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6f66d08bee
cullModelCpuCompute previously had two paths: a flat linear scan over
all instances (default), or a BVH-stack walk (--bvh, gated off because
it regressed on dense scenes — the BVH built per instance but its
interior-node AABBs spanned huge chunks of model so most subtrees
straddled the frustum and the walk overhead beat the rejection win).
With spatial chunk planning (commit 4d3617420) chunks ARE already a
one-level spatial partition of the model, with tight per-chunk AABBs.
So the same wholesale-reject behaviour falls out of just walking
m.chunks: frustum-test each chunk's AABB once, and on hit, iterate
its (new) instance_ids list. No per-node traversal overhead, no
dependency on rebuilding a BVH alongside the chunk plan.
Changes:
- Chunk gains an instance_ids vector, populated in both apply paths
alongside the per-chunk AABB accumulation.
- cullModelCpuCompute drops the if-bvh / else-linear-scan dichotomy
in favour of `for chunk: frustum-test then iterate c.instance_ids`.
- Per-model ModelBvh field, buildModelBvhOne call sites, BvhAccel.cpp
in CMakeLists, bvh_enabled_ field, and --bvh CLI flag all removed —
dead code now that chunk-cull subsumes them.
- BvhAccel.{h,cpp} stay in src/ifcviewer for the GL backend's use.
Benchmark (big federation, --streaming, close camera): avg 37 fps
(was 36) / median 53 (was 53). Same order on the metric — the
parallelism across models was already amortising frustum-check cost,
so the per-chunk early-out saves only fragments of cull wall time.
Real cull-perf win will come from chunk-level HiZ (potentially) or
GPU compute cull (task #17). What this commit really delivers is
architectural simplification + removal of a dead-but-not-dropped
code path.
Pixel-identical to non-streaming on basic.ifc.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
154 lines
6.5 KiB
CMake
154 lines
6.5 KiB
CMake
################################################################################
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# #
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# This file is part of IfcOpenShell. #
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# #
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# IfcOpenShell is free software: you can redistribute it and/or modify #
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# it under the terms of the Lesser GNU General Public License as published by #
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# the Free Software Foundation, either version 3.0 of the License, or #
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# (at your option) any later version. #
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# #
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# IfcOpenShell is distributed in the hope that it will be useful, #
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# but WITHOUT ANY WARRANTY; without even the implied warranty of #
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
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# Lesser GNU General Public License for more details. #
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# #
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# You should have received a copy of the Lesser GNU General Public License #
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# along with this program. If not, see <http://www.gnu.org/licenses/>. #
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# #
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################################################################################
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message("Running CMakeLists.txt in /src/ifcviewer-wgpu")
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set(QT_VERSION 6 CACHE STRING "Qt version")
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find_package(Qt${QT_VERSION} COMPONENTS Core Gui REQUIRED PATHS ${QT_DIR})
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# wgpu-native — fetched as a pre-built binary release from upstream.
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# Pin the version with WGPU_NATIVE_VERSION; bump to pull a newer release.
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set(WGPU_NATIVE_VERSION "v29.0.0.0" CACHE STRING "wgpu-native release tag")
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# Pick the right release archive for the host platform.
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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set(_wgpu_archive "wgpu-windows-x86_64-msvc-release.zip")
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set(_wgpu_lib "wgpu_native.dll.lib")
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set(_wgpu_runtime "wgpu_native.dll")
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm64|aarch64")
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set(_wgpu_archive "wgpu-macos-aarch64-release.zip")
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else()
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set(_wgpu_archive "wgpu-macos-x86_64-release.zip")
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endif()
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set(_wgpu_lib "libwgpu_native.dylib")
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else() # Linux + BSDs
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64")
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set(_wgpu_archive "wgpu-linux-aarch64-release.zip")
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else()
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set(_wgpu_archive "wgpu-linux-x86_64-release.zip")
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endif()
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set(_wgpu_lib "libwgpu_native.so")
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endif()
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include(FetchContent)
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FetchContent_Declare(
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wgpu_native
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URL https://github.com/gfx-rs/wgpu-native/releases/download/${WGPU_NATIVE_VERSION}/${_wgpu_archive}
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DOWNLOAD_NO_PROGRESS FALSE
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)
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FetchContent_MakeAvailable(wgpu_native)
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# Release archive layout: include/webgpu/*.h and lib/<libname>.
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#
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# The Linux .so shipped in the v29 release has no DT_SONAME, which causes
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# CMake to bake the relative IMPORTED_LOCATION path into DT_NEEDED. We patch
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# the SONAME in once at configure time so dependents get a clean
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# libwgpu_native.so reference, and pin the executable's rpath to the lib dir.
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if(UNIX AND NOT APPLE)
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find_program(PATCHELF_EXECUTABLE patchelf)
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if(PATCHELF_EXECUTABLE)
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execute_process(
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COMMAND ${PATCHELF_EXECUTABLE} --set-soname "${_wgpu_lib}"
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"${wgpu_native_SOURCE_DIR}/lib/${_wgpu_lib}"
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RESULT_VARIABLE _patchelf_rc
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)
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if(NOT _patchelf_rc EQUAL 0)
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message(WARNING "patchelf --set-soname failed on libwgpu_native.so")
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endif()
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else()
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message(WARNING
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"patchelf not found; libwgpu_native.so will be linked with a "
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"relative DT_NEEDED. Install patchelf to fix.")
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endif()
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endif()
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add_library(wgpu_native SHARED IMPORTED GLOBAL)
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set_target_properties(wgpu_native PROPERTIES
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IMPORTED_LOCATION "${wgpu_native_SOURCE_DIR}/lib/${_wgpu_lib}"
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INTERFACE_INCLUDE_DIRECTORIES "${wgpu_native_SOURCE_DIR}/include"
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)
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if(WIN32)
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# On Windows the .lib is the import library; the .dll is the runtime.
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set_target_properties(wgpu_native PROPERTIES
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IMPORTED_IMPLIB "${wgpu_native_SOURCE_DIR}/lib/${_wgpu_lib}"
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IMPORTED_LOCATION "${wgpu_native_SOURCE_DIR}/lib/${_wgpu_runtime}"
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)
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endif()
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# Expose the lib dir so dependents can put it on their rpath.
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set(WGPU_NATIVE_LIB_DIR "${wgpu_native_SOURCE_DIR}/lib" CACHE INTERNAL
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"Directory containing the wgpu-native shared library")
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file(GLOB IFCVIEWER_WGPU_CPP_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
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file(GLOB IFCVIEWER_WGPU_H_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.h)
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set(IFCVIEWER_WGPU_FILES ${IFCVIEWER_WGPU_CPP_FILES} ${IFCVIEWER_WGPU_H_FILES})
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# Intentional source-level borrowing from the GL backend until ifcviewer-core
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# is extracted (task #12). SidecarCache + InstancedGeometry have zero Qt /
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# OCCT / IFC-parse deps, so compiling them directly into IfcViewerWgpu is
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# cheaper than dragging in the IfcViewer static lib (which would pull all
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# of IfcGeom + IfcParse + OCCT + Qt OpenGL).
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set(IFCVIEWER_SHARED_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../ifcviewer)
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list(APPEND IFCVIEWER_WGPU_FILES
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${IFCVIEWER_SHARED_DIR}/SidecarCache.cpp
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)
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add_library(IfcViewerWgpu STATIC ${IFCVIEWER_WGPU_FILES})
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set_target_properties(IfcViewerWgpu PROPERTIES
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AUTOMOC ON
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VERSION "${PROJECT_VERSION}"
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SOVERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}"
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)
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target_include_directories(IfcViewerWgpu
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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PUBLIC ${IFCVIEWER_SHARED_DIR} # SidecarCache.h is reachable via WgpuViewportWindow.h
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)
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target_link_libraries(IfcViewerWgpu PUBLIC
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Qt${QT_VERSION}::Core
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Qt${QT_VERSION}::Gui
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wgpu_native
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)
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# Qt platform-handle access (QNativeInterface::QX11Application etc.) is in
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# the public Gui headers in Qt 6.2+, no PRIVATE_INCLUDE_DIRS needed.
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if(UNIX AND NOT APPLE)
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find_package(Threads REQUIRED)
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target_link_libraries(IfcViewerWgpu PUBLIC Threads::Threads)
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endif()
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install(TARGETS IfcViewerWgpu EXPORT ${IFCOPENSHELL_EXPORT_TARGETS})
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install(FILES ${IFCVIEWER_WGPU_H_FILES}
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DESTINATION ${INCLUDEDIR}/ifcviewer-wgpu
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)
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# Install the wgpu_native shared library so the deployed runtime can find it.
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# At build/run-from-build-tree time CMake adds wgpu_native_SOURCE_DIR to the
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# binary's rpath automatically (IMPORTED_LOCATION dirname).
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if(NOT WIN32)
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install(FILES "${wgpu_native_SOURCE_DIR}/lib/${_wgpu_lib}" DESTINATION lib)
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else()
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install(FILES "${wgpu_native_SOURCE_DIR}/lib/${_wgpu_runtime}" DESTINATION bin)
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endif()
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