProperties.ifc_boolean_id = boolean.id()
|
|
boolean_obj.data.BIMMeshProperties.obj = obj
|
|
new = props.openings.add()
|
|
new.obj = boolean_obj
|
|
|
|
if booleans:
|
|
DecorationsHandler.install(bpy.context)
|
|
return {"FINISHED"}
|
|
|
|
def get_booleans(self, item):
|
|
results = []
|
|
if item.is_a("IfcBooleanResult"):
|
|
results.extend(self.get_booleans(item.FirstOperand))
|
|
results.append(item.SecondOperand)
|
|
return results
|
|
|
|
def create_half_space_solid(self):
|
|
bm = bmesh.new()
|
|
bmesh.ops.create_grid(bm, size=0.5)
|
|
bm.verts.ensure_lookup_table()
|
|
bm.edges.ensure_lookup_table()
|
|
bm.faces.ensure_lookup_table()
|
|
mesh = bpy.data.meshes.new(name="Dumb Opening")
|
|
bm.to_mesh(mesh)
|
|
bm.free()
|
|
obj = object_data_add(bpy.context, mesh, operator=self)
|
|
obj.name = "HalfSpaceSolid"
|
|
return obj
|
|
|
|
|
|
class HideBooleans(Operator, tool.Ifc.Operator):
|
|
bl_idname = "bim.hide_booleans"
|
|
bl_label = "Hide Booleans"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
def _execute(self, context):
|
|
props = bpy.context.scene.BIMModelProperties
|
|
for opening in props.openings:
|
|
obj = opening.obj
|
|
if obj and obj.data.BIMMeshProperties.ifc_boolean_id:
|
|
bpy.data.objects.remove(obj)
|
|
return {"FINISHED"}
|
|
|
|
|
|
class RemoveBooleans(Operator, tool.Ifc.Operator, AddObjectHelper):
|
|
bl_idname = "bim.remove_booleans"
|
|
bl_label = "Remove Booleans"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
def _execute(self, context):
|
|
for obj in context.selected_objects:
|
|
if (
|
|
not obj.data
|
|
or not hasattr(obj.data, "BIMMeshProperties")
|
|
or not obj.data.BIMMeshProperties.ifc_boolean_id
|
|
):
|
|
continue
|
|
try:
|
|
boolean = tool.Ifc.get().by_id(obj.data.BIMMeshProperties.ifc_boolean_id)
|
|
except:
|
|
continue
|
|
ifcopenshell.api.run("geometry.remove_boolean", tool.Ifc.get(), item=boolean)
|
|
if obj.data.BIMMeshProperties.obj:
|
|
upstream_obj = obj.data.BIMMeshProperties.obj
|
|
element = tool.Ifc.get_entity(upstream_obj)
|
|
body = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
|
|
if body:
|
|
blenderbim.core.geometry.switch_representation(
|
|
tool.Ifc,
|
|
tool.Geometry,
|
|
obj=upstream_obj,
|
|
representation=body,
|
|
should_reload=True,
|
|
is_global=True,
|
|
should_sync_changes_first=False,
|
|
)
|
|
bpy.data.objects.remove(obj)
|
|
return {"FINISHED"}
|
|
|
|
|
|
class ShowOpenings(Operator, tool.Ifc.Operator):
|
|
bl_idname = "bim.show_openings"
|
|
bl_label = "Show Openings"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
def _execute(self, context):
|
|
props = bpy.context.scene.BIMModelProperties
|
|
for obj in context.selected_objects:
|
|
element = tool.Ifc.get_entity(obj)
|
|
if not element:
|
|
continue
|
|
if tool.Ifc.is_moved(obj):
|
|
blenderbim.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj)
|
|
openings = tool.Model.load_openings(
|
|
element,
|
|
[
|
|
r.RelatedOpeningElement
|
|
for r in element.HasOpenings
|
|
if not tool.Ifc.get_object(r.RelatedOpeningElement)
|
|
],
|
|
)
|
|
for opening in openings:
|
|
new = props.openings.add()
|
|
new.obj = opening
|
|
DecorationsHandler.install(bpy.context)
|
|
return {"FINISHED"}
|
|
|
|
|
|
class HideOpenings(Operator, tool.Ifc.Operator):
|
|
bl_idname = "bim.hide_openings"
|
|
bl_label = "Hide Openings"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
def _execute(self, context):
|
|
props = bpy.context.scene.BIMModelProperties
|
|
to_delete = set()
|
|
for obj in context.selected_objects:
|
|
element = tool.Ifc.get_entity(obj)
|
|
if not element:
|
|
continue
|
|
openings = [r.RelatedOpeningElement for r in element.HasOpenings]
|
|
for opening in openings:
|
|
opening_obj = tool.Ifc.get_object(opening)
|
|
if opening_obj:
|
|
to_delete.add(opening_obj)
|
|
for opening_obj in to_delete:
|
|
tool.Ifc.unlink(element=opening, obj=opening_obj)
|
|
bpy.data.objects.remove(opening_obj)
|
|
tool.Model.clear_scene_openings()
|
|
return {"FINISHED"}
|
|
|
|
|
|
class EditOpenings(Operator, tool.Ifc.Operator):
|
|
bl_idname = "bim.edit_openings"
|
|
bl_label = "Edit Openings"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
def _execute(self, context):
|
|
props = bpy.context.scene.BIMModelProperties
|
|
building_objs = set()
|
|
for obj in context.selected_objects:
|
|
element = tool.Ifc.get_entity(obj)
|
|
if not element:
|
|
continue
|
|
openings = [r.RelatedOpeningElement for r in element.HasOpenings]
|
|
for opening in openings:
|
|
opening_obj = tool.Ifc.get_object(opening)
|
|
if opening_obj:
|
|
if tool.Ifc.is_edited(opening_obj):
|
|
tool.Geometry.run_geometry_update_representation(obj=opening_obj)
|
|
building_objs.add(obj)
|
|
building_objs.update(self.get_all_building_objects_of_similar_openings(opening))
|
|
elif tool.Ifc.is_moved(opening_obj):
|
|
blenderbim.core.geometry.edit_object_placement(
|
|
tool.Ifc, tool.Geometry, tool.Surveyor, obj=opening_obj
|
|
)
|
|
building_objs.add(obj)
|
|
tool.Ifc.unlink(element=opening, obj=opening_obj)
|
|
bpy.data.objects.remove(opening_obj)
|
|
|
|
decomposed_building_objs = set()
|
|
for obj in building_objs:
|
|
decomposed_building_objs.add(obj)
|
|
for subelement in ifcopenshell.util.element.get_decomposition(tool.Ifc.get_entity(obj)):
|
|
subobj = tool.Ifc.get_object(subelement)
|
|
if subobj:
|
|
decomposed_building_objs.add(subobj)
|
|
|
|
for obj in decomposed_building_objs:
|
|
if obj.data:
|
|
element = tool.Ifc.get_entity(obj)
|
|
body = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
|
|
blenderbim.core.geometry.switch_representation(
|
|
tool.Ifc,
|
|
tool.Geometry,
|
|
obj=obj,
|
|
representation=body,
|
|
should_reload=True,
|
|
is_global=True,
|
|
should_sync_changes_first=False,
|
|
)
|
|
return {"FINISHED"}
|
|
|
|
def get_all_building_objects_of_similar_openings(self, opening):
|
|
if not opening.HasFillings:
|
|
return []
|
|
results = set()
|
|
for rel in opening.HasFillings:
|
|
filling_type = ifcopenshell.util.element.get_type(rel.RelatedBuildingElement)
|
|
if not filling_type:
|
|
continue
|
|
for occurrence in ifcopenshell.util.element.get_types(filling_type):
|
|
for rel2 in occurrence.FillsVoids:
|
|
for rel3 in rel2.RelatingOpeningElement.VoidsElements:
|
|
obj = tool.Ifc.get_object(rel3.RelatingBuildingElement)
|
|
if obj:
|
|
results.add(obj)
|
|
return results
|
|
|
|
|
|
class DecorationsHandler:
|
|
installed = None
|
|
|
|
@classmethod
|
|
def install(cls, context):
|
|
if cls.installed:
|
|
cls.uninstall()
|
|
handler = cls()
|
|
cls.installed = SpaceView3D.draw_handler_add(handler, (context,), "WINDOW", "POST_VIEW")
|
|
|
|
@classmethod
|
|
def uninstall(cls):
|
|
try:
|
|
SpaceView3D.draw_handler_remove(cls.installed, "WINDOW")
|
|
except ValueError:
|
|
pass
|
|
cls.installed = None
|
|
|
|
def __call__(self, context):
|
|
bgl.glLineWidth(2)
|
|
bgl.glPointSize(6)
|
|
bgl.glEnable(bgl.GL_BLEND)
|
|
bgl.glEnable(bgl.GL_LINE_SMOOTH)
|
|
|
|
for opening in context.scene.BIMModelProperties.openings:
|
|
obj = opening.obj
|
|
|
|
if not obj:
|
|
continue
|
|
|
|
white = (1, 1, 1, 1)
|
|
white_t = (1, 1, 1, 0.1)
|
|
green = (0.545, 0.863, 0, 1)
|
|
red = (1, 0.2, 0.322, 1)
|
|
red_t = (1, 0.2, 0.322, 0.1)
|
|
blue = (0.157, 0.565, 1, 1)
|
|
blue_t = (0.157, 0.565, 1, 0.1)
|
|
grey = (0.2, 0.2, 0.2, 1)
|
|
|
|
self.shader = gpu.shader.from_builtin("3D_UNIFORM_COLOR")
|
|
|
|
verts = []
|
|
selected_edges = []
|
|
unselected_edges = []
|
|
selected_vertices = []
|
|
unselected_vertices = []
|
|
|
|
if obj.mode == "EDIT":
|
|
bm = bmesh.from_edit_mesh(obj.data)
|
|
|
|
for vertex in bm.verts:
|
|
co = tuple(obj.matrix_world @ vertex.co)
|
|
verts.append(co)
|
|
if vertex.hide:
|
|
continue
|
|
|
|
if vertex.select:
|
|
selected_vertices.append(co)
|
|
else:
|
|
unselected_vertices.append(co)
|
|
|
|
for edge in bm.edges:
|
|
edge_indices = [v.index for v in edge.verts]
|
|
if edge.hide:
|
|
continue
|
|
if edge.select:
|
|
selected_edges.append(edge_indices)
|
|
else:
|
|
unselected_edges.append(edge_indices)
|
|
|
|
batch = batch_for_shader(self.shader, "LINES", {"pos": verts}, indices=unselected_edges)
|
|
self.shader.bind()
|
|
self.shader.uniform_float("color", white)
|
|
batch.draw(self.shader)
|
|
|
|
batch = batch_for_shader(self.shader, "LINES", {"pos": verts}, indices=selected_edges)
|
|
self.shader.uniform_float("color", green)
|
|
batch.draw(self.shader)
|
|
|
|
batch = batch_for_shader(self.shader, "POINTS", {"pos": unselected_vertices})
|
|
self.shader.uniform_float("color", white)
|
|
batch.draw(self.shader)
|
|
|
|
batch = batch_for_shader(self.shader, "POINTS", {"pos": selected_vertices})
|
|
self.shader.uniform_float("color", green)
|
|
batch.draw(self.shader)
|
|
else:
|
|
bm = bmesh.new()
|
|
bm.from_mesh(obj.data)
|
|
|
|
verts = [tuple(obj.matrix_world @ v.co) for v in bm.verts]
|
|
edges = [tuple([v.index for v in e.verts]) for e in bm.edges]
|
|
|
|
batch = batch_for_shader(self.shader, "LINES", {"pos": verts}, indices=edges)
|
|
self.shader.bind()
|
|
self.shader.uniform_float("color", green if obj in context.selected_objects else blue)
|
|
batch.draw(self.shader)
|
|
|
|
obj.data.calc_loop_triangles()
|
|
tris = [tuple(t.vertices) for t in obj.data.loop_triangles]
|
|
|
|
batch = batch_for_shader(self.shader, "TRIS", {"pos": verts}, indices=tris)
|
|
self.shader.bind()
|
|
self.shader.uniform_float("color", blue_t)
|
|
batch.draw(self.shader)
|
|
|
|
if "HalfSpaceSolid" in obj.name:
|
|
# Arrow shape
|
|
verts = [
|
|
tuple(obj.matrix_world @ Vector((0, 0, 0))),
|
|
tuple(obj.matrix_world @ Vector((0, 0, 0.5))),
|
|
tuple(obj.matrix_world @ Vector((0.05, 0, 0.45))),
|
|
tuple(obj.matrix_world @ Vector((-0.05, 0, 0.45))),
|
|
tuple(obj.matrix_world @ Vector((0, 0.05, 0.45))),
|
|
tuple(obj.matrix_world @ Vector((0, -0.05, 0.45))),
|
|
]
|
|
edges = [(0, 1), (1, 2), (1, 3), (1, 4), (1, 5)]
|
|
batch = batch_for_shader(self.shader, "LINES", {"pos": verts}, indices=edges)
|
|
self.shader.bind()
|
|
self.shader.uniform_float("color", green if obj in context.selected_objects else blue)
|
|
batch.draw(self.shader)
|
|
|
|
if obj.mode != "EDIT":
|
|
bm.free()
|