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777b728205
A 66-model session oscillated with a ~4 s period — 298 releases in one log: the pool grew to its ceiling, the next report read ~83 MB free, the budget dropped and the pool shrank, the reading rebounded, the budget rose and the pool re-grew, reloading the same chunks each time. Objects flickered on and off continuously. The report includes transients the viewer itself creates: the upload staging behind a burst of chunk loads (~170 MB in that session) and a released sub-buffer the driver has not yet reclaimed. A budget that followed every reading fed those straight back into growth decisions. GpuBudget::update now bounds the cache outright on the first device report and afterwards moves only on sustained readings: lower when free memory is below half the margin on two consecutive scheduled reports, raise when it is above 1.5× the margin on two, and nothing in between. Transients drain well within a poll interval, so a momentary low never reaches the pool, while a process that really took memory still does a second later. A refused allocation (onPressure) is never deferred. Verified in the saturated regime (working set ~990 MB against a 683 MB budget, continuous streaming): zero releases over 75 s. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
87 lines
4.2 KiB
C++
87 lines
4.2 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#include "GpuBudget.h"
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#include <algorithm>
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void GpuBudget::bound(std::uint64_t budget) {
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if (hard_cap_ > 0) budget = std::min(budget, hard_cap_);
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bounded_ = true;
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budget_ = std::max(budget, kMinCacheBudgetBytes);
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}
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void GpuBudget::setHardCap(std::uint64_t hard_cap_bytes) {
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hard_cap_ = hard_cap_bytes;
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if (hard_cap_ > 0) bound(bounded_ ? budget_ : hard_cap_);
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}
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void GpuBudget::update(std::uint64_t device_free_bytes,
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std::uint64_t cache_capacity_bytes) {
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if (device_free_bytes == 0) return;
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const std::uint64_t available = cache_capacity_bytes + device_free_bytes;
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const std::uint64_t margin = margin_bytes();
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const std::uint64_t reading = available > margin ? available - margin : 0;
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if (!had_device_report_) {
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had_device_report_ = true;
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bound(reading);
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return;
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}
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const bool tight = device_free_bytes < margin / 2;
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const bool roomy = device_free_bytes > margin + margin / 2 && reading > budget_;
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low_reports_ = tight ? low_reports_ + 1 : 0;
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high_reports_ = roomy ? high_reports_ + 1 : 0;
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if (low_reports_ >= kConfirmReports) {
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bound(std::min(budget_, reading));
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low_reports_ = 0;
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} else if (high_reports_ >= kConfirmReports) {
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bound(reading);
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high_reports_ = 0;
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}
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}
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bool GpuBudget::onPressure(std::uint64_t cache_capacity_bytes,
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std::uint64_t bytes_needed,
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std::uint64_t device_free_bytes) {
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++pressure_events_;
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// The driver refused bytes_needed while reporting device_free_bytes
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// free, so at least (free - needed) of what it reports is not really
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// available. Remember that so update() stops short of it next time.
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if (device_free_bytes > bytes_needed) {
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learned_margin_ = std::max(learned_margin_,
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device_free_bytes - bytes_needed + kPressureSlackBytes);
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}
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// What the cache may keep once the failed allocation and its slack
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// have been carved out of what it holds right now. The pool's actual
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// capacity, not the previous budget, is the honest baseline: the
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// budget may never have been reached (unbounded, or growth refused
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// earlier by the driver), and lowering a number the pool never hit
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// would free nothing.
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const std::uint64_t carve = bytes_needed + kPressureSlackBytes;
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const std::uint64_t target = cache_capacity_bytes > carve
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? cache_capacity_bytes - carve
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: 0;
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const std::uint64_t lowered = std::max(target, kMinCacheBudgetBytes);
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if (bounded_ && lowered >= budget_) return false;
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bound(lowered);
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low_reports_ = high_reports_ = 0;
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return true;
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}
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