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IfcOpenShell/src/interface/modules/viewport/Controller.cpp
T
Dion Moult c1b4b5c1d0 Rename interface modules
Move interface features from panels into modules, move AddModelDialog into the models module, and rename module Widget surfaces to Panel.

Generated with the assistance of an AI coding tool.
2026-05-09 19:43:26 +10:00

195 lines
8.3 KiB
C++

// This file was generated with the assistance of an AI coding tool.
/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#include "Controller.h"
#include "../../SessionState.h"
#include "../../../ifcviewer/AppSettings.h"
#include "../../../ifcviewer/Federation.h"
#include "../../../ifcviewer/SceneLoader.h"
#include "../../../ifcviewer/ViewportWindow.h"
#include <Eigen/Dense>
namespace ifcinterface::modules::viewport {
ViewportController::ViewportController(ifcinterface::SessionState* session_state,
ViewportWindow* viewport,
QObject* parent)
: QObject(parent)
, session_state_(session_state)
, viewport_(viewport)
{
Federation* federation = session_state_->federation();
SceneLoader* loader = session_state_->loader();
connect(federation, &Federation::federatedFalseOriginChanged,
this, &ViewportController::applyFederatedFalseOrigin);
connect(federation, &Federation::configChanged, this, [this]() {
applyFederatedFalseOrigin();
for (uint32_t mid : session_state_->modelIds()) {
applyModelTransformation(mid);
}
});
connect(federation, &Federation::modelTransformationChanged,
this, [this](const QString& fed_id) {
const uint32_t mid = session_state_->modelIdForFedId(fed_id);
if (mid != 0) applyModelTransformation(mid);
});
connect(federation, &Federation::modelVisibilityChanged,
this, [this](const QString& fed_id, bool /*visible*/) {
const uint32_t mid = session_state_->modelIdForFedId(fed_id);
if (mid != 0) applyModelVisibility(mid);
});
connect(federation, &Federation::modelGroupChanged,
this, [this](const QString& fed_id, const QString& /*group_id*/) {
const uint32_t mid = session_state_->modelIdForFedId(fed_id);
if (mid != 0) applyModelVisibility(mid);
});
connect(federation, &Federation::groupVisibilityChanged,
this, [this](const QString&, bool /*visible*/) {
for (uint32_t mid : session_state_->modelIds()) {
applyModelVisibility(mid);
}
});
connect(loader, &SceneLoader::loadedFromSidecar, this,
[this](uint32_t mid, qint64 /*elapsed_ms*/) {
applyCoordinateOperation(mid);
applyModelVisibility(mid);
maybeGuessFederatedFalseOrigin(mid);
});
connect(loader, &SceneLoader::dataSourceReady, this,
[this](uint32_t mid) {
applyCoordinateOperation(mid);
});
connect(loader, &SceneLoader::loadedFromStream, this,
[this](uint32_t mid, qint64 /*elapsed_ms*/) {
applyCoordinateOperation(mid);
applyModelVisibility(mid);
maybeGuessFederatedFalseOrigin(mid);
});
connect(&AppSettings::instance(),
&AppSettings::applyCoordinateOperationChanged,
this, [this](bool /*enabled*/) {
for (uint32_t mid : session_state_->modelIds()) {
applyCoordinateOperation(mid);
}
});
}
void ViewportController::applyCoordinateOperation(uint32_t mid) {
SceneLoader* loader = session_state_->loader();
Eigen::Matrix4d matrix = Eigen::Matrix4d::Identity();
if (AppSettings::instance().applyCoordinateOperation()) {
if (const ModelGeoref* georef = loader->modelGeoref(mid)) {
if (georef->has_coordinate_operation) {
matrix = georef->coordinate_operation_meters;
}
}
}
viewport_->setModelCoordinateOperation(mid, matrix);
applyModelTransformation(mid);
}
void ViewportController::applyModelTransformation(uint32_t mid) {
Federation* federation = session_state_->federation();
SceneLoader* loader = session_state_->loader();
Eigen::Matrix4d matrix = Eigen::Matrix4d::Identity();
const QString fed_id = session_state_->fedIdForModelId(mid);
if (!fed_id.isEmpty()) {
if (const Federation::Model* model = federation->findById(fed_id)) {
ModelUnits units;
Eigen::Matrix4d coordinate_operation = Eigen::Matrix4d::Identity();
if (const ModelGeoref* georef = loader->modelGeoref(mid)) {
units = georef->units;
if (AppSettings::instance().applyCoordinateOperation() &&
georef->has_coordinate_operation) {
coordinate_operation = georef->coordinate_operation_meters;
}
}
matrix = composeModelTransformation(
model->model_transformation, federation->config(), units, coordinate_operation);
}
}
viewport_->setModelTransformation(mid, matrix);
}
void ViewportController::applyModelVisibility(uint32_t mid) {
Federation* federation = session_state_->federation();
const QString fed_id = session_state_->fedIdForModelId(mid);
if (fed_id.isEmpty()) return;
if (federation->isModelEffectivelyVisible(fed_id)) {
viewport_->showModel(mid);
} else {
viewport_->hideModel(mid);
}
}
void ViewportController::applyFederatedFalseOrigin() {
Federation* federation = session_state_->federation();
viewport_->setFederatedFalseOrigin(
composeFederatedFalseOrigin(federation->federatedFalseOrigin(), federation->config()));
}
void ViewportController::setHomeView() {
auto camera = viewport_->cameraState();
Federation::HomeView home_view;
home_view.target = camera.target;
home_view.distance = camera.distance;
home_view.yaw = camera.yaw;
home_view.pitch = camera.pitch;
session_state_->federation()->setHomeView(home_view);
session_state_->setStatusMessage("Camera", "Home view updated");
}
void ViewportController::goHomeView() {
Federation* federation = session_state_->federation();
if (!federation->hasHomeView()) {
session_state_->setStatusMessage("Camera", "No home view set for this project");
return;
}
const auto& home_view = federation->homeView();
viewport_->setCamera(
home_view.target.x(), home_view.target.y(), home_view.target.z(),
home_view.distance, home_view.yaw, home_view.pitch);
session_state_->setStatusMessage("Camera", "Home view restored");
}
void ViewportController::maybeGuessFederatedFalseOrigin(uint32_t mid) {
Federation* federation = session_state_->federation();
SceneLoader* loader = session_state_->loader();
if (!federation->filePath().isEmpty()) return;
const FederatedFalseOrigin& current = federation->federatedFalseOrigin();
const FederatedFalseOrigin defaults;
if (current.xyz != defaults.xyz || current.rz_deg != defaults.rz_deg) return;
const Eigen::Matrix4d* placement = loader->firstPlacement(mid);
const ModelGeoref* georef = loader->modelGeoref(mid);
if (placement == nullptr || georef == nullptr) return;
federation->setFederatedFalseOrigin(guessFederatedFalseOrigin(
*placement, *georef, federation->config(),
AppSettings::instance().applyCoordinateOperation()));
}
} // namespace ifcinterface::modules::viewport